1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_CURSORS_H
#define MOHAWK_CURSORS_H
#include "common/scummsys.h"
namespace Common {
class MacResManager;
class WinResources;
class SeekableReadStream;
class String;
}
namespace Graphics {
struct WinCursorGroup;
}
#include "mohawk/resource.h"
namespace Mohawk {
enum {
kRivenOpenHandCursor = 2003,
kRivenClosedHandCursor = 2004,
kRivenMainCursor = 3000,
kRivenPelletCursor = 5000,
kRivenHideCursor = 9000
};
class MohawkArchive;
class MohawkEngine;
class CursorManager {
public:
CursorManager() {}
virtual ~CursorManager() {}
virtual void showCursor();
virtual void hideCursor();
virtual void setCursor(uint16 id);
virtual void setCursor(const Common::String &name) {}
virtual void setDefaultCursor();
virtual bool hasSource() const { return false; }
protected:
// Set a Mac CURS/crsr cursor to the screen
void setMacCursor(Common::SeekableReadStream *stream);
};
// The default Mohawk cursor manager
// Uses standard tCUR resources
class DefaultCursorManager : public CursorManager {
public:
explicit DefaultCursorManager(MohawkEngine *vm, uint32 tag = ID_TCUR) : _vm(vm), _tag(tag) {}
~DefaultCursorManager() override {}
void setCursor(uint16 id) override;
bool hasSource() const override { return true; }
private:
MohawkEngine *_vm;
uint32 _tag;
};
#ifdef ENABLE_MYST
// 803-805 are animated, one large bmp which is in chunks - these are NEVER USED
// Other cursors (200, 300, 400, 500, 600, 700) are not the same in each stack
enum {
kDefaultMystCursor = 100, // The default hand
kWhitePageCursor = 800, // Holding a white page
kRedPageCursor = 801, // Holding a red page
kBluePageCursor = 802, // Holding a blue page
// kDroppingWhitePageAnimCursor = 803,
// kDroppingRedPageAnimCursor = 804,
// kDroppingBluePageAnimCursor = 805,
kNewMatchCursor = 900, // Match that has not yet been lit
kLitMatchCursor = 901, // Match that's burning
kDeadMatchCursor = 902, // Match that's been extinguished
kKeyCursor = 903, // Key in Lighthouse in Stoneship
kRotateClockwiseCursor = 904, // Rotate gear clockwise (boiler on Myst)
kRotateCounterClockwiseCursor = 905, // Rotate gear counter clockwise (boiler on Myst)
kMystZipModeCursor = 999 // Zip Mode cursor
};
class MohawkEngine_Myst;
// The cursor manager for Myst
// Uses WDIB + CLRC resources
class MystCursorManager : public CursorManager {
public:
explicit MystCursorManager(MohawkEngine_Myst *vm);
~MystCursorManager() override;
void showCursor() override;
void hideCursor() override;
void setCursor(uint16 id) override;
void setDefaultCursor() override;
bool hasSource() const override { return true; }
private:
MohawkEngine_Myst *_vm;
};
#endif // ENABLE_MYST
// The cursor manager for Mac applications
class MacCursorManager : public CursorManager {
public:
explicit MacCursorManager(const Common::String &appName);
~MacCursorManager() override;
void setCursor(uint16 id) override;
bool hasSource() const override { return _resFork != nullptr; }
private:
Common::MacResManager *_resFork;
};
// The cursor manager for Living Books v2+ games
// Handles custom generated cursors in addition to tCUR resources
class LivingBooksCursorManager_v2 : public CursorManager {
public:
LivingBooksCursorManager_v2();
~LivingBooksCursorManager_v2() override;
void setCursor(uint16 id) override;
void setCursor(const Common::String &name) override;
bool hasSource() const override { return _sysArchive != nullptr; }
private:
MohawkArchive *_sysArchive;
};
// The cursor manager for Windows EXE's
class WinCursorManager : public CursorManager {
public:
~WinCursorManager() override;
void setCursor(uint16 id) override;
bool hasSource() const override { return !_cursors.empty(); }
protected:
void loadCursors(Common::WinResources *exe);
private:
struct CursorItem {
uint16 id;
Graphics::WinCursorGroup *cursorGroup;
};
Common::Array<CursorItem> _cursors;
};
// The cursor manager for NE EXE's
class NECursorManager : public WinCursorManager {
public:
explicit NECursorManager(const Common::String &appName);
};
// The cursor manager for PE EXE's
class PECursorManager : public WinCursorManager {
public:
explicit PECursorManager(const Common::String &appName);
};
} // End of namespace Mohawk
#endif
|