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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str-array.h"
#include "engines/advancedDetector.h"
#include "composer/composer.h"
namespace Composer {
struct ComposerGameDescription {
ADGameDescription desc;
int gameType;
};
int ComposerEngine::getGameType() const {
return _gameDescription->gameType;
}
const char *ComposerEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 ComposerEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ComposerEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform ComposerEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
bool ComposerEngine::loadDetectedConfigFile(Common::INIFile &configFile) const {
const ADGameFileDescription *res = _gameDescription->desc.filesDescriptions;
while (res->fileName != NULL) {
if (res->fileType == GAME_CONFIGFILE) {
return configFile.loadFromFile(res->fileName);
}
res++;
}
// default config file name
return configFile.loadFromFile("book.ini") || configFile.loadFromFile("book.mac");
}
}
static const PlainGameDescriptor composerGames[] = {
{"babayaga", "Magic Tales: Baba Yaga and the Magic Geese"},
{"darby", "Darby the Dragon"},
{"gregory", "Gregory and the Hot Air Balloon"},
{"imoking", "Magic Tales: Imo and the King"},
{"liam", "Magic Tales: Liam Finds a Story"},
{"littlesamurai", "Magic Tales: The Little Samurai"},
{"magictales", "Magic Tales"},
{"princess", "Magic Tales: The Princess and the Crab"},
{"sleepingcub", "Magic Tales: Sleeping Cub's Test of Courage"},
{0, 0}
};
#include "composer/detection_tables.h"
using namespace Composer;
// we match from data too, to stop detection from a non-top-level directory
static const char *directoryGlobs[] = {
"data",
"liam",
"programs",
"princess",
"sleepcub",
0
};
class ComposerMetaEngine : public AdvancedMetaEngine {
public:
ComposerMetaEngine() : AdvancedMetaEngine(Composer::gameDescriptions, sizeof(Composer::ComposerGameDescription), composerGames) {
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
const char *getEngineId() const override {
return "composer";
}
const char *getName() const override {
return "Magic Composer";
}
const char *getOriginalCopyright() const override {
return "Copyright (C) 1995-1999 Animation Magic";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char* target) const override;
};
bool ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc;
if (gd) {
*engine = new Composer::ComposerEngine(syst, gd);
}
return gd != 0;
}
bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const {
return ((f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup));
}
Common::String getSaveName(Common::InSaveFile *in) {
Common::Serializer ser(in, NULL);
Common::String name;
uint32 tmp;
ser.syncAsUint32LE(tmp);
ser.syncAsUint32LE(tmp);
ser.syncString(name);
return name;
}
int ComposerMetaEngine::getMaximumSaveSlot() const {
return 99;
}
SaveStateList ComposerMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.##", target);
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
saveDesc = getSaveName(in);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsReturnToLauncher
|| f == kSupportsSavingDuringRuntime
|| f == kSupportsLoadingDuringRuntime);
}
#if PLUGIN_ENABLED_DYNAMIC(COMPOSER)
REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
#else
REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
#endif
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