1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/kernel.h"
#include "sci/engine/scriptdebug.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
namespace Sci {
#if 1
#define FIND_SELECTOR(_slc_) _selectorCache._slc_ = findSelector(#_slc_)
#define FIND_SELECTOR2(_slc_, _slcstr_) _selectorCache._slc_ = findSelector(_slcstr_)
#else
// The defines below can be used to construct static selector tables for games which don't have
// a vocab.997 resource, by dumping the selector table from other similar versions or games
#define FIND_SELECTOR(_slc_) _selectorCache._slc_ = findSelector(#_slc_); \
debugN("\t{ \"%s\", %d },\n", #_slc_, _selectorCache._slc_)
#define FIND_SELECTOR2(_slc_, _slcstr_) _selectorCache._slc_ = findSelector(_slcstr_); \
debugN("\t{ \"%s\", %d },\n", _slcstr_, _selectorCache._slc_)
#endif
void Kernel::mapSelectors() {
// species
// superClass
FIND_SELECTOR2(_info_, "-info-");
FIND_SELECTOR(y);
FIND_SELECTOR(x);
FIND_SELECTOR(view);
FIND_SELECTOR(loop);
FIND_SELECTOR(cel);
FIND_SELECTOR(underBits);
FIND_SELECTOR(nsTop);
FIND_SELECTOR(nsLeft);
FIND_SELECTOR(nsBottom);
FIND_SELECTOR(nsRight);
FIND_SELECTOR(lsTop);
FIND_SELECTOR(lsLeft);
FIND_SELECTOR(lsBottom);
FIND_SELECTOR(lsRight);
FIND_SELECTOR(signal);
FIND_SELECTOR(illegalBits);
FIND_SELECTOR(brTop);
FIND_SELECTOR(brLeft);
FIND_SELECTOR(brBottom);
FIND_SELECTOR(brRight);
// name
// key
// time
FIND_SELECTOR(text);
FIND_SELECTOR(elements);
// color
// back
FIND_SELECTOR(mode);
// style
FIND_SELECTOR(state);
FIND_SELECTOR(font);
FIND_SELECTOR(type);
// window
FIND_SELECTOR(cursor);
FIND_SELECTOR(max);
FIND_SELECTOR(mark);
FIND_SELECTOR(sort);
// who
FIND_SELECTOR(message);
// edit
FIND_SELECTOR(play);
FIND_SELECTOR(restore);
FIND_SELECTOR(number);
FIND_SELECTOR(handle); // nodePtr
FIND_SELECTOR(client);
FIND_SELECTOR(dx);
FIND_SELECTOR(dy);
FIND_SELECTOR2(b_movCnt, "b-moveCnt");
FIND_SELECTOR2(b_i1, "b-i1");
FIND_SELECTOR2(b_i2, "b-i2");
FIND_SELECTOR2(b_di, "b-di");
FIND_SELECTOR2(b_xAxis, "b-xAxis");
FIND_SELECTOR2(b_incr, "b-incr");
FIND_SELECTOR(xStep);
FIND_SELECTOR(yStep);
FIND_SELECTOR(xLast);
FIND_SELECTOR(yLast);
FIND_SELECTOR(moveSpeed);
FIND_SELECTOR(canBeHere); // cantBeHere
FIND_SELECTOR(heading);
FIND_SELECTOR(mover);
FIND_SELECTOR(doit);
FIND_SELECTOR(isBlocked);
FIND_SELECTOR(looper);
FIND_SELECTOR(priority);
FIND_SELECTOR(modifiers);
FIND_SELECTOR(replay);
// setPri
// at
// next
// done
// width
FIND_SELECTOR(wordFail);
FIND_SELECTOR(syntaxFail);
// semanticFail
// pragmaFail
// said
FIND_SELECTOR(claimed);
// value
// save
// restore
// title
// button
// icon
// draw
FIND_SELECTOR2(delete_, "delete");
FIND_SELECTOR(z);
// -----------------------------
FIND_SELECTOR(size);
FIND_SELECTOR(moveDone);
FIND_SELECTOR(vol);
FIND_SELECTOR(pri);
FIND_SELECTOR(min);
FIND_SELECTOR(sec);
FIND_SELECTOR(frame);
FIND_SELECTOR(dataInc);
FIND_SELECTOR(palette);
FIND_SELECTOR(cantBeHere);
FIND_SELECTOR(nodePtr);
FIND_SELECTOR(flags);
FIND_SELECTOR(points);
FIND_SELECTOR(syncCue);
FIND_SELECTOR(syncTime);
FIND_SELECTOR(printLang);
FIND_SELECTOR(subtitleLang);
FIND_SELECTOR(parseLang);
FIND_SELECTOR(overlay);
FIND_SELECTOR(topString);
FIND_SELECTOR(scaleSignal);
FIND_SELECTOR(scaleX);
FIND_SELECTOR(scaleY);
FIND_SELECTOR(maxScale);
FIND_SELECTOR(vanishingX);
FIND_SELECTOR(vanishingY);
FIND_SELECTOR(iconIndex);
FIND_SELECTOR(select);
FIND_SELECTOR(handsOff);
FIND_SELECTOR(setStep);
FIND_SELECTOR(setMotion);
FIND_SELECTOR(cycleSpeed);
FIND_SELECTOR(owner);
FIND_SELECTOR(curPos);
FIND_SELECTOR(update);
#ifdef ENABLE_SCI32
FIND_SELECTOR(data);
FIND_SELECTOR(picture);
FIND_SELECTOR(bitmap);
FIND_SELECTOR(plane);
FIND_SELECTOR(top);
FIND_SELECTOR(left);
FIND_SELECTOR(bottom);
FIND_SELECTOR(right);
FIND_SELECTOR(seenRect);
FIND_SELECTOR(resY);
FIND_SELECTOR(resX);
FIND_SELECTOR(dimmed);
FIND_SELECTOR(fore);
FIND_SELECTOR(back);
FIND_SELECTOR(skip);
FIND_SELECTOR(borderColor);
FIND_SELECTOR(width);
FIND_SELECTOR(fixPriority);
FIND_SELECTOR(mirrored);
FIND_SELECTOR(visible);
FIND_SELECTOR(useInsetRect);
FIND_SELECTOR(inTop);
FIND_SELECTOR(inLeft);
FIND_SELECTOR(inBottom);
FIND_SELECTOR(inRight);
FIND_SELECTOR(textTop);
FIND_SELECTOR(textLeft);
FIND_SELECTOR(textBottom);
FIND_SELECTOR(textRight);
FIND_SELECTOR(title);
FIND_SELECTOR(titleFont);
FIND_SELECTOR(titleFore);
FIND_SELECTOR(titleBack);
FIND_SELECTOR(magnifier);
FIND_SELECTOR(frameOut);
FIND_SELECTOR(casts);
FIND_SELECTOR(setVol);
FIND_SELECTOR(reSyncVol);
FIND_SELECTOR(set);
FIND_SELECTOR(clear);
FIND_SELECTOR(show);
FIND_SELECTOR(position);
FIND_SELECTOR(musicVolume);
FIND_SELECTOR(soundVolume);
FIND_SELECTOR(initialOff);
FIND_SELECTOR(setPos);
FIND_SELECTOR(setSize);
FIND_SELECTOR(displayValue);
FIND_SELECTOR2(new_, "new");
FIND_SELECTOR(mainCel);
FIND_SELECTOR(move);
FIND_SELECTOR(eachElementDo);
FIND_SELECTOR(physicalBar);
FIND_SELECTOR(init);
FIND_SELECTOR(scratch);
FIND_SELECTOR(num);
FIND_SELECTOR(reallyRestore);
FIND_SELECTOR(bookMark);
FIND_SELECTOR(fileNumber);
FIND_SELECTOR(description);
FIND_SELECTOR(dispose);
FIND_SELECTOR(masterVolume);
FIND_SELECTOR(setCel);
FIND_SELECTOR(value);
#endif
}
reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId) {
ObjVarRef address;
if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable)
return NULL_REG;
if (g_sci->_debugState._activeBreakpointTypes & BREAK_SELECTORREAD) {
reg_t curValue = *address.getPointer(segMan);
debugPropertyAccess(segMan->getObject(object), object, 0, selectorId,
curValue, NULL_REG, segMan, BREAK_SELECTORREAD);
}
return *address.getPointer(segMan);
}
#ifdef ENABLE_SCI32
void updateInfoFlagViewVisible(Object *obj, int index, bool fromPropertyOp) {
if (getSciVersion() >= SCI_VERSION_2 && obj->mustSetViewVisible(index, fromPropertyOp)) {
obj->setInfoSelectorFlag(kInfoFlagViewVisible);
}
}
#endif
void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value) {
ObjVarRef address;
if ((selectorId < 0) || (selectorId > (int)g_sci->getKernel()->getSelectorNamesSize())) {
const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin();
error("Attempt to write to invalid selector %d. Address %04x:%04x, %s", selectorId, PRINT_REG(object), origin.toString().c_str());
}
if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable) {
const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin();
error("Selector '%s' of object could not be written to. Address %04x:%04x, %s", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object), origin.toString().c_str());
}
if (g_sci->_debugState._activeBreakpointTypes & BREAK_SELECTORWRITE) {
reg_t curValue = *address.getPointer(segMan);
debugPropertyAccess(segMan->getObject(object), object, 0, selectorId,
curValue, value, segMan, BREAK_SELECTORWRITE);
}
*address.getPointer(segMan) = value;
#ifdef ENABLE_SCI32
updateInfoFlagViewVisible(segMan->getObject(object), address.varindex);
#endif
}
void invokeSelector(EngineState *s, reg_t object, int selectorId,
int k_argc, StackPtr k_argp, int argc, const reg_t *argv) {
int i;
int framesize = 2 + 1 * argc;
int slc_type;
StackPtr stackframe = k_argp + k_argc;
stackframe[0] = make_reg(0, selectorId); // The selector we want to call
stackframe[1] = make_reg(0, argc); // Argument count
slc_type = lookupSelector(s->_segMan, object, selectorId, NULL, NULL);
if (slc_type == kSelectorNone) {
const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin();
error("invokeSelector: Selector '%s' could not be invoked. Address %04x:%04x, %s", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object), origin.toString().c_str());
}
if (slc_type == kSelectorVariable) {
const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin();
error("invokeSelector: Attempting to invoke variable selector %s. Address %04x:%04x, %s", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object), origin.toString().c_str());
}
for (i = 0; i < argc; i++)
stackframe[2 + i] = argv[i]; // Write each argument
ExecStack *xstack;
// Now commit the actual function:
xstack = send_selector(s, object, object, stackframe, framesize, stackframe);
xstack->sp += argc + 2;
xstack->fp += argc + 2;
run_vm(s); // Start a new vm
}
SelectorType lookupSelector(SegManager *segMan, reg_t obj_location, Selector selectorId, ObjVarRef *varp, reg_t *fptr) {
const Object *obj = segMan->getObject(obj_location);
int index;
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
// Early SCI versions used the LSB in the selector ID as a read/write
// toggle, meaning that we must remove it for selector lookup.
if (oldScriptHeader)
selectorId &= ~1;
if (!obj) {
const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin();
error("lookupSelector: Attempt to send to non-object or invalid script. Address %04x:%04x, %s", PRINT_REG(obj_location), origin.toString().c_str());
}
index = obj->locateVarSelector(segMan, selectorId);
if (index >= 0) {
// Found it as a variable
if (varp) {
varp->obj = obj_location;
varp->varindex = index;
}
return kSelectorVariable;
} else {
// Check if it's a method, with recursive lookup in superclasses
while (obj) {
index = obj->funcSelectorPosition(selectorId);
if (index >= 0) {
if (fptr)
*fptr = obj->getFunction(index);
return kSelectorMethod;
} else {
obj = segMan->getObject(obj->getSuperClassSelector());
}
}
return kSelectorNone;
}
// return _lookupSelector_function(segMan, obj, selectorId, fptr);
}
} // End of namespace Sci
|