1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Resource library
#include "common/archive.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "common/memstream.h"
#include "sci/resource.h"
#include "sci/resource_intern.h"
#include "sci/util.h"
namespace Sci {
AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum)
: VolumeResourceSource(name, map, volNum, kSourceAudioVolume) {
_audioCompressionType = 0;
/*
* Check if this audio volume got compressed by our tool. If that is the
* case, set _audioCompressionType and read in the offset translation
* table for later usage.
*/
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, nullptr);
if (!fileStream)
return;
fileStream->seek(0, SEEK_SET);
const uint32 compressionType = fileStream->readUint32BE();
switch (compressionType) {
case MKTAG('M','P','3',' '):
case MKTAG('O','G','G',' '):
case MKTAG('F','L','A','C'): {
_audioCompressionType = compressionType;
const uint32 numEntries = fileStream->readUint32LE();
if (!numEntries) {
error("Compressed audio volume %s has no relocation table entries", name.c_str());
}
CompressedTableEntry *lastEntry = nullptr;
for (uint i = 0; i < numEntries; ++i) {
CompressedTableEntry nextEntry;
const uint32 sourceOffset = fileStream->readUint32LE();
nextEntry.offset = fileStream->readUint32LE();
if (lastEntry != nullptr) {
lastEntry->size = nextEntry.offset - lastEntry->offset;
}
_compressedOffsets.setVal(sourceOffset, nextEntry);
lastEntry = &_compressedOffsets.getVal(sourceOffset);
}
lastEntry->size = fileStream->size() - lastEntry->offset;
}
break;
default:
break;
}
resMan->disposeVolumeFileStream(fileStream, this);
}
bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) {
byte *ptr = new byte[_size];
_data = ptr;
uint32 bytesRead = file->read(ptr, _size);
if (bytesRead != _size)
error("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size);
_status = kResStatusAllocated;
return true;
}
bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) {
// Check for WAVE files here
uint32 riffTag = file->readUint32BE();
if (riffTag == MKTAG('R','I','F','F')) {
_size = file->readUint32LE() + 8;
file->seek(-8, SEEK_CUR);
return loadFromWaveFile(file);
}
file->seek(-4, SEEK_CUR);
// Rave-resources (King's Quest 6) don't have any header at all
if (getType() != kResourceTypeRave) {
ResourceType type = _resMan->convertResType(file->readByte());
if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio))
|| ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) {
warning("Resource type mismatch loading %s", _id.toString().c_str());
unalloc();
return false;
}
const uint8 headerSize = file->readByte();
if (type == kResourceTypeAudio) {
if (headerSize != 7 && headerSize != 11 && headerSize != 12) {
warning("Unsupported audio header size %d in %s", headerSize, _id.toString().c_str());
unalloc();
return false;
}
if (headerSize != 7) { // Size is defined already from the map
// Load sample size
file->seek(7, SEEK_CUR);
_size = file->readUint32LE() + headerSize + kResourceHeaderSize;
if (file->err() || file->eos()) {
warning("Error while reading size of %s", _id.toString().c_str());
unalloc();
return false;
}
// Adjust offset to point at the beginning of the audio file
// again
file->seek(-11, SEEK_CUR);
}
// SOL audio files are designed to require the resource header
file->seek(-2, SEEK_CUR);
}
}
return loadPatch(file);
}
bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) {
byte *ptr = new byte[size()];
_data = ptr;
if (!ptr) {
error("Can't allocate %u bytes needed for loading %s", _size, _id.toString().c_str());
}
uint32 bytesRead = file->read(ptr, size());
if (bytesRead != size())
warning("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size);
_status = kResStatusAllocated;
return true;
}
void ResourceManager::addNewGMPatch(SciGameId gameId) {
Common::String gmPatchFile;
switch (gameId) {
case GID_ECOQUEST:
gmPatchFile = "ECO1GM.PAT";
break;
case GID_HOYLE3:
gmPatchFile = "HOY3GM.PAT";
break;
case GID_LSL1:
gmPatchFile = "LL1_GM.PAT";
break;
case GID_LSL5:
gmPatchFile = "LL5_GM.PAT";
break;
case GID_LONGBOW:
gmPatchFile = "ROBNGM.PAT";
break;
case GID_SQ1:
gmPatchFile = "SQ1_GM.PAT";
break;
case GID_SQ4:
gmPatchFile = "SQ4_GM.PAT";
break;
case GID_FAIRYTALES:
gmPatchFile = "TALEGM.PAT";
break;
default:
break;
}
if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile);
processPatch(psrcPatch, kResourceTypePatch, 4);
}
}
void ResourceManager::addNewD110Patch(SciGameId gameId) {
Common::String patchFile;
switch (gameId) {
case GID_CAMELOT:
patchFile = "CAMELOT.000";
break;
case GID_HOYLE1:
patchFile = "HOYLE.000";
break;
case GID_QFG1:
patchFile = "HQ1.000";
break;
case GID_ICEMAN:
patchFile = "ICEMAN.000"; // Also ICE.000, but let's go with this one
break;
case GID_KQ4:
patchFile = "KQ4.000";
break;
case GID_LSL2:
patchFile = "LSL2.000";
break;
case GID_LSL3:
patchFile = "LSL3.000";
break;
case GID_PQ2:
patchFile = "PQ2.000";
break;
case GID_SQ3:
patchFile = "SQ3.000";
break;
default:
// There's also a CB.000, but unfortunately that file contains an MT-32 patch
break;
}
if (!patchFile.empty() && Common::File::exists(patchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(patchFile);
processPatch(psrcPatch, kResourceTypePatch, 0);
}
}
void ResourceManager::processWavePatch(ResourceId resourceId, const Common::String &name) {
ResourceSource *resSrc = new WaveResourceSource(name);
Common::File file;
file.open(name);
updateResource(resourceId, resSrc, 0, file.size(), name);
_sources.push_back(resSrc);
debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str());
}
void ResourceManager::readWaveAudioPatches() {
// Here we do check for SCI1.1+ so we can patch wav files in as audio resources
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.wav");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
Common::String name = (*x)->getName();
if (Common::isDigit(name[0]))
processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name);
}
}
void ResourceManager::removeAudioResource(ResourceId resId) {
// Remove resource, unless it was loaded from a patch
if (_resMap.contains(resId)) {
Resource *res = _resMap.getVal(resId);
if (res->_source->getSourceType() == kSourceAudioVolume) {
if (res->_status == kResStatusLocked) {
warning("Failed to remove resource %s (still in use)", resId.toString().c_str());
} else {
if (res->_status == kResStatusEnqueued)
removeFromLRU(res);
_resMap.erase(resId);
delete res;
}
}
}
}
// Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD):
// =========
// 6-byte entries:
// w nEntry
// dw offset
// Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX):
// =========
// 5-byte entries:
// w nEntry
// tb offset (cumulative)
// QFG3 Demo 0.MAP structure:
// =========
// 10-byte entries:
// w nEntry
// dw offset
// dw size
// LB2 Floppy/Mother Goose SCI1.1 0.MAP structure:
// =========
// 8-byte entries:
// w nEntry
// w 0xffff
// dw offset
// Early SCI1.1 MAP structure:
// ===============
// 10-byte entries:
// b noun
// b verb
// b cond
// b seq
// dw offset
// w syncSize + syncAscSize
// Late SCI1.1 MAP structure:
// ===============
// Header:
// dw baseOffset
// Followed by 7 or 11-byte entries:
// b noun
// b verb
// b cond
// b seq
// tb cOffset (cumulative offset)
// w syncSize (iff seq has bit 7 set)
// w syncAscSize (iff seq has bit 6 set)
int ResourceManager::readAudioMapSCI11(IntMapResourceSource *map) {
#ifndef ENABLE_SCI32
// SCI32 support is not built in. Check if this is a SCI32 game
// and if it is abort here.
if (_volVersion >= kResVersionSci2)
return SCI_ERROR_RESMAP_NOT_FOUND;
#endif
uint32 offset = 0;
const ResourceId mapResId(kResourceTypeMap, map->_mapNumber);
Resource *mapRes = _resMap.getVal(mapResId, nullptr);
if (!mapRes) {
warning("Failed to open %s", mapResId.toString().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
// Here, we allocate audio maps ourselves instead of using findResource to
// do this for us. This is in order to prevent the map resources from
// getting into the LRU cache. These resources must be read and then
// deallocated in games with multi-disc audio in order to read the audio
// maps from every CD, and LRU eviction freaks out if an unallocated
// resource ends up in the LRU list. It is also not necessary for these
// resources to be cached in the LRU at all, since they are only used upon
// game startup to populate _resMap.
assert(mapRes->_status == kResStatusNoMalloc);
loadResource(mapRes);
if (!mapRes->data()) {
warning("Failed to read data for %s", mapResId.toString().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
ResourceSource *src = findVolume(map, map->_volumeNumber);
if (!src) {
warning("Failed to find volume for %s", mapResId.toString().c_str());
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
Common::SeekableReadStream *fileStream = getVolumeFile(src);
if (!fileStream) {
warning("Failed to open file stream for %s", src->getLocationName().c_str());
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
disposeVolumeFileStream(fileStream, src);
SciSpan<const byte>::const_iterator ptr = mapRes->cbegin();
uint32 entrySize = 0;
if (_volVersion >= kResVersionSci2) {
// The heuristic size detection is incompatible with at least Torin RU,
// which is fine because it is not needed for SCI32
entrySize = 11;
} else {
// Heuristic to detect entry size
for (int i = mapRes->size() - 1; i >= 0; --i) {
if (ptr[i] == 0xff)
entrySize++;
else
break;
}
}
if (map->_mapNumber == 65535) {
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16LE();
ptr += 2;
if (n == 0xffff)
break;
if (entrySize == 6) {
offset = ptr.getUint32LE();
ptr += 4;
} else {
offset += ptr.getUint24LE();
ptr += 3;
}
addResource(ResourceId(kResourceTypeAudio, n), src, offset, 0, map->getLocationName());
}
} else if (map->_mapNumber == 0 && entrySize == 10 && ptr[3] == 0) {
// QFG3 demo format
// ptr[3] would be 'seq' in the normal format and cannot possibly be 0
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16BE();
ptr += 2;
if (n == 0xffff)
break;
offset = ptr.getUint32LE();
ptr += 4;
uint32 size = ptr.getUint32LE();
ptr += 4;
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size, map->getLocationName());
}
} else if (map->_mapNumber == 0 && entrySize == 8 && (ptr + 2).getUint16LE() == 0xffff) {
// LB2 Floppy/Mother Goose SCI1.1 format
Common::SeekableReadStream *stream = getVolumeFile(src);
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16LE();
ptr += 4;
if (n == 0xffff)
break;
const ResourceId audioResId(kResourceTypeAudio, n);
offset = ptr.getUint32LE();
ptr += 4;
uint32 size;
if (src->getAudioCompressionType() == 0) {
// The size is not stored in the map and the entries have no order.
// We need to dig into the audio resource in the volume to get the size.
stream->seek(offset + 1);
byte headerSize = stream->readByte();
if (headerSize != 11 && headerSize != 12) {
error("Unexpected header size in %s: should be 11 or 12, got %d", audioResId.toString().c_str(), headerSize);
}
stream->skip(7);
size = stream->readUint32LE() + headerSize + 2;
} else {
size = 0;
}
addResource(audioResId, src, offset, size, map->getLocationName());
}
disposeVolumeFileStream(stream, src);
} else {
// EQ1CD & SQ4CD are "early" games; KQ6CD and all SCI32 are "late" games
const bool isEarly = (entrySize != 11);
if (!isEarly) {
offset = ptr.getUint32LE();
ptr += 4;
}
enum {
kRaveFlag = 0x40,
kSyncFlag = 0x80,
kEndOfMapFlag = 0xFF
};
while (ptr != mapRes->cend()) {
uint32 n = ptr.getUint32BE();
uint32 syncSize = 0;
ptr += 4;
// Checking the entire tuple breaks Torin RU and is not how SSCI
// works
if ((n & kEndOfMapFlag) == kEndOfMapFlag) {
const uint32 bytesLeft = mapRes->cend() - ptr;
if (bytesLeft >= entrySize && entrySize > 0) {
warning("End of %s reached, but %u entries remain", mapResId.toString().c_str(), bytesLeft / entrySize);
}
break;
}
if (isEarly) {
offset = ptr.getUint32LE();
ptr += 4;
} else {
offset += ptr.getUint24LE();
ptr += 3;
}
if (isEarly || (n & kSyncFlag)) {
syncSize = ptr.getUint16LE();
ptr += 2;
// FIXME: The sync36 resource seems to be two bytes too big in KQ6CD
// (bytes taken from the RAVE resource right after it)
if (syncSize > 0) {
addResource(ResourceId(kResourceTypeSync36, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize, map->getLocationName());
}
}
// Checking for this 0x40 flag breaks at least Laura Bow 2 CD 1.1
// map 448
if (g_sci->getGameId() == GID_KQ6 && (n & kRaveFlag)) {
// This seems to define the size of raw lipsync data (at least
// in KQ6 CD Windows).
uint32 kq6HiresSyncSize = ptr.getUint16LE();
ptr += 2;
if (kq6HiresSyncSize > 0) {
// Rave resources do not have separate entries in the audio
// map (their data was just appended to sync resources), so
// we have to use the sync resource offset first and then
// adjust the offset & size later, otherwise offset
// validation will fail for compressed volumes (since the
// relocation table in a compressed volume only contains
// offsets that existed in the original audio map)
Resource *res = addResource(ResourceId(kResourceTypeRave, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize + kq6HiresSyncSize, map->getLocationName());
res->_fileOffset += syncSize;
res->_size -= syncSize;
syncSize += kq6HiresSyncSize;
}
}
const ResourceId id(kResourceTypeAudio36, map->_mapNumber, n & 0xffffff3f);
// Map 405 on CD 1 of the US release of PQ:SWAT 1.000 is broken
// and points to garbage in the RESOURCE.AUD. The affected audio36
// assets seem to be able to load successfully from one of the later
// CDs, so just ignore the map on this disc
if (g_sci->getGameId() == GID_PQSWAT &&
g_sci->getLanguage() == Common::EN_ANY &&
map->_volumeNumber == 1 &&
map->_mapNumber == 405) {
continue;
}
// GK2 has invalid audio36 map entries on CD 1 of the German
// version and CD 6 of all versions. All are safe to ignore
// because their content doesn't apply to the disc's chapter.
if (g_sci->getGameId() == GID_GK2) {
// Map 2020 on CD 1 only exists in localized versions and
// contains inventory messages from later chapters.
if (map->_volumeNumber == 1 &&
map->_mapNumber == 2020) {
continue;
}
// Maps 22 and 160 on CD 6 appear in various broken forms
// in English and apparently every localized version.
// These messages are for Grace's notebook and castle
// secret passage rooms which aren't in chapter 6.
if (map->_volumeNumber == 6 &&
(map->_mapNumber == 22 || map->_mapNumber == 160)) {
continue;
}
}
// Lighthouse German has invalid audio36 map entries for
// content that was cut from the game. These resources
// existed in the English version even though they were
// inaccessible.
if (g_sci->getGameId() == GID_LIGHTHOUSE &&
map->_mapNumber == 800) {
continue;
}
// LSL7 French has an invalid audio36 map entry for a narrator
// message that was cut from the game. This resource existed
// in the English version even though it was inaccessible.
if (g_sci->getGameId() == GID_LSL7 &&
map->_mapNumber == 999) {
continue;
}
// Map 800 and 4176 contain content that was cut from the game. The
// French version of the game includes map files from the US
// release, but the audio resources are French so the maps don't
// match. Since the content was never used, just ignore these maps
// everywhere
if (g_sci->getGameId() == GID_PHANTASMAGORIA2 &&
(map->_mapNumber == 800 || map->_mapNumber == 4176)) {
continue;
}
addResource(id, src, offset + syncSize, 0, map->getLocationName());
}
}
mapRes->unalloc();
return 0;
}
// AUDIOnnn.MAP contains 10-byte entries:
// Early format:
// w 5 bits resource type and 11 bits resource number
// dw 7 bits volume number and 25 bits offset
// dw size
// Later format:
// w nEntry
// dw offset+volume (as in resource.map)
// dw size
// ending with 10 0xFFs
int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) {
Common::File file;
if (!file.open(map->getLocationName()))
return SCI_ERROR_RESMAP_NOT_FOUND;
bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio;
file.seek(0);
for (;;) {
uint16 n = file.readUint16LE();
uint32 offset = file.readUint32LE();
uint32 size = file.readUint32LE();
if (file.eos() || file.err()) {
warning("Error while reading %s", map->getLocationName().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
if (n == 0xffff)
break;
byte volume_nr;
if (oldFormat) {
n &= 0x07ff; // Mask out resource type
volume_nr = offset >> 25; // most significant 7 bits
offset &= 0x01ffffff; // least significant 25 bits
} else {
volume_nr = offset >> 28; // most significant 4 bits
offset &= 0x0fffffff; // least significant 28 bits
}
ResourceSource *src = findVolume(map, volume_nr);
if (src) {
const ResourceId resId(kResourceTypeAudio, n);
if (unload)
removeAudioResource(resId);
else
addResource(resId, src, offset, size, map->getLocationName());
} else {
warning("Failed to find audio volume %i", volume_nr);
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
}
return 0;
}
void ResourceManager::setAudioLanguage(int language) {
if (_audioMapSCI1) {
if (_audioMapSCI1->_volumeNumber == language) {
// This language is already loaded
return;
}
// We already have a map loaded, so we unload it first
if (readAudioMapSCI1(_audioMapSCI1, true) != SCI_ERROR_NONE) {
_hasBadResources = true;
}
// Remove all volumes that use this map from the source list
Common::List<ResourceSource *>::iterator it = _sources.begin();
while (it != _sources.end()) {
ResourceSource *src = *it;
if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) {
it = _sources.erase(it);
delete src;
} else {
++it;
}
}
// Remove the map itself from the source list
_sources.remove(_audioMapSCI1);
delete _audioMapSCI1;
_audioMapSCI1 = NULL;
}
Common::String filename = Common::String::format("AUDIO%03d", language);
Common::String fullname = filename + ".MAP";
if (!Common::File::exists(fullname)) {
warning("No audio map found for language %i", language);
return;
}
_audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language));
// Search for audio volumes for this language and add them to the source list
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, filename + ".0##");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String name = (*x)->getName();
const char *dot = strrchr(name.c_str(), '.');
int number = atoi(dot + 1);
addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number));
}
scanNewSources();
}
int ResourceManager::getAudioLanguage() const {
return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0);
}
bool ResourceManager::isGMTrackIncluded() {
// This check only makes sense for SCI1 and newer games
if (getSciVersion() < SCI_VERSION_1_EARLY)
return false;
// SCI2 and newer games always have GM tracks
if (getSciVersion() >= SCI_VERSION_2)
return true;
// For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion
const SciVersion soundVersion = SCI_VERSION_1_EARLY;
// Read the first song and check if it has a GM track
bool result = false;
Common::List<ResourceId> resources = listResources(kResourceTypeSound, -1);
Common::sort(resources.begin(), resources.end());
Common::List<ResourceId>::iterator itr = resources.begin();
int firstSongId = itr->getNumber();
SoundResource song1(firstSongId, this, soundVersion);
if (!song1.exists()) {
warning("ResourceManager::isGMTrackIncluded: track 1 not found");
return false;
}
SoundResource::Track *gmTrack = song1.getTrackByType(0x07);
if (gmTrack)
result = true;
return result;
}
SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) :
_resMan(resMan), _soundVersion(soundVersion), _trackCount(0), _tracks(nullptr), _soundPriority(0xFF) {
_resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true);
if (!_resource)
return;
Channel *channel, *sampleChannel;
if (_soundVersion <= SCI_VERSION_0_LATE) {
// SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards
_trackCount = 1;
_tracks = new Track[_trackCount];
_tracks->digitalChannelNr = -1;
_tracks->type = 0; // Not used for SCI0
_tracks->channelCount = 1;
// Digital sample data included? -> Add an additional channel
if (_resource->getUint8At(0) == 2)
_tracks->channelCount++;
// header information that can be passed to the SCI0 sound driver
_tracks->header = _resource->subspan(0, _soundVersion == SCI_VERSION_0_EARLY ? 0x11 : 0x21);
_tracks->channels = new Channel[_tracks->channelCount];
channel = &_tracks->channels[0];
channel->flags |= 2; // don't remap (SCI0 doesn't have remapping)
if (_soundVersion == SCI_VERSION_0_EARLY) {
channel->data = _resource->subspan(0x11);
} else {
channel->data = _resource->subspan(0x21);
}
if (_tracks->channelCount == 2) {
// Digital sample data included
_tracks->digitalChannelNr = 1;
sampleChannel = &_tracks->channels[1];
// we need to find 0xFC (channel terminator) within the data
SciSpan<const byte>::const_iterator it = channel->data.cbegin();
while (it != channel->data.cend() && *it != 0xfc)
it++;
// Skip any following 0xFCs as well
while (it != channel->data.cend() && *it == 0xfc)
it++;
// Now adjust channels accordingly
sampleChannel->data = channel->data.subspan(it - channel->data.cbegin());
channel->data = channel->data.subspan(0, it - channel->data.cbegin());
// Read sample header information
//Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer.
_tracks->digitalSampleRate = sampleChannel->data.getUint16LEAt(14);
_tracks->digitalSampleSize = sampleChannel->data.getUint16LEAt(32);
_tracks->digitalSampleStart = 0;
_tracks->digitalSampleEnd = 0;
sampleChannel->data += 44; // Skip over header
}
} else if (_soundVersion >= SCI_VERSION_1_EARLY && _soundVersion <= SCI_VERSION_2_1_MIDDLE) {
SciSpan<const byte> data = *_resource;
// Count # of tracks
_trackCount = 0;
while ((*data++) != 0xFF) {
_trackCount++;
while (*data != 0xFF)
data += 6;
++data;
}
_tracks = new Track[_trackCount];
data = *_resource;
byte channelCount;
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
// Track info starts with track type:BYTE
// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
// 0xFF:BYTE as terminator to end that track and begin with another track type
// Track type 0xFF is the marker signifying the end of the tracks
_tracks[trackNr].type = *data++;
// Counting # of channels used
SciSpan<const byte> data2 = data;
channelCount = 0;
while (*data2 != 0xFF) {
data2 += 6;
channelCount++;
_tracks[trackNr].channelCount++;
}
_tracks[trackNr].channels = new Channel[channelCount];
_tracks[trackNr].channelCount = 0;
_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
_tracks[trackNr].digitalSampleRate = 0;
_tracks[trackNr].digitalSampleSize = 0;
_tracks[trackNr].digitalSampleStart = 0;
_tracks[trackNr].digitalSampleEnd = 0;
if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
int channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
const uint16 dataOffset = data.getUint16LEAt(2);
if (dataOffset >= _resource->size()) {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
data += 6;
continue;
}
uint16 size = data.getUint16LEAt(4);
if ((uint32)dataOffset + size > _resource->size()) {
warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
size = _resource->size() - dataOffset;
}
channel->data = _resource->subspan(dataOffset, size);
channel->curPos = 0;
channel->number = channel->data[0];
channel->poly = channel->data[1] & 0x0F;
channel->prio = channel->data[1] >> 4;
channel->time = channel->prev = 0;
channel->data += 2; // skip over header
if (channel->number == 0xFE) { // Digital channel
_tracks[trackNr].digitalChannelNr = channelNr;
_tracks[trackNr].digitalSampleRate = channel->data.getUint16LEAt(0);
_tracks[trackNr].digitalSampleSize = channel->data.getUint16LEAt(2);
_tracks[trackNr].digitalSampleStart = channel->data.getUint16LEAt(4);
_tracks[trackNr].digitalSampleEnd = channel->data.getUint16LEAt(6);
channel->data += 8; // Skip over header
channel->flags = 0;
} else {
channel->flags = channel->number >> 4;
channel->number = channel->number & 0x0F;
// 0x20 is set on rhythm channels to prevent remapping
// CHECKME: Which SCI versions need that set manually?
if (channel->number == 9)
channel->flags |= 2;
// Note: flag 1: channel start offset is 0 instead of 10
// (currently: everything 0)
// also: don't map the channel to device
// flag 2: don't remap
// flag 4: start muted
// QfG2 lacks flags 2 and 4, and uses (flags >= 1) as
// the condition for starting offset 0, without the "don't map"
}
_tracks[trackNr].channelCount++;
channelNr++;
data += 6;
}
} else {
// The first byte of the 0xF0 track's channel list is priority
_soundPriority = *data;
// Skip over digital track
data += 6;
}
++data; // Skipping 0xFF that closes channels list
}
} else {
error("SoundResource: SCI version %s is unsupported", getSciVersionDesc(_soundVersion));
}
}
SoundResource::~SoundResource() {
if (_tracks != nullptr) {
for (int trackNr = 0; trackNr < _trackCount; trackNr++)
delete[] _tracks[trackNr].channels;
delete[] _tracks;
}
if (_resource != nullptr) {
_resMan->unlockResource(_resource);
}
}
#if 0
SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
if (/*number >= 0 &&*/number < _trackCount)
return &_tracks[number];
return NULL;
}
#endif
SoundResource::Track *SoundResource::getTrackByType(byte type) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].type == type)
return &_tracks[trackNr];
}
return NULL;
}
SoundResource::Track *SoundResource::getDigitalTrack() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].digitalChannelNr != -1)
return &_tracks[trackNr];
}
return NULL;
}
// Gets the filter mask for SCI0 sound resources
int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) {
SciSpan<const byte> data = *_resource;
int channelMask = 0;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0;
++data; // Skip over digital sample flag
for (int channelNr = 0; channelNr < 16; channelNr++) {
channelMask = channelMask >> 1;
byte flags;
if (_soundVersion == SCI_VERSION_0_EARLY) {
// Each channel is specified by a single byte
// Upper 4 bits of the byte is a voices count
// Lower 4 bits -> bit 0 set: use for AdLib
// bit 1 set: use for PCjr
// bit 2 set: use for PC speaker
// bit 3 set and bit 0 clear: control channel (15)
// bit 3 set and bit 0 set: rhythm channel (9)
// Note: control channel is dynamically assigned inside the drivers,
// but seems to be fixed at 15 in the song data.
flags = *data++;
// Get device bits
flags &= 0x7;
} else {
// Each channel is specified by 2 bytes
// 1st byte is voices count
// 2nd byte is play mask, which specifies if the channel is supposed to be played
// by the corresponding hardware
// Skip voice count
++data;
flags = *data++;
}
bool play;
switch (channelNr) {
case 15:
// Always play control channel
play = true;
break;
case 9:
// Play rhythm channel when requested
play = wantsRhythm || (flags & hardwareMask);
break;
default:
// Otherwise check for flag
play = flags & hardwareMask;
}
if (play) {
// This Channel is supposed to be played by the hardware
channelMask |= 0x8000;
}
}
return channelMask;
}
byte SoundResource::getInitialVoiceCount(byte channel) {
if (_soundVersion > SCI_VERSION_0_LATE)
return 0; // TODO
// Skip over digital sample flag
SciSpan<const byte> data = _resource->subspan(1);
if (_soundVersion == SCI_VERSION_0_EARLY)
return data[channel] >> 4;
else
return data[channel * 2];
}
void WaveResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
fileStream->seek(res->_fileOffset, SEEK_SET);
res->loadFromWaveFile(fileStream);
resMan->disposeVolumeFileStream(fileStream, this);
}
void AudioVolumeResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
fileStream->seek(res->_fileOffset, SEEK_SET);
// For compressed audio, using loadFromAudioVolumeSCI1 is a hack to bypass
// the resource type checking in loadFromAudioVolumeSCI11 (since
// loadFromAudioVolumeSCI1 does nothing more than read raw data)
if (_audioCompressionType != 0 &&
(res->getType() == kResourceTypeAudio ||
res->getType() == kResourceTypeAudio36)) {
res->loadFromAudioVolumeSCI1(fileStream);
} else if (getSciVersion() < SCI_VERSION_1_1)
res->loadFromAudioVolumeSCI1(fileStream);
else
res->loadFromAudioVolumeSCI11(fileStream);
resMan->disposeVolumeFileStream(fileStream, this);
}
bool ResourceManager::addAudioSources() {
#ifdef ENABLE_SCI32
// Multi-disc audio is added during addAppropriateSources for those titles
// that require it
if (_multiDiscAudio) {
return true;
}
#endif
Common::List<ResourceId> resources = listResources(kResourceTypeMap);
Common::List<ResourceId>::iterator itr;
for (itr = resources.begin(); itr != resources.end(); ++itr) {
const Resource *mapResource = _resMap.getVal(*itr);
ResourceSource *src = addSource(new IntMapResourceSource(mapResource->getResourceLocation(), 0, itr->getNumber()));
if (itr->getNumber() == 65535 && Common::File::exists("RESOURCE.SFX"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.SFX", src, 0));
else if (Common::File::exists("RESOURCE.AUD"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.AUD", src, 0));
else
return false;
}
return true;
}
void ResourceManager::changeAudioDirectory(Common::String path) {
if (!path.empty()) {
path += "/";
}
const Common::String resAudPath = path + "RESOURCE.AUD";
if (!SearchMan.hasFile(resAudPath)) {
error("Could not find %s", resAudPath.c_str());
}
// When a IntMapResourceSource is scanned, it will not update existing
// resources. There is also no guarantee that there are exactly the same
// number of audio36/sync36/map resources in each audio directory.
// Therefore, all of these resources must be deleted before scanning.
for (ResourceMap::iterator it = _resMap.begin(); it != _resMap.end(); ++it) {
const ResourceType type = it->_key.getType();
if (type == kResourceTypeMap || type == kResourceTypeAudio36 || type == kResourceTypeSync36) {
if (type == kResourceTypeMap && it->_key.getNumber() == 65535) {
continue;
}
Resource *resource = it->_value;
if (resource) {
// If one of these resources ends up being locked here, it
// probably means Audio32 is using it and we need to stop
// playback of audio before switching directories
assert(!resource->isLocked());
if (resource->_status == kResStatusEnqueued) {
removeFromLRU(resource);
}
// A PatchResourceSource is not added to _sources and is
// automatically deleted when the corresponding Resource is
// deleted
delete resource;
}
_resMap.erase(it);
}
}
for (SourcesList::iterator it = _sources.begin(); it != _sources.end(); ) {
IntMapResourceSource *mapSource = dynamic_cast<IntMapResourceSource *>(*it);
if (mapSource && mapSource->_mapNumber != 65535) {
delete *it;
it = _sources.erase(it);
continue;
}
AudioVolumeResourceSource *volSource = dynamic_cast<AudioVolumeResourceSource *>(*it);
if (volSource && volSource->getLocationName().contains("RESOURCE.AUD")) {
delete volSource;
it = _sources.erase(it);
continue;
}
++it;
}
// # is used as the first pattern character to avoid matching non-audio maps
// like RESOURCE.MAP
Common::ArchiveMemberList mapFiles;
SearchMan.listMatchingMembers(mapFiles, path + "#*.MAP");
for (Common::ArchiveMemberList::const_iterator it = mapFiles.begin(); it != mapFiles.end(); ++it) {
const Common::ArchiveMemberPtr &file = *it;
assert(file);
const Common::String fileName = file->getName();
const int mapNo = atoi(fileName.c_str());
// Sound effects are the same across all audio directories, so ignore
// any new SFX map
if (mapNo == 65535) {
continue;
}
ResourceSource *newSource = new PatchResourceSource(path + fileName);
processPatch(newSource, kResourceTypeMap, mapNo);
Resource *mapResource = _resMap.getVal(ResourceId(kResourceTypeMap, mapNo));
assert(mapResource);
ResourceSource *audioMap = addSource(new IntMapResourceSource(mapResource->getResourceLocation(), 0, mapNo));
addSource(new AudioVolumeResourceSource(this, resAudPath, audioMap, 0));
}
scanNewSources();
}
void ResourceManager::changeMacAudioDirectory(Common::String path) {
// delete all Audio36 resources so that they can be replaced with
// different patch files from the new directory.
for (ResourceMap::iterator it = _resMap.begin(); it != _resMap.end(); ++it) {
const ResourceType type = it->_key.getType();
if (type == kResourceTypeAudio36) {
Resource *resource = it->_value;
if (resource) {
// If one of these resources ends up being locked here, it
// probably means Audio32 is using it and we need to stop
// playback of audio before switching directories
assert(!resource->isLocked());
if (resource->_status == kResStatusEnqueued) {
removeFromLRU(resource);
}
delete resource;
}
_resMap.erase(it);
}
}
if (path.empty()) {
path = "english";
}
path = "voices/" + path + "/";
// add all Audio36 wave patch files from language directory
Common::ArchiveMemberList audio36Files;
SearchMan.listMatchingMembers(audio36Files, path + "A???????.???");
for (Common::ArchiveMemberList::const_iterator it = audio36Files.begin(); it != audio36Files.end(); ++it) {
const Common::ArchiveMemberPtr &file = *it;
assert(file);
const Common::String fileName = file->getName();
ResourceId resource36 = convertPatchNameBase36(kResourceTypeAudio36, fileName);
processWavePatch(resource36, path + fileName);
}
}
} // End of namespace Sci
|