1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/transitions.h"
namespace Sci {
//#define DISABLE_TRANSITIONS // uncomment to disable room transitions (for development only! helps in testing games quickly)
GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette)
: _screen(screen), _palette(palette) {
init();
}
GfxTransitions::~GfxTransitions() {
delete[] _oldScreen;
}
// This table contains a mapping between oldIDs (prior SCI1LATE) and newIDs
static const GfxTransitionTranslateEntry oldTransitionIDs[] = {
{ 0, SCI_TRANSITIONS_VERTICALROLL_FROMCENTER, false },
{ 1, SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER, false },
{ 2, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, false },
{ 3, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, false },
{ 4, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, false },
{ 5, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, false },
{ 6, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, false },
{ 7, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, false },
{ 8, SCI_TRANSITIONS_BLOCKS, false },
{ 9, SCI_TRANSITIONS_VERTICALROLL_TOCENTER, false },
{ 10, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, false },
{ 11, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, true },
{ 12, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, true },
{ 13, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, true },
{ 14, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, true },
{ 15, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, true },
{ 16, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, true },
{ 17, SCI_TRANSITIONS_BLOCKS, true },
{ 18, SCI_TRANSITIONS_PIXELATION, false },
{ 27, SCI_TRANSITIONS_PIXELATION , true },
{ 30, SCI_TRANSITIONS_FADEPALETTE, false },
{ 40, SCI_TRANSITIONS_SCROLL_RIGHT, false },
{ 41, SCI_TRANSITIONS_SCROLL_LEFT, false },
{ 42, SCI_TRANSITIONS_SCROLL_UP, false },
{ 43, SCI_TRANSITIONS_SCROLL_DOWN, false },
{ 100, SCI_TRANSITIONS_NONE, false },
{ 255, 255, false }
};
// this table defines the blackout-transition that needs to be done prior doing the actual transition
static const GfxTransitionTranslateEntry blackoutTransitionIDs[] = {
{ SCI_TRANSITIONS_VERTICALROLL_FROMCENTER, SCI_TRANSITIONS_VERTICALROLL_TOCENTER, true },
{ SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, true },
{ SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, true },
{ SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, true },
{ SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, true },
{ SCI_TRANSITIONS_STRAIGHT_FROM_TOP, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, true },
{ SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, true },
{ SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, true },
{ SCI_TRANSITIONS_BLOCKS, SCI_TRANSITIONS_BLOCKS, true },
{ SCI_TRANSITIONS_PIXELATION, SCI_TRANSITIONS_PIXELATION, true },
{ SCI_TRANSITIONS_FADEPALETTE, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_SCROLL_RIGHT, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_SCROLL_LEFT, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_SCROLL_UP, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_SCROLL_DOWN, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_NONE_LONGBOW, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_NONE, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_VERTICALROLL_TOCENTER, SCI_TRANSITIONS_NONE, true },
{ SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, SCI_TRANSITIONS_NONE, true },
{ 255, 255, true }
};
void GfxTransitions::init() {
_oldScreen = new byte[_screen->getDisplayHeight() * _screen->getDisplayWidth()];
if (getSciVersion() >= SCI_VERSION_1_LATE)
_translationTable = NULL;
else
_translationTable = oldTransitionIDs;
// setup default transition
_number = SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER;
_blackoutFlag = false;
}
void GfxTransitions::setup(int16 number, bool blackoutFlag) {
if (number != -1) {
#ifndef DISABLE_TRANSITIONS
_number = number;
#else
_number = SCI_TRANSITIONS_NONE;
#endif
_blackoutFlag = blackoutFlag;
debugC(kDebugLevelGraphics, "Transition %d, blackout %d", number, blackoutFlag);
}
}
// Checks, if current time is lower than expected time of the current frame
// If current time is higher, then we have to assume that the current system isn't capable
// of either rendering frames that fast or has 60hz V'Sync enabled, which is why we drop frames
// in those cases, so that transitions work as fast as expected.
bool GfxTransitions::doCreateFrame(uint32 shouldBeAtMsec) {
uint32 msecPos = g_system->getMillis() - _transitionStartTime;
if (shouldBeAtMsec > msecPos)
return true;
return false;
}
void GfxTransitions::updateScreen() {
Common::Event ev;
while (g_system->getEventManager()->pollEvent(ev)) {} // discard all events
g_system->updateScreen();
}
void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) {
updateScreen();
// if we have still some time left, delay accordingly
uint32 msecPos = g_system->getMillis() - _transitionStartTime;
if (shouldBeAtMsec > msecPos)
g_system->delayMillis(shouldBeAtMsec - msecPos);
}
// will translate a number and return corresponding translationEntry
const GfxTransitionTranslateEntry *GfxTransitions::translateNumber (int16 number, const GfxTransitionTranslateEntry *tablePtr) {
while (1) {
if (tablePtr->orgId == 255)
return NULL;
if (tablePtr->orgId == number)
return tablePtr;
tablePtr++;
}
}
void GfxTransitions::doit(Common::Rect picRect) {
const GfxTransitionTranslateEntry *translationEntry = _translationTable;
_picRect = picRect;
if (_translationTable) {
// We need to translate the ID
translationEntry = translateNumber(_number, _translationTable);
if (translationEntry) {
_number = translationEntry->newId;
_blackoutFlag = translationEntry->blackoutFlag;
} else {
warning("Transitions: old ID %d not supported", _number);
_number = SCI_TRANSITIONS_NONE;
_blackoutFlag = false;
}
}
if (_blackoutFlag) {
// We need to find out what transition we are supposed to use for
// blackout
translationEntry = translateNumber(_number, blackoutTransitionIDs);
if (translationEntry) {
doTransition(translationEntry->newId, true);
} else {
warning("Transitions: ID %d not listed in blackoutTransitionIDs", _number);
}
}
_palette->palVaryPrepareForTransition();
// Now we do the actual transition to the new screen
doTransition(_number, false);
_screen->_picNotValid = 0;
}
// This may get called twice, if blackoutFlag is set. It will get once called
// with blackoutFlag set and another time with no blackoutFlag.
void GfxTransitions::doTransition(int16 number, bool blackoutFlag) {
if (number != SCI_TRANSITIONS_FADEPALETTE) {
setNewPalette(blackoutFlag);
}
_transitionStartTime = g_system->getMillis();
switch (number) {
case SCI_TRANSITIONS_VERTICALROLL_FROMCENTER:
verticalRollFromCenter(blackoutFlag);
break;
case SCI_TRANSITIONS_VERTICALROLL_TOCENTER:
verticalRollToCenter(blackoutFlag);
break;
case SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER:
horizontalRollFromCenter(blackoutFlag);
break;
case SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER:
horizontalRollToCenter(blackoutFlag);
break;
case SCI_TRANSITIONS_DIAGONALROLL_TOCENTER:
diagonalRollToCenter(blackoutFlag);
break;
case SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER:
diagonalRollFromCenter(blackoutFlag);
break;
case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
case SCI_TRANSITIONS_STRAIGHT_FROM_LEFT:
case SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM:
case SCI_TRANSITIONS_STRAIGHT_FROM_TOP:
straight(number, blackoutFlag);
break;
case SCI_TRANSITIONS_PIXELATION:
pixelation(blackoutFlag);
break;
case SCI_TRANSITIONS_BLOCKS:
blocks(blackoutFlag);
break;
case SCI_TRANSITIONS_FADEPALETTE:
if (!blackoutFlag) {
fadeOut(); setNewScreen(blackoutFlag); fadeIn();
}
break;
case SCI_TRANSITIONS_SCROLL_RIGHT:
case SCI_TRANSITIONS_SCROLL_LEFT:
case SCI_TRANSITIONS_SCROLL_UP:
case SCI_TRANSITIONS_SCROLL_DOWN:
scroll(number);
break;
case SCI_TRANSITIONS_NONE_LONGBOW:
case SCI_TRANSITIONS_NONE:
setNewScreen(blackoutFlag);
break;
default:
warning("Transitions: ID %d not implemented", number);
setNewScreen(blackoutFlag);
}
// Just to make sure that the current frame is shown in case we skipped the last update-call b/c of timing
updateScreen();
debugC(kDebugLevelGraphics, "Transition took %d milliseconds", g_system->getMillis() - _transitionStartTime);
}
void GfxTransitions::setNewPalette(bool blackoutFlag) {
if (!blackoutFlag)
_palette->setOnScreen();
}
void GfxTransitions::setNewScreen(bool blackoutFlag) {
if (!blackoutFlag) {
_screen->copyRectToScreen(_picRect);
g_system->updateScreen();
}
}
void GfxTransitions::copyRectToScreen(const Common::Rect rect, bool blackoutFlag) {
if (!blackoutFlag) {
_screen->copyRectToScreen(rect);
} else {
Graphics::Surface *surface = g_system->lockScreen();
if (!_screen->getUpscaledHires()) {
surface->fillRect(rect, 0);
} else {
Common::Rect upscaledRect = rect;
_screen->adjustToUpscaledCoordinates(upscaledRect.top, upscaledRect.left);
_screen->adjustToUpscaledCoordinates(upscaledRect.bottom, upscaledRect.right);
surface->fillRect(upscaledRect, 0);
}
g_system->unlockScreen();
}
}
// Note: don't do too many steps in here, otherwise cpu will crap out because of
// the load
void GfxTransitions::fadeOut() {
byte oldPalette[3 * 256], workPalette[3 * 256];
int16 stepNr, colorNr;
// Sierra did not fade in/out color 255 for sci1.1, but they used it in
// several pictures (e.g. qfg3 demo/intro), so the fading looked weird
int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
g_system->getPaletteManager()->grabPalette(oldPalette, 0, 256);
for (stepNr = 100; stepNr >= 0; stepNr -= 10) {
for (colorNr = 1; colorNr <= tillColorNr; colorNr++) {
if (_palette->colorIsFromMacClut(colorNr)) {
workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3];
workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1];
workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2];
} else {
workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3] * stepNr / 100;
workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1] * stepNr / 100;
workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2] * stepNr / 100;
}
}
g_system->getPaletteManager()->setPalette(workPalette + 3, 1, tillColorNr);
g_sci->getEngineState()->sleep(2);
}
}
// Note: don't do too many steps in here, otherwise cpu will crap out because of
// the load
void GfxTransitions::fadeIn() {
int16 stepNr;
// Sierra did not fade in/out color 255 for sci1.1, but they used it in
// several pictures (e.g. qfg3 demo/intro), so the fading looked weird
int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
for (stepNr = 0; stepNr <= 100; stepNr += 10) {
_palette->kernelSetIntensity(1, tillColorNr + 1, stepNr, true);
g_sci->getEngineState()->sleep(2);
}
}
// Pixelates the new picture over the old one - works against the whole screen.
// TODO: it seems this needs to get applied on _picRect only if possible
void GfxTransitions::pixelation(bool blackoutFlag) {
uint16 mask = 0x40, stepNr = 0;
Common::Rect pixelRect;
uint32 msecCount = 0;
do {
mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1;
if (mask >= _screen->getScriptWidth() * _screen->getScriptHeight())
continue;
pixelRect.left = mask % _screen->getScriptWidth(); pixelRect.right = pixelRect.left + 1;
pixelRect.top = mask / _screen->getScriptWidth(); pixelRect.bottom = pixelRect.top + 1;
pixelRect.clip(_picRect);
if (!pixelRect.isEmpty())
copyRectToScreen(pixelRect, blackoutFlag);
if ((stepNr & 0x3FF) == 0) {
msecCount += 9;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
stepNr++;
} while (mask != 0x40);
}
// Like pixelation but uses 8x8 blocks - works against the whole screen.
// TODO: it seems this needs to get applied on _picRect only if possible
void GfxTransitions::blocks(bool blackoutFlag) {
uint16 mask = 0x40, stepNr = 0;
Common::Rect blockRect;
uint32 msecCount = 0;
do {
mask = (mask & 1) ? (mask >> 1) ^ 0x240 : mask >> 1;
if (mask >= 40 * 25)
continue;
blockRect.left = (mask % 40) << 3; blockRect.right = blockRect.left + 8;
blockRect.top = (mask / 40) << 3; blockRect.bottom = blockRect.top + 8;
blockRect.clip(_picRect);
if (!blockRect.isEmpty())
copyRectToScreen(blockRect, blackoutFlag);
if ((stepNr & 7) == 0) {
msecCount += 5;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
stepNr++;
} while (mask != 0x40);
}
// Directly shows new screen starting up/down/left/right and going to the
// opposite direction - works on _picRect area only
void GfxTransitions::straight(int16 number, bool blackoutFlag) {
int16 stepNr = 0;
Common::Rect newScreenRect = _picRect;
uint32 msecCount = 0;
switch (number) {
case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
newScreenRect.left = newScreenRect.right - 1;
while (newScreenRect.left >= _picRect.left) {
copyRectToScreen(newScreenRect, blackoutFlag);
if ((stepNr & 1) == 0) {
msecCount += 2;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
stepNr++;
newScreenRect.translate(-1, 0);
}
break;
case SCI_TRANSITIONS_STRAIGHT_FROM_LEFT:
newScreenRect.right = newScreenRect.left + 1;
while (newScreenRect.right <= _picRect.right) {
copyRectToScreen(newScreenRect, blackoutFlag);
if ((stepNr & 1) == 0) {
msecCount += 2;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
stepNr++;
newScreenRect.translate(1, 0);
}
break;
case SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM:
newScreenRect.top = newScreenRect.bottom - 1;
while (newScreenRect.top >= _picRect.top) {
copyRectToScreen(newScreenRect, blackoutFlag);
msecCount += 4;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
stepNr++;
newScreenRect.translate(0, -1);
}
break;
case SCI_TRANSITIONS_STRAIGHT_FROM_TOP:
newScreenRect.bottom = newScreenRect.top + 1;
while (newScreenRect.bottom <= _picRect.bottom) {
copyRectToScreen(newScreenRect, blackoutFlag);
msecCount += 4;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
stepNr++;
newScreenRect.translate(0, 1);
}
break;
default:
break;
}
}
void GfxTransitions::scrollCopyOldToScreen(Common::Rect screenRect, int16 x, int16 y) {
byte *oldScreenPtr = _oldScreen;
int16 screenWidth = _screen->getDisplayWidth();
if (_screen->getUpscaledHires()) {
_screen->adjustToUpscaledCoordinates(screenRect.top, screenRect.left);
_screen->adjustToUpscaledCoordinates(screenRect.bottom, screenRect.right);
_screen->adjustToUpscaledCoordinates(y, x);
}
oldScreenPtr += screenRect.left + screenRect.top * screenWidth;
g_system->copyRectToScreen(oldScreenPtr, screenWidth, x, y, screenRect.width(), screenRect.height());
}
// Scroll old screen (up/down/left/right) and insert new screen that way - works
// on _picRect area only.
void GfxTransitions::scroll(int16 number) {
int16 stepNr = 0;
Common::Rect oldMoveRect = _picRect;
Common::Rect oldScreenRect = _picRect;
Common::Rect newMoveRect = _picRect;
Common::Rect newScreenRect = _picRect;
uint32 msecCount = 0;
_screen->copyFromScreen(_oldScreen);
switch (number) {
case SCI_TRANSITIONS_SCROLL_LEFT:
newScreenRect.right = newScreenRect.left;
newMoveRect.left = newMoveRect.right;
while (oldMoveRect.left < oldMoveRect.right) {
oldMoveRect.right--; oldScreenRect.left++;
newScreenRect.right++; newMoveRect.left--;
if ((stepNr & 1) == 0) {
msecCount += 5;
if (doCreateFrame(msecCount)) {
if (oldMoveRect.right > oldMoveRect.left)
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
updateScreenAndWait(msecCount);
}
}
stepNr++;
}
break;
case SCI_TRANSITIONS_SCROLL_RIGHT:
newScreenRect.left = newScreenRect.right;
while (oldMoveRect.left < oldMoveRect.right) {
oldMoveRect.left++; oldScreenRect.right--;
newScreenRect.left--;
if ((stepNr & 1) == 0) {
msecCount += 5;
if (doCreateFrame(msecCount)) {
if (oldMoveRect.right > oldMoveRect.left)
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
updateScreenAndWait(msecCount);
}
}
stepNr++;
}
break;
case SCI_TRANSITIONS_SCROLL_UP:
newScreenRect.bottom = newScreenRect.top;
newMoveRect.top = newMoveRect.bottom;
while (oldMoveRect.top < oldMoveRect.bottom) {
oldMoveRect.top++; oldScreenRect.top++;
newScreenRect.bottom++; newMoveRect.top--;
msecCount += 5;
if (doCreateFrame(msecCount)) {
if (oldMoveRect.top < oldMoveRect.bottom)
scrollCopyOldToScreen(oldScreenRect, _picRect.left, _picRect.top);
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
updateScreenAndWait(msecCount);
}
}
break;
case SCI_TRANSITIONS_SCROLL_DOWN:
newScreenRect.top = newScreenRect.bottom;
while (oldMoveRect.top < oldMoveRect.bottom) {
oldMoveRect.top++; oldScreenRect.bottom--;
newScreenRect.top--;
msecCount += 5;
if (doCreateFrame(msecCount)) {
if (oldMoveRect.top < oldMoveRect.bottom)
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
_screen->copyRectToScreen(newScreenRect, _picRect.left, _picRect.top);
updateScreenAndWait(msecCount);
}
}
break;
default:
break;
}
// Copy over final position just in case
_screen->copyRectToScreen(newScreenRect);
}
// Vertically displays new screen starting from center - works on _picRect area
// only
void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
Common::Rect leftRect = Common::Rect(_picRect.left + (_picRect.width() / 2) -1, _picRect.top, _picRect.left + (_picRect.width() / 2), _picRect.bottom);
Common::Rect rightRect = Common::Rect(leftRect.right, _picRect.top, leftRect.right + 1, _picRect.bottom);
uint32 msecCount = 0;
while ((leftRect.left >= _picRect.left) || (rightRect.right <= _picRect.right)) {
if (leftRect.left < _picRect.left)
leftRect.translate(1, 0);
if (rightRect.right > _picRect.right)
rightRect.translate(-1, 0);
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0);
msecCount += 3;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
}
// Vertically displays new screen starting from edges - works on _picRect area
// only
void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
Common::Rect leftRect = Common::Rect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
Common::Rect rightRect = Common::Rect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
uint32 msecCount = 0;
while (leftRect.left < rightRect.right) {
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
msecCount += 3;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
}
// Horizontally displays new screen starting from center - works on _picRect
// area only
void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top + (_picRect.height() / 2) - 1, _picRect.right, _picRect.top + (_picRect.height() / 2));
Common::Rect lowerRect = Common::Rect(upperRect.left, upperRect.bottom, upperRect.right, upperRect.bottom + 1);
uint32 msecCount = 0;
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
if (upperRect.top < _picRect.top)
upperRect.translate(0, 1);
if (lowerRect.bottom > _picRect.bottom)
lowerRect.translate(0, -1);
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1);
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1);
msecCount += 4;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
}
// Horizontally displays new screen starting from upper and lower edge - works
// on _picRect area only
void GfxTransitions::horizontalRollToCenter(bool blackoutFlag) {
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
Common::Rect lowerRect = Common::Rect(upperRect.left, _picRect.bottom - 1, upperRect.right, _picRect.bottom);
uint32 msecCount = 0;
while (upperRect.top < lowerRect.bottom) {
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1);
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1);
msecCount += 4;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
}
// Diagonally displays new screen starting from center - works on _picRect area
// only. Assumes that height of rect is larger than width.
void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) {
int16 halfHeight = _picRect.height() / 2;
Common::Rect upperRect(_picRect.left + halfHeight - 2, _picRect.top + halfHeight, _picRect.right - halfHeight + 1, _picRect.top + halfHeight + 1);
Common::Rect lowerRect(upperRect.left, upperRect.top, upperRect.right, upperRect.bottom);
Common::Rect leftRect(upperRect.left, upperRect.top, upperRect.left + 1, lowerRect.bottom);
Common::Rect rightRect(upperRect.right, upperRect.top, upperRect.right + 1, lowerRect.bottom);
uint32 msecCount = 0;
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
if (upperRect.top < _picRect.top) {
upperRect.translate(0, 1); leftRect.top++; rightRect.top++;
}
if (lowerRect.bottom > _picRect.bottom) {
lowerRect.translate(0, -1); leftRect.bottom--; rightRect.bottom--;
}
if (leftRect.left < _picRect.left) {
leftRect.translate(1, 0); upperRect.left++; lowerRect.left++;
}
if (rightRect.right > _picRect.right) {
rightRect.translate(-1, 0); upperRect.right--; lowerRect.right--;
}
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1); upperRect.left--; upperRect.right++;
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1); lowerRect.left--; lowerRect.right++;
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); leftRect.top--; leftRect.bottom++;
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); rightRect.top--; rightRect.bottom++;
msecCount += 4;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
}
// Diagonally displays new screen starting from edges - works on _picRect area
// only. Assumes that height of rect is larger than width.
void GfxTransitions::diagonalRollToCenter(bool blackoutFlag) {
Common::Rect upperRect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
Common::Rect lowerRect(_picRect.left, _picRect.bottom - 1, _picRect.right, _picRect.bottom);
Common::Rect leftRect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
Common::Rect rightRect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
uint32 msecCount = 0;
while (upperRect.top < lowerRect.bottom) {
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1); upperRect.left++; upperRect.right--;
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1); lowerRect.left++; lowerRect.right--;
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
msecCount += 4;
if (doCreateFrame(msecCount)) {
updateScreenAndWait(msecCount);
}
}
}
} // End of namespace Sci
|