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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/myst.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_card.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/myst_state.h"
#include "mohawk/cursors.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/menu.h"
#include "common/translation.h"
#include "graphics/cursorman.h"
#include "gui/message.h"
namespace Mohawk {
namespace MystStacks {
Menu::Menu(MohawkEngine_Myst *vm) :
MystScriptParser(vm, kMenuStack),
_inGame(false),
_canSave(false),
_wasCursorVisible(true),
_introMoviesRunning(false) {
for (uint i = 0; i < ARRAYSIZE(_menuItemHovered); i++) {
_menuItemHovered[i] = false;
}
setupOpcodes();
}
Menu::~Menu() {
}
void Menu::setupOpcodes() {
// "Stack-Specific" Opcodes
REGISTER_OPCODE(150, Menu, o_menuItemEnter);
REGISTER_OPCODE(151, Menu, o_menuItemLeave);
REGISTER_OPCODE(152, Menu, o_menuResume);
REGISTER_OPCODE(153, Menu, o_menuLoad);
REGISTER_OPCODE(154, Menu, o_menuSave);
REGISTER_OPCODE(155, Menu, o_menuNew);
REGISTER_OPCODE(156, Menu, o_menuOptions);
REGISTER_OPCODE(157, Menu, o_menuQuit);
// "Init" Opcodes
REGISTER_OPCODE(200, Menu, o_playIntroMovies);
REGISTER_OPCODE(201, Menu, o_menuInit);
// "Exit" Opcodes
REGISTER_OPCODE(300, Menu, NOP);
REGISTER_OPCODE(301, Menu, o_menuExit);
}
void Menu::disablePersistentScripts() {
_introMoviesRunning = false;
}
void Menu::runPersistentScripts() {
if (_introMoviesRunning)
introMovies_run();
}
uint16 Menu::getVar(uint16 var) {
switch (var) {
case 1000: // New game
case 1001: // Load
case 1004: // Quit
case 1005: // Options
return _menuItemHovered[var - 1000] ? 1 : 0;
case 1002: // Save
if (_canSave) {
return _menuItemHovered[var - 1000] ? 1 : 0;
} else {
return 2;
}
case 1003: // Resume
if (_inGame) {
return _menuItemHovered[var - 1000] ? 1 : 0;
} else {
return 2;
}
default:
return MystScriptParser::getVar(var);
}
}
void Menu::o_menuInit(uint16 var, const ArgumentsArray &args) {
_pauseToken = _vm->pauseEngine();
if (_inGame) {
_wasCursorVisible = CursorMan.isVisible();
}
if (!_wasCursorVisible) {
CursorMan.showMouse(true);
}
struct MenuButton {
uint16 highlightedIndex;
uint16 disabledIndex;
Graphics::TextAlign align;
};
static const MenuButton buttons[] = {
{ 1, 0, Graphics::kTextAlignRight },
{ 1, 0, Graphics::kTextAlignRight },
{ 1, 2, Graphics::kTextAlignRight },
{ 1, 2, Graphics::kTextAlignRight },
{ 1, 0, Graphics::kTextAlignRight },
{ 1, 0, Graphics::kTextAlignLeft }
};
const char **buttonCaptions = getButtonCaptions();
for (uint i = 0; i < ARRAYSIZE(buttons); i++) {
MystAreaImageSwitch *image = _vm->getCard()->getResource<MystAreaImageSwitch>(2 * i + 0);
MystAreaHover *hover = _vm->getCard()->getResource<MystAreaHover> (2 * i + 1);
Common::U32String str = Common::convertUtf8ToUtf32(buttonCaptions[i]);
drawButtonImages(str, image, buttons[i].align, buttons[i].highlightedIndex, buttons[i].disabledIndex);
hover->setRect(image->getRect());
}
}
const char **Menu::getButtonCaptions() const {
static const char *buttonCaptionsEnglish[] = {
"NEW GAME",
"LOAD GAME",
"SAVE GAME",
"RESUME",
"QUIT",
"OPTIONS"
};
static const char *buttonCaptionsFrench[] = {
"NOUVEAU",
"CHARGER",
"SAUVER",
"REPRENDRE",
"QUITTER",
"OPTIONS"
};
static const char *buttonCaptionsGerman[] = {
"NEUES SPIEL",
"SPIEL LADEN",
"SPIEL SPEICHERN",
"FORTSETZEN",
"BEENDEN",
"OPTIONEN"
};
static const char *buttonCaptionsSpanish[] = {
"JUEGO NUEVO",
"CARGAR JUEGO",
"GUARDAR JUEGO",
"CONTINUAR",
"SALIR",
"OPCIONES"
};
static const char *buttonCaptionsPolish[] = {
"NOWA GRA",
"ZAŁADUJ GRĘ",
"ZAPISZ GRĘ",
"POWRÓT",
"WYJŚCIE",
"OPCJE"
};
switch (_vm->getLanguage()) {
case Common::FR_FRA:
return buttonCaptionsFrench;
case Common::DE_DEU:
return buttonCaptionsGerman;
case Common::ES_ESP:
return buttonCaptionsSpanish;
case Common::PL_POL:
return buttonCaptionsPolish;
case Common::EN_ANY:
default:
return buttonCaptionsEnglish;
}
}
void Menu::drawButtonImages(const Common::U32String &text, MystAreaImageSwitch *area, Graphics::TextAlign align, uint16 highlightedIndex, uint16 disabledIndex) const {
Common::Rect backgroundRect = area->getRect();
Common::Rect textBoundingBox = _vm->_gfx->getTextBoundingBox(text, backgroundRect, align);
// Restrict the rectangle to the portion were the text will be drawn
if (align == Graphics::kTextAlignLeft) {
backgroundRect.right = textBoundingBox.right;
} else if (align == Graphics::kTextAlignRight) {
backgroundRect.left = textBoundingBox.left;
} else {
error("Unexpected align: %d", align);
}
// Update the area with the new background rect
area->setRect(backgroundRect);
MystAreaImageSwitch::SubImage idle = area->getSubImage(0);
area->setSubImageRect(0, Common::Rect(backgroundRect.left, idle.rect.top, backgroundRect.right, idle.rect.bottom));
// Align the text to the top of the destination rectangles
int16 deltaY;
if (_vm->getLanguage() == Common::PL_POL) {
deltaY = -2;
} else {
deltaY = backgroundRect.top - textBoundingBox.top;
}
if (highlightedIndex) {
replaceButtonSubImageWithText(text, align, area, highlightedIndex, backgroundRect, deltaY, 215, 216, 219);
}
if (disabledIndex) {
replaceButtonSubImageWithText(text, align, area, disabledIndex, backgroundRect, deltaY, 136, 140, 145);
}
uint16 cardBackground = _vm->getCard()->getBackgroundImageId();
_vm->_gfx->drawText(cardBackground, text, backgroundRect, 181, 184, 189, align, deltaY);
}
void Menu::replaceButtonSubImageWithText(const Common::U32String &text, const Graphics::TextAlign &align, MystAreaImageSwitch *area,
uint16 subimageIndex, const Common::Rect &backgroundRect, int16 deltaY,
uint8 r, uint8 g, uint8 b) const {
uint16 cardBackground = _vm->getCard()->getBackgroundImageId();
MystAreaImageSwitch::SubImage highlighted = area->getSubImage(subimageIndex);
Common::Rect subImageRect(0, 0, backgroundRect.width(), backgroundRect.height());
// Create an image exactly the size of the rendered text with the backdrop as a background
_vm->_gfx->replaceImageWithRect(highlighted.wdib, cardBackground, backgroundRect);
area->setSubImageRect(subimageIndex, subImageRect);
// Draw the text in the subimage
_vm->_gfx->drawText(highlighted.wdib, text, subImageRect, r, g, b, align, deltaY);
}
void Menu::o_menuItemEnter(uint16 var, const ArgumentsArray &args) {
_menuItemHovered[var - 1000] = true;
_vm->getCard()->redrawArea(var);
}
void Menu::o_menuItemLeave(uint16 var, const ArgumentsArray &args) {
_menuItemHovered[var - 1000] = false;
_vm->getCard()->redrawArea(var);
}
void Menu::o_menuResume(uint16 var, const ArgumentsArray &args) {
if (!_inGame) {
return;
}
_vm->resumeFromMainMenu();
}
void Menu::o_menuLoad(uint16 var, const ArgumentsArray &args) {
if (!showConfirmationDialog(_("Are you sure you want to load a saved game? All unsaved progress will be lost."),
_("Load game"), _("Cancel"))) {
return;
}
_vm->loadGameDialog();
}
void Menu::o_menuSave(uint16 var, const ArgumentsArray &args) {
if (!_canSave) {
return;
}
_vm->saveGameDialog();
}
void Menu::o_menuNew(uint16 var, const ArgumentsArray &args) {
if (!showConfirmationDialog(_("Are you sure you want to start a new game? All unsaved progress will be lost."),
_("New game"), _("Cancel"))) {
return;
}
_vm->_gameState->reset();
_vm->setTotalPlayTime(0);
_vm->setMainCursor(kDefaultMystCursor);
_vm->changeToStack(kIntroStack, 1, 0, 0);
}
void Menu::o_menuOptions(uint16 var, const ArgumentsArray &args) {
resetButtons();
_vm->runOptionsDialog();
}
void Menu::o_menuQuit(uint16 var, const ArgumentsArray &args) {
if (!showConfirmationDialog(_("Are you sure you want to quit? All unsaved progress will be lost."), _("Quit"),
_("Cancel"))) {
return;
}
_vm->changeToStack(kCreditsStack, 10000, 0, 0);
}
void Menu::o_menuExit(uint16 var, const ArgumentsArray &args) {
if (_inGame) {
_vm->_gfx->restoreStateForMainMenu();
}
CursorMan.showMouse(_wasCursorVisible);
_pauseToken.clear();
}
void Menu::o_playIntroMovies(uint16 var, const ArgumentsArray &args) {
_introMoviesRunning = true;
_introStep = 0;
}
void Menu::introMovies_run() {
// Play Intro Movies
// This is all quite messy...
VideoEntryPtr video;
switch (_introStep) {
case 0:
_introStep = 1;
video = _vm->playMovieFullscreen("broder", kIntroStack);
break;
case 1:
if (!_vm->_video->isVideoPlaying())
_introStep = 2;
break;
case 2:
_introStep = 3;
video = _vm->playMovieFullscreen("cyanlogo", kIntroStack);
break;
case 3:
if (!_vm->_video->isVideoPlaying())
_introStep = 4;
break;
default:
_vm->changeToCard(1000, kTransitionCopy);
}
}
bool Menu::showConfirmationDialog(const char *message, const char *confirmButton, const char *cancelButton) {
if (!_inGame) {
return true;
}
resetButtons();
GUI::MessageDialog dialog(message, confirmButton, cancelButton);
return dialog.runModal() !=0;
}
void Menu::resetButtons() {
for (uint i = 0; i < ARRAYSIZE(_menuItemHovered); i++) {
_menuItemHovered[i] = false;
_vm->getCard()->redrawArea(1000 + i);
}
_vm->doFrame();
}
} // End of namespace MystStacks
} // End of namespace Mohawk
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