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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_RIVEN_H
#define MOHAWK_RIVEN_H
#include "mohawk/installer_archive.h"
#include "mohawk/mohawk.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "common/rect.h"
#include "graphics/surface.h"
namespace Common {
class Keymap;
}
namespace GUI {
class GuiObject;
class OptionsContainerWidget;
}
namespace Mohawk {
struct MohawkGameDescription;
class MohawkArchive;
class RivenGraphics;
class RivenConsole;
struct RivenLanguage;
class RivenSaveLoad;
class RivenOptionsWidget;
class RivenStack;
class RivenCard;
class RivenHotspot;
class RivenScriptManager;
class RivenSoundManager;
class RivenInventory;
class RivenVideoManager;
// Riven Stack Types
enum {
kStackUnknown = 0, // Default value for ReturnStackID
kStackOspit = 1, // 233rd Age (Gehn's Office)
kStackPspit = 2, // Prison Island
kStackRspit = 3, // Temple Island
kStackTspit = 4, // Rebel Age (Tay)
kStackBspit = 5, // Book-Making Island
kStackGspit = 6, // Garden Island
kStackJspit = 7, // Jungle Island
kStackAspit = 8, // Main Menu, Books, Setup
kStackFirst = kStackOspit,
kStackLast = kStackAspit
};
// Engine Debug Flags
enum {
kRivenDebugScript = (1 << 0),
kRivenDebugPatches = (1 << 1)
};
struct ZipMode {
Common::String name;
uint16 id;
bool operator== (const ZipMode& z) const;
};
typedef Common::HashMap<Common::String, uint32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> RivenVariableMap;
class MohawkEngine_Riven : public MohawkEngine {
protected:
Common::Error run() override;
public:
MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
~MohawkEngine_Riven() override;
RivenVideoManager *_video;
RivenSoundManager *_sound;
RivenGraphics *_gfx;
Common::RandomSource *_rnd;
RivenScriptManager *_scriptMan;
RivenInventory *_inventory;
// Display debug rectangles around the hotspots
bool _showHotspots;
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
Common::String getSaveStateName(int slot) const override {
return Common::String::format("riven-%03d.rvn", slot);
}
static const RivenLanguage *listLanguages();
static const RivenLanguage *getLanguageDesc(Common::Language language);
Common::Language getLanguage() const override;
bool hasFeature(EngineFeature f) const override;
static void registerDefaultSettings();
void applyGameSettings() override;
static Common::Array<Common::Keymap *> initKeymaps(const char *target);
bool isInteractive() const;
void doFrame();
void processInput();
private:
// Datafiles
MohawkArchive *_extrasFile; // We need a separate handle for the extra data
const char **listExpectedDatafiles() const;
void loadLanguageDatafile(char prefix, uint16 stackId);
bool checkDatafiles();
RivenSaveLoad *_saveLoad;
InstallerArchive _installerArchive;
// Stack/Card-related functions and variables
RivenCard *_card;
RivenStack *_stack;
int _menuSavedCard;
int _menuSavedStack;
Common::ScopedPtr<Graphics::Surface, Graphics::SurfaceDeleter> _menuThumbnail;
bool _gameEnded;
uint32 _lastSaveTime;
Common::Language _currentLanguage;
// Variables
void initVars();
void pauseEngineIntern(bool) override;
public:
// Stack/card/script funtions
RivenStack *constructStackById(uint16 id);
void changeToCard(uint16 dest);
void changeToStack(uint16 stackId);
void reloadCurrentCard();
RivenCard *getCard() const { return _card; }
RivenStack *getStack() const { return _stack; }
// Hotspot functions/variables
Common::Array<ZipMode> _zipModeData;
void addZipVisitedCard(uint16 cardId, uint16 cardNameId);
bool isZipVisitedCard(const Common::String &hotspotName) const;
// Variables
RivenVariableMap _vars;
uint32 &getStackVar(uint32 index);
// Miscellaneous
Common::Array<uint16> getResourceIDList(uint32 type) const;
Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
bool _activatedPLST;
bool _activatedSLST;
void delay(uint32 ms);
void runOptionsDialog();
// Save / Load
virtual bool canSaveAutosaveCurrently() override;
/**
* Has the game ended, or has the user requested to quit?
*/
bool hasGameEnded() const;
/**
* End the game gracefully
*/
void setGameEnded();
// Main menu handling
void goToMainMenu();
void resumeFromMainMenu();
bool isInMainMenu() const;
bool isGameStarted() const;
void startNewGame();
};
struct RivenLanguage {
Common::Language language;
const char *archiveSuffix;
};
} // End of namespace Mohawk
#endif
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