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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef RESOURCE_CACHE_H
#define RESOURCE_CACHE_H
#include "common/array.h"
#include "common/stream.h"
namespace Mohawk {
class ResourceCache {
public:
ResourceCache();
~ResourceCache();
bool enabled;
void clear();
void add(uint32 tag, uint16 id, Common::SeekableReadStream *data);
// Returns NULL if not found
Common::SeekableReadStream *search(uint32 tag, uint16 id);
private:
struct DataObject {
uint32 tag;
uint16 id;
Common::SeekableReadStream *data;
};
Common::Array<DataObject> _store;
};
} // End of namespace Mohawk
#endif
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