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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/timer.h"
#include "common/util.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/maciconbar.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/remap.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/view.h"
namespace Sci {
GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
: _resMan(resMan), _screen(screen) {
int16 color;
_sysPalette.timestamp = 0;
for (color = 0; color < 256; color++) {
_sysPalette.colors[color].used = 0;
_sysPalette.colors[color].r = 0;
_sysPalette.colors[color].g = 0;
_sysPalette.colors[color].b = 0;
_sysPalette.intensity[color] = 100;
_sysPalette.mapping[color] = color;
}
// Black and white are hardcoded
_sysPalette.colors[0].used = 1;
_sysPalette.colors[255].used = 1;
_sysPalette.colors[255].r = 255;
_sysPalette.colors[255].g = 255;
_sysPalette.colors[255].b = 255;
_sysPaletteChanged = false;
// Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest
// 1 vga and all Nick's Picks all use the older palette format and thus are
// not using the SCI1.1 palette merging (copying over all the colors) but
// the real merging done in earlier games. If we use the copying over, we
// will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
if (getSciVersion() < SCI_VERSION_1_1) {
_useMerging = true;
_use16bitColorMatch = true;
} else if (getSciVersion() == SCI_VERSION_1_1) {
// there are some games that use inbetween SCI1.1 interpreter, so we have
// to detect if the current game is merging or copying
_useMerging = _resMan->detectPaletteMergingSci11();
_use16bitColorMatch = _useMerging;
// Note: Laura Bow 2 floppy uses the new palette format and is detected
// as 8 bit color matching because of that.
} else {
// SCI32
_useMerging = false;
_use16bitColorMatch = false; // not verified that SCI32 uses 8-bit color matching
}
palVaryInit();
_macClut = 0;
loadMacIconBarPalette();
switch (_resMan->getViewType()) {
case kViewEga:
_totalScreenColors = 16;
break;
case kViewAmiga:
_totalScreenColors = 32;
break;
case kViewAmiga64:
_totalScreenColors = 64;
break;
case kViewVga:
case kViewVga11:
_totalScreenColors = 256;
break;
default:
error("GfxPalette: Unknown view type");
}
}
GfxPalette::~GfxPalette() {
if (_palVaryResourceId != -1)
palVaryRemoveTimer();
delete[] _macClut;
}
bool GfxPalette::isMerging() {
return _useMerging;
}
bool GfxPalette::isUsing16bitColorMatch() {
return _use16bitColorMatch;
}
// meant to get called only once during init of engine
void GfxPalette::setDefault() {
if (_resMan->getViewType() == kViewEga)
setEGA();
else if (_resMan->getViewType() == kViewAmiga || _resMan->getViewType() == kViewAmiga64)
setAmiga();
else
kernelSetFromResource(999, true);
}
#define SCI_PAL_FORMAT_CONSTANT 1
#define SCI_PAL_FORMAT_VARIABLE 0
void GfxPalette::createFromData(const SciSpan<const byte> &data, Palette *paletteOut) const {
int palFormat = 0;
uint palOffset = 0;
uint palColorStart = 0;
uint palColorCount = 0;
uint colorNo = 0;
memset(paletteOut, 0, sizeof(Palette));
// Setup 1:1 mapping
for (colorNo = 0; colorNo < 256; colorNo++) {
paletteOut->mapping[colorNo] = colorNo;
}
if (data.size() < 37) {
// This happens when loading palette of picture 0 in sq5 - the resource is broken and doesn't contain a full
// palette
debugC(kDebugLevelResMan, "GfxPalette::createFromData() - not enough bytes in resource (%u), expected palette header", data.size());
return;
}
// palette formats in here are not really version exclusive, we can not use sci-version to differentiate between them
// they were just called that way, because they started appearing in sci1.1 for example
if ((data[0] == 0 && data[1] == 1) || (data[0] == 0 && data[1] == 0 && data.getUint16SEAt(29) == 0)) {
// SCI0/SCI1 palette
palFormat = SCI_PAL_FORMAT_VARIABLE; // CONSTANT;
palOffset = 260;
palColorStart = 0; palColorCount = 256;
//memcpy(&paletteOut->mapping, data, 256);
} else {
// SCI1.1 palette
palFormat = data[32];
palOffset = 37;
palColorStart = data[25];
palColorCount = data.getUint16SEAt(29);
}
switch (palFormat) {
case SCI_PAL_FORMAT_CONSTANT:
// Check, if enough bytes left
if (data.size() < palOffset + (3 * palColorCount)) {
warning("GfxPalette::createFromData() - not enough bytes in resource, expected palette colors");
return;
}
for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
paletteOut->colors[colorNo].used = 1;
paletteOut->colors[colorNo].r = data[palOffset++];
paletteOut->colors[colorNo].g = data[palOffset++];
paletteOut->colors[colorNo].b = data[palOffset++];
}
break;
case SCI_PAL_FORMAT_VARIABLE:
if (data.size() < palOffset + (4 * palColorCount)) {
warning("GfxPalette::createFromData() - not enough bytes in resource, expected palette colors");
return;
}
for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
paletteOut->colors[colorNo].used = data[palOffset++];
paletteOut->colors[colorNo].r = data[palOffset++];
paletteOut->colors[colorNo].g = data[palOffset++];
paletteOut->colors[colorNo].b = data[palOffset++];
}
break;
default:
break;
}
}
// Will try to set amiga palette by using "spal" file. If not found, we return false
bool GfxPalette::setAmiga() {
Common::File file;
if (file.open("spal")) {
for (int curColor = 0; curColor < 32; curColor++) {
byte byte1 = file.readByte();
byte byte2 = file.readByte();
if (file.eos())
error("Amiga palette file ends prematurely");
_sysPalette.colors[curColor].used = 1;
_sysPalette.colors[curColor].r = (byte1 & 0x0F) * 0x11;
_sysPalette.colors[curColor].g = ((byte2 & 0xF0) >> 4) * 0x11;
_sysPalette.colors[curColor].b = (byte2 & 0x0F) * 0x11;
if (_totalScreenColors == 64) {
// Set the associated color from the Amiga halfbrite colors
_sysPalette.colors[curColor + 32].used = 1;
_sysPalette.colors[curColor + 32].r = _sysPalette.colors[curColor].r >> 1;
_sysPalette.colors[curColor + 32].g = _sysPalette.colors[curColor].g >> 1;
_sysPalette.colors[curColor + 32].b = _sysPalette.colors[curColor].b >> 1;
}
}
// Directly set the palette, because setOnScreen() wont do a thing for amiga
copySysPaletteToScreen();
return true;
}
return false;
}
// Called from picture class, some amiga sci1 games set half of the palette
void GfxPalette::modifyAmigaPalette(const SciSpan<const byte> &data) {
int16 curPos = 0;
for (int curColor = 0; curColor < 16; curColor++) {
byte byte1 = data[curPos++];
byte byte2 = data[curPos++];
_sysPalette.colors[curColor].r = (byte1 & 0x0F) * 0x11;
_sysPalette.colors[curColor].g = ((byte2 & 0xF0) >> 4) * 0x11;
_sysPalette.colors[curColor].b = (byte2 & 0x0F) * 0x11;
if (_totalScreenColors == 64) {
// Set the associated color from the Amiga halfbrite colors
_sysPalette.colors[curColor + 32].r = _sysPalette.colors[curColor].r >> 1;
_sysPalette.colors[curColor + 32].g = _sysPalette.colors[curColor].g >> 1;
_sysPalette.colors[curColor + 32].b = _sysPalette.colors[curColor].b >> 1;
}
}
copySysPaletteToScreen();
}
static byte blendColors(byte c1, byte c2) {
// linear
// return (c1/2+c2/2)+((c1&1)+(c2&1))/2;
// gamma 2.2
double t = (pow(c1/255.0, 2.2/1.0) * 255.0) +
(pow(c2/255.0, 2.2/1.0) * 255.0);
return (byte)(0.5 + (pow(0.5*t/255.0, 1.0/2.2) * 255.0));
}
void GfxPalette::setEGA() {
int curColor;
byte color1, color2;
_sysPalette.colors[1].r = 0x000; _sysPalette.colors[1].g = 0x000; _sysPalette.colors[1].b = 0x0AA;
_sysPalette.colors[2].r = 0x000; _sysPalette.colors[2].g = 0x0AA; _sysPalette.colors[2].b = 0x000;
_sysPalette.colors[3].r = 0x000; _sysPalette.colors[3].g = 0x0AA; _sysPalette.colors[3].b = 0x0AA;
_sysPalette.colors[4].r = 0x0AA; _sysPalette.colors[4].g = 0x000; _sysPalette.colors[4].b = 0x000;
_sysPalette.colors[5].r = 0x0AA; _sysPalette.colors[5].g = 0x000; _sysPalette.colors[5].b = 0x0AA;
_sysPalette.colors[6].r = 0x0AA; _sysPalette.colors[6].g = 0x055; _sysPalette.colors[6].b = 0x000;
_sysPalette.colors[7].r = 0x0AA; _sysPalette.colors[7].g = 0x0AA; _sysPalette.colors[7].b = 0x0AA;
_sysPalette.colors[8].r = 0x055; _sysPalette.colors[8].g = 0x055; _sysPalette.colors[8].b = 0x055;
_sysPalette.colors[9].r = 0x055; _sysPalette.colors[9].g = 0x055; _sysPalette.colors[9].b = 0x0FF;
_sysPalette.colors[10].r = 0x055; _sysPalette.colors[10].g = 0x0FF; _sysPalette.colors[10].b = 0x055;
_sysPalette.colors[11].r = 0x055; _sysPalette.colors[11].g = 0x0FF; _sysPalette.colors[11].b = 0x0FF;
_sysPalette.colors[12].r = 0x0FF; _sysPalette.colors[12].g = 0x055; _sysPalette.colors[12].b = 0x055;
_sysPalette.colors[13].r = 0x0FF; _sysPalette.colors[13].g = 0x055; _sysPalette.colors[13].b = 0x0FF;
_sysPalette.colors[14].r = 0x0FF; _sysPalette.colors[14].g = 0x0FF; _sysPalette.colors[14].b = 0x055;
_sysPalette.colors[15].r = 0x0FF; _sysPalette.colors[15].g = 0x0FF; _sysPalette.colors[15].b = 0x0FF;
for (curColor = 0; curColor <= 15; curColor++) {
_sysPalette.colors[curColor].used = 1;
}
// Now setting colors 16-254 to the correct mix colors that occur when not doing a dithering run on
// finished pictures
for (curColor = 0x10; curColor <= 0xFE; curColor++) {
_sysPalette.colors[curColor].used = 1;
color1 = curColor & 0x0F; color2 = curColor >> 4;
_sysPalette.colors[curColor].r = blendColors(_sysPalette.colors[color1].r, _sysPalette.colors[color2].r);
_sysPalette.colors[curColor].g = blendColors(_sysPalette.colors[color1].g, _sysPalette.colors[color2].g);
_sysPalette.colors[curColor].b = blendColors(_sysPalette.colors[color1].b, _sysPalette.colors[color2].b);
}
_sysPalette.timestamp = 1;
setOnScreen();
}
void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge, bool includeFirstColor) {
uint32 systime = _sysPalette.timestamp;
if (force || newPalette->timestamp != systime) {
// SCI1.1+ doesn't do real merging anymore, but simply copying over the used colors from other palettes
// There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
if (forceRealMerge || _useMerging) {
_sysPaletteChanged |= merge(newPalette, force, forceRealMerge);
} else {
// SCI 1.1 has several functions which write to the system palette but
// some include the first color and others don't. The first color is
// always excluded when Pal-vary is active.
includeFirstColor &= (_palVaryResourceId == -1);
_sysPaletteChanged |= insert(newPalette, &_sysPalette, includeFirstColor);
}
// Adjust timestamp on newPalette, so it wont get merged/inserted w/o need
newPalette->timestamp = _sysPalette.timestamp;
bool updatePalette = _sysPaletteChanged && _screen->_picNotValid == 0;
if (_palVaryResourceId != -1) {
// Pal-vary currently active, we don't set at any time, but also insert into origin palette
insert(newPalette, &_palVaryOriginPalette);
palVaryProcess(0, updatePalette);
return;
}
if (updatePalette) {
setOnScreen();
_sysPaletteChanged = false;
}
}
}
bool GfxPalette::insert(Palette *newPalette, Palette *destPalette, bool includeFirstColor) {
bool paletteChanged = false;
for (int i = (includeFirstColor ? 0 : 1); i < 255; i++) {
if (newPalette->colors[i].used) {
if ((newPalette->colors[i].r != destPalette->colors[i].r) ||
(newPalette->colors[i].g != destPalette->colors[i].g) ||
(newPalette->colors[i].b != destPalette->colors[i].b)) {
destPalette->colors[i].r = newPalette->colors[i].r;
destPalette->colors[i].g = newPalette->colors[i].g;
destPalette->colors[i].b = newPalette->colors[i].b;
paletteChanged = true;
}
destPalette->colors[i].used = newPalette->colors[i].used;
newPalette->mapping[i] = i;
}
}
// We don't update the timestamp for SCI1.1, it's only updated on kDrawPic calls
return paletteChanged;
}
bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) {
uint16 res;
bool paletteChanged = false;
for (int i = 1; i < 255; i++) {
// skip unused colors
if (!newPalette->colors[i].used)
continue;
// forced palette merging or dest color is not used yet
if (force || (!_sysPalette.colors[i].used)) {
_sysPalette.colors[i].used = newPalette->colors[i].used;
if ((newPalette->colors[i].r != _sysPalette.colors[i].r) ||
(newPalette->colors[i].g != _sysPalette.colors[i].g) ||
(newPalette->colors[i].b != _sysPalette.colors[i].b)) {
_sysPalette.colors[i].r = newPalette->colors[i].r;
_sysPalette.colors[i].g = newPalette->colors[i].g;
_sysPalette.colors[i].b = newPalette->colors[i].b;
paletteChanged = true;
}
newPalette->mapping[i] = i;
continue;
}
// is the same color already at the same position? -> match it directly w/o lookup
// this fixes games like lsl1demo/sq5 where the same rgb color exists multiple times and where we would
// otherwise match the wrong one (which would result into the pixels affected (or not) by palette changes)
if ((_sysPalette.colors[i].r == newPalette->colors[i].r) &&
(_sysPalette.colors[i].g == newPalette->colors[i].g) &&
(_sysPalette.colors[i].b == newPalette->colors[i].b)) {
newPalette->mapping[i] = i;
continue;
}
// check if exact color could be matched
res = matchColor(newPalette->colors[i].r, newPalette->colors[i].g, newPalette->colors[i].b);
if (res & SCI_PALETTE_MATCH_PERFECT) { // exact match was found
newPalette->mapping[i] = res & SCI_PALETTE_MATCH_COLORMASK;
continue;
}
int j = 1;
// no exact match - see if there is an unused color
for (; j < 256; j++) {
if (!_sysPalette.colors[j].used) {
_sysPalette.colors[j].used = newPalette->colors[i].used;
_sysPalette.colors[j].r = newPalette->colors[i].r;
_sysPalette.colors[j].g = newPalette->colors[i].g;
_sysPalette.colors[j].b = newPalette->colors[i].b;
newPalette->mapping[i] = j;
paletteChanged = true;
break;
}
}
// if still no luck - set an approximate color
if (j == 256) {
newPalette->mapping[i] = res & SCI_PALETTE_MATCH_COLORMASK;
_sysPalette.colors[res & SCI_PALETTE_MATCH_COLORMASK].used |= 0x10;
}
}
if (!forceRealMerge)
_sysPalette.timestamp = g_system->getMillis() * 60 / 1000;
return paletteChanged;
}
// This is called for SCI1.1, when kDrawPic got done. We update sysPalette timestamp this way for SCI1.1 and also load
// target-palette, if palvary is active
void GfxPalette::drewPicture(GuiResourceId pictureId) {
if (!_useMerging) // Don't do this on inbetween SCI1.1 games
_sysPalette.timestamp++;
if (_palVaryResourceId != -1) {
if (g_sci->getEngineState()->gameIsRestarting == 0) // only if not restored nor restarted
palVaryLoadTargetPalette(pictureId);
}
}
uint16 GfxPalette::matchColor(byte matchRed, byte matchGreen, byte matchBlue) {
int16 colorNr;
int16 differenceRed, differenceGreen, differenceBlue;
int16 differenceTotal = 0;
int16 bestDifference = 0x7FFF;
uint16 bestColorNr = 255;
if (_use16bitColorMatch) {
// used by SCI0 to SCI1, also by the first few SCI1.1 games
for (colorNr = 0; colorNr < 256; colorNr++) {
if ((!_sysPalette.colors[colorNr].used))
continue;
differenceRed = ABS(_sysPalette.colors[colorNr].r - matchRed);
differenceGreen = ABS(_sysPalette.colors[colorNr].g - matchGreen);
differenceBlue = ABS(_sysPalette.colors[colorNr].b - matchBlue);
differenceTotal = differenceRed + differenceGreen + differenceBlue;
if (differenceTotal <= bestDifference) {
bestDifference = differenceTotal;
bestColorNr = colorNr;
}
}
} else {
// SCI1.1, starting with QfG3 introduced a bug in the matching code
// we have to implement it as well, otherwise some colors will be "wrong" in comparison to the original interpreter
// See Space Quest 5 bug #6455
for (colorNr = 0; colorNr < 256; colorNr++) {
if ((!_sysPalette.colors[colorNr].used))
continue;
differenceRed = (uint8)ABS<int8>(_sysPalette.colors[colorNr].r - matchRed);
differenceGreen = (uint8)ABS<int8>(_sysPalette.colors[colorNr].g - matchGreen);
differenceBlue = (uint8)ABS<int8>(_sysPalette.colors[colorNr].b - matchBlue);
differenceTotal = differenceRed + differenceGreen + differenceBlue;
if (differenceTotal <= bestDifference) {
bestDifference = differenceTotal;
bestColorNr = colorNr;
}
}
}
if (differenceTotal == 0) // original interpreter does not do this, instead it does 2 calls for merges in the worst case
return bestColorNr | SCI_PALETTE_MATCH_PERFECT; // we set this flag, so that we can optimize during palette merge
return bestColorNr;
}
void GfxPalette::getSys(Palette *pal) {
if (pal != &_sysPalette)
memcpy(pal, &_sysPalette,sizeof(Palette));
}
void GfxPalette::setOnScreen() {
copySysPaletteToScreen();
}
static byte convertMacGammaToSCIGamma(int comp) {
return (byte)sqrt(comp * 255.0f);
}
void GfxPalette::copySysPaletteToScreen() {
// just copy palette to system
byte bpal[3 * 256];
// Get current palette, update it and put back
g_system->getPaletteManager()->grabPalette(bpal, 0, 256);
for (int16 i = 0; i < 256; i++) {
if (colorIsFromMacClut(i)) {
// If we've got a Mac CLUT, override the SCI palette with its non-black colors
bpal[i * 3 ] = convertMacGammaToSCIGamma(_macClut[i * 3 ]);
bpal[i * 3 + 1] = convertMacGammaToSCIGamma(_macClut[i * 3 + 1]);
bpal[i * 3 + 2] = convertMacGammaToSCIGamma(_macClut[i * 3 + 2]);
} else if (_sysPalette.colors[i].used != 0) {
// Otherwise, copy to the screen
bpal[i * 3 ] = CLIP(_sysPalette.colors[i].r * _sysPalette.intensity[i] / 100, 0, 255);
bpal[i * 3 + 1] = CLIP(_sysPalette.colors[i].g * _sysPalette.intensity[i] / 100, 0, 255);
bpal[i * 3 + 2] = CLIP(_sysPalette.colors[i].b * _sysPalette.intensity[i] / 100, 0, 255);
}
}
if (g_sci->_gfxRemap16)
g_sci->_gfxRemap16->updateRemapping();
g_system->getPaletteManager()->setPalette(bpal, 0, 256);
}
bool GfxPalette::kernelSetFromResource(GuiResourceId resourceId, bool force) {
Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
Palette palette;
if (palResource) {
createFromData(*palResource, &palette);
set(&palette, force);
return true;
}
return false;
}
void GfxPalette::kernelSetFlag(uint16 fromColor, uint16 toColor, uint16 flag) {
uint16 colorNr;
for (colorNr = fromColor; colorNr < toColor; colorNr++) {
_sysPalette.colors[colorNr].used |= flag;
}
}
void GfxPalette::kernelUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag) {
uint16 colorNr;
for (colorNr = fromColor; colorNr < toColor; colorNr++) {
_sysPalette.colors[colorNr].used &= ~flag;
}
}
void GfxPalette::kernelSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette) {
memset(&_sysPalette.intensity[0] + fromColor, intensity, toColor - fromColor);
if (setPalette) {
setOnScreen();
EngineState *state = g_sci->getEngineState();
// Call speed throttler from here as well just in case we need it
// At least in kq6 intro the scripts call us in a tight loop for fadein/fadeout
state->speedThrottler(30);
state->_throttleTrigger = true;
}
}
int16 GfxPalette::kernelFindColor(uint16 r, uint16 g, uint16 b) {
return matchColor(r, g, b) & SCI_PALETTE_MATCH_COLORMASK;
}
// Returns true, if palette got changed
bool GfxPalette::kernelAnimate(byte fromColor, byte toColor, int speed) {
Color col;
//byte colorNr;
int16 colorCount;
uint32 now = g_sci->getTickCount();
// search for sheduled animations with the same 'from' value
// schedule animation...
int scheduleCount = _schedules.size();
int scheduleNr;
for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
if (_schedules[scheduleNr].from == fromColor)
break;
}
if (scheduleNr == scheduleCount) {
// adding a new schedule
PalSchedule newSchedule;
newSchedule.from = fromColor;
newSchedule.schedule = now + ABS(speed);
_schedules.push_back(newSchedule);
scheduleCount++;
}
g_sci->getEngineState()->_throttleTrigger = true;
for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
if (_schedules[scheduleNr].from == fromColor) {
if (_schedules[scheduleNr].schedule <= now) {
if (speed > 0) {
// TODO: Not really sure about this, sierra sci seems to do exactly this here
col = _sysPalette.colors[fromColor];
if (fromColor < toColor) {
colorCount = toColor - fromColor - 1;
memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], colorCount * sizeof(Color));
}
_sysPalette.colors[toColor - 1] = col;
} else {
col = _sysPalette.colors[toColor - 1];
if (fromColor < toColor) {
colorCount = toColor - fromColor - 1;
memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], colorCount * sizeof(Color));
}
_sysPalette.colors[fromColor] = col;
}
// removing schedule
_schedules[scheduleNr].schedule = now + ABS(speed);
// TODO: Not sure when sierra actually removes a schedule
//_schedules.remove_at(scheduleNr);
return true;
}
return false;
}
}
return false;
}
void GfxPalette::kernelAnimateSet() {
setOnScreen();
}
reg_t GfxPalette::kernelSave() {
SegManager *segMan = g_sci->getEngineState()->_segMan;
reg_t memoryId = segMan->allocateHunkEntry("kPalette(save)", 1024);
byte *memoryPtr = segMan->getHunkPointer(memoryId);
if (memoryPtr) {
for (int colorNr = 0; colorNr < 256; colorNr++) {
*memoryPtr++ = _sysPalette.colors[colorNr].used;
*memoryPtr++ = _sysPalette.colors[colorNr].r;
*memoryPtr++ = _sysPalette.colors[colorNr].g;
*memoryPtr++ = _sysPalette.colors[colorNr].b;
}
}
return memoryId;
}
void GfxPalette::kernelRestore(reg_t memoryHandle) {
SegManager *segMan = g_sci->getEngineState()->_segMan;
if (!memoryHandle.isNull()) {
byte *memoryPtr = segMan->getHunkPointer(memoryHandle);
if (!memoryPtr)
error("Bad handle used for kPalette(restore)");
Palette restoredPalette;
restoredPalette.timestamp = 0;
for (int colorNr = 0; colorNr < 256; colorNr++) {
restoredPalette.colors[colorNr].used = *memoryPtr++;
restoredPalette.colors[colorNr].r = *memoryPtr++;
restoredPalette.colors[colorNr].g = *memoryPtr++;
restoredPalette.colors[colorNr].b = *memoryPtr++;
}
// restoring excludes the first color, unlike most
// operations on the system palette.
set(&restoredPalette, true, false, false);
}
}
void GfxPalette::kernelAssertPalette(GuiResourceId resourceId) {
GfxView *view = g_sci->_gfxCache->getView(resourceId);
Palette *viewPalette = view->getPalette();
if (viewPalette) {
// merge/insert this palette
set(viewPalette, true);
}
}
void GfxPalette::kernelSyncScreenPalette() {
// just copy palette to system
byte bpal[3 * 256];
// Get current palette, update it and put back
g_system->getPaletteManager()->grabPalette(bpal, 0, 256);
for (int16 i = 0; i < 255; i++) {
_sysPalette.colors[i].r = bpal[i * 3];
_sysPalette.colors[i].g = bpal[i * 3 + 1];
_sysPalette.colors[i].b = bpal[i * 3 + 2];
}
}
// palVary
// init - only does, if palVaryOn == false
// target, start, new palette allocation
// palVaryOn = true
// palDirection = 1
// palStop = 64
// palTime = from caller
// copy resource palette to target
// init target palette (used = 1 on all colors, color 0 = RGB 0, 0, 0 color 255 = RGB 0xFF, 0xFF, 0xFF
// copy sysPalette to startPalette
// init new palette like target palette
// palPercent = 1
// do various things
// return 1
// deinit - unloads target palette, kills timer hook, disables palVaryOn
// pause - counts up or down, if counter != 0 -> signal wont get counted up by timer
// will only count down to 0
//
// Restarting game
// palVary = false
// palPercent = 0
// call palVary deinit
//
// Saving/restoring
// need to save start and target-palette, when palVaryOn = true
void GfxPalette::palVaryInit() {
_palVaryResourceId = -1;
_palVaryPaused = 0;
_palVarySignal = 0;
_palVaryStep = 0;
_palVaryStepStop = 0;
_palVaryDirection = 0;
_palVaryTicks = 0;
_palVaryZeroTick = false;
}
bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) {
_palVaryResourceId = (resourceId != 65535) ? resourceId : -1;
Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
if (palResource) {
// Load and initialize destination palette
createFromData(*palResource, &_palVaryTargetPalette);
return true;
}
return false;
}
void GfxPalette::palVaryInstallTimer() {
// Remove any possible leftover palVary timer callbacks.
// This happens for example in QFG1VGA, when sleeping at Erana's place
// (bug #3439240) - the nighttime to daytime effect clashes with the
// scene transition effect, as we load scene images too quickly for
// the SCI scripts in that case (also refer to kernelPalVaryInit).
palVaryRemoveTimer();
int16 ticks = _palVaryTicks > 0 ? _palVaryTicks : 1;
// Call signal increase every [ticks]
g_sci->getTimerManager()->installTimerProc(&palVaryCallback, 1000000 / 60 * ticks, this, "sciPalette");
}
void GfxPalette::palVaryRemoveTimer() {
g_sci->getTimerManager()->removeTimerProc(&palVaryCallback);
}
bool GfxPalette::kernelPalVaryInit(GuiResourceId resourceId, uint16 ticks, uint16 stepStop, uint16 direction) {
if (_palVaryResourceId != -1) // another palvary is taking place, return
return false;
if (palVaryLoadTargetPalette(resourceId)) {
// Save current palette
memcpy(&_palVaryOriginPalette, &_sysPalette, sizeof(Palette));
_palVarySignal = 0;
_palVaryTicks = ticks;
_palVaryStep = 1;
_palVaryStepStop = stepStop;
_palVaryDirection = direction;
// if no ticks are given, jump directly to destination
if (!_palVaryTicks)
_palVaryDirection = stepStop;
_palVaryZeroTick = (_palVaryTicks == 0); //see delayForPalVaryWorkaround()
palVaryInstallTimer();
return true;
}
return false;
}
int16 GfxPalette::kernelPalVaryReverse(int16 ticks, uint16 stepStop, int16 direction) {
if (_palVaryResourceId == -1)
return 0;
if (_palVaryStep > 64)
_palVaryStep = 64;
if (ticks != -1)
_palVaryTicks = ticks;
_palVaryStepStop = stepStop;
_palVaryDirection = direction != -1 ? -direction : -_palVaryDirection;
// if no ticks are given, jump directly to destination
if (!_palVaryTicks)
_palVaryDirection = _palVaryStepStop - _palVaryStep;
_palVaryZeroTick = (_palVaryTicks == 0); // see delayForPalVaryWorkaround()
palVaryInstallTimer();
return kernelPalVaryGetCurrentStep();
}
int16 GfxPalette::kernelPalVaryGetCurrentStep() {
if (_palVaryDirection >= 0)
return _palVaryStep;
return -_palVaryStep;
}
int16 GfxPalette::kernelPalVaryChangeTarget(GuiResourceId resourceId) {
if (_palVaryResourceId != -1) {
Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
if (palResource) {
Palette insertPalette;
createFromData(*palResource, &insertPalette);
// insert new palette into target
insert(&insertPalette, &_palVaryTargetPalette);
// update palette and set on screen
palVaryProcess(0, true);
}
}
return kernelPalVaryGetCurrentStep();
}
void GfxPalette::kernelPalVaryChangeTicks(uint16 ticks) {
_palVaryTicks = ticks;
if (_palVaryStep - _palVaryStepStop) {
palVaryRemoveTimer();
palVaryInstallTimer();
}
}
void GfxPalette::kernelPalVaryPause(bool pause) {
if (_palVaryResourceId == -1)
return;
// this call is actually counting states, so calling this 3 times with true will require calling it later
// 3 times with false to actually remove pause
if (pause) {
_palVaryPaused++;
} else {
if (_palVaryPaused)
_palVaryPaused--;
}
}
void GfxPalette::kernelPalVaryDeinit() {
palVaryRemoveTimer();
_palVaryResourceId = -1; // invalidate the target palette
}
void GfxPalette::palVaryCallback(void *refCon) {
((GfxPalette *)refCon)->palVaryIncreaseSignal();
}
void GfxPalette::palVaryIncreaseSignal() {
// FIXME: increments from another thread aren't guaranteed to be atomic
if (!_palVaryPaused)
_palVarySignal++;
_palVaryZeroTick = false;
}
// Actually do the pal vary processing
void GfxPalette::palVaryUpdate() {
if (_palVarySignal) {
palVaryProcess(_palVarySignal, true);
_palVarySignal = 0;
}
}
void GfxPalette::delayForPalVaryWorkaround() {
if (_palVaryResourceId == -1)
return;
if (_palVaryPaused)
return;
// This gets called at the very beginning of kAnimate.
// If a zero-tick palVary is running, we delay briefly to give the
// palVary time to trigger. In theory there should be no reason for this
// to have to wait more than a tick, but we time-out after 4 ticks
// to be on the safe side.
//
// This prevents a race condition in Freddy Pharkas during nighttime,
// since we load pictures much faster than on original hardware (bug #5298).
if (_palVaryZeroTick) {
int i;
for (i = 0; i < 4; ++i) {
g_sci->sleep(17);
if (!_palVaryZeroTick)
break;
}
debugC(kDebugLevelGraphics, "Delayed kAnimate for kPalVary, %d times", i+1);
if (_palVaryZeroTick)
warning("Delayed kAnimate for kPalVary timed out");
}
}
void GfxPalette::palVaryPrepareForTransition() {
if (_palVaryResourceId != -1) {
// Before doing transitions, we have to prepare palette
palVaryProcess(0, false);
}
}
// Processes pal vary updates
void GfxPalette::palVaryProcess(int signal, bool setPalette) {
int16 stepChange = signal * _palVaryDirection;
_palVaryStep += stepChange;
if (stepChange > 0) {
if (_palVaryStep > _palVaryStepStop)
_palVaryStep = _palVaryStepStop;
} else {
if (_palVaryStep < _palVaryStepStop) {
if (signal)
_palVaryStep = _palVaryStepStop;
}
}
// We don't need updates anymore, if we reached end-position
if (_palVaryStep == _palVaryStepStop)
palVaryRemoveTimer();
if (_palVaryStep == 0)
_palVaryResourceId = -1;
// Calculate inbetween palette
Color inbetween;
int16 color;
for (int colorNr = 0; colorNr < 256; colorNr++) {
inbetween.used = _sysPalette.colors[colorNr].used;
color = _palVaryTargetPalette.colors[colorNr].r - _palVaryOriginPalette.colors[colorNr].r;
inbetween.r = ((color * _palVaryStep) / 64) + _palVaryOriginPalette.colors[colorNr].r;
color = _palVaryTargetPalette.colors[colorNr].g - _palVaryOriginPalette.colors[colorNr].g;
inbetween.g = ((color * _palVaryStep) / 64) + _palVaryOriginPalette.colors[colorNr].g;
color = _palVaryTargetPalette.colors[colorNr].b - _palVaryOriginPalette.colors[colorNr].b;
inbetween.b = ((color * _palVaryStep) / 64) + _palVaryOriginPalette.colors[colorNr].b;
if (memcmp(&inbetween, &_sysPalette.colors[colorNr], sizeof(Color))) {
_sysPalette.colors[colorNr] = inbetween;
_sysPaletteChanged = true;
}
}
if ((_sysPaletteChanged) && (setPalette) && (_screen->_picNotValid == 0)) {
setOnScreen();
_sysPaletteChanged = false;
}
}
static inline uint getMacColorDiff(byte r1, byte g1, byte b1, byte r2, byte g2, byte b2) {
// Use the difference of the top 4 bits and add together the differences
return ABS((r2 & 0xf0) - (r1 & 0xf0)) + ABS((g2 & 0xf0) - (g1 & 0xf0)) + ABS((b2 & 0xf0) - (b1 & 0xf0));
}
byte GfxPalette::findMacIconBarColor(byte r, byte g, byte b) {
// Find the best color for use with the Mac icon bar
// Check white, then the palette colors, and then black
// Try white first
byte found = 0xff;
uint diff = getMacColorDiff(r, g, b, 0xff, 0xff, 0xff);
if (diff == 0)
return found;
// Go through the main colors of the CLUT
for (uint16 i = 1; i < 255; i++) {
if (!colorIsFromMacClut(i))
continue;
uint cdiff = getMacColorDiff(r, g, b, _macClut[i * 3], _macClut[i * 3 + 1], _macClut[i * 3 + 2]);
if (cdiff == 0)
return i;
else if (cdiff < diff) {
found = i;
diff = cdiff;
}
}
// Also check black here
if (getMacColorDiff(r, g, b, 0, 0, 0) < diff)
return 0;
return found;
}
void GfxPalette::loadMacIconBarPalette() {
if (!g_sci->hasMacIconBar())
return;
Common::SeekableReadStream *clutStream = g_sci->getMacExecutable()->getResource(MKTAG('c','l','u','t'), 150);
if (!clutStream)
error("Could not find clut 150 for the Mac icon bar");
clutStream->readUint32BE(); // seed
clutStream->readUint16BE(); // flags
uint16 colorCount = clutStream->readUint16BE() + 1;
assert(colorCount == 256);
_macClut = new byte[256 * 3];
for (uint16 i = 0; i < colorCount; i++) {
clutStream->readUint16BE();
_macClut[i * 3 ] = clutStream->readUint16BE() >> 8;
_macClut[i * 3 + 1] = clutStream->readUint16BE() >> 8;
_macClut[i * 3 + 2] = clutStream->readUint16BE() >> 8;
}
// Adjust bounds on the KQ6 palette
// We don't use all of it for the icon bar
if (g_sci->getGameId() == GID_KQ6)
memset(_macClut + 32 * 3, 0, (256 - 32) * 3);
// Force black/white
_macClut[0x00 * 3 ] = 0;
_macClut[0x00 * 3 + 1] = 0;
_macClut[0x00 * 3 + 2] = 0;
_macClut[0xff * 3 ] = 0xff;
_macClut[0xff * 3 + 1] = 0xff;
_macClut[0xff * 3 + 2] = 0xff;
delete clutStream;
}
bool GfxPalette::colorIsFromMacClut(byte index) {
return index != 0 && _macClut && (_macClut[index * 3] != 0 || _macClut[index * 3 + 1] != 0 || _macClut[index * 3 + 2] != 0);
}
} // End of namespace Sci
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