1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/remap.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/view.h"
namespace Sci {
GfxView::GfxView(ResourceManager *resMan, GfxScreen *screen, GfxPalette *palette, GuiResourceId resourceId)
: _resMan(resMan), _screen(screen), _palette(palette), _resourceId(resourceId) {
assert(resourceId != -1);
_coordAdjuster = g_sci->_gfxCoordAdjuster;
initData(resourceId);
}
GfxView::~GfxView() {
_loop.clear();
_resMan->unlockResource(_resource);
}
static const byte EGAmappingStraight[SCI_VIEW_EGAMAPPING_SIZE] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
static const byte ViewInject_LauraBow2_Both[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x37,0x37,0x37,0x37,0x00,0x00,0x00,0x37,0x37,0x37,0x37,0x00,0x00,0x37,0x37,0x37,0x37,0x37,0x37,0x00,0x37,0x37,0x00,0x00,0x37,0x37,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x08,0x08,0x08,0x37,0x00,0x37,0x37,0x08,0x08,0x08,0x32,0x00,0x37,0x08,0x08,0x08,0x08,0x08,0x32,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x32,0x32,0x00,0x08,0x32,0x37,0x08,0x32,0x32,0x00,0x08,0x32,0x00,0x00,0x32,0x08,0x32,0x32,0x32,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x00,0x37,0x37,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x32,0x08,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x08,0x08,0x08,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x32,0x32,0x00,0x08,0x32,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x32,0x37,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x00,0x37,0x37,0x08,0x32,0x37,0x08,0x00,0x37,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x37,0x08,0x08,0x08,0x08,0x32,0x00,0x00,0x37,0x08,0x08,0x08,0x32,0x00,0x00,0x00,0x37,0x08,0x32,0x00,0x00,0x37,0x08,0x32,0x00,0x37,0x08,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x32,0x32,0x32,0x32,0x00,0x00,0x00,0x00,0x32,0x32,0x32,0x00,0x00,0x00,0x00,0x00,0x32,0x32,0x00,0x00,0x00,0x32,0x32,0x00,0x00,0x32,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
static const byte ViewInject_KingsQuest6_Both1[] = {
0x17,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x13,
0x17,0x17,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x13,0x11,
0x16,0x17,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x17,0x16,0x16,0x16,0x16,0x13,0x13,0x13,0x17,0x16,0x16,0x16,0x13,0x13,0x17,0x16,0x16,0x16,0x16,0x16,0x13,0x17,0x16,0x13,0x13,0x17,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x10,0x10,0x10,0x16,0x13,0x16,0x16,0x10,0x10,0x10,0x11,0x13,0x16,0x10,0x10,0x10,0x10,0x10,0x11,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x11,0x11,0x13,0x10,0x11,0x16,0x10,0x11,0x11,0x13,0x10,0x11,0x13,0x13,0x11,0x10,0x11,0x11,0x11,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x13,0x16,0x16,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x11,0x10,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x10,0x10,0x10,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x11,0x11,0x13,0x10,0x11,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x11,0x13,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x13,0x16,0x16,0x10,0x11,0x16,0x10,0x13,0x16,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x16,0x10,0x10,0x10,0x10,0x11,0x13,0x13,0x16,0x10,0x10,0x10,0x11,0x13,0x13,0x13,0x16,0x10,0x11,0x13,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,0x11,0x11,0x13,0x13,0x13,0x13,0x11,0x11,0x11,0x13,0x13,0x13,0x13,0x13,0x11,0x11,0x13,0x13,0x13,0x11,0x11,0x13,0x13,0x11,0x11,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x11,
0x16,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
0x13,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x11
};
static const byte ViewInject_KingsQuest6_Both2[] = {
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x10,
0x10,0x13,0x16,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x16,0x13,0x13,0x13,0x13,0x11,0x11,0x11,0x16,0x13,0x13,0x13,0x11,0x11,0x16,0x13,0x13,0x13,0x13,0x13,0x11,0x16,0x13,0x11,0x11,0x16,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x16,0x16,0x16,0x13,0x11,0x13,0x13,0x16,0x16,0x16,0x13,0x11,0x13,0x16,0x16,0x16,0x16,0x16,0x10,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x10,0x10,0x11,0x16,0x10,0x13,0x16,0x11,0x10,0x13,0x16,0x10,0x11,0x11,0x10,0x16,0x10,0x10,0x10,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x11,0x13,0x13,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x10,0x16,0x16,0x10,0x10,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x16,0x16,0x16,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x10,0x10,0x11,0x16,0x10,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x10,0x11,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x11,0x13,0x13,0x16,0x10,0x13,0x16,0x11,0x13,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x13,0x16,0x16,0x16,0x16,0x10,0x11,0x11,0x13,0x16,0x16,0x16,0x10,0x11,0x11,0x11,0x13,0x16,0x10,0x11,0x11,0x13,0x16,0x10,0x11,0x13,0x16,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,0x10,0x10,0x11,0x11,0x11,0x11,0x10,0x10,0x10,0x11,0x11,0x11,0x11,0x11,0x10,0x10,0x11,0x11,0x11,0x10,0x10,0x11,0x11,0x10,0x10,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x13,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x10,0x10,
0x10,0x11,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10
};
void GfxView::initData(GuiResourceId resourceId) {
_resource = _resMan->findResource(ResourceId(kResourceTypeView, resourceId), true);
if (!_resource) {
error("view resource %d not found", resourceId);
}
SciSpan<const byte> celData, loopData;
uint16 celOffset;
CelInfo *cel;
uint16 celCount = 0;
uint16 mirrorBits = 0;
uint32 palOffset = 0;
uint16 headerSize = 0;
uint16 loopSize = 0, celSize = 0;
uint loopNo, celNo, EGAmapNr;
byte seekEntry;
bool isEGA = false;
bool isCompressed = true;
ViewType curViewType = _resMan->getViewType();
_loop.resize(0);
_embeddedPal = false;
_EGAmapping.clear();
_isScaleable = true;
// we adjust inside getCelRect for SCI0EARLY (that version didn't have the +1 when calculating bottom)
_adjustForSci0Early = getSciVersion() == SCI_VERSION_0_EARLY ? -1 : 0;
// If we find an SCI1/SCI1.1 view (not amiga), we switch to that type for
// EGA. This could get used to make view patches for EGA games, where the
// new views include more colors. Users could manually adjust old views to
// make them look better (like removing dithered colors that aren't caught
// by our undithering or even improve the graphics overall).
if (curViewType == kViewEga) {
if (_resource->getUint8At(1) == 0x80) {
curViewType = kViewVga;
} else if (_resource->getUint16LEAt(4) == 1) {
curViewType = kViewVga11;
}
}
switch (curViewType) {
case kViewEga: // SCI0 (and Amiga 16 colors)
isEGA = true;
// fall through
case kViewAmiga: // Amiga ECS (32 colors)
case kViewAmiga64: // Amiga AGA (64 colors)
case kViewVga: // View-format SCI1
// LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD...
_loop.resize(_resource->getUint8At(0));
// bit 0x8000 of _resourceData[1] means palette is set
if (_resource->getUint8At(1) & 0x40)
isCompressed = false;
mirrorBits = _resource->getUint16LEAt(2);
palOffset = _resource->getUint16LEAt(6);
if (palOffset && palOffset != 0x100) {
// Some SCI0/SCI01 games also have an offset set. It seems that it
// points to a 16-byte mapping table but on those games using that
// mapping will actually screw things up. On the other side: VGA
// SCI1 games have this pointing to a VGA palette and EGA SCI1 games
// have this pointing to a 8x16 byte mapping table that needs to get
// applied then.
if (!isEGA) {
_palette->createFromData(_resource->subspan(palOffset), &_viewPalette);
_embeddedPal = true;
} else {
// Only use the EGA-mapping, when being SCI1 EGA
// SCI1 VGA conversion games (which will get detected as SCI1EARLY/MIDDLE/LATE) have some views
// with broken mapping tables. I guess those games won't use the mapping, so I rather disable it
// for them
if (getSciVersion() == SCI_VERSION_1_EGA_ONLY) {
for (EGAmapNr = 0; EGAmapNr < SCI_VIEW_EGAMAPPING_COUNT; EGAmapNr++) {
const SciSpan<const byte> mapping = _resource->subspan(palOffset + EGAmapNr * SCI_VIEW_EGAMAPPING_SIZE, SCI_VIEW_EGAMAPPING_SIZE);
if (memcmp(mapping.getUnsafeDataAt(0, SCI_VIEW_EGAMAPPING_SIZE), EGAmappingStraight, SCI_VIEW_EGAMAPPING_SIZE) != 0)
break;
}
// If all mappings are "straight", then we actually ignore the mapping
if (EGAmapNr == SCI_VIEW_EGAMAPPING_COUNT)
_EGAmapping.clear();
else
_EGAmapping = _resource->subspan(palOffset, SCI_VIEW_EGAMAPPING_COUNT * SCI_VIEW_EGAMAPPING_SIZE);
}
}
}
for (loopNo = 0; loopNo < _loop.size(); loopNo++) {
loopData = _resource->subspan(_resource->getUint16LEAt(8 + loopNo * 2));
// CelCount:WORD Unknown:WORD CelOffset0:WORD CelOffset1:WORD...
celCount = loopData.getUint16LEAt(0);
_loop[loopNo].cel.resize(celCount);
_loop[loopNo].mirrorFlag = mirrorBits & 1 ? true : false;
mirrorBits >>= 1;
// read cel info
for (celNo = 0; celNo < celCount; celNo++) {
celOffset = loopData.getUint16LEAt(4 + celNo * 2);
celData = _resource->subspan(celOffset);
// For VGA
// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE Unknown:BYTE RLEData starts now directly
// For EGA
// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE EGAData starts now directly
cel = &_loop[loopNo].cel[celNo];
cel->scriptWidth = cel->width = celData.getUint16LEAt(0);
cel->scriptHeight = cel->height = celData.getUint16LEAt(2);
cel->displaceX = (signed char)celData[4];
cel->displaceY = celData[5];
cel->clearKey = celData[6];
// HACK: Fix Ego's odd displacement in the QFG3 demo, scene 740.
// For some reason, ego jumps above the rope, so we fix his rope
// hanging view by displacing it down by 40 pixels. Fixes bug
// #3035693.
// FIXME: Remove this once we figure out why Ego jumps so high.
// Likely culprits include kInitBresen, kDoBresen and kCantBeHere.
// The scripts have the y offset that hero reaches (11) hardcoded,
// so it might be collision detection. However, since this requires
// extensive work to fix properly for very little gain, this hack
// here will suffice until the actual issue is found.
if (g_sci->getGameId() == GID_QFG3 && g_sci->isDemo() && resourceId == 39)
cel->displaceY = 98;
if (isEGA) {
cel->offsetEGA = celOffset + 7;
cel->offsetRLE = 0;
cel->offsetLiteral = 0;
} else {
cel->offsetEGA = 0;
if (isCompressed) {
cel->offsetRLE = celOffset + 8;
cel->offsetLiteral = 0;
} else {
cel->offsetRLE = 0;
cel->offsetLiteral = celOffset + 8;
}
}
cel->rawBitmap.clear();
if (_loop[loopNo].mirrorFlag)
cel->displaceX = -cel->displaceX;
}
}
break;
case kViewVga11: { // View-format SCI1.1+
// HeaderSize:WORD LoopCount:BYTE Flags:BYTE Version:WORD Unknown:WORD PaletteOffset:WORD
headerSize = _resource->getUint16SEAt(0) + 2; // headerSize is not part of the header, so it's added
assert(headerSize >= 16);
const uint8 loopCount = _resource->getUint8At(2);
assert(loopCount);
palOffset = _resource->getUint32SEAt(8);
// flags is actually a bit-mask
// it seems it was only used for some early sci1.1 games (or even just laura bow 2)
// later interpreters dont support it at all anymore
// we assume that if flags is 0h the view does not support flags and default to scaleable
// if it's 1h then we assume that the view is not to be scaled
// if it's 40h then we assume that the view is scaleable
switch (_resource->getUint8At(3)) {
case 1:
_isScaleable = false;
break;
case 0x40:
case 0:
break; // don't do anything, we already have _isScaleable set
default:
error("unsupported flags byte (%d) inside sci1.1 view", _resource->getUint8At(3));
break;
}
loopData = _resource->subspan(headerSize);
loopSize = _resource->getUint8At(12);
assert(loopSize >= 16);
celSize = _resource->getUint8At(13);
assert(celSize >= 32);
if (palOffset) {
_palette->createFromData(_resource->subspan(palOffset), &_viewPalette);
_embeddedPal = true;
}
_loop.resize(loopCount);
for (loopNo = 0; loopNo < loopCount; loopNo++) {
loopData = _resource->subspan(headerSize + (loopNo * loopSize));
seekEntry = loopData[0];
if (seekEntry != 255) {
_loop[loopNo].mirrorFlag = true;
// use the root loop for mirroring. this handles rare loops that
// mirror loops that mirror loops. (FPFP view 844, bug #10953)
do {
if (seekEntry >= loopCount)
error("Bad loop-pointer in sci 1.1 view");
loopData = _resource->subspan(headerSize + (seekEntry * loopSize));
} while ((seekEntry = loopData[0]) != 255);
} else {
_loop[loopNo].mirrorFlag = false;
}
celCount = loopData[2];
_loop[loopNo].cel.resize(celCount);
const uint32 celDataOffset = loopData.getUint32SEAt(12);
// read cel info
for (celNo = 0; celNo < celCount; celNo++) {
celData = _resource->subspan(celDataOffset + celNo * celSize, celSize);
cel = &_loop[loopNo].cel[celNo];
cel->scriptWidth = cel->width = celData.getInt16SEAt(0);
cel->scriptHeight = cel->height = celData.getInt16SEAt(2);
cel->displaceX = celData.getInt16SEAt(4);
cel->displaceY = celData.getInt16SEAt(6);
if (cel->displaceY < 0)
cel->displaceY += 255; // sierra did this adjust in their sci1.1 getCelRect() - not sure about sci32
assert(cel->width && cel->height);
cel->clearKey = celData[8];
cel->offsetEGA = 0;
cel->offsetRLE = celData.getUint32SEAt(24);
cel->offsetLiteral = celData.getUint32SEAt(28);
// GK1-hires content is actually uncompressed, we need to swap both so that we process it as such
if ((cel->offsetRLE) && (!cel->offsetLiteral))
SWAP(cel->offsetRLE, cel->offsetLiteral);
cel->rawBitmap.clear();
if (_loop[loopNo].mirrorFlag)
cel->displaceX = -cel->displaceX;
}
}
break;
}
default:
error("ViewType was not detected, can't continue");
}
// Inject our own views
// Currently only used for Dual mode (speech + text) for games, that do not have a "BOTH" icon already
// Which is Laura Bow 2 + King's Quest 6
switch (g_sci->getGameId()) {
case GID_LAURABOW2:
// View 995, Loop 13, Cel 0 = "TEXT"
// View 995, Loop 13, Cel 1 = "SPEECH"
// View 995, Loop 13, Cel 2 = "BOTH" (<- our injected view)
if (g_sci->isCD() && resourceId == 995) {
// security checks
if (_loop.size() >= 14 &&
_loop[13].cel.size() == 2 &&
_loop[13].cel[0].width == 46 &&
_loop[13].cel[0].height == 11) {
_loop[13].cel.resize(3);
// Duplicate cel 0 to cel 2
_loop[13].cel[2] = _loop[13].cel[0];
// use our data (which is uncompressed bitmap data)
_loop[13].cel[2].rawBitmap->allocateFromSpan(SciSpan<const byte>(ViewInject_LauraBow2_Both, sizeof(ViewInject_LauraBow2_Both)));
}
}
break;
case GID_KQ6:
// View 947, Loop 8, Cel 0 = "SPEECH" (not pressed)
// View 947, Loop 8, Cel 1 = "SPEECH" (pressed)
// View 947, Loop 9, Cel 0 = "TEXT" (not pressed)
// View 947, Loop 9, Cel 1 = "TEXT" (pressed)
// View 947, Loop 12, Cel 0 = "BOTH" (not pressed) (<- our injected view)
// View 947, Loop 12, Cel 1 = "BOTH" (pressed) (<- our injected view)
if (g_sci->isCD() && resourceId == 947) {
// security checks
if (_loop.size() == 12 &&
_loop[8].cel.size() == 2 &&
_loop[8].cel[0].width == 50 &&
_loop[8].cel[0].height == 15) {
// add another loop
_loop.resize(_loop.size() + 1);
// copy loop 8 to loop 12
_loop[12] = _loop[8];
// use our data (which is uncompressed bitmap data)
_loop[12].cel[0].rawBitmap->allocateFromSpan(SciSpan<const byte>(ViewInject_KingsQuest6_Both1, sizeof(ViewInject_KingsQuest6_Both1)));
_loop[12].cel[1].rawBitmap->allocateFromSpan(SciSpan<const byte>(ViewInject_KingsQuest6_Both2, sizeof(ViewInject_KingsQuest6_Both2)));
}
}
break;
default:
break;
}
}
GuiResourceId GfxView::getResourceId() const {
return _resourceId;
}
int16 GfxView::getWidth(int16 loopNo, int16 celNo) const {
return _loop.size() ? getCelInfo(loopNo, celNo)->width : 0;
}
int16 GfxView::getHeight(int16 loopNo, int16 celNo) const {
return _loop.size() ? getCelInfo(loopNo, celNo)->height : 0;
}
const CelInfo *GfxView::getCelInfo(int16 loopNo, int16 celNo) const {
assert(_loop.size());
loopNo = CLIP<int16>(loopNo, 0, _loop.size() - 1);
celNo = CLIP<int16>(celNo, 0, _loop[loopNo].cel.size() - 1);
return &_loop[loopNo].cel[celNo];
}
uint16 GfxView::getCelCount(int16 loopNo) const {
assert(_loop.size());
loopNo = CLIP<int16>(loopNo, 0, _loop.size() - 1);
return _loop[loopNo].cel.size();
}
Palette *GfxView::getPalette() {
return _embeddedPal ? &_viewPalette : NULL;
}
bool GfxView::isScaleable() {
return _isScaleable;
}
void GfxView::getCelRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, Common::Rect &outRect) const {
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
outRect.left = x + celInfo->displaceX - (celInfo->width >> 1);
outRect.right = outRect.left + celInfo->width;
outRect.bottom = y + celInfo->displaceY - z + 1 + _adjustForSci0Early;
outRect.top = outRect.bottom - celInfo->height;
}
void GfxView::getCelSpecialHoyle4Rect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, Common::Rect &outRect) const {
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
int16 adjustY = y + celInfo->displaceY - celInfo->height + 1;
int16 adjustX = x + celInfo->displaceX - ((celInfo->width - 1) >> 1);
outRect.translate(adjustX, adjustY);
}
void GfxView::getCelScaledRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, int16 scaleX, int16 scaleY, Common::Rect &outRect) const {
int16 scaledDisplaceX, scaledDisplaceY;
int16 scaledWidth, scaledHeight;
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
// Scaling displaceX/Y, Width/Height
scaledDisplaceX = (celInfo->displaceX * scaleX) >> 7;
scaledDisplaceY = (celInfo->displaceY * scaleY) >> 7;
scaledWidth = (celInfo->width * scaleX) >> 7;
scaledHeight = (celInfo->height * scaleY) >> 7;
scaledWidth = CLIP<int16>(scaledWidth, 0, _screen->getWidth());
scaledHeight = CLIP<int16>(scaledHeight, 0, _screen->getHeight());
outRect.left = x + scaledDisplaceX - (scaledWidth >> 1);
outRect.right = outRect.left + scaledWidth;
outRect.bottom = y + scaledDisplaceY - z + 1;
outRect.top = outRect.bottom - scaledHeight;
}
void unpackCelData(const SciSpan<const byte> &inBuffer, SciSpan<byte> &celBitmap, byte clearColor, int rlePos, int literalPos, ViewType viewType, uint16 width, bool isMacSci11ViewData) {
const int pixelCount = celBitmap.size();
byte *outPtr = celBitmap.getUnsafeDataAt(0);
byte curByte, runLength;
// TODO: Calculate correct maximum dimensions
const byte *rlePtr = inBuffer.getUnsafeDataAt(rlePos);
// The existence of a literal position pointer signifies data with two
// separate streams, most likely a SCI1.1 view
const byte *literalPtr = inBuffer.getUnsafeDataAt(literalPos, inBuffer.size() - literalPos);
const byte *const endOfResource = inBuffer.getUnsafeDataAt(inBuffer.size(), 0);
int pixelNr = 0;
memset(celBitmap.getUnsafeDataAt(0), clearColor, celBitmap.size());
// View unpacking:
//
// EGA:
// Each byte is like XXXXYYYY (XXXX: 0 - 15, YYYY: 0 - 15)
// Set the next XXXX pixels to YYYY
//
// Amiga:
// Each byte is like XXXXXYYY (XXXXX: 0 - 31, YYY: 0 - 7)
// - Case A: YYY != 0
// Set the next YYY pixels to XXXXX
// - Case B: YYY == 0
// Skip the next XXXXX pixels (i.e. transparency)
//
// Amiga 64:
// Each byte is like XXYYYYYY (XX: 0 - 3, YYYYYY: 0 - 63)
// - Case A: XX != 0
// Set the next XX pixels to YYYYYY
// - Case B: XX == 0
// Skip the next YYYYYY pixels (i.e. transparency)
//
// VGA:
// Each byte is like XXYYYYYY (YYYYY: 0 - 63)
// - Case A: XX == 00 (binary)
// Copy next YYYYYY bytes as-is
// - Case B: XX == 01 (binary)
// Same as above, copy YYYYYY + 64 bytes as-is
// - Case C: XX == 10 (binary)
// Set the next YYYYY pixels to the next byte value
// - Case D: XX == 11 (binary)
// Skip the next YYYYY pixels (i.e. transparency)
if (literalPos && isMacSci11ViewData) {
// KQ6/Freddy Pharkas/Slater use byte lengths, all others use uint16
// The SCI devs must have realized that a max of 255 pixels wide
// was not very good for 320 or 640 width games.
bool hasByteLengths = (g_sci->getGameId() == GID_KQ6 || g_sci->getGameId() == GID_FREDDYPHARKAS
|| g_sci->getGameId() == GID_SLATER);
// compression for SCI1.1+ Mac
while (pixelNr < pixelCount) {
uint32 pixelLine = pixelNr;
if (hasByteLengths) {
assert (rlePtr + 2 <= endOfResource);
pixelNr += *rlePtr++;
runLength = *rlePtr++;
} else {
assert (rlePtr + 4 <= endOfResource);
pixelNr += READ_BE_UINT16(rlePtr);
runLength = READ_BE_UINT16(rlePtr + 2);
rlePtr += 4;
}
assert(literalPtr + MIN<int>(runLength, pixelCount - pixelNr) <= endOfResource);
while (runLength-- && pixelNr < pixelCount)
outPtr[pixelNr++] = *literalPtr++;
pixelNr = pixelLine + width;
}
return;
}
switch (viewType) {
case kViewEga:
while (pixelNr < pixelCount) {
curByte = *rlePtr++;
runLength = curByte >> 4;
memset(outPtr + pixelNr, curByte & 0x0F, MIN<uint16>(runLength, pixelCount - pixelNr));
pixelNr += runLength;
}
break;
case kViewAmiga:
while (pixelNr < pixelCount) {
curByte = *rlePtr++;
if (curByte & 0x07) { // fill with color
runLength = curByte & 0x07;
curByte = curByte >> 3;
memset(outPtr + pixelNr, curByte, MIN<uint16>(runLength, pixelCount - pixelNr));
} else { // skip the next pixels (transparency)
runLength = curByte >> 3;
}
pixelNr += runLength;
}
break;
case kViewAmiga64:
while (pixelNr < pixelCount) {
curByte = *rlePtr++;
if (curByte & 0xC0) { // fill with color
runLength = curByte >> 6;
curByte = curByte & 0x3F;
memset(outPtr + pixelNr, curByte, MIN<uint16>(runLength, pixelCount - pixelNr));
} else { // skip the next pixels (transparency)
runLength = curByte & 0x3F;
}
pixelNr += runLength;
}
break;
case kViewVga:
case kViewVga11:
// If we have no RLE data, the image is just uncompressed
if (rlePos == 0) {
memcpy(outPtr, literalPtr, pixelCount);
break;
}
while (pixelNr < pixelCount) {
curByte = *rlePtr++;
runLength = curByte & 0x3F;
switch (curByte & 0xC0) {
case 0x40: // copy bytes as is (In copy case, runLength can go up to 127 i.e. pixel & 0x40). Fixes bug #3135872.
runLength += 64;
// fall through
case 0x00: // copy bytes as-is
if (!literalPos) {
memcpy(outPtr + pixelNr, rlePtr, MIN<uint16>(runLength, pixelCount - pixelNr));
rlePtr += runLength;
} else {
memcpy(outPtr + pixelNr, literalPtr, MIN<uint16>(runLength, pixelCount - pixelNr));
literalPtr += runLength;
}
break;
case 0x80: // fill with color
if (!literalPos)
memset(outPtr + pixelNr, *rlePtr++, MIN<uint16>(runLength, pixelCount - pixelNr));
else
memset(outPtr + pixelNr, *literalPtr++, MIN<uint16>(runLength, pixelCount - pixelNr));
break;
case 0xC0: // skip the next pixels (transparency)
default:
break;
}
pixelNr += runLength;
}
break;
default:
error("Unsupported picture viewtype");
}
}
void GfxView::unpackCel(int16 loopNo, int16 celNo, SciSpan<byte> &outPtr) {
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
if (celInfo->offsetEGA) {
// decompression for EGA views
unpackCelData(*_resource, outPtr, 0, celInfo->offsetEGA, 0, _resMan->getViewType(), celInfo->width, false);
} else {
// We fill the buffer with transparent pixels, so that we can later skip
// over pixels to automatically have them transparent
// Also some RLE compressed cels are possibly ending with the last
// non-transparent pixel (is this even possible with the current code?)
byte clearColor = _loop[loopNo].cel[celNo].clearKey;
// Since Mac OS required palette index 0 to be white and 0xff to be black, the
// Mac SCI devs decided that rather than change scripts and various pieces of
// code, that they would just put a little snippet of code to swap these colors
// in various places around the SCI codebase. We figured that it would be less
// hacky to swap pixels instead and run the Mac games with a PC palette.
if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() == SCI_VERSION_1_1) {
// clearColor is based on PC palette, but the literal data is not.
// We flip clearColor here to make it match the literal data. All
// these pixels will be flipped back again below.
if (clearColor == 0)
clearColor = 0xff;
else if (clearColor == 0xff)
clearColor = 0;
}
bool isMacSci11ViewData = g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() == SCI_VERSION_1_1;
unpackCelData(*_resource, outPtr, clearColor, celInfo->offsetRLE, celInfo->offsetLiteral, _resMan->getViewType(), celInfo->width, isMacSci11ViewData);
// Swap 0 and 0xff pixels for Mac SCI1.1+ games (see above)
if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() == SCI_VERSION_1_1) {
for (uint32 i = 0; i < outPtr.size(); i++) {
if (outPtr[i] == 0)
outPtr[i] = 0xff;
else if (outPtr[i] == 0xff)
outPtr[i] = 0;
}
}
}
}
const SciSpan<const byte> &GfxView::getBitmap(int16 loopNo, int16 celNo) {
loopNo = CLIP<int16>(loopNo, 0, _loop.size() - 1);
celNo = CLIP<int16>(celNo, 0, _loop[loopNo].cel.size() - 1);
CelInfo &cel = _loop[loopNo].cel[celNo];
if (cel.rawBitmap)
return *cel.rawBitmap;
const uint16 width = cel.width;
const uint16 height = cel.height;
const uint pixelCount = width * height;
const Common::String sourceName = Common::String::format("%s loop %d cel %d", _resource->name().c_str(), loopNo, celNo);
SciSpan<byte> outBitmap = cel.rawBitmap->allocate(pixelCount, sourceName);
// unpack the actual cel bitmap data
unpackCel(loopNo, celNo, outBitmap);
if (_resMan->getViewType() == kViewEga)
unditherBitmap(outBitmap, width, height, _loop[loopNo].cel[celNo].clearKey);
// mirroring the cel if needed
if (_loop[loopNo].mirrorFlag) {
byte *pBitmap = outBitmap.getUnsafeDataAt(0, width * height);
for (int i = 0; i < height; i++, pBitmap += width)
for (int j = 0; j < width / 2; j++)
SWAP(pBitmap[j], pBitmap[width - j - 1]);
}
return *cel.rawBitmap;
}
/**
* Called after unpacking an EGA cel, this will try to undither (parts) of the
* cel if the dithering in here matches dithering used by the current picture.
*/
void GfxView::unditherBitmap(SciSpan<byte> &bitmapPtr, int16 width, int16 height, byte clearKey) {
int16 *ditheredPicColors = _screen->unditherGetDitheredBgColors();
// It makes no sense to go further, if there isn't any dithered color data
// available for the current picture
if (!ditheredPicColors)
return;
// We need at least a 4x2 bitmap for this algorithm to work
if (width < 4 || height < 2)
return;
// If EGA mapping is used for this view, dont do undithering as well
if (_EGAmapping)
return;
// Walk through the bitmap and remember all combinations of colors
int16 ditheredBitmapColors[DITHERED_BG_COLORS_SIZE];
byte color1, color2;
byte nextColor1, nextColor2;
int16 y, x;
memset(&ditheredBitmapColors, 0, sizeof(ditheredBitmapColors));
// Count all seemingly dithered pixel-combinations as soon as at least 4
// pixels are adjacent and check pixels in the following line as well to
// be the reverse pixel combination
int16 checkHeight = height - 1;
byte *curPtr = bitmapPtr.getUnsafeDataAt(0, checkHeight * width);
const byte *nextPtr = bitmapPtr.getUnsafeDataAt(width, checkHeight * width);
for (y = 0; y < checkHeight; y++) {
color1 = curPtr[0]; color2 = (curPtr[1] << 4) | curPtr[2];
nextColor1 = nextPtr[0] << 4; nextColor2 = (nextPtr[2] << 4) | nextPtr[1];
curPtr += 3;
nextPtr += 3;
for (x = 3; x < width; x++) {
color1 = (color1 << 4) | (color2 >> 4);
color2 = (color2 << 4) | *curPtr++;
nextColor1 = (nextColor1 >> 4) | (nextColor2 << 4);
nextColor2 = (nextColor2 >> 4) | *nextPtr++ << 4;
if ((color1 == color2) && (color1 == nextColor1) && (color1 == nextColor2))
ditheredBitmapColors[color1]++;
}
}
// Now compare both dither color tables to find out matching dithered color
// combinations
bool unditherTable[DITHERED_BG_COLORS_SIZE];
byte color, unditherCount = 0;
memset(&unditherTable, false, sizeof(unditherTable));
for (color = 0; color < 255; color++) {
if ((ditheredBitmapColors[color] > 5) && (ditheredPicColors[color] > 200)) {
// match found, check if colorKey is contained -> if so, we ignore
// of course
color1 = color & 0x0F; color2 = color >> 4;
if ((color1 != clearKey) && (color2 != clearKey) && (color1 != color2)) {
// so set this and the reversed color-combination for undithering
unditherTable[color] = true;
unditherTable[(color1 << 4) | color2] = true;
unditherCount++;
}
}
}
// Nothing found to undither -> exit straight away
if (!unditherCount)
return;
// We now need to replace color-combinations
curPtr = bitmapPtr.getUnsafeDataAt(0, height * width);
for (y = 0; y < height; y++) {
color = curPtr[0];
for (x = 1; x < width; x++) {
color = (color << 4) | curPtr[1];
if (unditherTable[color]) {
// Some color with black? Turn colors around, otherwise it won't
// be the right color at all.
byte unditheredColor = color;
if ((color & 0xF0) == 0)
unditheredColor = (color << 4) | (color >> 4);
curPtr[0] = unditheredColor; curPtr[1] = unditheredColor;
}
curPtr++;
}
curPtr++;
}
}
byte GfxView::getMappedColor(byte color, uint16 scaleSignal, const Palette *palette, int x2, int y2) {
byte outputColor = palette->mapping[color];
// SCI16 remapping (QFG4 demo)
if (g_sci->_gfxRemap16 && g_sci->_gfxRemap16->isRemapped(outputColor))
outputColor = g_sci->_gfxRemap16->remapColor(outputColor, _screen->getVisual(x2, y2));
// SCI11+ remapping (Catdate)
if ((scaleSignal & 0xFF00) && g_sci->_gfxRemap16 && _resMan->testResource(ResourceId(kResourceTypeVocab, 184))) {
if ((scaleSignal >> 8) == 1) // all black
outputColor = 0;
else if ((scaleSignal >> 8) == 2) // darken
outputColor = g_sci->_gfxRemap16->remapColor(253, outputColor);
else if ((scaleSignal >> 8) == 3) // shadow
outputColor = g_sci->_gfxRemap16->remapColor(253, _screen->getVisual(x2, y2));
}
return outputColor;
}
void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const Common::Rect &clipRectTranslated,
int16 loopNo, int16 celNo, byte priority, uint16 EGAmappingNr, bool upscaledHires, uint16 scaleSignal) {
const Palette *palette = _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
const SciSpan<const byte> &bitmap = getBitmap(loopNo, celNo);
const int16 celHeight = celInfo->height;
const int16 celWidth = celInfo->width;
const byte clearKey = celInfo->clearKey;
const byte drawMask = priority > 15 ? GFX_SCREEN_MASK_VISUAL : GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY;
if (_embeddedPal)
// Merge view palette in...
_palette->set(&_viewPalette, false);
const int16 width = MIN(clipRect.width(), celWidth);
const int16 height = MIN(clipRect.height(), celHeight);
if (!width || !height) {
return;
}
const byte *bitmapData = bitmap.getUnsafeDataAt((clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left), celWidth * (height - 1) + width);
if (_EGAmapping) {
const SciSpan<const byte> EGAmapping = _EGAmapping.subspan(EGAmappingNr * SCI_VIEW_EGAMAPPING_SIZE, SCI_VIEW_EGAMAPPING_SIZE);
for (int y = 0; y < height; y++, bitmapData += celWidth) {
for (int x = 0; x < width; x++) {
const byte color = EGAmapping[bitmapData[x]];
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (color != clearKey && priority >= _screen->getPriority(x2, y2))
_screen->putPixel(x2, y2, drawMask, color, priority, 0);
}
}
} else if (upscaledHires) {
// UpscaledHires means view is hires and is supposed to
// get drawn onto lowres screen.
for (int y = 0; y < height; y++, bitmapData += celWidth) {
for (int x = 0; x < width; x++) {
const byte color = bitmapData[x];
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
_screen->putPixelOnDisplay(x2, y2, palette->mapping[color]);
}
}
} else {
for (int y = 0; y < height; y++, bitmapData += celWidth) {
for (int x = 0; x < width; x++) {
const byte color = bitmapData[x];
if (color != clearKey) {
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (priority >= _screen->getPriority(x2, y2)) {
_screen->putPixel(x2, y2, drawMask, getMappedColor(color, scaleSignal, palette, x2, y2), priority, 0);
}
}
}
}
}
}
/**
* We don't fully follow sierra sci here, I did the scaling algo myself and it
* is definitely not pixel-perfect with the one sierra is using. It shouldn't
* matter because the scaled cel rect is definitely the same as in sierra sci.
*/
void GfxView::drawScaled(const Common::Rect &rect, const Common::Rect &clipRect, const Common::Rect &clipRectTranslated,
int16 loopNo, int16 celNo, byte priority, int16 scaleX, int16 scaleY, uint16 scaleSignal) {
const Palette *palette = _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
const SciSpan<const byte> &bitmap = getBitmap(loopNo, celNo);
const int16 celHeight = celInfo->height;
const int16 celWidth = celInfo->width;
const byte clearKey = celInfo->clearKey;
const byte drawMask = priority > 15 ? GFX_SCREEN_MASK_VISUAL : GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY;
uint16 scalingX[640];
uint16 scalingY[480];
int16 scaledWidth, scaledHeight;
int pixelNo, scaledPixel, scaledPixelNo, prevScaledPixelNo;
if (_embeddedPal)
// Merge view palette in...
_palette->set(&_viewPalette, false);
scaledWidth = (celInfo->width * scaleX) >> 7;
scaledHeight = (celInfo->height * scaleY) >> 7;
scaledWidth = CLIP<int16>(scaledWidth, 0, _screen->getWidth());
scaledHeight = CLIP<int16>(scaledHeight, 0, _screen->getHeight());
// Do we really need to do this?!
//memset(scalingX, 0, sizeof(scalingX));
//memset(scalingY, 0, sizeof(scalingY));
// Create height scaling table
pixelNo = 0;
scaledPixel = scaledPixelNo = prevScaledPixelNo = 0;
while (pixelNo < celHeight) {
scaledPixelNo = scaledPixel >> 7;
assert(scaledPixelNo < ARRAYSIZE(scalingY));
for (; prevScaledPixelNo <= scaledPixelNo; prevScaledPixelNo++)
scalingY[prevScaledPixelNo] = pixelNo;
pixelNo++;
scaledPixel += scaleY;
}
pixelNo--;
scaledPixelNo++;
for (; scaledPixelNo < scaledHeight; scaledPixelNo++)
scalingY[scaledPixelNo] = pixelNo;
// Create width scaling table
pixelNo = 0;
scaledPixel = scaledPixelNo = prevScaledPixelNo = 0;
while (pixelNo < celWidth) {
scaledPixelNo = scaledPixel >> 7;
assert(scaledPixelNo < ARRAYSIZE(scalingX));
for (; prevScaledPixelNo <= scaledPixelNo; prevScaledPixelNo++)
scalingX[prevScaledPixelNo] = pixelNo;
pixelNo++;
scaledPixel += scaleX;
}
pixelNo--;
scaledPixelNo++;
for (; scaledPixelNo < scaledWidth; scaledPixelNo++)
scalingX[scaledPixelNo] = pixelNo;
scaledWidth = MIN(clipRect.width(), scaledWidth);
scaledHeight = MIN(clipRect.height(), scaledHeight);
const int16 offsetY = clipRect.top - rect.top;
const int16 offsetX = clipRect.left - rect.left;
assert(scaledHeight + offsetY <= ARRAYSIZE(scalingY));
assert(scaledWidth + offsetX <= ARRAYSIZE(scalingX));
const byte *bitmapData = bitmap.getUnsafeDataAt(0, celWidth * celHeight);
for (int y = 0; y < scaledHeight; y++) {
for (int x = 0; x < scaledWidth; x++) {
const byte color = bitmapData[scalingY[y + offsetY] * celWidth + scalingX[x + offsetX]];
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (color != clearKey && priority >= _screen->getPriority(x2, y2)) {
_screen->putPixel(x2, y2, drawMask, getMappedColor(color, scaleSignal, palette, x2, y2), priority, 0);
}
}
}
}
void GfxView::adjustToUpscaledCoordinates(int16 &y, int16 &x) {
_screen->adjustToUpscaledCoordinates(y, x);
}
void GfxView::adjustBackUpscaledCoordinates(int16 &y, int16 &x) {
_screen->adjustBackUpscaledCoordinates(y, x);
}
} // End of namespace Sci
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