1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_SCENES_H
#define FULLPIPE_SCENES_H
namespace Fullpipe {
struct Bat;
struct BehaviorMove;
struct Hanger;
class AniHandler;
class MctlLadder;
struct Ring;
class StaticANIObject;
struct Swinger;
struct WalkingBearder;
int defaultUpdateCursor();
int sceneIntro_updateCursor();
void sceneIntro_initScene(Scene *sc);
int sceneHandlerIntro(ExCommand *cmd);
int sceneIntroDemo_updateCursor();
void sceneIntroDemo_initScene(Scene *sc);
int sceneHandlerIntroDemo(ExCommand *cmd);
void scene01_fixEntrance();
void scene01_initScene(Scene *sc, int entrance);
int sceneHandler01(ExCommand *cmd);
void scene02_initScene(Scene *sc);
int sceneHandler02(ExCommand *ex);
void scene03_setEaterState();
int scene03_updateCursor();
void scene03_initScene(Scene *sc);
int sceneHandler03(ExCommand *cmd);
int scene04_updateCursor();
void scene04_initScene(Scene *sc);
int sceneHandler04(ExCommand *cmd);
void scene05_initScene(Scene *sc);
int sceneHandler05(ExCommand *cmd);
void scene06_initScene(Scene *sc);
void scene06_initMumsy();
int sceneHandler06(ExCommand *cmd);
int scene06_updateCursor();
void scene07_initScene(Scene *sc);
int sceneHandler07(ExCommand *cmd);
void scene08_initScene(Scene *sc);
void scene08_setupMusic();
int sceneHandler08(ExCommand *cmd);
int scene08_updateCursor();
int scene09_updateCursor();
void scene09_initScene(Scene *sc);
int sceneHandler09(ExCommand *cmd);
void scene10_initScene(Scene *sc);
int sceneHandler10(ExCommand *cmd);
int scene10_updateCursor();
void scene11_initScene(Scene *sc);
void scene11_setupMusic();
int sceneHandler11(ExCommand *cmd);
int scene11_updateCursor();
void scene12_initScene(Scene *sc);
int sceneHandler12(ExCommand *ex);
void scene13_initScene(Scene *sc);
int sceneHandler13(ExCommand *ex);
void scene14_initScene(Scene *sc);
void scene14_setupMusic();
int sceneHandler14(ExCommand *cmd);
int scene14_updateCursor();
int scene15_updateCursor();
void scene15_initScene(Scene *sc);
int sceneHandler15(ExCommand *cmd);
void scene16_initScene(Scene *sc);
int sceneHandler16(ExCommand *cmd);
int scene16_updateCursor();
void scene17_initScene(Scene *sc);
void scene17_restoreState();
int sceneHandler17(ExCommand *cmd);
int scene17_updateCursor();
void scene18_preload();
void scene18_setupEntrance();
void scene18_initScene1(Scene *sc);
void scene18_initScene2(Scene *sc);
int sceneHandler18(ExCommand *cmd);
int scene18_updateCursor();
void scene19_preload();
void scene19_setMovements(Scene *sc, int entranceId);
void scene19_initScene2();
void scene19_setMovements(Scene *sc, int key);
int sceneHandler19(ExCommand *cmd);
int scene19_updateCursor();
void scene19_setSugarState(Scene *sc);
void scene20_initScene(Scene *sc);
int sceneHandler20(ExCommand *ex);
int scene21_updateCursor();
void scene21_initScene(Scene *sc);
int sceneHandler21(ExCommand *cmd);
void scene22_initScene(Scene *sc);
void scene22_setBagState();
int sceneHandler22(ExCommand *cmd);
int scene22_updateCursor();
void scene23_initScene(Scene *sc);
void scene23_setGiraffeState();
int sceneHandler23(ExCommand *cmd);
int scene23_updateCursor();
void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);
void scene25_initScene(Scene *sc, int entrance);
void scene25_setupWater(Scene *sc, int entrance);
int sceneHandler25(ExCommand *cmd);
int scene25_updateCursor();
void scene26_initScene(Scene *sc);
void scene26_setupDrop(Scene *sc);
int sceneHandler26(ExCommand *cmd);
int scene26_updateCursor();
void scene27_initScene(Scene *sc);
int sceneHandler27(ExCommand *ex);
int scene27_updateCursor();
void scene28_initScene(Scene *sc);
int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();
int scene29_updateCursor();
void scene29_initScene(Scene *sc);
int sceneHandler29(ExCommand *cmd);
int scene30_updateCursor();
void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);
void scene31_initScene(Scene *sc);
int sceneHandler31(ExCommand *ex);
void scene32_initScene(Scene *sc);
void scene32_setupMusic();
int sceneHandler32(ExCommand *cmd);
int scene32_updateCursor();
void scene33_initScene(Scene *sc);
void scene33_setupMusic();
int sceneHandler33(ExCommand *cmd);
int scene33_updateCursor();
void scene34_initScene(Scene *sc);
void scene34_initBeh();
int sceneHandler34(ExCommand *cmd);
int scene34_updateCursor();
void scene35_initScene(Scene *sc);
int sceneHandler35(ExCommand *cmd);
int scene36_updateCursor();
void scene36_initScene(Scene *sc);
int sceneHandler36(ExCommand *cmd);
void scene37_initScene(Scene *sc);
int sceneHandler37(ExCommand *ex);
int scene37_updateCursor();
void scene38_initScene(Scene *sc);
int sceneHandler38(ExCommand *ex);
int sceneFinal_updateCursor();
void sceneFinal_initScene();
int sceneHandlerFinal(ExCommand *cmd);
void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);
class Vars {
public:
Vars();
GameVar *swallowedEgg1;
GameVar *swallowedEgg2;
GameVar *swallowedEgg3;
StaticANIObject *sceneIntro_aniin1man;
bool sceneIntro_needSleep;
bool sceneIntro_needGetup;
bool sceneIntro_skipIntro;
bool sceneIntro_playing;
bool sceneIntro_needBlackout;
PictureObject *scene01_picSc01Osk;
PictureObject *scene01_picSc01Osk2;
StaticANIObject *scene02_guvTheDrawer;
int scene02_boxDelay;
bool scene02_boxOpen;
StaticANIObject *scene03_eggeater;
StaticANIObject *scene03_domino;
PictureObject *scene04_bottle;
StaticANIObject *scene04_hand;
StaticANIObject *scene04_plank;
StaticANIObject *scene04_clock;
StaticANIObject *scene04_spring;
StaticANIObject *scene04_mamasha;
StaticANIObject *scene04_boot;
StaticANIObject *scene04_speaker;
Common::Point scene04_jumpingKozyawki[20];
Common::Point scene04_jumpRotateKozyawki[20];
Common::List<StaticANIObject *> scene04_kozyawkiObjList;
Common::List<GameObject *> scene04_bottleObjList;
Common::List<StaticANIObject *> scene04_kozyawkiAni;
MctlLadder *scene04_ladder;
int scene04_ladderOffset;
bool scene04_coinPut;
bool scene04_soundPlaying;
bool scene04_dudeOnLadder;
int scene04_dynamicPhaseIndex;
int scene04_sceneClickX;
int scene04_sceneClickY;
int scene04_dudePosX;
int scene04_dudePosY;
int scene04_bottleY;
StaticANIObject *scene04_walkingKozyawka;
int scene04_speakerVariant;
int scene04_speakerPhase;
bool scene04_bottleIsTaken;
bool scene04_kozyawkaOnLadder;
int scene04_bottleWeight;
bool scene04_var07;
bool scene04_ladderClickable;
bool scene04_handIsDown;
bool scene04_dudeInBottle;
bool scene04_kozHeadRaised;
bool scene04_bottleIsDropped;
bool scene04_bigBallIn;
int scene04_bigBallCounter;
bool scene04_bigBallFromLeft;
bool scene04_clockCanGo;
bool scene04_objectIsTaken;
int scene04_springOffset;
StaticANIObject *scene04_lastKozyawka;
int scene04_springDelay;
int scene04_musicStage;
StaticANIObject *scene05_handle;
StaticANIObject *scene05_wacko;
StaticANIObject *scene05_bigHatch;
int scene05_wackoTicker;
int scene05_handleFlipper;
int scene05_floatersTicker;
StaticANIObject *scene06_mumsy;
int scene06_manX;
int scene06_manY;
int scene06_ballX;
int scene06_ballY;
StaticANIObject *scene06_someBall;
StaticANIObject *scene06_invHandle;
StaticANIObject *scene06_liftButton;
StaticANIObject *scene06_ballDrop;
bool scene06_arcadeEnabled;
bool scene06_aimingBall;
StaticANIObject *scene06_currentBall;
StaticANIObject *scene06_ballInHands;
StaticANIObject *scene06_flyingBall;
Common::Array<StaticANIObject *> scene06_balls;
int scene06_numBallsGiven;
int scene06_mumsyNumBalls;
int scene06_eggieTimeout;
int scene06_eggieDirection;
int scene06_mumsyGotBall;
int scene06_ballDeltaX;
int scene06_ballDeltaY;
int scene06_sceneClickX;
int scene06_sceneClickY;
int scene06_mumsyPos;
BehaviorMove *scene06_mumsyJumpBk;
BehaviorMove *scene06_mumsyJumpFw;
int scene06_mumsyJumpBkPercent;
int scene06_mumsyJumpFwPercent;
BehaviorMove *scene07_lukeAnim;
int scene07_lukePercent;
StaticANIObject *scene07_plusMinus;
StaticANIObject *scene08_batuta;
StaticANIObject *scene08_vmyats;
StaticANIObject *scene08_clock;
bool scene08_inAir;
bool scene08_flyingUp;
int scene08_onBelly;
int scene08_stairsOffset;
int scene08_snoringCountdown;
bool scene08_inArcade;
bool scene08_stairsVisible;
int scene08_manOffsetY;
int scene09_dudeY;
StaticANIObject *scene09_flyingBall;
int scene09_numSwallenBalls;
StaticANIObject *scene09_gulper;
StaticANIObject *scene09_spitter;
StaticANIObject *scene09_grit;
bool scene09_gulperIsPresent;
bool scene09_dudeIsOnLadder;
int scene09_interactingHanger;
int scene09_intHangerPhase;
int scene09_intHangerMaxPhase;
Common::Array<StaticANIObject *> scene09_flyingBalls;
Common::Array<Hanger *> scene09_hangers;
Common::Array<StaticANIObject *> scene09_sceneBalls;
int scene09_numMovingHangers;
int scene09_clickY;
Common::Point scene09_hangerOffsets[4];
StaticANIObject *scene10_gum;
StaticANIObject *scene10_packet;
StaticANIObject *scene10_packet2;
StaticANIObject *scene10_inflater;
PictureObject *scene10_ladder;
int scene10_hasGum;
StaticANIObject *scene11_swingie;
StaticANIObject *scene11_boots;
StaticANIObject *scene11_dudeOnSwing;
PictureObject *scene11_hint;
AniHandler scene11_aniHandler;
bool scene11_arcadeIsOn;
bool scene11_scrollIsEnabled;
bool scene11_scrollIsMaximized;
int scene11_hintCounter;
int scene11_swingieScreenEdge;
int scene11_crySound;
double scene11_swingAngle;
double scene11_swingOldAngle;
double scene11_swingSpeed;
double scene11_swingAngleDiff;
double scene11_swingInertia;
int scene11_swingCounter;
int scene11_swingCounterPrevTurn;
int scene11_swingDirection;
int scene11_swingDirectionPrevTurn;
bool scene11_swingIsSwinging;
bool scene11_swingieStands;
int scene11_dudeX;
int scene11_dudeY;
int scene11_swingMaxAngle;
int scene12_fly;
int scene12_flyCountdown;
StaticANIObject *scene13_whirlgig;
StaticANIObject *scene13_guard;
StaticANIObject *scene13_handleR;
StaticANIObject *scene13_handleL;
StaticANIObject *scene13_bridge;
bool scene13_guardDirection;
int scene13_dudeX;
StaticANIObject *scene14_grandma;
int scene14_sceneDeltaX;
int scene14_sceneDeltaY;
bool scene14_arcadeIsOn;
bool scene14_dudeIsKicking;
bool scene14_ballIsFlying;
bool scene14_dudeCanKick;
int scene14_sceneDiffX;
int scene14_sceneDiffY;
StaticANIObject *scene14_pink;
StaticANIObject *scene14_flyingBall;
Common::List<StaticANIObject *> scene14_balls;
bool scene14_grandmaIsHere;
int scene14_dudeX;
int scene14_dudeY;
int scene14_grandmaX;
int scene14_grandmaY;
int scene14_dude2X;
int scene14_ballDeltaX;
int scene14_ballDeltaY;
int scene14_ballX;
int scene14_ballY;
int scene14_hitsLeft;
Common::Point scene14_mouseCursorPos;
int scene15_chantingCountdown;
StaticANIObject *scene15_plusminus;
PictureObject *scene15_ladder;
StaticANIObject *scene15_boot;
Common::List<StaticANIObject *> scene16_figures;
StaticANIObject *scene16_walkingBoy;
StaticANIObject *scene16_walkingGirl;
int scene16_walkingCount;
StaticANIObject *scene16_wire;
StaticANIObject *scene16_mug;
StaticANIObject *scene16_jettie;
StaticANIObject *scene16_boot;
bool scene16_girlIsLaughing;
int scene16_sound;
bool scene16_placeIsOccupied;
int scene17_flyState;
bool scene17_sugarIsShown;
int scene17_sceneOldEdgeX;
int scene17_flyCountdown;
StaticANIObject *scene17_hand;
bool scene17_handPhase;
int scene17_sceneEdgeX;
bool scene18_inScene18p1;
StaticANIObject *scene18_whirlgig;
Common::Array<Swinger *> scene18_swingers;
int scene18_wheelCenterX;
int scene18_wheelCenterY;
bool scene18_bridgeIsConvoluted;
int scene18_whirlgigMovMum;
bool scene18_girlIsSwinging;
int scene18_rotationCounter;
int scene18_manY;
bool scene18_wheelFlipper;
bool scene18_wheelIsTurning;
int scene18_kidIsOnWheel;
int scene18_boyIsOnWheel;
int scene18_girlIsOnWheel;
bool scene18_boyJumpedOff;
int scene18_manWheelPos;
int scene18_manWheelPosTo;
int scene18_kidWheelPos;
int scene18_kidWheelPosTo;
int scene18_jumpDistance;
int scene18_jumpAngle;
bool scene18_manIsReady;
bool scene18_enteredTrubaRight;
StaticANIObject *scene18_boy;
StaticANIObject *scene18_girl;
StaticANIObject *scene18_domino;
int scene18_boyJumpX;
int scene18_boyJumpY;
int scene18_girlJumpX;
int scene18_girlJumpY;
bool scene19_enteredTruba3;
int scene20_fliesCountdown;
StaticANIObject *scene20_grandma;
StaticANIObject *scene21_giraffeBottom;
int scene21_giraffeBottomX;
int scene21_giraffeBottomY;
int scene21_pipeIsOpen;
double scene21_wigglePos;
bool scene21_wiggleTrigger;
StaticANIObject *scene22_bag;
StaticANIObject *scene22_giraffeMiddle;
bool scene22_dudeIsOnStool;
bool scene22_interactionIsDisabled;
bool scene22_craneIsOut;
int scene22_numBagFalls;
StaticANIObject *scene23_calend0;
StaticANIObject *scene23_calend1;
StaticANIObject *scene23_calend2;
StaticANIObject *scene23_calend3;
bool scene23_topReached;
bool scene23_isOnStool;
int scene23_someVar;
StaticANIObject *scene23_giraffeTop;
StaticANIObject *scene23_giraffee;
bool scene24_jetIsOn;
bool scene24_flowIsLow;
bool scene24_waterIsOn;
StaticANIObject *scene24_water;
StaticANIObject *scene24_jet;
StaticANIObject *scene24_drop;
StaticANIObject *scene25_water;
StaticANIObject *scene25_board;
StaticANIObject *scene25_drop;
bool scene25_dudeIsOnBoard;
bool scene25_waterIsPresent;
bool scene25_boardIsSelectable;
bool scene25_beardersAreThere;
int scene25_beardersCounter;
Common::Array<StaticANIObject *> scene25_bearders;
bool scene25_sneezeFlipper;
StaticANIObject *scene26_chhi;
StaticANIObject *scene26_drop;
PictureObject *scene26_sockPic;
StaticANIObject *scene26_sock;
StaticANIObject *scene26_activeVent;
PictureObject *scene27_hitZone;
StaticANIObject *scene27_driver;
StaticANIObject *scene27_maid;
StaticANIObject *scene27_batHandler;
bool scene27_driverHasVent;
StaticANIObject *scene27_bat;
bool scene27_dudeIsAiming;
bool scene27_maxPhaseReached;
bool scene27_wipeIsNeeded;
bool scene27_driverPushedButton;
int scene27_numLostBats;
int scene27_knockCount;
int scene27_aimStartX;
int scene27_aimStartY;
int scene27_launchPhase;
Common::Array<StaticANIObject *> scene27_balls;
Common::Array<Bat *> scene27_bats;
Common::Array<Bat *> scene27_var07;
bool scene28_fliesArePresent;
bool scene28_beardedDirection;
PictureObject *scene28_darkeningObject;
PictureObject *scene28_lighteningObject;
bool scene28_headDirection;
bool scene28_headBeardedFlipper;
bool scene28_lift6inside;
StaticANIObject *scene29_porter;
StaticANIObject *scene29_shooter1;
StaticANIObject *scene29_shooter2;
StaticANIObject *scene29_ass;
Common::Array<StaticANIObject *> scene29_greenBalls;
Common::Array<StaticANIObject *> scene29_redBalls;
Common::Array<StaticANIObject *> scene29_flyingRedBalls;
Common::Array<StaticANIObject *> scene29_flyingGreenBalls;
bool scene29_manIsRiding;
bool scene29_arcadeIsOn;
bool scene29_reachedFarRight;
bool scene29_rideBackEnabled;
int scene29_shootCountdown;
int scene29_shootDistance;
int scene29_manIsHit;
int scene29_scrollSpeed;
bool scene29_scrollingDisabled;
int scene29_hitBall;
Common::Array<WalkingBearder *> scene29_bearders;
int scene29_manX;
int scene29_manY;
AniHandler scene29_aniHandler;
StaticANIObject *scene30_leg;
int scene30_liftFlag;
int scene31_chantingCountdown;
StaticANIObject *scene31_cactus;
StaticANIObject *scene31_plusMinus;
bool scene32_flagIsWaving;
bool scene32_flagNeedsStopping;
bool scene32_dudeIsSitting;
int scene32_cactusCounter;
bool scene32_dudeOnLadder;
bool scene32_cactusIsGrowing;
StaticANIObject *scene32_flag;
StaticANIObject *scene32_cactus;
StaticANIObject *scene32_massOrange;
StaticANIObject *scene32_massBlue;
StaticANIObject *scene32_massGreen;
StaticANIObject *scene32_button;
StaticANIObject *scene33_mug;
StaticANIObject *scene33_jettie;
StaticANIObject *scene33_cube;
int scene33_cubeX;
bool scene33_handleIsDown;
int scene33_ventsX[9];
int scene33_ventsState[9];
StaticANIObject *scene34_cactus;
StaticANIObject *scene34_vent;
StaticANIObject *scene34_hatch;
StaticANIObject *scene34_boot;
bool scene34_dudeClimbed;
bool scene34_dudeOnBoard;
bool scene34_dudeOnCactus;
int scene34_fliesCountdown;
StaticANIObject *scene35_hose;
StaticANIObject *scene35_bellyInflater;
int scene35_flowCounter;
int scene35_fliesCounter;
StaticANIObject *scene36_rotohrust;
StaticANIObject *scene36_scissors;
Common::Array<Ring *> scene37_rings;
int scene37_lastDudeX;
bool scene37_pipeIsOpen;
StaticANIObject *scene37_plusMinus1;
StaticANIObject *scene37_plusMinus2;
StaticANIObject *scene37_plusMinus3;
int scene37_soundFlipper;
int scene37_dudeX;
StaticANIObject *scene38_boss;
StaticANIObject *scene38_tally;
StaticANIObject *scene38_shorty;
StaticANIObject *scene38_domino0;
StaticANIObject *scene38_dominos;
StaticANIObject *scene38_domino1;
StaticANIObject *scene38_bottle;
int scene38_bossCounter;
int scene38_lastBossAnim;
int scene38_bossAnimCounter;
int scene38_tallyCounter;
int scene38_lastTallyAnim;
int scene38_tallyAnimCounter;
int scene38_shortyCounter;
int scene38_lastShortyAnim;
int scene38_shortyAnimCounter;
int sceneFinal_var01;
int sceneFinal_var02;
int sceneFinal_var03;
bool sceneFinal_trackHasStarted;
PictureObject *selector;
};
struct Ring {
StaticANIObject *ani;
int x;
int y;
int numSubRings;
int subRings[10];
bool state;
Ring();
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_SCENES_H */
|