File: metaengine.cpp

package info (click to toggle)
scummvm 2.2.0%2Bdfsg1-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 227,768 kB
  • sloc: cpp: 2,525,134; ansic: 144,108; asm: 28,422; sh: 9,109; python: 8,774; xml: 6,003; perl: 3,523; java: 1,547; makefile: 948; yacc: 720; lex: 437; javascript: 336; objc: 81; sed: 22; php: 1
file content (396 lines) | stat: -rw-r--r-- 12,242 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "engines/metaengine.h"

#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"

#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"

#include "engines/dialogs.h"

#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/managed_surface.h"
#include "graphics/thumbnail.h"

const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
	static char buffer[200];

	snprintf(buffer, sizeof(buffer), "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);

	return buffer;
}

const char *MetaEngine::getSavegamePattern(const char *target) const {
	static char buffer[200];

	snprintf(buffer, sizeof(buffer), "%s.s##", target == nullptr ? getEngineId() : target);

	return buffer;
}

Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
	using namespace Common;

	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));

	Action *act;

	act = new Action("LCLK", _("Left Click"));
	act->setLeftClickEvent();
	act->addDefaultInputMapping("MOUSE_LEFT");
	act->addDefaultInputMapping("JOY_A");
	engineKeyMap->addAction(act);

	act = new Action("MCLK", _("Middle Click"));
	act->addDefaultInputMapping("MOUSE_MIDDLE");
	act->setMiddleClickEvent();
	engineKeyMap->addAction(act);

	act = new Action("RCLK", _("Right Click"));
	act->setRightClickEvent();
	act->addDefaultInputMapping("MOUSE_RIGHT");
	act->addDefaultInputMapping("JOY_B");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionPause, _("Pause"));
	act->setKeyEvent(KeyState(KEYCODE_SPACE, ' '));
	act->addDefaultInputMapping("SPACE");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
	act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
	act->addDefaultInputMapping("F5");
	act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionSkip, _("Skip"));
	act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
	act->addDefaultInputMapping("ESCAPE");
	act->addDefaultInputMapping("JOY_Y");
	engineKeyMap->addAction(act);

	act = new Action("SKLI", _("Skip line"));
	act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
	act->addDefaultInputMapping("PERIOD");
	act->addDefaultInputMapping("JOY_X");
	engineKeyMap->addAction(act);

	act = new Action("PIND", _("Predictive input dialog"));
	act->setEvent(EVENT_PREDICTIVE_DIALOG);
	engineKeyMap->addAction(act);

	act = new Action("RETURN", _("Confirm"));
	act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
	act->addDefaultInputMapping("RETURN");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveUp, _("Up"));
	act->setKeyEvent(KEYCODE_KP8);
	act->addDefaultInputMapping("JOY_UP");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveDown, _("Down"));
	act->setKeyEvent(KEYCODE_KP2);
	act->addDefaultInputMapping("JOY_DOWN");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveLeft, _("Left"));
	act->setKeyEvent(KEYCODE_KP4);
	act->addDefaultInputMapping("JOY_LEFT");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveRight, _("Right"));
	act->setKeyEvent(KEYCODE_KP6);
	act->addDefaultInputMapping("JOY_RIGHT");
	engineKeyMap->addAction(act);

	return Keymap::arrayOf(engineKeyMap);
}

bool MetaEngine::hasFeature(MetaEngineFeature f) const {
	return
		(f == kSupportsListSaves) ||
		(f == kSupportsDeleteSave) ||
		(f == kSavesSupportMetaInfo) ||
		(f == kSavesSupportThumbnail) ||
		(f == kSavesSupportCreationDate) ||
		(f == kSavesSupportPlayTime) ||
		(f == kSupportsLoadingDuringStartup) ||
		(f == kSavesUseExtendedFormat);
}

void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime,
		Common::String desc, bool isAutosave) {
	ExtendedSavegameHeader header;

	uint headerPos = saveFile->pos();

	strcpy(header.id, "SVMCR");
	header.version = EXTENDED_SAVE_VERSION;

	TimeDate curTime;
	g_system->getTimeAndDate(curTime);

	header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
	header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);

	saveFile->write(header.id, 6);
	saveFile->writeByte(header.version);
	saveFile->writeUint32LE(header.date);
	saveFile->writeUint16LE(header.time);
	saveFile->writeUint32LE(playtime);

	saveFile->writeByte(desc.size());
	saveFile->writeString(desc);
	saveFile->writeByte(isAutosave);

	saveScreenThumbnail(saveFile);

	saveFile->writeUint32LE(headerPos);	// Store where the header starts

	saveFile->finalize();
}

void MetaEngine::saveScreenThumbnail(Common::OutSaveFile *saveFile) {
	// Create a thumbnail surface from the screen
	Graphics::Surface thumb;
	::createThumbnailFromScreen(&thumb);

	// Write out the thumbnail
	Graphics::saveThumbnail(*saveFile, thumb);
	thumb.free();
}

void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
	int day = (header->date >> 24) & 0xFF;
	int month = (header->date >> 16) & 0xFF;
	int year = header->date & 0xFFFF;
	desc->setSaveDate(year, month, day);
	int hour = (header->time >> 8) & 0xFF;
	int minutes = header->time & 0xFF;
	desc->setSaveTime(hour, minutes);
	desc->setPlayTime(header->playtime * 1000);

	desc->setDescription(header->description);
}

void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
	// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
	header->date = (20 << 24) | (9 << 16) | 2016;
	header->time = (9 << 8) | 56;
	header->playtime = 0;
}

WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
	uint oldPos = in->pos();

	in->seek(-4, SEEK_END);

	int headerOffset = in->readUint32LE();

	// Sanity check
	if (headerOffset >= in->pos() || headerOffset == 0) {
		in->seek(oldPos, SEEK_SET); // Rewind the file
		fillDummyHeader(header);
		return false;
	}

	in->seek(headerOffset, SEEK_SET);

	in->read(header->id, 6);

	// Validate the header Id
	if (strcmp(header->id, "SVMCR")) {
		in->seek(oldPos, SEEK_SET); // Rewind the file
		fillDummyHeader(header);
		return false;
	}

	header->version = in->readByte();
	header->date = in->readUint32LE();
	header->time = in->readUint16LE();
	header->playtime = in->readUint32LE();

	if (header->version > 1)
		header->description = in->readPascalString();

	// Generate savename
	SaveStateDescriptor desc;

	parseSavegameHeader(header, &desc);

	header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());

	if (header->description.empty())
		header->description = header->saveName;

	// Get the flag for whether it's an autosave
	header->isAutosave = (header->version >= 4) ? in->readByte() : false;

	// Get the thumbnail
	if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
		in->seek(oldPos, SEEK_SET); // Rewind the file
		return false;
	}

	in->seek(oldPos, SEEK_SET); // Rewind the file

	return true;
}


///////////////////////////////////////
// MetaEngine default implementations
///////////////////////////////////////

SaveStateList MetaEngine::listSaves(const char *target) const {
	if (!hasFeature(kSavesUseExtendedFormat))
		return SaveStateList();

	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern(getSavegamePattern(target));

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				ExtendedSavegameHeader header;
				if (!readSavegameHeader(in.get(), &header)) {
					continue;
				}

				SaveStateDescriptor desc;

				parseSavegameHeader(&header, &desc);

				desc.setSaveSlot(slotNum);
				if (slotNum == getAutosaveSlot())
					desc.setWriteProtectedFlag(true);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}

SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
	SaveStateList saveList = listSaves(target);
	int autosaveSlot = ConfMan.getInt("autosave_period") ? getAutosaveSlot() : -1;
	if (!saveMode || autosaveSlot == -1)
		return saveList;

	// Check to see if an autosave is present
	for (SaveStateList::iterator it = saveList.begin(); it != saveList.end(); ++it) {
		int slot = it->getSaveSlot();
		if (slot == autosaveSlot) {
			// It has an autosave
			it->setWriteProtectedFlag(true);
			return saveList;
		}
	}

	// No autosave yet. We want to add a dummy one in so that it can be marked as'
	// write protected, and thus be prevented from being saved in
	SaveStateDescriptor desc;
	desc.setDescription(_("Autosave"));
	desc.setSaveSlot(autosaveSlot);
	desc.setWriteProtectedFlag(true);

	saveList.push_back(desc);
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());

	return saveList;
}

void MetaEngine::registerDefaultSettings(const Common::String &) const {
	// Note that as we don't pass the target to getExtraGuiOptions
	//  we get all the options, even those not relevant for the current
	//  game. This is necessary because some engines unconditionally
	//  access the configuration.
	const ExtraGuiOptions engineOptions = getExtraGuiOptions("");
	for (uint i = 0; i < engineOptions.size(); i++) {
		ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
	}
}

GUI::OptionsContainerWidget *MetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
	const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
	if (engineOptions.empty()) {
		return nullptr;
	}

	return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
}

void MetaEngine::removeSaveState(const char *target, int slot) const {
	if (!hasFeature(kSavesUseExtendedFormat))
		return;

	g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
}

SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	if (!hasFeature(kSavesUseExtendedFormat))
		return SaveStateDescriptor();

	Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
		getSavegameFile(slot, target)));

	if (f) {
		ExtendedSavegameHeader header;
		if (!readSavegameHeader(f.get(), &header, false)) {
			return SaveStateDescriptor();
		}

		// Create the return descriptor
		SaveStateDescriptor desc;

		parseSavegameHeader(&header, &desc);

		desc.setSaveSlot(slot);
		desc.setThumbnail(header.thumbnail);
		desc.setAutosave(header.isAutosave);
		if (slot == getAutosaveSlot())
			desc.setWriteProtectedFlag(true);

		return desc;
	}

	return SaveStateDescriptor();
}