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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/guest_additions.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
#include "sci/console.h"
#include "sci/debug.h" // for g_debug_simulated_key
#include "sci/event.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/frameout.h"
#endif
namespace Sci {
reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
SciEventType mask = (SciEventType)argv[0].toUint16();
reg_t obj = argv[1];
SciEvent curEvent;
uint16 modifiers = 0;
SegManager *segMan = s->_segMan;
Common::Point mousePos;
// If there's a simkey pending, and the game wants a keyboard event, use the
// simkey instead of a normal event
// TODO: This does not really work as expected for keyup events, since the
// fake event is disposed halfway through the normal event lifecycle.
if (g_debug_simulated_key && (mask & kSciEventKeyDown)) {
// In case we use a simulated event we query the current mouse position
mousePos = g_sci->_gfxCursor->getPosition();
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
writeSelectorValue(segMan, obj, SELECTOR(type), kSciEventKeyDown);
writeSelectorValue(segMan, obj, SELECTOR(message), g_debug_simulated_key);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), kSciKeyModNumLock);
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
g_debug_simulated_key = 0;
return TRUE_REG;
}
curEvent = g_sci->getEventManager()->getSciEvent(mask);
// For Mac games with an icon bar, handle possible icon bar events first
if (g_sci->hasMacIconBar()) {
reg_t iconObj = NULL_REG;
if (g_sci->_gfxMacIconBar->handleEvents(curEvent, iconObj)) {
if (!iconObj.isNull()) {
invokeSelector(s, iconObj, SELECTOR(select), argc, argv, 0, NULL);
}
// The mouse press event was handled by the mac icon bar so change
// its type to none so that generic event processing can continue
// without the mouse press being handled twice
curEvent.type = kSciEventNone;
}
}
if (g_sci->_guestAdditions->kGetEventHook()) {
return NULL_REG;
}
// For a real event we use its associated mouse position
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
mousePos = curEvent.mousePosSci;
// Some games, like LSL6hires (when interacting with the menu bar) and
// Phant2 (when on the "click mouse" screen after restoring a game),
// have unthrottled loops that call kGetEvent but do not call kFrameOut.
// In these cases we still need to call OSystem::updateScreen to update
// the mouse cursor (in SSCI this was not necessary because mouse
// updates were made directly to hardware from an interrupt handler),
// and we need to throttle these calls so the game does not use 100%
// CPU.
// This situation seems to be detectable by looking at how many times
// kGetEvent has been called between calls to kFrameOut. During normal
// game operation, there are usually just 0 or 1 kGetEvent calls between
// kFrameOut calls; any more than that indicates that we are probably in
// one of these ugly loops and should be updating the screen &
// throttling the VM.
if (++s->_eventCounter > 2) {
g_sci->_gfxFrameout->updateScreen();
s->speedThrottler(10); // 10ms is an arbitrary value
s->_throttleTrigger = true;
}
} else {
#endif
mousePos = curEvent.mousePos;
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
#ifdef ENABLE_SCI32
}
#endif
if (g_sci->getVocabulary())
g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
if (s->_cursorWorkaroundActive) {
// We check if the actual cursor position is inside specific rectangles
// where the cursor itself should be moved to. If this is the case, we
// set the mouse cursor's position to be within the rectangle in
// question. Check GfxCursor::setPosition(), for a more detailed
// explanation and a list of cursor position workarounds.
if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
// For OpenPandora and possibly other platforms, that support analog-stick control + touch screen
// control at the same time: in case the cursor is currently at the coordinate set by the scripts,
// we will count down instead of immediately disabling the workaround.
// On OpenPandora the cursor position is set, but it's overwritten shortly afterwards by the
// touch screen. In this case we would sometimes disable the workaround, simply because the touch
// screen hasn't yet overwritten the position and thus the workaround would not work anymore.
// On OpenPandora it would sometimes work and sometimes not without this.
if (s->_cursorWorkaroundPoint == mousePos) {
// Cursor is still at the same spot as set by the scripts
if (s->_cursorWorkaroundPosCount > 0) {
s->_cursorWorkaroundPosCount--;
} else {
// Was for quite a bit of time at that spot, so disable workaround now
s->_cursorWorkaroundActive = false;
}
} else {
// Cursor has moved, but is within the rect -> disable workaround immediately
s->_cursorWorkaroundActive = false;
}
} else {
mousePos.x = s->_cursorWorkaroundPoint.x;
mousePos.y = s->_cursorWorkaroundPoint.y;
}
}
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
// Get current keyboard modifiers, only keep relevant bits
const int modifierMask = getSciVersion() <= SCI_VERSION_01 ? kSciKeyModAll : kSciKeyModNonSticky;
modifiers = curEvent.modifiers & modifierMask;
if (g_sci->getPlatform() == Common::kPlatformDOS && getSciVersion() <= SCI_VERSION_01) {
// We are supposed to emulate SCI running in DOS
// We set the higher byte of the modifiers to 02h
// Original SCI also did that indirectly, because it asked BIOS for shift status
// via AH=0x02 INT16, which then sets the shift flags in AL
// AH is supposed to be destroyed in that case and it's not defined that 0x02
// is still in it on return. The value of AX was then set into the modifiers selector.
// At least one fan-made game (Betrayed Alliance) requires 0x02 to be in the upper byte,
// otherwise the darts game (script 111) will not work properly.
// It seems Sierra fixed this behaviour (effectively bug) in the SCI1 keyboard driver.
// SCI32 also resets the upper byte.
// This was verified in SSCI itself by creating a SCI game and checking behavior.
modifiers |= 0x0200;
}
switch (curEvent.type) {
case kSciEventQuit:
s->abortScriptProcessing = kAbortQuitGame; // Terminate VM
g_sci->_debugState.seeking = kDebugSeekNothing;
g_sci->_debugState.runningStep = 0;
break;
case kSciEventKeyDown:
case kSciEventKeyUp:
writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.character);
// We only care about the translated character
writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
s->r_acc = TRUE_REG;
break;
case kSciEventMouseRelease:
case kSciEventMousePress:
// track left buttton clicks, if requested
if (curEvent.type == kSciEventMousePress && curEvent.modifiers == 0 && g_debug_track_mouse_clicks) {
g_sci->getSciDebugger()->debugPrintf("Mouse clicked at %d, %d\n",
mousePos.x, mousePos.y);
}
if (mask & curEvent.type) {
writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
writeSelectorValue(segMan, obj, SELECTOR(message), 0);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
s->r_acc = TRUE_REG;
}
break;
#ifdef ENABLE_SCI32
case kSciEventHotRectangle:
writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.hotRectangleIndex);
s->r_acc = TRUE_REG;
break;
#endif
default:
// Return a null event
writeSelectorValue(segMan, obj, SELECTOR(type), kSciEventNone);
writeSelectorValue(segMan, obj, SELECTOR(message), 0);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
s->r_acc = NULL_REG;
}
if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
g_sci->_debugState.stopOnEvent = false;
// A SCI event occurred, and we have been asked to stop, so open the debug console
Console *con = g_sci->getSciDebugger();
con->debugPrintf("SCI event occurred: ");
switch (curEvent.type) {
case kSciEventQuit:
con->debugPrintf("quit event\n");
break;
case kSciEventKeyDown:
case kSciEventKeyUp:
con->debugPrintf("keyboard event\n");
break;
case kSciEventMousePress:
case kSciEventMouseRelease:
con->debugPrintf("mouse click event\n");
break;
default:
con->debugPrintf("unknown or no event (event type %d)\n", curEvent.type);
}
con->attach();
con->onFrame();
}
if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
// If we're running a sound-SCI0 game, update the sound cues, to
// compensate for the fact that sound-SCI0 does not poll to update
// the sound cues itself, like sound-SCI1 and later do with
// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
g_sci->_soundCmd->updateSci0Cues();
}
// Wait a bit here, so that the CPU isn't maxed out when the game
// is waiting for user input (e.g. when showing text boxes) - bug
// #3037874. Make sure that we're not delaying while the game is
// benchmarking, as that will affect the final benchmarked result -
// check bugs #3058865 and #3127824
if (s->_gameIsBenchmarking) {
// Game is benchmarking, don't add a delay
} else if (getSciVersion() < SCI_VERSION_2) {
g_system->delayMillis(10);
}
return s->r_acc;
}
struct KeyDirMapping {
SciKeyCode key;
uint16 direction;
};
const KeyDirMapping keyToDirMap[] = {
{ kSciKeyHome, 8 }, { kSciKeyUp, 1 }, { kSciKeyPageUp, 2 },
{ kSciKeyLeft, 7 }, { kSciKeyCenter, 0 }, { kSciKeyRight, 3 },
{ kSciKeyEnd, 6 }, { kSciKeyDown, 5 }, { kSciKeyPageDown, 4 },
};
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (readSelectorValue(segMan, obj, SELECTOR(type)) == kSciEventKeyDown) {
uint16 message = readSelectorValue(segMan, obj, SELECTOR(message));
SciEventType eventType = kSciEventDirection;
// It seems with SCI1 Sierra started to add the kSciEventDirection bit instead of setting it directly.
// It was done inside the keyboard driver and is required for the PseudoMouse functionality and class
// to work (script 933).
if (g_sci->_features->detectPseudoMouseAbility() == kPseudoMouseAbilityTrue) {
eventType |= kSciEventKeyDown;
}
for (int i = 0; i < ARRAYSIZE(keyToDirMap); i++) {
if (keyToDirMap[i].key == message) {
writeSelectorValue(segMan, obj, SELECTOR(type), eventType);
writeSelectorValue(segMan, obj, SELECTOR(message), keyToDirMap[i].direction);
return TRUE_REG; // direction mapped
}
}
return NULL_REG; // unknown direction
}
return s->r_acc; // no keyboard event to map, leave accumulator unchanged
}
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
g_sci->_gfxCoordAdjuster->kernelGlobalToLocal(x, y);
writeSelectorValue(segMan, obj, SELECTOR(x), x);
writeSelectorValue(segMan, obj, SELECTOR(y), y);
}
return s->r_acc;
}
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
g_sci->_gfxCoordAdjuster->kernelLocalToGlobal(x, y);
writeSelectorValue(segMan, obj, SELECTOR(x), x);
writeSelectorValue(segMan, obj, SELECTOR(y), y);
}
return s->r_acc;
}
reg_t kJoystick(EngineState *s, int argc, reg_t *argv) {
// Subfunction 12 sets/gets joystick repeat rate
debug(5, "Unimplemented syscall 'Joystick()'");
return NULL_REG;
}
#ifdef ENABLE_SCI32
reg_t kGlobalToLocal32(EngineState *s, int argc, reg_t *argv) {
const reg_t result = argv[0];
const reg_t planeObj = argv[1];
bool visible = true;
Plane *plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
if (plane == nullptr) {
plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj);
visible = false;
}
if (plane == nullptr) {
error("kGlobalToLocal: Plane %04x:%04x not found", PRINT_REG(planeObj));
}
const int16 x = readSelectorValue(s->_segMan, result, SELECTOR(x)) - plane->_gameRect.left;
const int16 y = readSelectorValue(s->_segMan, result, SELECTOR(y)) - plane->_gameRect.top;
writeSelectorValue(s->_segMan, result, SELECTOR(x), x);
writeSelectorValue(s->_segMan, result, SELECTOR(y), y);
return make_reg(0, visible);
}
reg_t kLocalToGlobal32(EngineState *s, int argc, reg_t *argv) {
const reg_t result = argv[0];
const reg_t planeObj = argv[1];
bool visible = true;
Plane *plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
if (plane == nullptr) {
plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj);
visible = false;
}
if (plane == nullptr) {
error("kLocalToGlobal: Plane %04x:%04x not found", PRINT_REG(planeObj));
}
const int16 x = readSelectorValue(s->_segMan, result, SELECTOR(x)) + plane->_gameRect.left;
const int16 y = readSelectorValue(s->_segMan, result, SELECTOR(y)) + plane->_gameRect.top;
writeSelectorValue(s->_segMan, result, SELECTOR(x), x);
writeSelectorValue(s->_segMan, result, SELECTOR(y), y);
return make_reg(0, visible);
}
reg_t kSetHotRectangles(EngineState *s, int argc, reg_t *argv) {
if (argc == 1) {
g_sci->getEventManager()->setHotRectanglesActive((bool)argv[0].toUint16());
return s->r_acc;
}
const int16 numRects = argv[0].toSint16();
SciArray &hotRects = *s->_segMan->lookupArray(argv[1]);
Common::Array<Common::Rect> rects;
rects.resize(numRects);
for (int16 i = 0; i < numRects; ++i) {
rects[i].left = hotRects.getAsInt16(i * 4);
rects[i].top = hotRects.getAsInt16(i * 4 + 1);
rects[i].right = hotRects.getAsInt16(i * 4 + 2) + 1;
rects[i].bottom = hotRects.getAsInt16(i * 4 + 3) + 1;
}
g_sci->getEventManager()->setHotRectanglesActive(true);
g_sci->getEventManager()->setHotRectangles(rects);
return s->r_acc;
}
#endif
} // End of namespace Sci
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