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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/mohawk.h"
#include "mohawk/resource.h"
#include "common/macresman.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/winexe_ne.h"
#include "common/winexe_pe.h"
#include "graphics/cursorman.h"
#include "graphics/maccursor.h"
#include "graphics/wincursor.h"
#ifdef ENABLE_MYST
#include "mohawk/myst.h"
#include "mohawk/myst_graphics.h"
#endif
namespace Mohawk {
void CursorManager::showCursor() {
CursorMan.showMouse(true);
}
void CursorManager::hideCursor() {
CursorMan.showMouse(false);
}
void CursorManager::setDefaultCursor() {
Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
CursorMan.replaceCursor(cursor);
delete cursor;
}
void CursorManager::setCursor(uint16 id) {
// For the base class, just use the default cursor always
setDefaultCursor();
}
void CursorManager::setMacCursor(Common::SeekableReadStream *stream) {
assert(stream);
Graphics::MacCursor *macCursor = new Graphics::MacCursor();
if (!macCursor->readFromStream(*stream))
error("Could not parse Mac cursor");
CursorMan.replaceCursor(macCursor);
delete macCursor;
delete stream;
}
void DefaultCursorManager::setCursor(uint16 id) {
setMacCursor(_vm->getResource(_tag, id));
}
#ifdef ENABLE_MYST
MystCursorManager::MystCursorManager(MohawkEngine_Myst *vm) : _vm(vm) {
}
MystCursorManager::~MystCursorManager() {
}
void MystCursorManager::showCursor() {
CursorMan.showMouse(true);
}
void MystCursorManager::hideCursor() {
CursorMan.showMouse(false);
}
void MystCursorManager::setCursor(uint16 id) {
// Zero means empty cursor
if (id == 0) {
static const byte emptyCursor[4] = { 0, 0, 0, 0 };
CursorMan.replaceCursor(&emptyCursor, 2, 2, 0, 0, 0);
return;
}
Common::SeekableReadStream *clrcStream = _vm->getResource(ID_CLRC, id);
uint16 hotspotX = clrcStream->readUint16LE();
uint16 hotspotY = clrcStream->readUint16LE();
delete clrcStream;
// Both Myst and Myst ME use the "MystBitmap" format for cursor images.
MohawkSurface *mhkSurface = _vm->_gfx->findImage(id);
Graphics::Surface *surface = mhkSurface->getSurface();
// Myst ME stores some cursors as 24bpp images instead of 8bpp
if (surface->format.bytesPerPixel == 1) {
// The transparent color is almost always 255, except for the main cursor (100)
// in the D'ni archive, where it is 0.
// Using the color of the first pixel as the transparent color for the main cursor always works.
byte transparentColor;
if (id == kDefaultMystCursor) {
transparentColor = ((byte *)surface->getPixels())[0];
} else {
transparentColor = 255;
}
CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, transparentColor);
// We're using the screen palette for the original game, but we need
// to use this for any 8bpp cursor in ME.
if (_vm->isGameVariant(GF_ME))
CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
} else {
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat);
}
}
void MystCursorManager::setDefaultCursor() {
setCursor(kDefaultMystCursor);
}
#endif
MacCursorManager::MacCursorManager(const Common::String &appName) {
if (!appName.empty()) {
_resFork = new Common::MacResManager();
if (!_resFork->open(appName)) {
// Not all have cursors anyway, so this is not a problem
delete _resFork;
_resFork = nullptr;
}
} else {
_resFork = nullptr;
}
}
MacCursorManager::~MacCursorManager() {
delete _resFork;
}
void MacCursorManager::setCursor(uint16 id) {
if (!_resFork) {
setDefaultCursor();
return;
}
// Try a color cursor first
Common::SeekableReadStream *stream = _resFork->getResource(MKTAG('c','r','s','r'), id);
// Fall back to monochrome cursors
if (!stream)
stream = _resFork->getResource(MKTAG('C','U','R','S'), id);
if (stream)
setMacCursor(stream);
else
setDefaultCursor();
}
LivingBooksCursorManager_v2::LivingBooksCursorManager_v2() {
// Try to open the system archive if we have it
_sysArchive = new MohawkArchive();
if (!_sysArchive->openFile("system.mhk")) {
delete _sysArchive;
_sysArchive = nullptr;
}
}
LivingBooksCursorManager_v2::~LivingBooksCursorManager_v2() {
delete _sysArchive;
}
void LivingBooksCursorManager_v2::setCursor(uint16 id) {
if (_sysArchive && _sysArchive->hasResource(ID_TCUR, id)) {
setMacCursor(_sysArchive->getResource(ID_TCUR, id));
} else {
// TODO: Handle generated cursors
}
}
void LivingBooksCursorManager_v2::setCursor(const Common::String &name) {
if (!_sysArchive)
return;
uint16 id = _sysArchive->findResourceID(ID_TCUR, name);
if (id == 0xffff)
error("Could not find cursor '%s'", name.c_str());
else
setCursor(id);
}
NECursorManager::NECursorManager(const Common::String &appName) {
Common::NEResources *exe = new Common::NEResources();
if (exe->loadFromEXE(appName)) {
// Not all have cursors anyway, so it's not a problem if this fails
loadCursors(exe);
}
delete exe;
}
PECursorManager::PECursorManager(const Common::String &appName) {
Common::PEResources *exe = new Common::PEResources();
if (exe->loadFromEXE(appName)) {
// Not all have cursors anyway, so it's not a problem if this fails
loadCursors(exe);
}
delete exe;
}
WinCursorManager::~WinCursorManager() {
for (uint i = 0; i < _cursors.size(); i++) {
delete _cursors[i].cursorGroup;
}
}
void WinCursorManager::loadCursors(Common::WinResources *exe) {
const Common::Array<Common::WinResourceID> cursorGroups = exe->getIDList(Common::kWinGroupCursor);
_cursors.resize(cursorGroups.size());
for (uint i = 0; i < cursorGroups.size(); i++) {
_cursors[i].id = cursorGroups[i].getID();
_cursors[i].cursorGroup = Graphics::WinCursorGroup::createCursorGroup(exe, cursorGroups[i]);
}
}
void WinCursorManager::setCursor(uint16 id) {
for (uint i = 0; i < _cursors.size(); i++) {
if (_cursors[i].id == id) {
Graphics::Cursor *cursor = _cursors[i].cursorGroup->cursors[0].cursor;
CursorMan.replaceCursor(cursor);
return;
}
}
// Last resort (not all have cursors)
setDefaultCursor();
}
} // End of namespace Mohawk
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