1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cryomni3d/fixed_image.h"
#include "common/file.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "image/image_decoder.h"
namespace CryOmni3D {
ZonFixedImage::ZonFixedImage(CryOmni3DEngine &engine,
Inventory &inventory,
const Sprites &sprites,
const FixedImageConfiguration *configuration) :
_engine(engine), _inventory(inventory), _sprites(sprites),
_configuration(configuration),
_callback(nullptr), _imageDecoder(nullptr), _imageSurface(nullptr),
_zonesMode(kZonesMode_None), _currentZone(uint(-1)), _exit(false), _zoneLow(false),
_zoneHigh(false), _zoneHighLeft(false), _zoneHighRight(false), _zoneLeft(false), _zoneRight(false),
_zoneQuestion(false), _zoneListen(false), _zoneSee(false), _zoneUse(false), _zoneSpeak(false),
_usedObject(nullptr), _highLeftId(0), _highRightId(0), _refreshCursor(false) {
}
ZonFixedImage::~ZonFixedImage() {
delete _imageDecoder;
}
void ZonFixedImage::run(const CallbackFunctor *callback) {
_exit = false;
_zonesMode = kZonesMode_None;
_callback = callback;
_engine.showMouse(true);
while (!_exit) {
(*_callback)(this);
}
_engine.waitMouseRelease();
_engine.showMouse(false);
// Deselect object
_inventory.setSelectedObject(nullptr);
delete _callback;
_callback = nullptr;
// Don't use the current _imageSurface, we may not own it anymore
_imageSurface = nullptr;
}
// Just pass a const char * for zone because it's for workarounds and constructing a null String at almost each load call is inefficient
void ZonFixedImage::load(const Common::String &image, const char *zone) {
_imageSurface = nullptr;
delete _imageDecoder;
_imageDecoder = nullptr;
_imageDecoder = _engine.loadHLZ(image);
if (!_imageDecoder) {
error("Can't display fixed image");
}
_imageSurface = _imageDecoder->getSurface();
const Common::String &zoneFName = zone == nullptr ? image : zone;
loadZones(zoneFName);
#if 0
// This is not correct but to debug zones I think it's OK
Graphics::Surface *tmpSurf = (Graphics::Surface *) _imageSurface;
for (Common::Array<Zone>::const_iterator it = _zones.begin(); it != _zones.end(); it++) {
Common::Rect tmp = it->rect;
tmpSurf->frameRect(tmp, 244);
}
#endif
_zonesMode = kZonesMode_Standard;
_refreshCursor = true;
display();
// WORKAROUND: Wait for release after displaying the fixed image to avoid handling events due to mouse being pressed
// There is this bug in game
// Don't display cursor to prevent displaying an invalid cursor
_engine.showMouse(false);
g_system->updateScreen();
_engine.waitMouseRelease();
_engine.showMouse(true);
}
void ZonFixedImage::display() const {
_engine.setupPalette(_imageDecoder->getPalette(), _imageDecoder->getPaletteStartIndex(),
_imageDecoder->getPaletteColorCount());
g_system->copyRectToScreen(_imageSurface->getPixels(), _imageSurface->pitch, 0, 0,
_imageSurface->w, _imageSurface->h);
g_system->updateScreen();
}
void ZonFixedImage::loadZones(const Common::String &image) {
_zones.clear();
Common::String fname(_engine.prepareFileName(image, "zon"));
Common::File zonFile;
if (!zonFile.open(fname)) {
error("Can't open ZON file '%s'", fname.c_str());
}
int32 zonesNumber = zonFile.size() / 26;
_zones.reserve(zonesNumber);
_highLeftId = Common::Array<CryOmni3D::ZonFixedImage::Zone>::size_type(-1);
_highRightId = Common::Array<CryOmni3D::ZonFixedImage::Zone>::size_type(-1);
int leftSeen = 0x7fffffff; // MAX_INT
int rightSeen = 0;
Common::Array<Zone>::size_type index = 0;
while (zonesNumber > 0) {
Zone zone;
zone.rect.left = zonFile.readSint16BE();
zone.rect.top = zonFile.readSint16BE();
zone.rect.right = zonFile.readSint16BE();
zone.rect.bottom = zonFile.readSint16BE();
zone.spriteId = zonFile.readSint16BE();
zone.cursorId = _sprites.revMapSpriteId(zone.spriteId);
zone.valid = true;
zonFile.skip(16);
_zones.push_back(zone);
if (zone.cursorId == _configuration->spriteHigh) {
if (leftSeen > zone.rect.right) {
// The right side is at the leftest seen
leftSeen = zone.rect.right;
_highLeftId = index;
}
if (rightSeen < zone.rect.left) {
// The left side is at the rightest seen
rightSeen = zone.rect.left;
_highRightId = index;
}
}
zonesNumber--;
index++;
}
}
Common::Point ZonFixedImage::getZoneCenter(uint zoneId) const {
if (zoneId >= _zones.size()) {
error("Invalid zoneId %u/%u", zoneId, _zones.size());
}
const Common::Rect &rect = _zones[zoneId].rect;
return Common::Point((rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2);
}
void ZonFixedImage::manage() {
_currentZone = uint(-1);
_zoneLow = false;
_zoneHigh = false;
_zoneHighLeft = false;
_zoneHighRight = false;
_zoneLeft = false;
_zoneRight = false;
_zoneQuestion = false;
_zoneListen = false;
_zoneSee = false;
_zoneUse = false;
_zoneSpeak = false;
_usedObject = nullptr;
_key.reset();
// As the game lets load/save from main menu displayed by cliking from the toolbar,
// it's safe to enable GMM Load/Save there
_engine.setCanLoadSave(true);
// Force poll events even when we must refresh the cursor
if (!_engine.pollEvents() && !_refreshCursor) {
g_system->updateScreen();
g_system->delayMillis(10);
_engine.setCanLoadSave(false);
return;
}
_refreshCursor = false;
// Feed the key for the caller
_key = _engine.getNextKey();
Common::Point mousePos = _engine.getMousePos();
if (_key == Common::KEYCODE_ESCAPE) {
_exit = true;
_engine.setCanLoadSave(false);
return;
} else if (_engine.shouldAbort()) {
_exit = true;
_engine.setCanLoadSave(false);
return;
}
if (_key == Common::KEYCODE_SPACE ||
_engine.getCurrentMouseButton() == 2 ||
mousePos.y > _configuration->toolbarTriggerY) {
bool mustRedraw = _engine.displayToolbar(_imageSurface);
// We just came back from toolbar: check if an object is selected and go into object mode
if (_inventory.selectedObject()) {
_zonesMode = kZonesMode_Object;
}
if (mustRedraw) {
display();
}
// Return without any event to redo the loop and force refresh
_refreshCursor = true;
_engine.setCanLoadSave(false);
return;
}
Common::Array<Zone>::iterator zoneIt;
for (zoneIt = _zones.begin(); zoneIt != _zones.end(); zoneIt++) {
if (zoneIt->valid && zoneIt->rect.contains(mousePos)) {
break;
}
}
if (zoneIt != _zones.end()) {
_currentZone = zoneIt - _zones.begin();
} else {
_currentZone = uint(-1);
}
if (_zonesMode == kZonesMode_Standard) {
if (zoneIt != _zones.end()) {
_engine.setCursor(zoneIt->cursorId);
if (_engine.getCurrentMouseButton() == 1) {
handleMouseZones(zoneIt);
}
} else {
_engine.setCursor(_configuration->spriteNothing);
}
} else if (_zonesMode == kZonesMode_Object) {
Object *selectedObj = _inventory.selectedObject();
if (!selectedObj) {
// Normally useless but we never know
_engine.setCursor(_configuration->spriteNothing);
} else if (zoneIt != _zones.end()) {
_engine.setCursor(selectedObj->idSA());
if (_engine.getDragStatus() == kDragStatus_Finished) {
// Just clicked, store the event and go back to standard mode
_usedObject = selectedObj;
_zonesMode = kZonesMode_Standard;
// We changed mode: need to refresh
_refreshCursor = true;
}
} else {
_engine.setCursor(selectedObj->idSl());
}
}
g_system->updateScreen();
g_system->delayMillis(10);
_engine.setCanLoadSave(false);
}
void ZonFixedImage::handleMouseZones(const Common::Array<Zone>::const_iterator ¤tZone) {
if (currentZone->cursorId == _configuration->spriteLow) {
_zoneLow = true;
} else if (currentZone->cursorId == _configuration->spriteHigh) {
Common::Array<Zone>::size_type id = currentZone - _zones.begin();
if (id == _highLeftId) {
_zoneHighLeft = true;
} else if (id == _highRightId) {
_zoneHighRight = true;
} else {
_zoneHigh = true;
}
} else if (currentZone->cursorId == _configuration->spriteLeft) {
_zoneLeft = true;
} else if (currentZone->cursorId == _configuration->spriteRight) {
_zoneRight = true;
} else if (currentZone->cursorId == _configuration->spriteQuestion) {
_zoneQuestion = true;
} else if (currentZone->cursorId == _configuration->spriteListen) {
_zoneListen = true;
} else if (currentZone->cursorId == _configuration->spriteSee) {
_zoneSee = true;
} else if (currentZone->cursorId == _configuration->spriteUse) {
_zoneUse = true;
} else if (currentZone->cursorId == _configuration->spriteSpeak) {
_zoneSpeak = true;
} else {
error("Invalid cursor ID: %d in ImgFix", currentZone->cursorId);
}
}
void ZonFixedImage::updateSurface(const Graphics::Surface *newSurface) {
if (newSurface->w != _imageSurface->w ||
newSurface->h != _imageSurface->h ||
newSurface->format != _imageSurface->format) {
error("New surface has invalid attributes");
}
// Be careful the surface must be destroyed after the fixed image has finished with it
_imageSurface = newSurface;
display();
}
} // End of namespace CryOmni3D
|