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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/switchpartcommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
#include "common/str.h"
/** @file
* "SWITCHPART"
*
* Switches to the second part of the game (part B).
*/
namespace MutationOfJB {
bool SwitchPartCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line != "SWITCHPART") {
return false;
}
command = new SwitchPartCommand();
return true;
}
Command::ExecuteResult SwitchPartCommand::execute(ScriptExecutionContext &scriptExeCtx) {
scriptExeCtx.getGame().switchToPartB();
return Command::Finished;
}
Common::String SwitchPartCommand::debugString() const {
return "SWITCHPART";
}
}
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