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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/loadplayercommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
#include "common/str.h"
/** @file
* "RABLOAD " <apkFrameFirst> " " <apkFrameLast> " " <playerFrameFirst> " " <palIndexFirst> " " <apkFilename>
*
* Load player frames from APK file specified by apkFileName.
* Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst.
* Player's palette is loaded at index defined by palIndexFirst.
*/
namespace MutationOfJB {
bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) {
return false;
}
const uint8 apkFrameFirst = atoi(line.c_str() + 8);
const uint8 apkFrameLast = atoi(line.c_str() + 12);
const uint8 playerFrameFirst = atoi(line.c_str() + 16);
const uint8 palIndexFirst = atoi(line.c_str() + 20);
const Common::String apkFileName = line.c_str() + 24;
command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName);
return true;
}
Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) {
scriptExeCtx.getGameData()._currentAPK = _apkFileName;
return Command::Finished;
}
Common::String LoadPlayerCommand::debugString() const {
return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str());
}
}
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