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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/bitmapvisibilitycommand.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
/** @file
* "RB " <sceneId> " " <bitmapId> " " <visible>
*
* Changes visibility of a bitmap in the specified scene.
*/
namespace MutationOfJB {
bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
if (line.size() < 10 || !line.hasPrefix("RB "))
return false;
const uint8 sceneId = (uint8) atoi(line.c_str() + 3);
const uint8 bitmapId = (uint8) atoi(line.c_str() + 6);
const bool visible = (line[9] == '1');
command = new BitmapVisibilityCommand(sceneId, bitmapId, visible);
return true;
}
Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) {
scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible;
return Finished;
}
Common::String BitmapVisibilityCommand::debugString() const {
return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false");
}
}
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