1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/screen.h"
#include "mads/palette.h"
#include "mads/user_interface.h"
namespace MADS {
MADSEngine *DirtyArea::_vm = nullptr;
DirtyArea::DirtyArea() {
_active = false;
_textActive = false;
_mergedArea = nullptr;
}
void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
if (_bounds.left % 2) {
--_bounds.left;
++width;
}
if (_bounds.left < 0)
_bounds.left = 0;
else if (_bounds.left > maxWidth)
_bounds.left = maxWidth;
int right = _bounds.left + width;
if (right < 0)
right = 0;
if (right > maxWidth)
right = maxWidth;
_bounds.right = right;
if (_bounds.top < 0)
_bounds.top = 0;
else if (_bounds.top > maxHeight)
_bounds.top = maxHeight;
int bottom = _bounds.top + height;
if (bottom < 0)
bottom = 0;
if (bottom > maxHeight)
bottom = maxHeight;
_bounds.bottom = bottom;
_active = true;
}
void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
int width, height;
Scene &scene = _vm->_game->_scene;
if (spriteSlot->_flags == IMG_REFRESH) {
// Special entry to refresh the entire screen
_bounds.left = 0;
_bounds.top = 0;
width = MADS_SCREEN_WIDTH;
height = MADS_SCENE_HEIGHT;
} else {
// Standard sprite slots
_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1);
if (spriteSlot->_scale == -1) {
width = frame->w;
height = frame->h;
} else {
width = frame->w * spriteSlot->_scale / 100;
height = frame->h * spriteSlot->_scale / 100;
_bounds.left -= width / 2;
_bounds.top += -(height - 1);
}
}
setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
_bounds.left = textDisplay->_bounds.left;
_bounds.top = textDisplay->_bounds.top;
setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
void DirtyArea::setUISlot(const UISlot *slot) {
int type = slot->_flags;
if (type <= IMG_UPDATE_ONLY)
type += -IMG_UPDATE_ONLY;
if (type >= 0x40)
type &= ~0x40;
MSurface &intSurface = _vm->_game->_scene._userInterface;
switch (type) {
case IMG_REFRESH:
_bounds.left = 0;
_bounds.top = 0;
setArea(intSurface.w, intSurface.h, intSurface.w, intSurface.h);
break;
case IMG_OVERPRINT:
_bounds.left = slot->_position.x;
_bounds.top = slot->_position.y;
_bounds.setWidth(slot->_width);
_bounds.setHeight(slot->_height);
setArea(slot->_width, slot->_height, intSurface.w, intSurface.h);
break;
default: {
SpriteAsset *asset = _vm->_game->_scene._sprites[slot->_spritesIndex];
MSprite *frame = asset->getFrame(slot->_frameNumber - 1);
int w = frame->w;
int h = frame->h;
if (slot->_segmentId == IMG_SPINNING_OBJECT) {
_bounds.left = slot->_position.x;
_bounds.top = slot->_position.y;
} else {
_bounds.left = slot->_position.x + w / 2;
_bounds.top = slot->_position.y - h + 1;
}
setArea(w, h, intSurface.w, intSurface.h);
break;
}
}
}
/*------------------------------------------------------------------------*/
DirtyAreas::DirtyAreas(MADSEngine *vm) /* : _vm(vm) */ {
DirtyArea::_vm = vm;
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
DirtyArea rec;
rec._active = false;
push_back(rec);
}
}
void DirtyAreas::merge(int startIndex, int count) {
if (startIndex >= count)
return;
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
if (!(*this)[outerCtr]._active)
continue;
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
continue;
if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
mergeAreas(innerCtr, outerCtr);
}
}
}
/**
* Returns true if two dirty areas intersect
*/
bool DirtyAreas::intersects(int idx1, int idx2) {
return (*this)[idx1]._bounds.intersects((*this)[idx2]._bounds);
}
void DirtyAreas::mergeAreas(int idx1, int idx2) {
DirtyArea &da1 = (*this)[idx1];
DirtyArea &da2 = (*this)[idx2];
da1._bounds.extend(da2._bounds);
da2._active = false;
da2._mergedArea = &da1;
da1._textActive = true;
}
void DirtyAreas::copy(BaseSurface *srcSurface, BaseSurface *destSurface, const Common::Point &posAdjust) {
for (uint i = 0; i < size(); ++i) {
const Common::Rect &srcBounds = (*this)[i]._bounds;
// Check if this is a sane rectangle before attempting to create it
if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom)
continue;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
Common::Point destPos(srcBounds.left, srcBounds.top);
if ((*this)[i]._active && bounds.isValidRect()) {
destSurface->blitFrom(*srcSurface, bounds, destPos);
}
}
}
void DirtyAreas::copyToScreen() {
/*
for (uint i = 0; i < size(); ++i) {
const Common::Rect &bounds = (*this)[i]._bounds;
// Check if this is a sane rectangle before attempting to create it
if (bounds.left >= bounds.right || bounds.top >= bounds.bottom)
continue;
if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
_vm->_screen->copyRectToScreen(bounds);
}
}
*/
}
void DirtyAreas::reset() {
for (uint i = 0; i < size(); ++i)
(*this)[i]._active = false;
}
/*------------------------------------------------------------------------*/
ScreenObject::ScreenObject() {
_category = CAT_NONE;
_descId = 0;
_mode = 0;
_active = false;
}
/*------------------------------------------------------------------------*/
ScreenObjects::ScreenObjects(MADSEngine *vm) : _vm(vm) {
_objectY = -1;
_forceRescan = false;
_inputMode = kInputBuildingSentences;
_v7FED6 = 0;
_v8332A = 0;
_category = CAT_NONE;
_spotId = 0;
_released = false;
_uiCount = 0;
_selectedObject = -1;
_eventFlag = false;
_baseTime = 0;
}
ScreenObject *ScreenObjects::add(const Common::Rect &bounds, ScreenMode mode, ScrCategory category, int descId) {
ScreenObject so;
so._bounds = bounds;
so._category = category;
so._descId = descId;
so._mode = mode;
so._active = true;
push_back(so);
return &(*this)[size()];
}
void ScreenObjects::check(bool scanFlag) {
Scene &scene = _vm->_game->_scene;
UserInterface &userInterface = scene._userInterface;
if (!_vm->_events->_mouseButtons || _inputMode != kInputBuildingSentences)
_vm->_events->_rightMousePressed = false;
if ((_vm->_events->_mouseMoved || userInterface._scrollbarActive
|| _v8332A || _forceRescan) && scanFlag) {
_category = CAT_NONE;
_selectedObject = scanBackwards(_vm->_events->currentPos(), SCREENMODE_VGA);
if (_selectedObject > 0) {
ScreenObject &scrObject = (*this)[_selectedObject];
_category = (ScrCategory)(scrObject._category & 7);
_spotId = scrObject._descId;
}
// Handling for easy mouse
ScrCategory category = scene._userInterface._category;
if (_vm->_easyMouse && _vm->_events->_mouseButtons && category != _category
&& scene._userInterface._category != CAT_NONE) {
_released = true;
if (category >= CAT_COMMAND && category <= CAT_TALK_ENTRY) {
elementHighlighted();
}
scene._action.checkActionAtMousePos();
}
//_released = _vm->_events->_mouseReleased;
if (_vm->_events->_mouseButtons || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy))
scene._userInterface._category = _category;
if (_vm->_events->_mouseButtons || _vm->_easyMouse) {
if (userInterface._category >= CAT_COMMAND && userInterface._category <= CAT_TALK_ENTRY) {
elementHighlighted();
}
}
if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._interAwaiting > AWAITING_COMMAND
&& scene._userInterface._category == CAT_INV_LIST) ||
(_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) {
scene._action.checkActionAtMousePos();
}
if (_vm->_events->_mouseReleased) {
scene._action.leftClick();
scene._userInterface._category = CAT_NONE;
}
if (_vm->_events->_mouseButtons || _vm->_easyMouse || userInterface._scrollbarActive)
scene._userInterface.updateInventoryScroller();
if (_vm->_events->_mouseButtons || _vm->_easyMouse)
scene._action.set();
_forceRescan = false;
}
scene._action.refresh();
uint32 currentTicks = _vm->_events->getFrameCounter();
if (currentTicks >= _baseTime) {
// Check the user interface slots to see if there's any slots that need to be expired
UISlots &uiSlots = userInterface._uiSlots;
for (uint idx = 0; idx < uiSlots.size(); ++idx) {
UISlot &slot = uiSlots[idx];
if (slot._flags != IMG_REFRESH && slot._flags > IMG_UPDATE_ONLY
&& slot._segmentId != IMG_SPINNING_OBJECT)
slot._flags = IMG_ERASE;
}
// Any background animation in the user interface
userInterface.doBackgroundAnimation();
// Handle animating the selected inventory item
userInterface.inventoryAnim();
// Set the base time
_baseTime = currentTicks + 6;
}
}
int ScreenObjects::scan(const Common::Point &pt, int layer) {
for (uint i = 1; i <= size(); ++i) {
ScreenObject &sObj = (*this)[i];
if (sObj._active && sObj._bounds.contains(pt) && sObj._mode == layer)
return i;
}
// Entry not found
return 0;
}
int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) {
for (int i = (int)size(); i >= 1; --i) {
ScreenObject &sObj = (*this)[i];
if (sObj._active && sObj._bounds.contains(pt) && sObj._mode == layer)
return i;
}
// Entry not found
return 0;
}
void ScreenObjects::elementHighlighted() {
Scene &scene = _vm->_game->_scene;
UserInterface &userInterface = scene._userInterface;
Common::Array<int> &invList = _vm->_game->_objects._inventoryList;
MADSAction &action = scene._action;
int varA;
int topIndex;
int *idxP;
int var4;
int index;
int indexEnd = -1;
int var8 = 0;
int uiCount;
switch (userInterface._category) {
case CAT_COMMAND:
index = 10;
indexEnd = 9;
varA = 5;
topIndex = 0;
idxP = !_vm->_events->_rightMousePressed ? &userInterface._highlightedCommandIndex :
&userInterface._selectedActionIndex;
if (_vm->_events->_rightMousePressed && userInterface._selectedItemVocabIdx >= 0)
userInterface.updateSelection(CAT_INV_VOCAB, -1, &userInterface._selectedItemVocabIdx);
var4 = _released && !_vm->_events->_rightMousePressed ? 1 : 0;
break;
case CAT_INV_LIST:
userInterface.scrollInventory();
index = MIN((int)invList.size() - userInterface._inventoryTopIndex, 5);
indexEnd = invList.size() - 1;
varA = 0;
topIndex = userInterface._inventoryTopIndex;
idxP = &userInterface._highlightedInvIndex;
var4 = (!_released || (_vm->_events->_mouseButtons && action._interAwaiting == 1)) ? 0 : 1;
break;
case CAT_INV_VOCAB:
if (userInterface._selectedInvIndex >= 0) {
InventoryObject &invObject = _vm->_game->_objects.getItem(
userInterface._selectedInvIndex);
index = invObject._vocabCount;
indexEnd = index - 1;
} else {
index = 0;
}
varA = 0;
topIndex = 0;
idxP = _vm->_events->_rightMousePressed ? &userInterface._selectedItemVocabIdx : &userInterface._highlightedItemVocabIndex;
if (_vm->_events->_rightMousePressed && userInterface._selectedActionIndex >= 0)
userInterface.updateSelection(CAT_COMMAND, -1, &userInterface._selectedActionIndex);
var4 = _released && !_vm->_events->_rightMousePressed ? 1 : 0;
break;
case CAT_INV_ANIM:
index = 1;
indexEnd = invList.size() - 1;
varA = 0;
topIndex = userInterface._selectedInvIndex;
idxP = &var8;
var4 = -1;
break;
case CAT_TALK_ENTRY:
index = userInterface._talkStrings.size();
indexEnd = index - 1;
varA = 0;
topIndex = 0;
idxP = &userInterface._highlightedCommandIndex;
var4 = -1;
break;
default:
uiCount = size() - _uiCount;
index = uiCount + scene._hotspots.size();
indexEnd = index - 1;
varA = 0;
topIndex = 0;
idxP = &var8;
var4 = -1;
break;
}
int newIndex = -1;
int catIndex = userInterface._categoryIndexes[userInterface._category - 1];
int newX = 0, newY = 0;
Common::Point currentPos = _vm->_events->currentPos();
for (int idx = 0; idx < index && newIndex < 0; ++idx) {
int scrObjIndex = (_category == CAT_HOTSPOT) ? catIndex - idx + index - 1 :
catIndex + idx;
ScreenObject &scrObject = (*this)[scrObjIndex];
if (!scrObject._active)
continue;
const Common::Rect &bounds = scrObject._bounds;
newY = MAX((int)bounds.bottom, newY);
newX = MAX((int)bounds.left, newX);
if (currentPos.y >= bounds.top && currentPos.y < bounds.bottom) {
if (var4) {
if (currentPos.x >= bounds.left && currentPos.x < bounds.right) {
// Cursor is inside hotspot bounds
newIndex = scrObjIndex - catIndex;
if (_category == CAT_HOTSPOT && newIndex < (int)scene._hotspots.size())
newIndex = scene._hotspots.size() - newIndex - 1;
}
} else if (!varA) {
newIndex = idx;
} else if (varA <= idx) {
if (currentPos.x > bounds.left)
newIndex = idx;
} else {
if (currentPos.x < bounds.right)
newIndex = idx;
}
}
}
if (newIndex == -1 && index > 0 && !var4) {
if (_vm->_events->currentPos().y <= newY) {
newIndex = 0;
if (varA && _vm->_events->currentPos().x >= newX)
newIndex = varA;
} else {
newIndex = index - 1;
}
}
if (newIndex >= 0)
newIndex = MIN(newIndex + topIndex, indexEnd);
action._pickedWord = newIndex;
if (_category == CAT_INV_LIST || _category == CAT_INV_ANIM) {
if (action._interAwaiting == AWAITING_COMMAND && newIndex >= 0 && _released &&
(!_vm->_events->_mouseReleased || !_vm->_easyMouse))
newIndex = -1;
}
if (_released && !_vm->_events->_rightMousePressed &&
(_vm->_events->_mouseReleased || !_vm->_easyMouse))
newIndex = -1;
if (_category != CAT_HOTSPOT && _category != CAT_INV_ANIM)
userInterface.updateSelection(_category, newIndex, idxP);
}
void ScreenObjects::setActive(ScrCategory category, int descId, bool active) {
for (uint idx = 1; idx <= size(); ++idx) {
ScreenObject &sObj = (*this)[idx];
if (sObj._category == category && sObj._descId == descId)
sObj._active = active;
}
}
void ScreenObjects::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_selectedObject);
s.syncAsSint16LE(_category);
}
/*------------------------------------------------------------------------*/
Screen::Screen(): BaseSurface() {
// Create the screen surface separately on another surface, since the screen
// surface will be subject to change as the clipping area is altered
_rawSurface.create(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
resetClipBounds();
_shakeCountdown = -1;
_random = 0x4D2;
}
void Screen::update() {
if (_shakeCountdown >= 0) {
_random = _random * 5 + 1;
int offset = (_random >> 8) & 3;
if (_shakeCountdown-- <= 0)
offset = 0;
// Copy the screen with the left hand hide side of the screen of a given
// offset width shown at the very right. The offset changes to give
// an effect of shaking the screen
offset *= 4;
const byte *buf = (const byte *)getBasePtr(offset, 0);
g_system->copyRectToScreen(buf, this->pitch, 0, 0, this->pitch - offset, this->h);
if (offset > 0)
g_system->copyRectToScreen(getPixels(), this->pitch,
this->pitch - offset, 0, offset, this->h);
return;
}
// Reset any clip bounds if active whilst the screen is updated
Common::Rect clipBounds = getClipBounds();
resetClipBounds();
// Update the screen
Graphics::Screen::update();
// Revert back to whatever clipping is active
setClipBounds(clipBounds);
}
void Screen::transition(ScreenTransition transitionType, bool surfaceFlag) {
Palette &pal = *_vm->_palette;
Scene &scene = _vm->_game->_scene;
byte palData[PALETTE_SIZE];
// The original loads the new scene to the screen surface for some of the
// transition types like fade out/in, so we need to clear the dirty rects so
// it doesn't prematurely get blitted to the physical screen before fade out
Common::Rect clipBounds = getClipBounds();
clearDirtyRects();
switch (transitionType) {
case kTransitionFadeIn:
case kTransitionFadeOutIn: {
Common::fill(&pal._colorValues[0], &pal._colorValues[3], 0);
Common::fill(&pal._colorFlags[0], &pal._colorFlags[3], false);
resetClipBounds();
if (transitionType == kTransitionFadeOutIn) {
// Fade out
pal.getFullPalette(palData);
pal.fadeOut(palData, nullptr, 0, PALETTE_COUNT, 0, 0, 1, 16);
}
// Reset palette to black
Common::fill(&palData[0], &palData[PALETTE_SIZE], 0);
pal.setFullPalette(palData);
markAllDirty();
update();
pal.fadeIn(palData, pal._mainPalette, 0, 256, 0, 1, 1, 16);
break;
}
case kTransitionBoxInBottomLeft:
case kTransitionBoxInBottomRight:
case kTransitionBoxInTopLeft:
case kTransitionBoxInTopRight:
warning("TODO: box transition");
transition(kTransitionFadeIn, surfaceFlag);
break;
case kTransitionPanLeftToRight:
case kTransitionPanRightToLeft:
panTransition(scene._backgroundSurface, pal._mainPalette,
transitionType - kTransitionPanLeftToRight,
Common::Point(0, 0), scene._posAdjust, THROUGH_BLACK2, true, 1);
break;
case kTransitionCircleIn1:
case kTransitionCircleIn2:
case kTransitionCircleIn3:
case kTransitionCircleIn4:
warning("TODO circle transition");
transition(kTransitionFadeIn, surfaceFlag);
break;
case kNullPaletteCopy:
// Original temporarily set the palette to black, copied the scene to the
// screen, and then restored the palette. We can give a similiar effect
// by doing a standard quick palette fade in
transition(kTransitionFadeIn, surfaceFlag);
break;
default:
// Quick transitions
break;
}
// Reset clipping
markAllDirty();
setClipBounds(clipBounds);
}
void Screen::panTransition(MSurface &newScreen, byte *palData, int entrySide,
const Common::Point &srcPos, const Common::Point &destPos,
ThroughBlack throughBlack, bool setPalette_, int numTicks) {
EventsManager &events = *_vm->_events;
Palette &palette = *_vm->_palette;
Common::Point size;
int y1, y2;
int startX = 0;
int deltaX;
int loopStart;
// uint32 baseTicks, currentTicks;
byte paletteMap[256];
size.x = MIN(newScreen.w, (uint16)MADS_SCREEN_WIDTH);
size.y = newScreen.h;
if (newScreen.h >= MADS_SCREEN_HEIGHT)
size.y = MADS_SCENE_HEIGHT;
// Set starting position and direction delta for the transition
if (entrySide == 1)
// Right to left
startX = size.x - 1;
deltaX = startX ? -1 : 1;
if (setPalette_ & !throughBlack)
palette.setFullPalette(palData);
// TODO: Original uses a different frequency ticks counter. Need to
// confirm frequency and see whether we need to implement it, or
// if the current frame ticks can substitute for it
// baseTicks = events.getFrameCounter();
y1 = 0;
y2 = size.y - 1;
// sizeY = y2 - y1 + 1;
if (throughBlack == THROUGH_BLACK2)
swapForeground(palData, &paletteMap[0]);
loopStart = throughBlack == THROUGH_BLACK1 ? 0 : 1;
for (int loop = loopStart; loop < 2; ++loop) {
int xAt = startX;
for (int xCtr = 0; xCtr < size.x; ++xCtr, xAt += deltaX) {
if (!loop) {
fillRect(Common::Rect(xAt + destPos.x, y1 + destPos.y,
xAt + destPos.x + 1, y2 + destPos.y), 0);
} else if (throughBlack == THROUGH_BLACK2) {
copyRectTranslate(newScreen, paletteMap,
Common::Point(xAt, destPos.y),
Common::Rect(srcPos.x + xAt, srcPos.y,
srcPos.x + xAt + 1, srcPos.y + size.y));
} else {
newScreen.copyRectToSurface(*this, xAt, destPos.y,
Common::Rect(srcPos.x + xAt, srcPos.y,
srcPos.x + xAt + 1, srcPos.y + size.y));
}
// Slight delay
events.pollEvents();
g_system->delayMillis(1);
}
if ((setPalette_ && !loop) || throughBlack == THROUGH_BLACK2)
palette.setFullPalette(palData);
}
if (throughBlack == THROUGH_BLACK2) {
/*
Common::Rect r(srcPos.x, srcPos.y, srcPos.x + size.x, srcPos.y + size.y);
copyRectToSurface(newScreen, destPos.x, destPos.y, r);
copyRectToScreen(r);
*/
}
}
/**
* Translates the current screen from the old palette to the new palette
*/
void Screen::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteMap) {
Palette &palette = *_vm->_palette;
byte oldPalette[PALETTE_SIZE];
byte oldMap[PALETTE_COUNT];
palette.getFullPalette(oldPalette);
swapPalette(oldPalette, oldMap, true);
swapPalette(newPalette, paletteMap, false);
// Transfer translated foreground colors. Since foregrounds are interleaved
// with background, we only copy over each alternate RGB tuplet
const byte *srcP = &newPalette[RGB_SIZE];
byte *destP = &oldPalette[RGB_SIZE];
while (destP < &oldPalette[PALETTE_SIZE]) {
Common::copy(srcP, srcP + RGB_SIZE, destP);
srcP += 2 * RGB_SIZE;
destP += 2 * RGB_SIZE;
}
Common::Rect oldClip = getClipBounds();
resetClipBounds();
copyRectTranslate(*this, oldMap, Common::Point(0, 0),
Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
palette.setFullPalette(oldPalette);
setClipBounds(oldClip);
}
/**
* Translates a given palette into a mapping table.
* Palettes consist of 128 RGB entries for the foreground and background
* respectively, with the two interleaved together. So the start
*/
void Screen::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
bool foreground) {
int start = foreground ? 1 : 0;
const byte *dynamicList = &palData[start * RGB_SIZE];
int staticStart = 1 - start;
const byte *staticList = &palData[staticStart * RGB_SIZE];
const int PALETTE_START = 1;
const int PALETTE_END = 252;
// Set initial index values
for (int idx = 0; idx < PALETTE_COUNT; ++idx)
swapTable[idx] = idx;
// Handle the 128 palette entries for the foreground or background
for (int idx = 0; idx < (PALETTE_COUNT / 2); ++idx) {
if (start >= PALETTE_START && start <= PALETTE_END) {
swapTable[start] = Palette::closestColor(dynamicList, staticList,
2 * RGB_SIZE, PALETTE_COUNT / 2) * 2 + staticStart;
}
dynamicList += 2 * RGB_SIZE;
start += 2;
}
}
void Screen::setClipBounds(const Common::Rect &r) {
create(_rawSurface, r);
}
void Screen::resetClipBounds() {
setClipBounds(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
}
} // End of namespace MADS
|