1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PARALLACTION_GRAPHICS_H
#define PARALLACTION_GRAPHICS_H
#include "common/list.h"
#include "common/rect.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/array.h"
#include "graphics/surface.h"
namespace Parallaction {
#include "common/pack-start.h" // START STRUCT PACKING
struct PaletteFxRange {
uint16 _timer;
uint16 _step;
uint16 _flags;
byte _first;
byte _last;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
class Font {
protected:
byte _color;
public:
Font() : _color(0) {}
virtual ~Font() {}
virtual void setColor(byte color) {
_color = color;
}
virtual uint32 getStringWidth(const char *s) = 0;
virtual uint16 height() = 0;
virtual void drawString(byte* buffer, uint32 pitch, const char *s) = 0;
};
struct Frames {
virtual uint16 getNum() = 0;
virtual byte* getData(uint16 index) = 0;
virtual void getRect(uint16 index, Common::Rect &r) = 0;
virtual uint getRawSize(uint16 index) = 0;
virtual uint getSize(uint16 index) = 0;
virtual ~Frames() { }
};
struct SurfaceToFrames : public Frames {
Graphics::Surface *_surf;
public:
SurfaceToFrames(Graphics::Surface *surf) : _surf(surf) {
}
~SurfaceToFrames() override {
_surf->free();
delete _surf;
}
uint16 getNum() override {
return 1;
}
byte* getData(uint16 index) override {
assert(index == 0);
return (byte *)_surf->getBasePtr(0,0);
}
void getRect(uint16 index, Common::Rect &r) override {
assert(index == 0);
r.left = 0;
r.top = 0;
r.setWidth(_surf->w);
r.setHeight(_surf->h);
}
uint getRawSize(uint16 index) override {
assert(index == 0);
return getSize(index);
}
uint getSize(uint16 index) override {
assert(index == 0);
return _surf->w * _surf->h;
}
};
struct Cnv : public Frames {
uint16 _count; // # of frames
uint16 _width; //
uint16 _height; //
byte** field_8; // unused
byte* _data;
bool _freeData;
public:
Cnv() {
_width = _height = _count = 0;
_data = NULL;
}
Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data, bool freeData = false)
: _count(numFrames), _width(width), _height(height), _data(data), _freeData(freeData), field_8(0) {
}
~Cnv() override {
if (_freeData)
delete[] _data;
}
byte* getFramePtr(uint16 index) {
if (index >= _count)
return NULL;
return &_data[index * _width * _height];
}
uint16 getNum() override {
return _count;
}
byte *getData(uint16 index) override {
return getFramePtr(index);
}
void getRect(uint16 index, Common::Rect &r) override {
r.left = 0;
r.top = 0;
r.setWidth(_width);
r.setHeight(_height);
}
uint getRawSize(uint16 index) override {
assert(index < _count);
return getSize(index);
}
uint getSize(uint16 index) override {
assert(index < _count);
return _width * _height;
}
};
struct MaskBuffer {
// handles a 2-bit depth buffer used for z-buffering
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
bool bigEndian;
byte* getPtr(uint16 x, uint16 y) const;
void bltOr(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height);
void bltCopy(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height);
public:
MaskBuffer();
~MaskBuffer();
void clone(const MaskBuffer &buf);
void create(uint16 width, uint16 height);
void free();
byte getValue(uint16 x, uint16 y) const;
};
struct PathBuffer {
// handles a 1-bit depth buffer used for masking non-walkable areas
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
bool bigEndian;
byte* getPtr(uint16 x, uint16 y) const;
void bltCopy(uint16 dx, uint16 dy, const PathBuffer &src, uint16 sx, uint16 sy, uint width, uint height);
public:
PathBuffer();
~PathBuffer();
void clone(const PathBuffer &buf);
void create(uint16 width, uint16 height);
void free();
byte getValue(uint16 x, uint16 y) const;
};
class Palette {
byte _data[768];
uint _colors;
uint _size;
bool _hb;
public:
Palette();
Palette(const Palette &pal);
void clone(const Palette &pal);
void makeBlack();
void setEntries(byte* data, uint first, uint num);
void getEntry(uint index, int &red, int &green, int &blue);
void setEntry(uint index, int red, int green, int blue);
void makeGrayscale();
void fadeTo(const Palette& target, uint step);
uint fillRGB(byte *rgb);
void rotate(uint first, uint last, bool forward);
};
#define CENTER_LABEL_HORIZONTAL -1
#define CENTER_LABEL_VERTICAL -1
#define MAX_BALLOON_WIDTH 130
class Parallaction;
struct DoorData;
struct GetData;
struct Label;
class Disk;
enum {
kGfxObjVisible = 1,
kGfxObjTypeDoor = 0,
kGfxObjTypeGet = 1,
kGfxObjTypeAnim = 2,
kGfxObjTypeLabel = 3,
kGfxObjTypeBalloon = 4,
kGfxObjTypeCharacter = 8,
kGfxObjTypeMenu = 16
};
enum {
kGfxObjDoorZ = -200,
kGfxObjGetZ = -100
};
class GfxObj {
Common::String _name;
Frames *_frames;
public:
int16 x, y;
int32 z;
uint32 _prog; // this value is used when sorting, in case that comparing z is not enough to tell which object goes on front
uint32 _flags;
uint type;
uint frame;
uint layer;
uint transparentKey;
uint scale;
int _maskId;
bool _hasMask;
int _pathId;
bool _hasPath;
GfxObj(uint type, Frames *frames, const char *name = NULL);
virtual ~GfxObj();
const char *getName() const;
uint getNum();
void getRect(uint frame, Common::Rect &r);
byte *getData(uint frame);
uint getRawSize(uint frame);
uint getSize(uint frame);
void setFlags(uint32 flags);
void clearFlags(uint32 flags);
bool isVisible() {
return (_flags & kGfxObjVisible) == kGfxObjVisible;
}
void release();
};
#define LAYER_FOREGROUND 3
/*
BackgroundInfo keeps information about the background bitmap that can be seen in the game.
These bitmaps can be of any size, smaller or larger than the visible screen, the latter
being the most common options.
*/
struct BackgroundInfo {
protected:
typedef Common::Array<MaskBuffer *> MaskPatches;
MaskPatches _maskPatches;
MaskBuffer _maskBackup;
void clearMaskData();
typedef Common::Array<PathBuffer *> PathPatches;
PathPatches _pathPatches;
PathBuffer _pathBackup;
void clearPathData();
public:
int _x, _y; // used to display bitmaps smaller than the screen
int width;
int height;
Graphics::Surface bg;
MaskBuffer *_mask;
PathBuffer *_path;
Palette palette;
int layers[4];
PaletteFxRange ranges[6];
BackgroundInfo();
~BackgroundInfo();
void setPaletteRange(int index, const PaletteFxRange& range);
// mask management
bool hasMask();
uint addMaskPatch(MaskBuffer *patch);
void toggleMaskPatch(uint id, int x, int y, bool apply);
uint16 getMaskLayer(uint16 z) const;
void finalizeMask();
void loadGfxObjMask(Parallaction *vm, const char *name, GfxObj *obj);
// path management
bool hasPath();
uint addPathPatch(PathBuffer *patch);
void togglePathPatch(uint id, int x, int y, bool apply);
void finalizePath();
void loadGfxObjPath(Parallaction *vm, const char *name, GfxObj *obj);
};
enum {
kBackgroundLocation = 1,
kBackgroundSlide = 2
};
class BalloonManager {
public:
enum TextColor {
kSelectedColor = 0,
kUnselectedColor = 1,
kNormalColor = 2
};
virtual ~BalloonManager() { }
virtual void reset() = 0;
virtual int setLocationBalloon(const Common::String &text, bool endGame) = 0;
virtual int setDialogueBalloon(const Common::String &text, uint16 winding, TextColor textColor) = 0;
virtual int setSingleBalloon(const Common::String &text, uint16 x, uint16 y, uint16 winding, TextColor textColor) = 0;
virtual void setBalloonText(uint id, const Common::String &text, TextColor textColor) = 0;
virtual int hitTestDialogueBalloon(int x, int y) = 0;
};
typedef Common::Array<GfxObj *> GfxObjArray;
#define SCENE_DRAWLIST_SIZE 100
class Gfx {
protected:
Parallaction* _vm;
void resetSceneDrawList();
public:
Disk *_disk;
void beginFrame();
void addObjectToScene(GfxObj *obj);
GfxObjArray _sceneObjects;
GfxObj* loadAnim(const char *name);
GfxObj* loadGet(const char *name);
GfxObj* loadDoor(const char *name);
GfxObj* loadCharacterAnim(const char *name);
void sortScene();
void freeCharacterObjects();
void freeLocationObjects();
void showGfxObj(GfxObj* obj, bool visible);
void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
// labels
void showFloatingLabel(GfxObj *label);
void hideFloatingLabel();
GfxObj *renderFloatingLabel(Font *font, char *text);
GfxObj *createLabel(Font *font, const char *text, byte color);
void showLabel(GfxObj *label, int16 x, int16 y);
void hideLabel(GfxObj *label);
void freeLabels();
void unregisterLabel(GfxObj *label);
// dialogue handling
GfxObj* registerBalloon(Frames *frames, const char *text);
int setItem(GfxObj* obj, uint16 x, uint16 y, byte transparentColor = 0);
void setItemFrame(uint item, uint16 f);
void freeDialogueObjects();
// background surface
BackgroundInfo *_backgroundInfo;
void setBackground(uint type, BackgroundInfo *info);
void patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask = false);
void grabBackground(const Common::Rect& r, Graphics::Surface &dst);
void fillBackground(const Common::Rect& r, byte color);
void invertBackground(const Common::Rect& r);
// palette
void setPalette(Palette &palette);
void setBlackPalette();
void animatePalette();
// amiga specific
void applyHalfbriteEffect_NS(Graphics::Surface &surf);
void setHalfbriteMode(bool enable);
void setProjectorPos(int x, int y);
void setProjectorProgram(int16 *data);
int16 *_nextProjectorPos;
// start programmatic relative scroll
void initiateScroll(int deltaX, int deltaY);
// immediate and absolute x,y scroll
void setScrollPosX(int scrollX);
void setScrollPosY(int scrollY);
// return current scroll position
void getScrollPos(Common::Point &p);
// init
Gfx(Parallaction* vm);
virtual ~Gfx();
void clearScreen();
void updateScreen();
public:
Palette _palette;
byte *_unpackedBitmap;
protected:
bool _halfbrite;
Common::Point _hbCirclePos;
int _hbCircleRadius;
// BRA specific
Palette _backupPal;
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreenIntern();
bool _doubleBuffering;
int _gameType;
Graphics::Surface _backBuffer;
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
int _scrollPosX, _scrollPosY;
int _minScrollX, _maxScrollX, _minScrollY, _maxScrollY;
uint32 _requestedHScrollSteps;
uint32 _requestedVScrollSteps;
int32 _requestedHScrollDir;
int32 _requestedVScrollDir;
void scroll();
#define NO_FLOATING_LABEL 1000
struct Label {
Common::String _text;
int _x, _y;
int color;
bool _floating;
};
GfxObjArray _labels;
GfxObjArray _balloons;
GfxObjArray _items;
GfxObj *_floatingLabel;
// overlay mode enables drawing of graphics with automatic screen-to-game coordinate translation
bool _overlayMode;
void drawOverlay(Graphics::Surface &surf);
void drawInventory();
void drawList(Graphics::Surface &surface, GfxObjArray &list);
void updateFloatingLabel();
void copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst);
void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);
void drawGfxObject(GfxObj *obj, Graphics::Surface &surf);
void bltMaskScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void bltMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor);
void bltNoMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor);
};
} // Parallaction
#endif
|