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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_MOUSE_BOXES_H
#define CRYOMNI3D_MOUSE_BOXES_H
#include "common/array.h"
#include "common/str.h"
namespace Common {
struct Point;
struct Rect;
}
namespace CryOmni3D {
class FontManager;
class MouseBoxes {
public:
MouseBoxes(uint size);
virtual ~MouseBoxes();
void reset();
void setupBox(int box_id, int left, int top, int right, int bottom,
const Common::String *text = nullptr);
void setupBox(int box_id, int left, int top, int right, int bottom, const char *text);
Common::Rect getBoxRect(int box_id) const;
Common::Point getBoxOrigin(int box_id) const;
bool hitTest(int box_id, const Common::Point &pt);
void display(int box_id, const FontManager &font_manager);
private:
struct MouseBox {
MouseBox() : left(-1), top(-1), right(-1), bottom(-1), string(nullptr), isChar(false) {}
int left;
int top;
int right;
int bottom;
// Can be nullptr
bool isChar;
union {
const Common::String *string;
const char *charp;
};
};
Common::Array<MouseBox> _boxes;
};
} // End of namespace CryOmni3D
#endif
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