1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "sci/sci.h"
#include "sci/debug.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/gc.h"
#ifdef ENABLE_SCI32
#include "sci/engine/guest_additions.h"
#endif
#include "sci/engine/savegame.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/palette.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
#endif
#include "sci/graphics/maciconbar.h"
#include "sci/console.h"
#ifdef ENABLE_SCI32
#include "sci/engine/hoyle5poker.h"
#endif
namespace Sci {
reg_t kRestartGame16(EngineState *s, int argc, reg_t *argv) {
s->shrinkStackToBase();
s->abortScriptProcessing = kAbortRestartGame; // Force vm to abort ASAP
return NULL_REG;
}
/* kGameIsRestarting():
** Returns the restarting_flag in acc
*/
reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
s->r_acc = make_reg(0, s->gameIsRestarting);
if (argc) { // Only happens during replay
if (!argv[0].toUint16()) // Set restarting flag
s->gameIsRestarting = GAMEISRESTARTING_NONE;
}
uint32 neededSleep = 30;
// WORKAROUNDS for scripts that are polling too quickly in scenes that
// are not animating much
switch (g_sci->getGameId()) {
case GID_CASTLEBRAIN:
// In Castle of Dr. Brain, memory color matching puzzle in the first
// room (room 100), the game scripts constantly poll the state of each
// stone when the user clicks on one. Since the scene is not animating
// much, this results in activating and deactivating each stone very
// quickly (together with its associated tone sound), depending on how
// low it is in the animate list. This worked somewhat in older PCs, but
// not in modern computers. We throttle the scene in order to allow the
// stones to display, otherwise the game scripts reset them too soon.
// Fixes bug #3127824.
if (s->currentRoomNumber() == 100) {
s->_throttleTrigger = true;
neededSleep = 60;
}
break;
case GID_ICEMAN:
// In ICEMAN the submarine control room is not animating much, so it
// runs way too fast. We calm it down even more, otherwise fighting
// against other submarines is almost impossible.
if (s->currentRoomNumber() == 27) {
s->_throttleTrigger = true;
neededSleep = 60;
}
break;
case GID_KQ6: {
// KQ6 has talking inventory items that animate in the inventory window.
// This is done with unthrottled inner loops which we replace with
// calls to kGameIsRestarting so that the screen updates and responds
// to input. Since this can happen in any room, we detect if the caller
// is inventory script 907. See kq6PatchTalkingInventory.
if (s->_executionStack.size() >= 2) {
Common::List<ExecStack>::const_iterator iter = s->_executionStack.reverse_begin();
--iter; // skip this kernel call
if (iter->type == EXEC_STACK_TYPE_CALL) {
int callerScriptNumber = s->_segMan->getScript(iter->addr.pc.getSegment())->getScriptNumber();
if (callerScriptNumber == 907) {
s->_throttleTrigger = true;
neededSleep = 90; // talk animation interval
}
}
}
break;
}
case GID_LSL3:
// LSL3 calculates a machinespeed variable during game startup
// (right after the filthy questions). This one would go through w/o
// throttling resulting in having to do 1000 pushups or something. Another
// way of handling this would be delaying incrementing of "machineSpeed"
// selector.
if (s->currentRoomNumber() == 290)
s->_throttleTrigger = true;
break;
case GID_SQ4:
// In SQ4 (floppy and CD) the sequel police appear way too quickly in
// the Skate-o-rama rooms, resulting in all sorts of timer issues, like
// #3109139 (which occurs because a police officer instantly teleports
// just before Roger exits and shoots him). We throttle these scenes a
// bit more, in order to prevent timer bugs related to the sequel police.
if (s->currentRoomNumber() == 405 || s->currentRoomNumber() == 406 ||
s->currentRoomNumber() == 410 || s->currentRoomNumber() == 411) {
s->_throttleTrigger = true;
neededSleep = 60;
}
default:
break;
}
s->speedThrottler(neededSleep);
return s->r_acc;
}
reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv) {
return SIGNAL_REG;
}
enum kMemoryInfoFunc {
K_MEMORYINFO_LARGEST_HEAP_BLOCK = 0, // Largest heap block available
K_MEMORYINFO_FREE_HEAP = 1, // Total free heap memory
K_MEMORYINFO_LARGEST_HUNK_BLOCK = 2, // Largest available hunk memory block
K_MEMORYINFO_FREE_HUNK = 3, // Amount of free DOS paragraphs
K_MEMORYINFO_TOTAL_HUNK = 4 // Total amount of hunk memory (SCI01)
};
reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
// The free heap size returned must not be 0xffff, or some memory
// calculations will overflow. Crazy Nick's games handle up to 32746
// bytes (0x7fea), otherwise they throw a warning that the memory is
// fragmented
const uint16 size = 0x7fea;
switch (argv[0].getOffset()) {
case K_MEMORYINFO_LARGEST_HEAP_BLOCK:
// In order to prevent "Memory fragmented" dialogs from
// popping up in some games, we must return FREE_HEAP - 2 here.
return make_reg(0, size - 2);
case K_MEMORYINFO_FREE_HEAP:
case K_MEMORYINFO_LARGEST_HUNK_BLOCK:
case K_MEMORYINFO_FREE_HUNK:
case K_MEMORYINFO_TOTAL_HUNK:
return make_reg(0, size);
default:
error("Unknown MemoryInfo operation: %04x", argv[0].getOffset());
}
return NULL_REG;
}
enum kMemorySegmentFunc {
K_MEMORYSEGMENT_SAVE_DATA = 0,
K_MEMORYSEGMENT_RESTORE_DATA = 1
};
reg_t kMemorySegment(EngineState *s, int argc, reg_t *argv) {
// MemorySegment provides access to a 256-byte block of memory that remains
// intact across restarts and restores
switch (argv[0].toUint16()) {
case K_MEMORYSEGMENT_SAVE_DATA: {
if (argc < 3)
error("Insufficient number of arguments passed to MemorySegment");
uint16 size = argv[2].toUint16();
if (!size)
size = s->_segMan->strlen(argv[1]) + 1;
if (size > EngineState::kMemorySegmentMax) {
// This was set to cut the block to 256 bytes. This should be an
// error, as we won't restore the full block that the game scripts
// request, thus error out instead.
//size = EngineState::kMemorySegmentMax;
error("kMemorySegment: Requested to save more than 256 bytes (%d)", size);
}
s->_memorySegmentSize = size;
// We assume that this won't be called on pointers
s->_segMan->memcpy(s->_memorySegment, argv[1], size);
break;
}
case K_MEMORYSEGMENT_RESTORE_DATA:
s->_segMan->memcpy(argv[1], s->_memorySegment, s->_memorySegmentSize);
break;
default:
error("Unknown MemorySegment operation %04x", argv[0].toUint16());
}
return argv[1];
}
reg_t kFlushResources(EngineState *s, int argc, reg_t *argv) {
run_gc(s);
debugC(kDebugLevelRoom, "Entering room number %d", argv[0].toUint16());
return s->r_acc;
}
reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) {
// WORKAROUND: For some reason, GK1 calls this unconditionally when
// watching the intro. Older (SCI0) games call it on room change if
// a flag is set, in which case the debugger SHOULD get activated.
// Therefore, don't break into the debugger in GK1, but do so elsewhere.
if (g_sci->getGameId() != GID_GK1) {
debug("Debug mode activated");
g_sci->getDebugger()->attach();
}
return s->r_acc;
}
enum {
KGETTIME_TICKS = 0,
KGETTIME_TIME_12HOUR = 1,
KGETTIME_TIME_24HOUR = 2,
KGETTIME_DATE = 3
};
reg_t kGetTime(EngineState *s, int argc, reg_t *argv) {
TimeDate loc_time;
int retval = 0; // Avoid spurious warning
g_system->getTimeAndDate(loc_time);
int mode = (argc > 0) ? argv[0].toUint16() : 0;
// Modes 2 and 3 are supported since 0.629.
// This condition doesn't check that exactly, but close enough.
if (getSciVersion() == SCI_VERSION_0_EARLY && mode > 1)
error("kGetTime called in SCI0 with mode %d (expected 0 or 1)", mode);
switch (mode) {
case KGETTIME_TICKS :
retval = g_sci->getTickCount();
debugC(kDebugLevelTime, "GetTime(elapsed) returns %d", retval);
break;
case KGETTIME_TIME_12HOUR :
retval = ((loc_time.tm_hour % 12) << 12) | (loc_time.tm_min << 6) | (loc_time.tm_sec);
debugC(kDebugLevelTime, "GetTime(12h) returns %d", retval);
break;
case KGETTIME_TIME_24HOUR :
retval = (loc_time.tm_hour << 11) | (loc_time.tm_min << 5) | (loc_time.tm_sec >> 1);
debugC(kDebugLevelTime, "GetTime(24h) returns %d", retval);
break;
case KGETTIME_DATE :
{
// SCI0 late: Year since 1920 (0 = 1920, 1 = 1921, etc)
// SCI01 and newer: Year since 1980 (0 = 1980, 1 = 1981, etc)
// Atari ST SCI0 late versions use the newer base year.
int baseYear = 80;
if (getSciVersion() == SCI_VERSION_0_LATE && g_sci->getPlatform() == Common::kPlatformDOS) {
baseYear = 20;
}
retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year - baseYear) & 0x7f) << 9);
debugC(kDebugLevelTime, "GetTime(date) returns %d", retval);
break;
}
default:
error("Attempt to use unknown GetTime mode %d", mode);
break;
}
return make_reg(0, retval);
}
enum {
K_MEMORY_ALLOCATE_CRITICAL = 1,
K_MEMORY_ALLOCATE_NONCRITICAL = 2,
K_MEMORY_FREE = 3,
K_MEMORY_MEMCPY = 4,
K_MEMORY_PEEK = 5,
K_MEMORY_POKE = 6
};
reg_t kMemory(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case K_MEMORY_ALLOCATE_CRITICAL: {
int byteCount = argv[1].toUint16();
// Sierra themselves allocated at least 2 bytes more than requested.
// Probably as a safety margin. And they also made size even.
//
// This behavior is required by at least these:
// - pq3 (multilingual) room 202
// when plotting crimes, allocates the returned bytes from kStrLen
// on "W" and "E" and wants to put a string in there, which doesn't
// fit of course.
// - lsl5 (multilingual) room 280
// allocates memory according to a previous kStrLen for the name of
// the airport ladies (bug #3093818), which isn't enough
byteCount += 2 + (byteCount & 1);
if (!s->_segMan->allocDynmem(byteCount, "kMemory() critical", &s->r_acc)) {
error("Critical heap allocation failed");
}
break;
}
case K_MEMORY_ALLOCATE_NONCRITICAL: {
int byteCount = argv[1].toUint16();
// See above
byteCount += 2 + (byteCount & 1);
s->_segMan->allocDynmem(byteCount, "kMemory() non-critical", &s->r_acc);
break;
}
case K_MEMORY_FREE :
if (!s->_segMan->freeDynmem(argv[1])) {
if (g_sci->getGameId() == GID_QFG1VGA) {
// Ignore script bug in QFG1VGA, when closing any conversation dialog with esc
} else {
// Usually, the result of a script bug. Non-critical
warning("Attempt to kMemory::free() non-dynmem pointer %04x:%04x", PRINT_REG(argv[1]));
}
}
break;
case K_MEMORY_MEMCPY : {
int size = argv[3].toUint16();
s->_segMan->memcpy(argv[1], argv[2], size);
break;
}
case K_MEMORY_PEEK : {
if (!argv[1].getSegment()) {
// This occurs in KQ5CD when interacting with certain objects
warning("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1]));
return s->r_acc;
}
SegmentRef ref = s->_segMan->dereference(argv[1]);
if (!ref.isValid() || ref.maxSize < 2) {
error("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1]));
return s->r_acc;
}
if (ref.isRaw)
return make_reg(0, (int16)READ_SCIENDIAN_UINT16(ref.raw));
else {
if (ref.skipByte)
error("Attempt to peek memory at odd offset %04X:%04X", PRINT_REG(argv[1]));
return *(ref.reg);
}
break;
}
case K_MEMORY_POKE : {
SegmentRef ref = s->_segMan->dereference(argv[1]);
if (!ref.isValid() || ref.maxSize < 2) {
error("Attempt to poke invalid memory at %04x:%04x", PRINT_REG(argv[1]));
return s->r_acc;
}
if (ref.isRaw) {
if (argv[2].getSegment()) {
error("Attempt to poke memory reference %04x:%04x to %04x:%04x", PRINT_REG(argv[2]), PRINT_REG(argv[1]));
return s->r_acc;
}
WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].getOffset()); // Amiga versions are BE
} else {
if (ref.skipByte)
error("Attempt to poke memory at odd offset %04X:%04X", PRINT_REG(argv[1]));
*(ref.reg) = argv[2];
}
break;
}
default:
break;
}
return s->r_acc;
}
#ifdef ENABLE_SCI32
reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) {
Common::String setting = s->_segMan->getString(argv[0]);
reg_t data = readSelector(s->_segMan, argv[1], SELECTOR(data));
// This function is used to get the benchmarked results stored in the
// resource.cfg configuration file in Phantasmagoria 1. Normally,
// the configuration file contains values stored by the installer
// regarding audio and video settings, which are then used by the
// executable. In Phantasmagoria, two extra executable files are used
// to perform system benchmarks:
// - CPUID for the CPU benchmarks, sets the cpu and cpuspeed settings
// - HDDTEC for the graphics and CD-ROM benchmarks, sets the videospeed setting
//
// These settings are then used by the game scripts directly to modify
// the game speed and graphics output. The result of this call is stored
// in global 178. The scripts check these values against the value 425.
// Anything below that makes Phantasmagoria awfully sluggish, so we're
// setting everything to 500, which makes the game playable.
setting.toLowercase();
if (setting == "videospeed") {
s->_segMan->strcpy(data, "500");
} else if (setting == "cpu") {
// We always return the fastest CPU setting that CPUID can detect
// (i.e. 586).
s->_segMan->strcpy(data, "586");
} else if (setting == "cpuspeed") {
s->_segMan->strcpy(data, "500");
} else if (setting == "language") {
Common::String languageId = Common::String::format("%d", g_sci->getSciLanguage());
s->_segMan->strcpy(data, languageId.c_str());
} else if (setting == "torindebug") {
// Used to enable the debug mode in Torin's Passage (French).
// If true, the debug mode is enabled.
s->_segMan->strcpy(data, "");
} else if (setting == "leakdump") {
// An unknown setting in LSL7. Likely used for debugging.
s->_segMan->strcpy(data, "");
} else if (setting == "startroom") {
// Debug setting in LSL7, specifies the room to start from.
s->_segMan->strcpy(data, "");
} else if (setting == "game") {
// Hoyle 5 startup, specifies the number of the game to start.
if (g_sci->getGameId() == GID_HOYLE5 &&
!g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 100)) &&
g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 700))) {
// Special case for Hoyle 5 Bridge: only one game is included (Bridge),
// so mimic the setting in 700.cfg and set the starting room number to 700.
s->_segMan->strcpy(data, "700");
} else {
s->_segMan->strcpy(data, "");
}
} else if (setting == "laptop") {
// Hoyle 5 startup.
s->_segMan->strcpy(data, "");
} else if (setting == "jumpto") {
// Hoyle 5 startup.
s->_segMan->strcpy(data, "");
} else if (setting == "klonchtsee") {
// Hoyle 5 - starting Solitaire.
s->_segMan->strcpy(data, "");
} else if (setting == "klonchtarr") {
// Hoyle 5 - starting Solitaire.
s->_segMan->strcpy(data, "");
} else if (setting == "deflang") {
// MGDX 4-language startup.
s->_segMan->strcpy(data, "");
} else {
error("GetConfig: Unknown configuration setting %s", setting.c_str());
}
return argv[1];
}
// Likely modelled after the Windows 3.1 function GetPrivateProfileInt:
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx
reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) {
if (g_sci->getPlatform() != Common::kPlatformWindows) {
return s->r_acc;
}
Common::String category = s->_segMan->getString(argv[0]); // always "config"
category.toLowercase();
Common::String setting = s->_segMan->getString(argv[1]);
setting.toLowercase();
// The third parameter is the default value returned if the configuration key is missing
if (category == "config" && setting == "videospeed") {
// We return the same fake value for videospeed as with kGetConfig
return make_reg(0, 500);
}
warning("kGetSierraProfileInt: Returning default value %d for unknown setting %s.%s", argv[2].toSint16(), category.c_str(), setting.c_str());
return argv[2];
}
reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) {
uint16 windowsOption = argv[0].toUint16();
switch (windowsOption) {
case 0:
// Title bar on/off in Phantasmagoria, we return 0 (off)
return NULL_REG;
default:
warning("GetWindowsOption: Unknown option %d", windowsOption);
return NULL_REG;
}
}
extern Common::String format(const Common::String &source, int argc, const reg_t *argv);
reg_t kPrintDebug(EngineState *s, int argc, reg_t *argv) {
const Common::String debugString = s->_segMan->getString(argv[0]);
debugC(kDebugLevelGame, "%s", format(debugString, argc - 1, argv + 1).c_str());
return s->r_acc;
}
#endif
// kIconBar is really a subop of kMacPlatform for SCI1.1 Mac
reg_t kIconBar(EngineState *s, int argc, reg_t *argv) {
// Mac versions use their own tertiary platform functions
// to handle the outside-of-the-screen icon bar.
// QFG1 Mac calls this function to load the Mac icon bar (of which
// the resources do exist), but the game completely ignores it and
// uses the standard icon bar for the game. We do the same.
if (!g_sci->hasMacIconBar())
return NULL_REG;
switch (argv[0].toUint16()) {
case 0: // InitIconBar
g_sci->_gfxMacIconBar->initIcons(argv[1].toUint16(), &argv[2]);
break;
case 1: // DisposeIconBar
warning("kIconBar(Dispose)");
break;
case 2: // EnableIconBar (-1 = all)
debug(0, "kIconBar(Enable, %i)", argv[1].toSint16());
g_sci->_gfxMacIconBar->setIconEnabled(argv[1].toSint16(), true);
break;
case 3: // DisableIconBar (-1 = all)
debug(0, "kIconBar(Disable, %i)", argv[1].toSint16());
g_sci->_gfxMacIconBar->setIconEnabled(argv[1].toSint16(), false);
break;
case 4: // SetIconBarIcon
debug(0, "kIconBar(SetIcon, %d, %d)", argv[1].toUint16(), argv[2].toUint16());
if (argv[2].toSint16() == -1)
g_sci->_gfxMacIconBar->setInventoryIcon(argv[2].toSint16());
break;
default:
error("Unknown kIconBar(%d)", argv[0].toUint16());
}
g_sci->_gfxMacIconBar->drawIcons();
return NULL_REG;
}
// kMacPlatform is really a subop of kPlatform for SCI1.1+ Mac
reg_t kMacPlatform(EngineState *s, int argc, reg_t *argv) {
// Mac versions use their own secondary platform functions
// to do various things. Why didn't they just declare a new
// kernel function?
switch (argv[0].toUint16()) {
case 0:
// Subop 0 has changed a few times
// In SCI1, its usage is still unknown
// In SCI1.1, it's NOP
if (getSciVersion() != SCI_VERSION_1_1)
warning("Unknown SCI1 kMacPlatform(0) call");
break;
case 4: // Handle icon bar code
return kIconBar(s, argc - 1, argv + 1);
case 7: // Unknown, but always return -1
return SIGNAL_REG;
case 1: // Unknown, calls QuickDraw region functions (KQ5, QFG1VGA, Dr. Brain 1)
break; // removed warning, as it produces a lot of spam in the console
case 2: // Unknown, "UseNextWaitEvent" (Various)
case 3: // Unknown, "ProcessOpenDocuments" (Various)
case 5: // Unknown
case 6: // Unknown, menu-related (Unused?)
warning("Unhandled kMacPlatform(%d)", argv[0].toUint16());
break;
default:
error("Unknown kMacPlatform(%d)", argv[0].toUint16());
}
return s->r_acc;
}
#ifdef ENABLE_SCI32
// kMacKq7InitializeSave is a subop of kMacPlatform32.
// KQ7 Mac would display a native Save dialog with the prompt "Who's game?"
// and store the result in a global variable inside the interpreter
// for subsequent calls to kMacKq7SaveGame.
reg_t kMacKq7InitializeSave(EngineState *s) {
s->_kq7MacSaveGameId = g_sci->_guestAdditions->runSaveRestore(true, s->_kq7MacSaveGameDescription);
s->_kq7MacSaveGameId = shiftSciToScummVMSaveId(s->_kq7MacSaveGameId);
return (s->_kq7MacSaveGameId != -1) ? TRUE_REG : NULL_REG;
}
// kMacKq7SaveGame is a subop of kMacPlatform32.
// Saves the game using the current save id and description that's set
// when initializing or restoring a saved game.
reg_t kMacKq7SaveGame(EngineState *s) {
if (s->_kq7MacSaveGameId == -1) {
error("kMacKq7SaveGame: save game hasn't been initialized");
}
const reg_t version = s->variables[VAR_GLOBAL][kGlobalVarVersion];
const Common::String versionString = s->_segMan->getString(version);
if (gamestate_save(s, s->_kq7MacSaveGameId, s->_kq7MacSaveGameDescription, versionString)) {
return TRUE_REG;
}
return NULL_REG;
}
// kMacKq7RestoreGame is a subop of kMacPlatform32.
// KQ7 Mac would display a native Open dialog with the prompt "Who's game?"
// and store the result in a global variable inside the interpreter to
// use in subsequent calls to kMacKq7SaveGame before restoring.
reg_t kMacKq7RestoreGame(EngineState *s) {
s->_kq7MacSaveGameId = g_sci->_guestAdditions->runSaveRestore(false, s->_kq7MacSaveGameDescription);
s->_kq7MacSaveGameId = shiftSciToScummVMSaveId(s->_kq7MacSaveGameId);
if (s->_kq7MacSaveGameId == -1) {
return NULL_REG;
}
// gamestate_restore() resets s->_kq7MacSaveGameId and
// s->_kq7MacSaveGameDescription so save and restore them.
int kq7MacSaveGameId = s->_kq7MacSaveGameId;
Common::String kq7MacSaveGameDescription = s->_kq7MacSaveGameDescription;
bool success = gamestate_restore(s, s->_kq7MacSaveGameId);
s->_kq7MacSaveGameId = kq7MacSaveGameId;
s->_kq7MacSaveGameDescription = kq7MacSaveGameDescription;
return success ? TRUE_REG : NULL_REG;
}
// kMacInitializeSave is a subop of kMacPlatform32.
reg_t kMacInitializeSave(EngineState *s, int argc, reg_t *argv) {
return TRUE_REG; // NULL_REG if i/o errors
}
// kMacSaveGame is a subop of kMacPlatform32.
reg_t kMacSaveGame(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelFrameOut(true); // see kSaveGame32
const int saveId = shiftSciToScummVMSaveId(argv[1].toUint16());
const Common::String description = s->_segMan->getString(argv[2]);
const reg_t version = s->variables[VAR_GLOBAL][kGlobalVarVersion];
const Common::String versionString = s->_segMan->getString(version);
if (gamestate_save(s, saveId, description, versionString)) {
return TRUE_REG;
}
return NULL_REG;
}
// kMacRestoreGame is a subop of kMacPlatform32.
reg_t kMacRestoreGame(EngineState *s, int argc, reg_t *argv) {
const int saveId = shiftSciToScummVMSaveId(argv[1].toUint16());
if (gamestate_restore(s, saveId)) {
return TRUE_REG;
}
return NULL_REG;
}
reg_t kMacPlatform32(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 0: // build cursor view map
g_sci->_gfxCursor32->setMacCursorRemapList(argc - 1, argv + 1);
return s->r_acc;
case 1: // compact/purge mac memory
case 2: // hands-off/hands-on for mac menus
return s->r_acc;
// Subops 3-5 are used for custom saving and restoring but they
// changed completely between each game that uses them.
//
// KQ7: 3-5 with no parameters
// Shivers: 3-5 with parameters
// Lighthouse: 3 with sub-subops: -1, 0, and 1 (TODO)
case 3:
if (argc == 1) {
return kMacKq7InitializeSave(s);
} else if (argc == 3) {
return kMacInitializeSave(s, argc - 1, argv + 1);
}
break;
case 4:
if (argc == 1) {
return kMacKq7SaveGame(s);
} else if (argc == 4) {
return kMacSaveGame(s, argc - 1, argv + 1);
}
break;
case 5:
if (argc == 1) {
return kMacKq7RestoreGame(s);
} else if (argc == 3) {
return kMacRestoreGame(s, argc - 1, argv + 1);
}
break;
// Subops 6-11 are used for saving and restoring by Mother Goose only.
case 6:
return kMacInitializeSave(s, argc - 1, argv + 1);
case 7:
return kMacSaveGame(s, argc - 1, argv + 1);
case 8:
return kMacRestoreGame(s, argc - 1, argv + 1);
case 9:
return kGetSaveFiles32(s, argc - 1, argv + 1);
case 10:
return kMakeSaveCatName(s, argc - 1, argv + 1);
case 11:
return kMakeSaveFileName(s, argc - 1, argv + 1);
// Phantasmagoria volume
case 12:
return g_sci->_soundCmd->kDoSoundMasterVolume(s, argc - 1, argv + 1);
default:
break;
}
error("Unknown kMacPlatform32(%d)", argv[0].toUint16());
return s->r_acc;
}
#endif
enum kSciPlatforms {
kSciPlatformMacintosh = 0,
kSciPlatformDOS = 1,
kSciPlatformWindows = 2
};
reg_t kPlatform(EngineState *s, int argc, reg_t *argv) {
enum Operation {
kPlatformUnknown = 0,
kPlatformGetPlatform = 4,
kPlatformUnknown5 = 5,
kPlatformIsHiRes = 6,
kPlatformWin311OrHigher = 7
};
bool isWindows = g_sci->getPlatform() == Common::kPlatformWindows;
if (argc == 0) {
// This is called in KQ5CD with no parameters, where it seems to do some
// graphics driver check. This kernel function didn't have subfunctions
// then. If 0 is returned, the game functions normally, otherwise all
// the animations show up like a slideshow (e.g. in the intro). So we
// return 0.
return NULL_REG;
}
if (g_sci->forceHiresGraphics()) {
// force Windows platform, so that hires-graphics are enabled
isWindows = true;
}
uint16 operation = (argc == 0) ? 0 : argv[0].toUint16();
switch (operation) {
case kPlatformUnknown:
// For Mac versions, kPlatform(0) with other args has more functionality. Otherwise, fall through.
if (g_sci->getPlatform() == Common::kPlatformMacintosh && argc > 1)
return kMacPlatform(s, argc - 1, argv + 1);
// fall through
case kPlatformGetPlatform:
if (isWindows)
return make_reg(0, kSciPlatformWindows);
else if (g_sci->getPlatform() == Common::kPlatformMacintosh)
return make_reg(0, kSciPlatformMacintosh);
else
return make_reg(0, kSciPlatformDOS);
case kPlatformUnknown5:
// This case needs to return the opposite of case 6 to get hires graphics
return make_reg(0, !isWindows);
case kPlatformIsHiRes:
case kPlatformWin311OrHigher:
return make_reg(0, isWindows);
default:
error("Unsupported kPlatform operation %d", operation);
}
return NULL_REG;
}
extern int showScummVMDialog(const Common::String& message, const char* altButton = nullptr, bool alignCenter = true);
#ifdef ENABLE_SCI32
reg_t kPlatform32(EngineState *s, int argc, reg_t *argv) {
enum Operation {
kGetPlatform = 0,
kGetCDSpeed = 1,
kGetColorDepth = 2,
kGetCDDrive = 3
};
Operation operation;
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
if (argc == 0 || argv[0].toSint16() == 0) {
operation = kGetPlatform;
} else {
return NULL_REG;
}
} else {
operation = argc > 0 ? (Operation)argv[0].toSint16() : kGetPlatform;
}
switch (operation) {
case kGetPlatform:
switch (g_sci->getPlatform()) {
case Common::kPlatformDOS:
return make_reg(0, kSciPlatformDOS);
case Common::kPlatformWindows:
return make_reg(0, kSciPlatformWindows);
case Common::kPlatformMacintosh:
// For Mac versions, kPlatform(0) with other args has more functionality
if (argc > 1) {
return kMacPlatform32(s, argc - 1, argv + 1);
} else {
// SCI32 Mac claims to be DOS. GK1 depends on this in order to play its
// view-based slideshow movies. It appears that Sierra opted to change
// this return value instead of updating the game scripts for Mac.
return make_reg(0, kSciPlatformDOS);
}
default:
error("Unknown platform %d", g_sci->getPlatform());
}
case kGetColorDepth:
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
return make_reg(0, /* 16-bit color */ 3);
} else {
return make_reg(0, /* 256 color */ 2);
}
case kGetCDSpeed:
// The value `4` comes from Rama DOS resource.cfg installed in DOSBox,
// and seems to correspond to the highest expected CD speed value
return make_reg(0, 4);
case kGetCDDrive:
default:
return NULL_REG;
}
}
reg_t kWebConnect(EngineState *s, int argc, reg_t *argv) {
const Common::String baseUrl = "https://web.archive.org/web/1996/";
const Common::String gameUrl = argc > 0 ? s->_segMan->getString(argv[0]) : "http://www.sierra.com";
return make_reg(0, g_system->openUrl(baseUrl + gameUrl));
}
reg_t kWinExec(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
reg_t kWinDLL(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
Common::String dllName = s->_segMan->getString(argv[1]);
switch (operation) {
case 0: // load DLL
if (dllName == "PENGIN16.DLL")
showScummVMDialog("The Poker logic is hardcoded in an external DLL, and is not implemented yet. There exists some dummy logic for now, where opponent actions are chosen randomly");
// This is originally a call to LoadLibrary() and to the Watcom function GetIndirectFunctionHandle
return make_reg(0, 1000); // fake ID for loaded DLL, normally returned from Windows LoadLibrary()
case 1: // free DLL
// In the original, FreeLibrary() was called here for the loaded DLL
return TRUE_REG;
case 2: // call DLL function
if (dllName == "PENGIN16.DLL") {
// Poker engine logic for Hoyle 5
// This is originally a call to the Watcom function InvokeIndirectFunction()
SciArray *data = s->_segMan->lookupArray(argv[2]);
return hoyle5PokerEngine(data);
} else {
error("kWinDLL: Unknown DLL to invoke: %s", dllName.c_str());
return NULL_REG;
}
default:
return NULL_REG;
}
}
#endif
reg_t kKawaHacks(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 0: { // DoAlert
showScummVMDialog(s->_segMan->getString(argv[1]));
return NULL_REG;
}
case 1: { // ZaWarudo
// Invert the color palette for the specified range.
uint16 from = argv[1].toUint16();
uint16 to = argv[2].toUint16();
Palette pal = g_sci->_gfxPalette16->_sysPalette;
for (uint16 i = from; i <= to; i++)
{
pal.colors[i].r = 255 - pal.colors[i].r;
pal.colors[i].g = 255 - pal.colors[i].g;
pal.colors[i].b = 255 - pal.colors[i].b;
}
g_sci->_gfxPalette16->set(&pal, true);
return NULL_REG;
}
case 2: // SetTitleColors
// Unused, would change the colors for plain windows' title bars.
return NULL_REG;
case 3: // IsDebug
// Return 1 if running with an internal debugger, 2 if we have AddMenu support, 3 if both.
return make_reg(0, 3);
default:
break;
}
return NULL_REG;
}
reg_t kKawaDbugStr(EngineState *s, int argc, reg_t *argv)
{
debug("%s", Common::String::format(s->_segMan->getString(argv[0]).c_str(), argc - 1, argv + 1).c_str());
return NULL_REG;
}
reg_t kEmpty(EngineState *s, int argc, reg_t *argv) {
// Placeholder for empty kernel functions which are still called from the
// engine scripts (like the empty kSetSynonyms function in SCI1.1). This
// differs from dummy functions because it does nothing and never throws a
// warning when it is called.
return s->r_acc;
}
reg_t kStub(EngineState *s, int argc, reg_t *argv) {
Kernel *kernel = g_sci->getKernel();
int kernelCallNr = -1;
int kernelSubCallNr = -1;
Common::List<ExecStack>::const_iterator callIterator = s->_executionStack.end();
if (callIterator != s->_executionStack.begin()) {
callIterator--;
ExecStack lastCall = *callIterator;
kernelCallNr = lastCall.debugKernelFunction;
kernelSubCallNr = lastCall.debugKernelSubFunction;
}
Common::String warningMsg;
if (kernelSubCallNr == -1) {
warningMsg = "Dummy function k" + kernel->getKernelName(kernelCallNr) +
Common::String::format("[%x]", kernelCallNr);
} else {
warningMsg = "Dummy function k" + kernel->getKernelName(kernelCallNr, kernelSubCallNr) +
Common::String::format("[%x:%x]", kernelCallNr, kernelSubCallNr);
}
warningMsg += " invoked. Params: " +
Common::String::format("%d", argc) + " (";
for (int i = 0; i < argc; i++) {
warningMsg += Common::String::format("%04x:%04x", PRINT_REG(argv[i]));
warningMsg += (i == argc - 1 ? ")" : ", ");
}
warning("%s", warningMsg.c_str());
return s->r_acc;
}
reg_t kStubNull(EngineState *s, int argc, reg_t *argv) {
kStub(s, argc, argv);
return NULL_REG;
}
reg_t kDummy(EngineState *s, int argc, reg_t *argv) {
kStub(s, argc, argv);
error("Kernel function was called, which was considered to be unused - see log for details");
}
} // End of namespace Sci
|