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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_card.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/myst_state.h"
#include "mohawk/myst_sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/stoneship.h"
#include "common/events.h"
#include "common/system.h"
#include "common/textconsole.h"
namespace Mohawk {
namespace MystStacks {
Stoneship::Stoneship(MohawkEngine_Myst *vm) :
MystScriptParser(vm, kStoneshipStack),
_state(vm->_gameState->_stoneship) {
setupOpcodes();
_tunnelRunning = false;
_tunnelNextTime = 0;
_tunnelAlarmSound = 0;
_tunnelImagesCount = 0;
_state.lightState = 0;
_state.generatorDepletionTime = 0;
_state.generatorDuration = 0;
_cabinMystBookPresent = 0;
_siriusDrawerDrugsOpen = 0;
_chestDrawersOpen = 0;
_chestAchenarBottomDrawerClosed = 1;
_brotherDoorOpen = 0;
// Drop key
if (_state.trapdoorKeyState == 1)
_state.trapdoorKeyState = 2;
// Power is not available when loading
if (_state.sideDoorOpened)
_state.generatorPowerAvailable = 2;
else
_state.generatorPowerAvailable = 0;
_batteryCharging = false;
_batteryDepleting = false;
_batteryNextTime = 0;
_batteryLastCharge = 0;
_batteryGaugeRunning = false;
_batteryGauge = nullptr;
_hologramTurnedOn = 0;
_hologramDisplay = nullptr;
_hologramSelection = nullptr;
_hologramDisplayPos = 0;
_telescopeRunning = false;
_telescopePosition = 0;
_telescopePanorama = 0;
_telescopeOldMouse = 0;
_telescopeLighthouseOff = 0;
_telescopeLighthouseOn = 0;
_telescopeLighthouseState = false;
_telescopeNexTime = 0;
_cloudOrbMovie = nullptr;
_cloudOrbSound = 0;
_cloudOrbStopSound = 0;
}
Stoneship::~Stoneship() {
}
void Stoneship::setupOpcodes() {
// "Stack-Specific" Opcodes
REGISTER_OPCODE(100, Stoneship, o_pumpTurnOff);
REGISTER_OPCODE(101, Stoneship, o_brotherDoorOpen);
REGISTER_OPCODE(102, Stoneship, o_cabinBookMovie);
REGISTER_OPCODE(103, Stoneship, o_drawerOpenSirius);
REGISTER_OPCODE(104, Stoneship, o_drawerClose);
REGISTER_OPCODE(105, Stoneship, o_telescopeStart);
REGISTER_OPCODE(106, Stoneship, o_telescopeMove);
REGISTER_OPCODE(107, Stoneship, o_telescopeStop);
REGISTER_OPCODE(108, Stoneship, o_generatorStart);
REGISTER_OPCODE(109, Stoneship, NOP);
REGISTER_OPCODE(110, Stoneship, o_generatorStop);
REGISTER_OPCODE(111, Stoneship, o_drawerOpenAchenar);
REGISTER_OPCODE(112, Stoneship, o_hologramPlayback);
REGISTER_OPCODE(113, Stoneship, o_hologramSelectionStart);
REGISTER_OPCODE(114, Stoneship, o_hologramSelectionMove);
REGISTER_OPCODE(115, Stoneship, o_hologramSelectionStop);
REGISTER_OPCODE(116, Stoneship, o_compassButton);
REGISTER_OPCODE(117, Stoneship, o_chestValveVideos);
REGISTER_OPCODE(118, Stoneship, o_chestDropKey);
REGISTER_OPCODE(119, Stoneship, o_trapLockOpen);
REGISTER_OPCODE(120, Stoneship, o_sideDoorsMovies);
REGISTER_OPCODE(121, Stoneship, o_cloudOrbEnter);
REGISTER_OPCODE(122, Stoneship, o_cloudOrbLeave);
REGISTER_OPCODE(125, Stoneship, o_drawerCloseOpened);
// "Init" Opcodes
REGISTER_OPCODE(200, Stoneship, o_hologramDisplay_init);
REGISTER_OPCODE(201, Stoneship, o_hologramSelection_init);
REGISTER_OPCODE(202, Stoneship, o_battery_init);
REGISTER_OPCODE(203, Stoneship, o_tunnelEnter_init);
REGISTER_OPCODE(204, Stoneship, o_batteryGauge_init);
REGISTER_OPCODE(205, Stoneship, o_tunnel_init);
REGISTER_OPCODE(206, Stoneship, o_tunnelLeave_init);
REGISTER_OPCODE(207, Stoneship, o_chest_init);
REGISTER_OPCODE(208, Stoneship, o_telescope_init);
REGISTER_OPCODE(209, Stoneship, o_achenarDrawers_init);
REGISTER_OPCODE(210, Stoneship, o_cloudOrb_init);
// "Exit" Opcodes
REGISTER_OPCODE(300, Stoneship, NOP);
}
void Stoneship::disablePersistentScripts() {
_batteryCharging = false;
_batteryDepleting = false;
_batteryGaugeRunning = false;
_telescopeRunning = false;
}
void Stoneship::runPersistentScripts() {
if (_batteryCharging)
chargeBattery_run();
if (_telescopeRunning)
telescope_run();
if (_batteryGaugeRunning)
batteryGauge_run();
if (_batteryDepleting)
batteryDeplete_run();
if (_tunnelRunning)
tunnel_run();
}
uint16 Stoneship::getVar(uint16 var) {
switch(var) {
case 0: // Water Drained From Lighthouse / Right Button Of Pump
return _state.pumpState == 4;
case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump
return _state.pumpState == 2;
case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump
return _state.pumpState == 1;
case 3: // Lighthouse Chest Floating
return _state.pumpState != 4 && !_state.chestValveState && !_state.chestWaterState;
case 4: // Lighthouse State - Close Up
if (_state.pumpState == 4) {
return 1; // Drained
} else {
if (_state.chestValveState || _state.chestWaterState)
return 0; // Flooded
else
return 2; // Flooded, Chest Floating
}
case 5: // Lighthouse Trapdoor State
return _state.trapdoorState;
case 6: // Chest valve state
return _state.chestValveState;
case 7: // Lighthouse Chest Unlocked
return _state.chestOpenState;
case 8: // Lighthouse Chest Key Position
return _state.trapdoorKeyState;
case 11: // Lighthouse Key State
if (_state.chestOpenState) {
if (_state.trapdoorKeyState == 1)
return 1;
else if (_state.trapdoorKeyState == 2)
return 2;
else
return 3;
} else {
return 0;
}
case 12: // Trapdoor can be unlocked
return _state.trapdoorKeyState == 1 && _state.trapdoorState == 2;
case 13: // State Of Tunnels To Brothers' Rooms - Close Up
if (_state.generatorPowerAvailable != 1) {
if (_state.pumpState != 2)
return 0; // Dark, Flooded
else
return 1; // Dark, Drained
} else {
if (_state.pumpState != 2)
return 2; // Lit, Flooded
else
return 3; // Lit, Drained
}
case 14: // State Of Tunnels lights To Brothers' Rooms - Far
return _state.generatorPowerAvailable;
case 15: // Side Door in Tunnels To Brother's Rooms Open
if (_state.generatorPowerAvailable == 1)
return _state.sideDoorOpened;
else
return 0;
case 16: // Ship Chamber Light State
return _state.lightState;
case 17: // Sirrus' Room Drawer with Drugs Open
return _siriusDrawerDrugsOpen;
case 18: // Brother Room Door Open
return _brotherDoorOpen;
case 19: // Brother Room Door State
if (_brotherDoorOpen) {
if (_state.lightState)
return 2; // Open, Light On
else
return 1; // Open, Light Off
} else {
return 0; // Closed
}
case 20: // Ship Chamber Table/Book State
return _cabinMystBookPresent;
case 21: // Brothers Rooms' Chest Of Drawers Drawer State
return _chestDrawersOpen;
case 28: // Telescope Angle Position
return 0;
case 29: // Achenar's Room Rose/Skull Hologram Button Lit
return _hologramTurnedOn;
case 30: // Light State in Tunnel to Compass Rose Room
if (_state.generatorPowerAvailable == 1) {
if (_state.lightState)
return 0;
else
return 1;
} else {
return 2;
}
case 31: // Lighthouse Lamp Room Battery Pack Indicator Light
return batteryRemainingCharge() >= 10;
case 32: // Lighthouse Lamp Room Battery Pack Meter Level
return 0;
case 33: // State of Side Door in Tunnels to Compass Rose Room
if (_state.sideDoorOpened)
return 2;
else
return _state.generatorPowerAvailable == 1;
case 34: // Achenar's Room Drawer with Torn Note Closed
return _chestAchenarBottomDrawerClosed;
case 35: // Sirrus' Room Drawer #4 (Bottom) Open and Red Page State
if (_chestDrawersOpen == 4)
return getVar(102);
else
return 2;
case 36: // Ship Chamber Door State
if (_tempVar) {
if (_state.lightState)
return 2; // Open, Light On
else
return 1; // Open, Light Off
} else {
return 0; // Closed
}
case 102: // Red page
return !(_globals.redPagesInBook & 8) && (_globals.heldPage != kRedStoneshipPage);
case 103: // Blue page
return !(_globals.bluePagesInBook & 8) && (_globals.heldPage != kBlueStoneshipPage);
default:
return MystScriptParser::getVar(var);
}
}
void Stoneship::toggleVar(uint16 var) {
switch(var) {
case 0: // Water Drained From Lighthouse / Right Button Of Pump
if (_state.pumpState == 4)
_state.pumpState = 0;
else
_state.pumpState = 4;
break;
case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump
if (_state.pumpState == 2)
_state.pumpState = 0;
else
_state.pumpState = 2;
break;
case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump
if (_state.pumpState == 1)
_state.pumpState = 0;
else
_state.pumpState = 1;
break;
case 6: // Chest valve state
_state.chestValveState = (_state.chestValveState + 1) % 2;
break;
case 8: // Lighthouse Chest Key Position
if (_state.trapdoorKeyState) {
if (_state.trapdoorKeyState == 1)
_state.trapdoorKeyState = 2;
else
_state.trapdoorKeyState = 1;
}
break;
case 10: // Chest water state
_state.chestWaterState = 0;
break;
case 11:
if (_state.chestOpenState)
_state.trapdoorKeyState = _state.trapdoorKeyState != 1;
break;
case 20: // Ship Chamber Table/Book State
_cabinMystBookPresent = (_cabinMystBookPresent + 1) % 2;
break;
case 29: // Achenar's Room Rose/Skull Hologram Button Lit
_hologramTurnedOn = (_hologramTurnedOn + 1) % 2;
break;
case 102: // Red page
if (!(_globals.redPagesInBook & 8)) {
if (_globals.heldPage == kRedStoneshipPage)
_globals.heldPage = kNoPage;
else
_globals.heldPage = kRedStoneshipPage;
}
break;
case 103: // Blue page
if (!(_globals.bluePagesInBook & 8)) {
if (_globals.heldPage == kBlueStoneshipPage)
_globals.heldPage = kNoPage;
else
_globals.heldPage = kBlueStoneshipPage;
}
break;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool Stoneship::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
case 5: // Lighthouse Trapdoor State
_state.trapdoorState = value;
break;
case 7:
if (_state.chestOpenState != value)
_state.chestOpenState = value;
break;
case 8: // Lighthouse Chest Key Position
_state.trapdoorKeyState = value;
break;
case 15: // Side Door in Tunnels To Brother's Rooms Open
if (_state.sideDoorOpened != value) {
if (!value && _state.generatorPowerAvailable == 2)
_state.generatorPowerAvailable = 0;
_state.sideDoorOpened = value;
refresh = true;
}
break;
case 17: // Sirrus' Room Drawer with Drugs Open
if (_siriusDrawerDrugsOpen != value) {
_siriusDrawerDrugsOpen = value;
refresh = true;
}
break;
case 18: // Brother Room Door Open
if (_brotherDoorOpen != value) {
_brotherDoorOpen = value;
refresh = true;
}
break;
case 21: // Brothers Rooms' Chest Of Drawers Drawer State
if (_chestDrawersOpen != value) {
_chestDrawersOpen = value;
refresh = true;
}
break;
case 29: // Achenar's Room Rose/Skull Hologram Button Lit
_hologramTurnedOn = value;
break;
case 34: // Achenar's Room Drawer with Torn Note Closed
_chestAchenarBottomDrawerClosed = value;
break;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
void Stoneship::o_pumpTurnOff(uint16 var, const ArgumentsArray &args) {
if (_state.pumpState) {
uint16 buttonVar = 0;
switch (_state.pumpState) {
case 1:
buttonVar = 2;
break;
case 2:
buttonVar = 1;
break;
case 4:
buttonVar = 0;
break;
default:
warning("Incorrect pump state");
}
for (uint i = 0; i < _vm->getCard()->_resources.size(); i++) {
MystArea *resource = _vm->getCard()->_resources[i];
if (resource->hasType(kMystAreaImageSwitch) && resource->getImageSwitchVar() == buttonVar) {
static_cast<MystAreaImageSwitch *>(resource)->drawConditionalDataToScreen(0, true);
break;
}
}
}
}
void Stoneship::o_brotherDoorOpen(uint16 var, const ArgumentsArray &args) {
_brotherDoorOpen = 1;
_vm->getCard()->redrawArea(19, 0);
animatedUpdate(args, 5);
}
void Stoneship::o_cabinBookMovie(uint16 var, const ArgumentsArray &args) {
uint16 startTime = args[0];
uint16 endTime = args[1];
VideoEntryPtr book = _vm->playMovie("bkroom", kStoneshipStack);
book->moveTo(159, 99);
book->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->waitUntilMovieEnds(book);
}
void Stoneship::o_drawerOpenSirius(uint16 var, const ArgumentsArray &args) {
MystAreaImageSwitch *drawer = _vm->getCard()->getResource<MystAreaImageSwitch>(args[0]);
if (drawer->getImageSwitchVar() == 35) {
drawer->drawConditionalDataToScreen(getVar(102), 0);
} else {
drawer->drawConditionalDataToScreen(0, 0);
}
TransitionType transition = kTransitionTopToBottom;
if (args.size() == 2 && args[1])
transition = kTransitionCopy;
_vm->_gfx->runTransition(transition, drawer->getRect(), 25, 5);
}
void Stoneship::o_drawerClose(uint16 var, const ArgumentsArray &args) {
drawerClose(args[0]);
}
void Stoneship::o_telescopeStart(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
_telescopeOldMouse = mouse.x;
_vm->_cursor->setCursor(700);
}
void Stoneship::o_telescopeMove(uint16 var, const ArgumentsArray &args) {
MystAreaDrag *display = getInvokingResource<MystAreaDrag>();
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
// Compute telescope position
_telescopePosition = (_telescopePosition - (mouse.x - _telescopeOldMouse) / 2 + 3240) % 3240;
_telescopeOldMouse = mouse.x;
// Copy image to screen
Common::Rect src = Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112);
_vm->_gfx->copyImageSectionToScreen(_telescopePanorama, src, display->getRect());
// Draw lighthouse
telescopeLighthouseDraw();
}
void Stoneship::o_telescopeStop(uint16 var, const ArgumentsArray &args) {
_vm->refreshCursor();
}
void Stoneship::o_generatorStart(uint16 var, const ArgumentsArray &args) {
MystAreaDrag *handle = getInvokingResource<MystAreaDrag>();
uint16 soundId = handle->getList1(0);
if (soundId)
_vm->_sound->playEffect(soundId);
if (_state.generatorDuration)
_state.generatorDuration -= _vm->getTotalPlayTime() - _state.generatorDepletionTime;
// Start charging the battery
_batteryDepleting = false;
_batteryCharging = true;
_batteryNextTime = _vm->getTotalPlayTime() + 1000;
// Start handle movie
MystAreaVideo *movie = static_cast<MystAreaVideo *>(handle->getSubResource(0));
movie->playMovie();
soundId = handle->getList2(0);
if (soundId)
_vm->_sound->playEffect(soundId, true);
}
void Stoneship::o_generatorStop(uint16 var, const ArgumentsArray &args) {
_batteryCharging = false;
if (_state.generatorDuration) {
// Clip battery power
if (_state.generatorDuration > 600000)
_state.generatorDuration = 600000;
// Start depleting power
_state.generatorDepletionTime = _vm->getTotalPlayTime() + _state.generatorDuration;
_state.generatorPowerAvailable = 1;
_batteryDepleting = true;
_batteryNextTime = _vm->getTotalPlayTime() + 60000;
}
// Pause handle movie
MystAreaDrag *handle = getInvokingResource<MystAreaDrag>();
MystAreaVideo *movie = static_cast<MystAreaVideo *>(handle->getSubResource(0));
movie->pauseMovie(true);
uint16 soundId = handle->getList3(0);
if (soundId)
_vm->_sound->playEffect(soundId);
}
void Stoneship::chargeBattery_run() {
uint32 time = _vm->getTotalPlayTime();
if (time > _batteryNextTime) {
_batteryNextTime = time + 1000;
_state.generatorDuration += 30000;
}
}
uint16 Stoneship::batteryRemainingCharge() {
uint32 time = _vm->getTotalPlayTime();
if (_state.generatorDepletionTime > time) {
return (_state.generatorDepletionTime - time) / 7500;
} else {
return 0;
}
}
void Stoneship::batteryDeplete_run() {
uint32 time = _vm->getTotalPlayTime();
if (time > _batteryNextTime) {
if (_state.generatorDuration > 60000) {
_state.generatorDuration -= 60000;
_batteryNextTime = time + 60000;
} else { // Battery depleted
_state.generatorDuration = 0;
_state.generatorDepletionTime = 0;
if (_state.sideDoorOpened)
_state.generatorPowerAvailable = 2;
else
_state.generatorPowerAvailable = 0;
_batteryDepleting = false;
}
}
}
void Stoneship::o_drawerOpenAchenar(uint16 var, const ArgumentsArray &args) {
MystAreaImageSwitch *drawer = _vm->getCard()->getResource<MystAreaImageSwitch>(args[0]);
drawer->drawConditionalDataToScreen(0, 0);
_vm->_gfx->runTransition(kTransitionTopToBottom, drawer->getRect(), 25, 5);
}
void Stoneship::o_hologramPlayback(uint16 var, const ArgumentsArray &args) {
// Used for Card 2013 (Achenar's Rose-Skull Hologram)
uint16 startPoint = args[0];
uint16 endPoint = args[1];
// uint16 direction = args[2];
_hologramDisplay->setBlocking(false);
VideoEntryPtr displayMovie = _hologramDisplay->playMovie();
if (_hologramTurnedOn) {
if (_hologramDisplayPos)
endPoint = _hologramDisplayPos;
displayMovie->setBounds(Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600));
} else {
displayMovie->setBounds(Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600));
}
_vm->waitUntilMovieEnds(displayMovie);
}
void Stoneship::o_hologramSelectionStart(uint16 var, const ArgumentsArray &args) {
//_vm->_cursor->setCursor(0);
}
void Stoneship::o_hologramSelectionMove(uint16 var, const ArgumentsArray &args) {
MystAreaDrag *handle = getInvokingResource<MystAreaDrag>();
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
if (handle->getRect().contains(mouse)) {
int16 position = mouse.x - 143;
position = CLIP<int16>(position, 0, 242);
// Draw handle movie frame
uint16 selectionPos = position * 1500 / 243;
VideoEntryPtr handleMovie = _hologramSelection->playMovie();
_vm->_video->drawVideoFrame(handleMovie, Audio::Timestamp(0, selectionPos, 600));
_hologramDisplayPos = position * 1450 / 243 + 350;
// Draw display movie frame
if (_hologramTurnedOn) {
_hologramDisplay->setBlocking(false);
VideoEntryPtr displayMovie = _hologramDisplay->playMovie();
_vm->_video->drawVideoFrame(displayMovie, Audio::Timestamp(0, _hologramDisplayPos, 600));
}
}
}
void Stoneship::o_hologramSelectionStop(uint16 var, const ArgumentsArray &args) {
_vm->refreshCursor();
}
void Stoneship::o_compassButton(uint16 var, const ArgumentsArray &args) {
// Used on Card 2111 (Compass Rose)
// Called when Button Clicked.
uint16 correctButton = args[0];
if (correctButton) {
// Correct Button -> Light On Logic
_state.lightState = 1;
} else {
// Wrong Button -> Power Failure Logic
_state.generatorPowerAvailable = 2;
_state.lightState = 0;
_state.generatorDepletionTime = 0;
_state.generatorDuration = 0;
_batteryDepleting = false;
}
o_redrawCard(var, args);
}
void Stoneship::o_chestValveVideos(uint16 var, const ArgumentsArray &args) {
_vm->_sound->playEffect(2132);
if (_state.chestValveState) {
// Valve closing
VideoEntryPtr valve = _vm->playMovie("ligspig", kStoneshipStack);
valve->moveTo(97, 267);
valve->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 350, 600));
_vm->waitUntilMovieEnds(valve);
} else if (_state.chestWaterState) {
// Valve opening, spilling water
VideoEntryPtr valve = _vm->playMovie("ligspig", kStoneshipStack);
valve->moveTo(97, 267);
valve->setBounds(Audio::Timestamp(0, 350, 600), Audio::Timestamp(0, 650, 600));
_vm->waitUntilMovieEnds(valve);
_vm->_sound->playEffect(3132);
for (uint i = 0; i < 25; i++) {
valve = _vm->playMovie("ligspig", kStoneshipStack);
valve->moveTo(97, 267);
valve->setBounds(Audio::Timestamp(0, 650, 600), Audio::Timestamp(0, 750, 600));
_vm->waitUntilMovieEnds(valve);
}
_vm->_sound->resumeBackground();
} else {
// Valve opening
VideoEntryPtr valve = _vm->playMovie("ligspig", kStoneshipStack);
valve->moveTo(97, 267);
valve->seek(Audio::Timestamp(0, 350, 600));
valve->setRate(-1);
_vm->waitUntilMovieEnds(valve);
}
}
void Stoneship::o_chestDropKey(uint16 var, const ArgumentsArray &args) {
// If holding Key to Lamp Room Trapdoor, drop to bottom of
// Lighthouse...
if (_state.trapdoorKeyState == 1) {
_vm->setMainCursor(_savedCursorId);
_state.trapdoorKeyState = 2;
}
}
void Stoneship::o_trapLockOpen(uint16 var, const ArgumentsArray &args) {
VideoEntryPtr lock = _vm->playMovie("openloc", kStoneshipStack);
lock->moveTo(187, 71);
lock->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 750, 600));
_vm->waitUntilMovieEnds(lock);
_vm->_sound->playEffect(2143);
lock = _vm->playMovie("openloc", kStoneshipStack);
lock->moveTo(187, 71);
lock->setBounds(Audio::Timestamp(0, 750, 600), Audio::Timestamp(0, 10000, 600));
_vm->waitUntilMovieEnds(lock);
if (_state.pumpState != 4)
_vm->_sound->playEffect(4143);
}
void Stoneship::o_sideDoorsMovies(uint16 var, const ArgumentsArray &args) {
// Used for Cards 2285, 2289, 2247, 2251 (Side Doors in Tunnels Down To Brothers Rooms)
uint16 movieId = args[0];
_vm->_cursor->hideCursor();
_vm->_sound->pauseBackground();
switch (movieId) {
case 0:
// Card 2251
_vm->playMovieBlocking("tunaup", kStoneshipStack, 149, 161);
break;
case 1:
// Card 2247
_vm->playMovieBlocking("tunadown", kStoneshipStack, 218, 150);
break;
case 2:
// Card 2289
_vm->playMovieBlocking("tuncup", kStoneshipStack, 259, 161);
break;
case 3:
// Card 2285
_vm->playMovieBlocking("tuncdown", kStoneshipStack, 166, 150);
break;
default:
warning("Opcode 120 MovieId Out Of Range");
break;
}
_vm->_sound->resumeBackground();
_vm->_cursor->showCursor();
}
void Stoneship::o_cloudOrbEnter(uint16 var, const ArgumentsArray &args) {
_vm->_sound->playEffect(_cloudOrbSound, true);
_cloudOrbMovie->playMovie();
}
void Stoneship::o_cloudOrbLeave(uint16 var, const ArgumentsArray &args) {
_cloudOrbMovie->pauseMovie(true);
_vm->_sound->playEffect(_cloudOrbStopSound);
_vm->_gfx->runTransition(kTransitionTopToBottom, getInvokingResource<MystArea>()->getRect(), 4, 0);
}
void Stoneship::o_drawerCloseOpened(uint16 var, const ArgumentsArray &args) {
uint16 drawerOpen = getVar(var);
if (drawerOpen)
drawerClose(args[0] + drawerOpen - 1);
}
void Stoneship::drawerClose(uint16 drawer) {
_chestDrawersOpen = 0;
_vm->getCard()->drawBackground();
_vm->getCard()->drawResourceImages();
MystArea *res = _vm->getCard()->getResource<MystArea>(drawer);
_vm->_gfx->runTransition(kTransitionBottomToTop, res->getRect(), 25, 5);
}
void Stoneship::o_hologramDisplay_init(uint16 var, const ArgumentsArray &args) {
_hologramDisplay = getInvokingResource<MystAreaVideo>();
_hologramDisplayPos = 0;
}
void Stoneship::o_hologramSelection_init(uint16 var, const ArgumentsArray &args) {
_hologramSelection = getInvokingResource<MystAreaVideo>();
}
void Stoneship::batteryGaugeUpdate() {
uint16 charge = 0;
if (_state.generatorDepletionTime) {
charge = batteryRemainingCharge();
}
Common::Rect rect = _batteryGauge->getRect();
rect.top = rect.bottom - charge;
_batteryGauge->setRect(rect);
}
void Stoneship::o_battery_init(uint16 var, const ArgumentsArray &args) {
// Used for Card 2160 (Lighthouse Battery Pack Closeup)
_batteryGauge = getInvokingResource<MystAreaImageSwitch>();
batteryGaugeUpdate();
}
void Stoneship::o_tunnelEnter_init(uint16 var, const ArgumentsArray &args) {
o_tunnel_init(var, args);
_tunnelRunning = true;
_tunnelNextTime = _vm->getTotalPlayTime() + 1500;
}
void Stoneship::o_batteryGauge_init(uint16 var, const ArgumentsArray &args) {
_batteryLastCharge = batteryRemainingCharge();
_batteryGaugeRunning = true;
}
void Stoneship::batteryGauge_run() {
uint16 batteryCharge = batteryRemainingCharge();
if (batteryCharge != _batteryLastCharge) {
batteryGaugeUpdate();
_batteryLastCharge = batteryCharge;
// Redraw card
_vm->getCard()->drawBackground();
_vm->getCard()->drawResourceImages();
_vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
}
}
void Stoneship::o_tunnel_init(uint16 var, const ArgumentsArray &args) {
_tunnelImagesCount = args[0];
assert(_tunnelImagesCount <= 2 && "Too many images");
for (uint i = 0; i < _tunnelImagesCount; i++) {
_tunnelImages[i] = args[i + 1];
}
_tunnelAlarmSound = args[args.size() - 1];
debugC(kDebugScript, "\timage count: %d", _tunnelImagesCount);
debugC(kDebugScript, "\tsoundIdAlarm: %d", _tunnelAlarmSound);
}
void Stoneship::tunnel_run() {
uint32 time = _vm->getTotalPlayTime();
if (time > _tunnelNextTime) {
_tunnelNextTime = time + 1500;
if (_state.generatorPowerAvailable == 2) {
// Draw tunnel black
if (_tunnelImagesCount) {
_vm->_gfx->copyImageToScreen(_tunnelImages[1], Common::Rect(544, 333));
}
_vm->_sound->playEffect(_tunnelAlarmSound);
// Draw tunnel dark
if (_tunnelImagesCount) {
_vm->_gfx->copyImageToScreen(_tunnelImages[0], Common::Rect(544, 333));
}
}
}
}
void Stoneship::o_tunnelLeave_init(uint16 var, const ArgumentsArray &args) {
_tunnelRunning = false;
}
void Stoneship::o_chest_init(uint16 var, const ArgumentsArray &args) {
_state.chestOpenState = 0;
}
void Stoneship::o_telescope_init(uint16 var, const ArgumentsArray &args) {
// Used in Card 2218 (Telescope view)
_telescopePanorama = args[0];
_telescopeLighthouseOff = args[1];
_telescopeLighthouseOn = args[2];
_telescopePosition = 0;
_telescopeRunning = true;
_telescopeLighthouseState = false;
_telescopeNexTime = _vm->getTotalPlayTime() + 1000;
}
void Stoneship::telescope_run() {
uint32 time = _vm->getTotalPlayTime();
if (time > _telescopeNexTime) {
_telescopeNexTime = time + 1000;
_telescopeLighthouseState = !_telescopeLighthouseState;
telescopeLighthouseDraw();
}
}
void Stoneship::telescopeLighthouseDraw() {
if (_telescopePosition > 1137 && _telescopePosition < 1294) {
uint16 imageId = _telescopeLighthouseOff;
if (_state.generatorPowerAvailable == 1 && _telescopeLighthouseState)
imageId = _telescopeLighthouseOn;
Common::Rect src(1205, 0, 1205 + 131, 112);
src.clip(Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112));
src.translate(-1205, 0);
src.clip(131, 112);
Common::Rect dest(_telescopePosition, 0, _telescopePosition + 112, 112);
dest.clip(Common::Rect(1205, 0, 1205 + 131, 112));
dest.translate(-_telescopePosition, 0);
dest.clip(112, 112);
dest.translate(222, 112);
_vm->_gfx->copyImageSectionToScreen(imageId, src, dest);
}
}
void Stoneship::o_achenarDrawers_init(uint16 var, const ArgumentsArray &args) {
// Used for Card 2004 (Achenar's Room Drawers)
if (!_chestAchenarBottomDrawerClosed) {
uint16 count1 = args[0];
for (uint16 i = 0; i < count1; i++) {
debugC(kDebugScript, "Disable hotspot index %d", args[i + 1]);
_vm->getCard()->setResourceEnabled(args[i + 1], false);
}
uint16 count2 = args[count1 + 1];
for (uint16 i = 0; i < count2; i++) {
debugC(kDebugScript, "Enable hotspot index %d", args[i + count1 + 2]);
_vm->getCard()->setResourceEnabled(args[i + count1 + 2], true);
}
}
}
void Stoneship::o_cloudOrb_init(uint16 var, const ArgumentsArray &args) {
_cloudOrbMovie = getInvokingResource<MystAreaVideo>();
_cloudOrbSound = args[0];
_cloudOrbStopSound = args[1];
}
} // End of namespace MystStacks
} // End of namespace Mohawk
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