1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_SCRIPT_H
#define MUTATIONOFJB_SCRIPT_H
#include "mutationofjb/commands/command.h"
#include "common/array.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stack.h"
namespace Common {
class SeekableReadStream;
class String;
}
namespace MutationOfJB {
class Command;
class LabelCommand;
class Game;
class GotoCommand;
class ConditionalCommand;
class Script;
class RandomCommand;
struct GameData;
typedef Common::Array<Command *> Commands;
struct ActionInfo {
enum Action {
Look,
Walk,
Talk,
Use,
PickUp
};
Action _action;
Common::String _entity1Name;
Common::String _entity2Name;
bool _walkTo;
Command *_command;
};
typedef Common::Array<ActionInfo> ActionInfos;
typedef Common::Array<GotoCommand *> GotoCommands;
typedef Common::HashMap<Common::String, Command *> Macros;
typedef Common::HashMap<uint8, Command *> Startups;
typedef Common::HashMap<Common::String, Command *> Extras;
class ScriptParseContext {
public:
ScriptParseContext(Common::SeekableReadStream &stream);
bool readLine(Common::String &line);
void addConditionalCommand(ConditionalCommand *command, char tag, bool firstHash);
void addLookSection(const Common::String &item, bool walkTo);
Common::SeekableReadStream &_stream;
Command *_currentCommand;
Command *_lastCommand;
struct ConditionalCommandInfo {
ConditionalCommand *_command;
char _tag;
bool _firstHash;
};
typedef Common::Array<ConditionalCommandInfo> ConditionalCommandInfos;
ConditionalCommandInfos _pendingCondCommands;
typedef Common::HashMap<Common::String, LabelCommand *> LabelMap;
LabelMap _labels;
typedef Common::HashMap<Common::String, GotoCommands> PendingGotoMap;
PendingGotoMap _pendingGotos;
RandomCommand *_pendingRandomCommand;
ActionInfos _actionInfos;
Macros _macros;
Startups _startups;
Extras _extras;
private:
};
class ScriptExecutionContext {
public:
ScriptExecutionContext(Game &game, Script *localScriptOverride = nullptr) : _game(game), _activeCommand(nullptr), _localScriptOverride(localScriptOverride) {}
void clear();
Command::ExecuteResult runActiveCommand();
Command::ExecuteResult startCommand(Command *cmd);
Command::ExecuteResult startStartupSection();
void pushReturnCommand(Command *);
Command *popReturnCommand();
Game &getGame();
GameData &getGameData();
Command *getMacro(const Common::String &name) const;
Command *getExtra(const Common::String &name) const;
bool isCommandRunning() const;
private:
Game &_game;
Command *_activeCommand;
Common::Stack<Command *> _callStack;
Script *_localScriptOverride;
};
class Script {
public:
bool loadFromStream(Common::SeekableReadStream &stream);
~Script();
const ActionInfos &getActionInfos(ActionInfo::Action action);
const Commands &getAllCommands() const;
const Macros &getMacros() const;
const Startups &getStartups() const;
Command *getMacro(const Common::String &name) const;
Command *getStartup(uint8 startupId) const;
Command *getExtra(const Common::String &name) const;
private:
void destroy();
Commands _allCommands;
ActionInfos _actionInfos[5];
Macros _macros;
Startups _startups;
Extras _extras;
};
}
#endif
|