1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST_SCRIPTS_MECHANICAL_H
#define MYST_SCRIPTS_MECHANICAL_H
#include "common/scummsys.h"
#include "common/util.h"
#include "mohawk/myst_scripts.h"
namespace Mohawk {
struct MystScriptEntry;
namespace MystStacks {
#define DECLARE_OPCODE(x) void x(uint16 var, const ArgumentsArray &args)
class Mechanical : public MystScriptParser {
public:
explicit Mechanical(MohawkEngine_Myst *vm);
~Mechanical() override;
void disablePersistentScripts() override;
void runPersistentScripts() override;
private:
void setupOpcodes();
uint16 getVar(uint16 var) override;
void toggleVar(uint16 var) override;
bool setVarValue(uint16 var, uint16 value) override;
uint16 getMap() override { return 9931; }
void birdSing_run();
void elevatorRotation_run();
void elevatorGoMiddle_run();
void fortressRotation_run();
void fortressSimulation_run();
enum Direction {
kSouth = 0, // Starting Island with Myst linking book
kEast = 1, // Island with right half of code
kNorth = 2, // Island with left half of code
kWest = 3 // No island, just water
};
DECLARE_OPCODE(o_throneEnablePassage);
DECLARE_OPCODE(o_birdCrankStart);
DECLARE_OPCODE(o_birdCrankStop);
DECLARE_OPCODE(o_snakeBoxTrigger);
DECLARE_OPCODE(o_fortressStaircaseMovie);
DECLARE_OPCODE(o_elevatorRotationStart);
DECLARE_OPCODE(o_elevatorRotationMove);
DECLARE_OPCODE(o_elevatorRotationStop);
DECLARE_OPCODE(o_fortressRotationSpeedStart);
DECLARE_OPCODE(o_fortressRotationSpeedMove);
DECLARE_OPCODE(o_fortressRotationSpeedStop);
DECLARE_OPCODE(o_fortressRotationBrakeStart);
DECLARE_OPCODE(o_fortressRotationBrakeMove);
DECLARE_OPCODE(o_fortressRotationBrakeStop);
DECLARE_OPCODE(o_fortressSimulationSpeedStart);
DECLARE_OPCODE(o_fortressSimulationSpeedMove);
DECLARE_OPCODE(o_fortressSimulationSpeedStop);
DECLARE_OPCODE(o_fortressSimulationBrakeStart);
DECLARE_OPCODE(o_fortressSimulationBrakeMove);
DECLARE_OPCODE(o_fortressSimulationBrakeStop);
DECLARE_OPCODE(o_elevatorWindowMovie);
DECLARE_OPCODE(o_elevatorGoMiddle);
DECLARE_OPCODE(o_elevatorTopMovie);
DECLARE_OPCODE(o_fortressRotationSetPosition); // Rotator control button (above elevator) has been pressed
DECLARE_OPCODE(o_mystStaircaseMovie);
DECLARE_OPCODE(o_elevatorWaitTimeout);
DECLARE_OPCODE(o_crystalEnterYellow);
DECLARE_OPCODE(o_crystalEnterGreen);
DECLARE_OPCODE(o_crystalEnterRed);
DECLARE_OPCODE(o_crystalLeaveYellow);
DECLARE_OPCODE(o_crystalLeaveGreen);
DECLARE_OPCODE(o_crystalLeaveRed);
DECLARE_OPCODE(o_throne_init);
DECLARE_OPCODE(o_fortressStaircase_init);
DECLARE_OPCODE(o_bird_init);
DECLARE_OPCODE(o_snakeBox_init);
DECLARE_OPCODE(o_elevatorRotation_init);
DECLARE_OPCODE(o_fortressRotation_init);
DECLARE_OPCODE(o_fortressSimulation_init);
DECLARE_OPCODE(o_fortressSimulationStartup_init);
MystGameState::Mechanical &_state;
bool _mystStaircaseState; // 76
bool _fortressRotationRunning;
bool _gearsWereRunning;
uint16 _fortressRotationSpeed; // 78
uint16 _fortressRotationBrake; // 80
uint16 _fortressDirection; // 82
uint16 _fortressRotationSounds[4]; // 86 to 92
MystAreaVideo *_fortressRotationGears; // 172
bool _fortressRotationShortMovieWorkaround;
uint32 _fortressRotationShortMovieCount;
uint32 _fortressRotationShortMovieLast;
bool _fortressSimulationRunning;
bool _fortressSimulationInit; // 94
uint16 _fortressSimulationSpeed; // 96
uint16 _fortressSimulationBrake; // 98
uint16 _fortressSimulationStartSound1; // 102
uint16 _fortressSimulationStartSound2; // 100
MystAreaVideo *_fortressSimulationHolo; // 160
MystAreaVideo *_fortressSimulationStartup; // 164
// HACK: Support negative rates with edit lists
double _fortressSimulationHoloRate;
// END HACK
uint16 _elevatorGoingDown; // 112
float _elevatorRotationSpeed; // 120
float _elevatorRotationGearPosition; // 124
uint16 _elevatorRotationSoundId; // 128
bool _elevatorRotationLeverMoving; // 184
bool _elevatorGoingMiddle; // 148
bool _elevatorTooLate;
uint16 _elevatorPosition; // 104
bool _elevatorInCabin; // 108
uint16 _elevatorTopCounter;
uint32 _elevatorNextTime;
uint16 _crystalLit; // 130
bool _birdSinging; // 144
uint32 _birdCrankStartTime; // 136
uint32 _birdSingEndTime; // 140
MystAreaVideo *_bird; // 152
MystAreaVideo *_snakeBox; // 156
};
} // End of namespace MystStacks
} // End of namespace Mohawk
#undef DECLARE_OPCODE
#endif
|