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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/console.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
#include "sci/engine/kernel.h"
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/frameout.h"
#include "sci/graphics/screen_item32.h"
#include "sci/graphics/view.h"
namespace Sci {
#pragma mark ScreenItem
uint16 ScreenItem::_nextObjectId = 20000;
uint32 ScreenItem::_nextCreationId = 0;
ScreenItem::ScreenItem(const reg_t object) :
_creationId(_nextCreationId++),
_object(object),
_pictureId(-1),
_created(g_sci->_gfxFrameout->getScreenCount()),
_updated(0),
_deleted(0),
_mirrorX(false),
_drawBlackLines(false) {
SegManager *segMan = g_sci->getEngineState()->_segMan;
setFromObject(segMan, object, true, true);
_plane = readSelector(segMan, object, SELECTOR(plane));
}
ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo) :
_creationId(_nextCreationId++),
_plane(plane),
_useInsetRect(false),
_z(0),
_celInfo(celInfo),
_fixedPriority(false),
_position(0, 0),
_object(make_reg(0, _nextObjectId++)),
_pictureId(-1),
_created(g_sci->_gfxFrameout->getScreenCount()),
_updated(0),
_deleted(0),
_mirrorX(false),
_drawBlackLines(false) {}
ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect) :
_creationId(_nextCreationId++),
_plane(plane),
_useInsetRect(false),
_z(0),
_celInfo(celInfo),
_fixedPriority(false),
_position(rect.left, rect.top),
_object(make_reg(0, _nextObjectId++)),
_pictureId(-1),
_created(g_sci->_gfxFrameout->getScreenCount()),
_updated(0),
_deleted(0),
_mirrorX(false),
_drawBlackLines(false) {
if (celInfo.type == kCelTypeColor) {
_insetRect = rect;
}
}
ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Point &position, const ScaleInfo &scaleInfo) :
_creationId(_nextCreationId++),
_plane(plane),
_scale(scaleInfo),
_useInsetRect(false),
_z(0),
_celInfo(celInfo),
_fixedPriority(false),
_position(position),
_object(make_reg(0, _nextObjectId++)),
_pictureId(-1),
_created(g_sci->_gfxFrameout->getScreenCount()),
_updated(0),
_deleted(0),
_mirrorX(false),
_drawBlackLines(false) {}
ScreenItem::ScreenItem(const ScreenItem &other) :
_creationId(other._creationId),
_plane(other._plane),
_scale(other._scale),
_useInsetRect(other._useInsetRect),
_celInfo(other._celInfo),
_object(other._object),
_mirrorX(other._mirrorX),
_scaledPosition(other._scaledPosition),
_screenRect(other._screenRect),
_drawBlackLines(other._drawBlackLines) {
if (other._useInsetRect) {
_insetRect = other._insetRect;
}
}
void ScreenItem::operator=(const ScreenItem &other) {
// SSCI did not check for differences in `_celInfo` to clear `_celObj` here;
// instead, it unconditionally set `_celInfo`, didn't clear `_celObj`, and
// did hacky stuff in `kIsOnMe` to avoid testing a mismatched `_celObj`. See
// `GfxFrameout::kernelIsOnMe` for more detail.
//
// kCelTypeMem types are unconditionally invalidated because the properties
// of a CelObjMem can "change" when a game deletes a bitmap and then creates
// a new one that reuses the old bitmap's offset in BitmapTable (as happens
// in the LSL7 About screen when hovering names).
if (_celInfo.type == kCelTypeMem || _celInfo != other._celInfo) {
_celInfo = other._celInfo;
_celObj.reset();
}
_creationId = other._creationId;
_screenRect = other._screenRect;
_mirrorX = other._mirrorX;
_useInsetRect = other._useInsetRect;
if (other._useInsetRect) {
_insetRect = other._insetRect;
}
_scale = other._scale;
_scaledPosition = other._scaledPosition;
_drawBlackLines = other._drawBlackLines;
}
void ScreenItem::init() {
_nextObjectId = 20000;
_nextCreationId = 0;
}
void ScreenItem::setFromObject(SegManager *segMan, const reg_t object, const bool updateCel, const bool updateBitmap) {
_position.x = readSelectorValue(segMan, object, SELECTOR(x));
_position.y = readSelectorValue(segMan, object, SELECTOR(y));
_scale.x = readSelectorValue(segMan, object, SELECTOR(scaleX));
_scale.y = readSelectorValue(segMan, object, SELECTOR(scaleY));
_scale.max = readSelectorValue(segMan, object, SELECTOR(maxScale));
_scale.signal = (ScaleSignals32)(readSelectorValue(segMan, object, SELECTOR(scaleSignal)) & 3);
if (updateCel) {
_celInfo.resourceId = (GuiResourceId)readSelectorValue(segMan, object, SELECTOR(view));
_celInfo.loopNo = readSelectorValue(segMan, object, SELECTOR(loop));
_celInfo.celNo = readSelectorValue(segMan, object, SELECTOR(cel));
if (_celInfo.resourceId <= kPlanePic) {
Resource *view = g_sci->getResMan()->findResource(ResourceId(kResourceTypeView, _celInfo.resourceId), false);
if (!view) {
error("Failed to load %s", _celInfo.toString().c_str());
}
const uint16 headerSize = view->getUint16SEAt(0) + /* header size field */ sizeof(uint16);
const uint8 loopCount = view->getUint8At(2);
const uint8 loopSize = view->getUint8At(12);
// loopNo is set to be an unsigned integer in SSCI, so if it's a
// negative value, it'll be fixed accordingly
if ((uint16)_celInfo.loopNo >= loopCount) {
const int maxLoopNo = loopCount - 1;
_celInfo.loopNo = maxLoopNo;
writeSelectorValue(segMan, object, SELECTOR(loop), maxLoopNo);
}
SciSpan<const byte> loopData = view->subspan(headerSize + (_celInfo.loopNo * loopSize));
const int8 seekEntry = loopData[0];
if (seekEntry != -1) {
loopData = view->subspan(headerSize + (seekEntry * loopSize));
}
// celNo is set to be an unsigned integer in SSCI, so if it's a
// negative value, it'll be fixed accordingly
const uint8 celCount = loopData[2];
if ((uint16)_celInfo.celNo >= celCount) {
const int maxCelNo = celCount - 1;
_celInfo.celNo = maxCelNo;
writeSelectorValue(segMan, object, SELECTOR(cel), maxCelNo);
}
}
}
const reg_t bitmap = readSelector(segMan, object, SELECTOR(bitmap));
if (updateBitmap && !bitmap.isNull()) {
_celInfo.bitmap = bitmap;
_celInfo.type = kCelTypeMem;
} else {
_celInfo.bitmap = NULL_REG;
_celInfo.type = kCelTypeView;
}
if (updateCel || updateBitmap) {
_celObj.reset();
}
if (readSelectorValue(segMan, object, SELECTOR(fixPriority))) {
_fixedPriority = true;
_priority = readSelectorValue(segMan, object, SELECTOR(priority));
} else {
_fixedPriority = false;
writeSelectorValue(segMan, object, SELECTOR(priority), _position.y);
}
_z = (int16)readSelectorValue(segMan, object, SELECTOR(z));
_position.y -= _z;
if (g_sci->_features->usesAlternateSelectors()) {
if (readSelectorValue(segMan, object, SELECTOR(seenRect))) {
_useInsetRect = true;
_insetRect.left = readSelectorValue(segMan, object, SELECTOR(left));
_insetRect.top = readSelectorValue(segMan, object, SELECTOR(top));
_insetRect.right = readSelectorValue(segMan, object, SELECTOR(right)) + 1;
_insetRect.bottom = readSelectorValue(segMan, object, SELECTOR(bottom)) + 1;
} else {
_useInsetRect = false;
}
} else {
if (readSelectorValue(segMan, object, SELECTOR(useInsetRect))) {
_useInsetRect = true;
_insetRect.left = readSelectorValue(segMan, object, SELECTOR(inLeft));
_insetRect.top = readSelectorValue(segMan, object, SELECTOR(inTop));
_insetRect.right = readSelectorValue(segMan, object, SELECTOR(inRight)) + 1;
_insetRect.bottom = readSelectorValue(segMan, object, SELECTOR(inBottom)) + 1;
} else {
_useInsetRect = false;
}
}
segMan->getObject(object)->clearInfoSelectorFlag(kInfoFlagViewVisible);
}
void ScreenItem::calcRects(const Plane &plane) {
const int16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
const int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
const int16 screenWidth = g_sci->_gfxFrameout->getScreenWidth();
const int16 screenHeight = g_sci->_gfxFrameout->getScreenHeight();
const CelObj &celObj = getCelObj();
Common::Rect celRect(celObj._width, celObj._height);
if (_useInsetRect) {
if (_insetRect.intersects(celRect)) {
_insetRect.clip(celRect);
} else {
_insetRect = Common::Rect();
}
} else {
_insetRect = celRect;
}
Ratio scaleX, scaleY;
if (_scale.signal == kScaleSignalManual) {
scaleX = Ratio(_scale.x, 128);
scaleY = Ratio(_scale.y, 128);
} else if (_scale.signal == kScaleSignalVanishingPoint) {
int num = _scale.max * (_position.y - plane._vanishingPoint.y) / (scriptWidth - plane._vanishingPoint.y);
scaleX = Ratio(num, 128);
scaleY = Ratio(num, 128);
}
if (scaleX.getNumerator() && scaleY.getNumerator()) {
_screenItemRect = _insetRect;
Ratio celToScreenX;
Ratio celToScreenY;
if (getSciVersion() < SCI_VERSION_2_1_LATE) {
celToScreenX = Ratio(screenWidth, celObj._xResolution);
celToScreenY = Ratio(screenHeight, celObj._yResolution);
}
// Cel may use a coordinate system that is not the same size as the
// script coordinate system (usually this means high-resolution pictures
// with low-resolution scripts)
if (celObj._xResolution != kLowResX || celObj._yResolution != kLowResY) {
// high resolution coordinates
if (_useInsetRect) {
if (getSciVersion() < SCI_VERSION_2_1_LATE) {
const Ratio scriptToCelX(celObj._xResolution, scriptWidth);
const Ratio scriptToCelY(celObj._yResolution, scriptHeight);
mulru(_screenItemRect, scriptToCelX, scriptToCelY, 0);
}
if (_screenItemRect.intersects(celRect)) {
_screenItemRect.clip(celRect);
} else {
_screenItemRect = Common::Rect();
}
}
int originX = celObj._origin.x;
int originY = celObj._origin.y;
if (_mirrorX != celObj._mirrorX && _celInfo.type != kCelTypePic) {
originX = celObj._width - celObj._origin.x - 1;
}
if (!scaleX.isOne() || !scaleY.isOne()) {
// Different games use a different cel scaling mode, but the
// difference isn't consistent across SCI versions; instead,
// it seems to be related to an update that happened during
// SCI2.1mid where games started using hi-resolution game
// scripts
if (scriptWidth == kLowResX) {
mulinc(_screenItemRect, scaleX, scaleY);
} else {
_screenItemRect.left = (_screenItemRect.left * scaleX).toInt();
_screenItemRect.top = (_screenItemRect.top * scaleY).toInt();
if (scaleX.getNumerator() > scaleX.getDenominator()) {
_screenItemRect.right = (_screenItemRect.right * scaleX).toInt();
} else {
_screenItemRect.right = ((_screenItemRect.right - 1) * scaleX).toInt() + 1;
}
if (scaleY.getNumerator() > scaleY.getDenominator()) {
_screenItemRect.bottom = (_screenItemRect.bottom * scaleY).toInt();
} else {
_screenItemRect.bottom = ((_screenItemRect.bottom - 1) * scaleY).toInt() + 1;
}
}
originX = (originX * scaleX).toInt();
originY = (originY * scaleY).toInt();
}
mulinc(_screenItemRect, celToScreenX, celToScreenY);
originX = (originX * celToScreenX).toInt();
originY = (originY * celToScreenY).toInt();
const Ratio scriptToScreenX = Ratio(screenWidth, scriptWidth);
const Ratio scriptToScreenY = Ratio(screenHeight, scriptHeight);
if (/* TODO: dword_C6288 */ (false) && _celInfo.type == kCelTypePic) {
_scaledPosition.x = _position.x;
_scaledPosition.y = _position.y;
} else {
_scaledPosition.x = (_position.x * scriptToScreenX).toInt() - originX;
_scaledPosition.y = (_position.y * scriptToScreenY).toInt() - originY;
}
_screenItemRect.translate(_scaledPosition.x, _scaledPosition.y);
if (_mirrorX != celObj._mirrorX && _celInfo.type == kCelTypePic) {
Common::Rect temp(_insetRect);
if (!scaleX.isOne()) {
mulinc(temp, scaleX, Ratio());
}
mulinc(temp, celToScreenX, Ratio());
CelObjPic *celObjPic = dynamic_cast<CelObjPic *>(_celObj.get());
if (celObjPic == nullptr) {
error("Expected a CelObjPic");
}
temp.translate((celObjPic->_relativePosition.x * scriptToScreenX).toInt() - originX, 0);
int deltaX = plane._planeRect.width() - temp.right - temp.left;
_scaledPosition.x += deltaX;
_screenItemRect.translate(deltaX, 0);
}
_scaledPosition.x += plane._planeRect.left;
_scaledPosition.y += plane._planeRect.top;
_screenItemRect.translate(plane._planeRect.left, plane._planeRect.top);
_ratioX = scaleX * celToScreenX;
_ratioY = scaleY * celToScreenY;
} else {
// low resolution coordinates
int originX = celObj._origin.x;
if (_mirrorX != celObj._mirrorX && _celInfo.type != kCelTypePic) {
originX = celObj._width - celObj._origin.x - 1;
}
if (!scaleX.isOne() || !scaleY.isOne()) {
mulinc(_screenItemRect, scaleX, scaleY);
// TODO: This was in SSCI, baked into the multiplication. It is
// not clear why this is the only one that reduces the BR corner
_screenItemRect.right -= 1;
_screenItemRect.bottom -= 1;
}
_scaledPosition.x = _position.x - (originX * scaleX).toInt();
_scaledPosition.y = _position.y - (celObj._origin.y * scaleY).toInt();
_screenItemRect.translate(_scaledPosition.x, _scaledPosition.y);
if (_mirrorX != celObj._mirrorX && _celInfo.type == kCelTypePic) {
Common::Rect temp(_insetRect);
if (!scaleX.isOne()) {
mulinc(temp, scaleX, Ratio());
temp.right -= 1;
}
CelObjPic *celObjPic = dynamic_cast<CelObjPic *>(_celObj.get());
if (celObjPic == nullptr) {
error("Expected a CelObjPic");
}
temp.translate(celObjPic->_relativePosition.x - (originX * scaleX).toInt(), celObjPic->_relativePosition.y - (celObj._origin.y * scaleY).toInt());
int deltaX = plane._gameRect.width() - temp.right - temp.left;
_scaledPosition.x += deltaX;
_screenItemRect.translate(deltaX, 0);
}
_scaledPosition.x += plane._gameRect.left;
_scaledPosition.y += plane._gameRect.top;
_screenItemRect.translate(plane._gameRect.left, plane._gameRect.top);
if (!celToScreenX.isOne() || !celToScreenY.isOne()) {
mulru(_scaledPosition, celToScreenX, celToScreenY);
mulru(_screenItemRect, celToScreenX, celToScreenY, 1);
}
_ratioX = scaleX * celToScreenX;
_ratioY = scaleY * celToScreenY;
}
_screenRect = _screenItemRect;
// PQ4CD creates screen items with invalid rects; SSCI does not care
// about this, but `Common::Rect::clip` does, so we need to check
// whether or not the rect is actually valid before clipping and only
// clip valid rects
if (_screenRect.intersects(plane._screenRect) && _screenRect.isValidRect()) {
_screenRect.clip(plane._screenRect);
} else {
_screenRect.right = 0;
_screenRect.bottom = 0;
_screenRect.left = 0;
_screenRect.top = 0;
}
if (!_fixedPriority) {
_priority = _z + _position.y;
}
} else {
_screenRect.left = 0;
_screenRect.top = 0;
_screenRect.right = 0;
_screenRect.bottom = 0;
}
}
CelObj &ScreenItem::getCelObj() const {
if (!_celObj) {
switch (_celInfo.type) {
case kCelTypeView:
_celObj.reset(new CelObjView(_celInfo.resourceId, _celInfo.loopNo, _celInfo.celNo));
break;
case kCelTypePic:
error("Internal error, pic screen item with no cel.");
break;
case kCelTypeMem:
_celObj.reset(new CelObjMem(_celInfo.bitmap));
break;
case kCelTypeColor:
_celObj.reset(new CelObjColor(_celInfo.color, _insetRect.width(), _insetRect.height()));
break;
default:
break;
}
}
return *_celObj;
}
void ScreenItem::printDebugInfo(Console *con) const {
const char *name;
if (_object.isNumber()) {
name = "-scummvm-";
} else {
name = g_sci->getEngineState()->_segMan->getObjectName(_object);
}
con->debugPrintf("%04x:%04x (%s), prio %d, ins %u, x %d, y %d, z: %d, scaledX: %d, scaledY: %d flags: %d\n",
PRINT_REG(_object),
name,
_priority,
_creationId,
_position.x,
_position.y,
_z,
_scaledPosition.x,
_scaledPosition.y,
_created | (_updated << 1) | (_deleted << 2)
);
con->debugPrintf(" screen rect (%d, %d, %d, %d)\n", PRINT_RECT(_screenRect));
if (_useInsetRect) {
con->debugPrintf(" inset rect: (%d, %d, %d, %d)\n", PRINT_RECT(_insetRect));
}
con->debugPrintf(" %s\n", _celInfo.toString().c_str());
if (_celObj) {
con->debugPrintf(" width %d, height %d, x-resolution %d, y-resolution %d\n",
_celObj->_width,
_celObj->_height,
_celObj->_xResolution,
_celObj->_yResolution
);
}
}
void ScreenItem::update(const reg_t object) {
SegManager *segMan = g_sci->getEngineState()->_segMan;
const GuiResourceId view = readSelectorValue(segMan, object, SELECTOR(view));
const int16 loopNo = readSelectorValue(segMan, object, SELECTOR(loop));
const int16 celNo = readSelectorValue(segMan, object, SELECTOR(cel));
const bool updateCel = (
_celInfo.resourceId != view ||
_celInfo.loopNo != loopNo ||
_celInfo.celNo != celNo
);
const bool updateBitmap = !readSelector(segMan, object, SELECTOR(bitmap)).isNull();
setFromObject(segMan, object, updateCel, updateBitmap);
if (!_created) {
_updated = g_sci->_gfxFrameout->getScreenCount();
}
_deleted = 0;
}
void ScreenItem::update() {
Plane *plane = g_sci->_gfxFrameout->getPlanes().findByObject(_plane);
if (plane == nullptr) {
error("ScreenItem::update: Invalid plane %04x:%04x", PRINT_REG(_plane));
}
if (plane->_screenItemList.findByObject(_object) == nullptr) {
error("ScreenItem::update: %04x:%04x not in plane %04x:%04x", PRINT_REG(_object), PRINT_REG(_plane));
}
if (!_created) {
_updated = g_sci->_gfxFrameout->getScreenCount();
}
_deleted = 0;
_celObj.reset();
}
Common::Rect ScreenItem::getNowSeenRect(const Plane &plane) const {
CelObj &celObj = getCelObj();
Common::Rect celObjRect(celObj._width, celObj._height);
Common::Rect nsRect;
if (_useInsetRect) {
if (_insetRect.intersects(celObjRect)) {
nsRect = _insetRect;
nsRect.clip(celObjRect);
} else {
nsRect = Common::Rect();
}
} else {
nsRect = celObjRect;
}
const uint16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
const uint16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
Ratio scaleX, scaleY;
if (_scale.signal == kScaleSignalManual) {
scaleX = Ratio(_scale.x, 128);
scaleY = Ratio(_scale.y, 128);
} else if (_scale.signal == kScaleSignalVanishingPoint) {
int num = _scale.max * (_position.y - plane._vanishingPoint.y) / (scriptWidth - plane._vanishingPoint.y);
scaleX = Ratio(num, 128);
scaleY = Ratio(num, 128);
}
if (scaleX.getNumerator() == 0 || scaleY.getNumerator() == 0) {
return Common::Rect();
}
int16 originX = celObj._origin.x;
int16 originY = celObj._origin.y;
if (_mirrorX != celObj._mirrorX && _celInfo.type != kCelTypePic) {
originX = celObj._width - originX - 1;
}
if (celObj._xResolution != kLowResX || celObj._yResolution != kLowResY) {
// high resolution coordinates
if (_useInsetRect) {
if (getSciVersion() < SCI_VERSION_2_1_LATE) {
const Ratio scriptToCelX(celObj._xResolution, scriptWidth);
const Ratio scriptToCelY(celObj._yResolution, scriptHeight);
mulru(nsRect, scriptToCelX, scriptToCelY, 0);
}
if (nsRect.intersects(celObjRect)) {
nsRect.clip(celObjRect);
} else {
nsRect = Common::Rect();
}
}
if (!scaleX.isOne() || !scaleY.isOne()) {
// Different games use a different cel scaling mode, but the
// difference isn't consistent across SCI versions; instead, it
// seems to be related to an update that happened during SCI2.1mid
// where games started using high-resolution game scripts
if (scriptWidth == kLowResX) {
mulinc(nsRect, scaleX, scaleY);
// TODO: This was in SSCI, baked into the multiplication. It is
// not clear why this is the only one that reduces the BR corner
nsRect.right -= 1;
nsRect.bottom -= 1;
} else {
nsRect.left = (nsRect.left * scaleX).toInt();
nsRect.top = (nsRect.top * scaleY).toInt();
if (scaleX.getNumerator() > scaleX.getDenominator()) {
nsRect.right = (nsRect.right * scaleX).toInt();
} else {
nsRect.right = ((nsRect.right - 1) * scaleX).toInt() + 1;
}
if (scaleY.getNumerator() > scaleY.getDenominator()) {
nsRect.bottom = (nsRect.bottom * scaleY).toInt();
} else {
nsRect.bottom = ((nsRect.bottom - 1) * scaleY).toInt() + 1;
}
}
}
Ratio celToScriptX;
Ratio celToScriptY;
if (getSciVersion() < SCI_VERSION_2_1_LATE) {
celToScriptX = Ratio(scriptWidth, celObj._xResolution);
celToScriptY = Ratio(scriptHeight, celObj._yResolution);
}
originX = (originX * scaleX * celToScriptX).toInt();
originY = (originY * scaleY * celToScriptY).toInt();
mulinc(nsRect, celToScriptX, celToScriptY);
nsRect.translate(_position.x - originX, _position.y - originY);
} else {
// low resolution coordinates
if (!scaleX.isOne() || !scaleY.isOne()) {
mulinc(nsRect, scaleX, scaleY);
// TODO: This was in SSCI, baked into the multiplication. It is not
// clear why this is the only one that reduces the BR corner
nsRect.right -= 1;
nsRect.bottom -= 1;
}
originX = (originX * scaleX).toInt();
originY = (originY * scaleY).toInt();
nsRect.translate(_position.x - originX, _position.y - originY);
if (_mirrorX != celObj._mirrorX && _celInfo.type != kCelTypePic) {
nsRect.translate(plane._gameRect.width() - nsRect.width(), 0);
}
}
return nsRect;
}
#pragma mark -
#pragma mark ScreenItemList
ScreenItem *ScreenItemList::findByObject(const reg_t object) const {
const_iterator screenItemIt = Common::find_if(begin(), end(), FindByObject<ScreenItem *>(object));
if (screenItemIt == end()) {
return nullptr;
}
return *screenItemIt;
}
void ScreenItemList::sort() {
if (size() < 2) {
return;
}
for (size_type i = 0; i < size(); ++i) {
_unsorted[i] = i;
}
for (size_type i = size() - 1; i > 0; --i) {
bool swap = false;
for (size_type j = 0; j < i; ++j) {
value_type &a = operator[](j);
value_type &b = operator[](j + 1);
if (a == nullptr || *a > *b) {
SWAP(a, b);
SWAP(_unsorted[j], _unsorted[j + 1]);
swap = true;
}
}
if (!swap) {
break;
}
}
}
void ScreenItemList::unsort() {
if (size() < 2) {
return;
}
for (size_type i = 0; i < size(); ++i) {
while (_unsorted[i] != i) {
SWAP(operator[](_unsorted[i]), operator[](i));
SWAP(_unsorted[_unsorted[i]], _unsorted[i]);
}
}
}
} // End of namespace Sci
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