1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_AUDIO32_H
#define SCI_AUDIO32_H
#include "audio/audiostream.h" // for AudioStream, SeekableAudioStream (...
#include "audio/mixer.h" // for Mixer, SoundHandle
#include "audio/rate.h" // for Audio::st_volume_t, RateConverter
#include "common/array.h" // for Array
#include "common/mutex.h" // for StackLock, Mutex
#include "common/scummsys.h" // for int16, uint8, uint32, uint16
#include "sci/resource.h" // for ResourceId
#include "sci/engine/vm_types.h" // for reg_t, NULL_REG
#include "sci/video/robot_decoder.h" // for RobotAudioStream
namespace Sci {
class Console;
bool detectSolAudio(Common::SeekableReadStream &stream);
bool detectWaveAudio(Common::SeekableReadStream &stream);
#pragma mark AudioChannel
/**
* An audio channel used by the software SCI mixer.
*/
struct AudioChannel {
/**
* The ID of the resource loaded into this channel.
*/
ResourceId id;
/**
* The resource loaded into this channel. The resource is owned by
* ResourceManager.
*/
Resource *resource;
/**
* The audio stream loaded into this channel. Can cast to
* `SeekableAudioStream` for normal channels and `RobotAudioStream` for
* robot channels.
*/
Common::ScopedPtr<Audio::AudioStream> stream;
/**
* The converter used to transform and merge the input stream into the
* mixer's output buffer.
*/
Common::ScopedPtr<Audio::RateConverter> converter;
/**
* Duration of the channel, in ticks.
*/
uint32 duration;
/**
* The tick when the channel was started.
*/
uint32 startedAtTick;
/**
* The tick when the channel was paused.
*/
uint32 pausedAtTick;
/**
* The time, in ticks, that the channel fade began. If 0, the channel is not
* being faded.
*/
uint32 fadeStartTick;
/**
* The start volume of a fade.
*/
int fadeStartVolume;
/**
* The total length of the fade, in ticks.
*/
uint32 fadeDuration;
/**
* The end volume of a fade.
*/
int fadeTargetVolume;
/**
* Whether or not the channel should be stopped and freed when the fade is
* complete.
*/
bool stopChannelOnFade;
/**
* Whether or not this channel contains a Robot audio block.
*/
bool robot;
/**
* For digital sound effects, the related VM Sound::nodePtr object for the
* sound.
*/
reg_t soundNode;
/**
* The playback volume, from 1 to 127 inclusive.
*/
int volume;
/**
* The amount to pan to the right, from 0 to 100. 50 is centered, -1 is not
* panned.
*/
int pan;
AudioChannel &operator=(AudioChannel &other) {
id = other.id;
resource = other.resource;
stream.reset(other.stream.release());
converter.reset(other.converter.release());
duration = other.duration;
startedAtTick = other.startedAtTick;
pausedAtTick = other.pausedAtTick;
fadeStartTick = other.fadeStartTick;
fadeStartVolume = other.fadeStartVolume;
fadeDuration = other.fadeDuration;
fadeTargetVolume = other.fadeTargetVolume;
stopChannelOnFade = other.stopChannelOnFade;
robot = other.robot;
soundNode = other.soundNode;
volume = other.volume;
pan = other.pan;
return *this;
}
};
#pragma mark -
/**
* Special audio channel indexes used to select a channel for digital audio
* playback.
*/
enum AudioChannelIndex {
kRobotChannel = -3,
kNoExistingChannel = -2,
kAllChannels = -1
};
/**
* Audio32 acts as a permanent audio stream into the system mixer and provides
* digital audio services for the SCI32 engine, since the system mixer does not
* support all the features of SCI.
*/
class Audio32 : public Audio::AudioStream, public Common::Serializable {
public:
Audio32(ResourceManager *resMan);
~Audio32() override;
void saveLoadWithSerializer(Common::Serializer &s) override;
enum {
/**
* The maximum channel volume.
*/
kMaxVolume = 127,
kMonitorAudioFlagSci3 = 0x80
};
private:
ResourceManager *_resMan;
Audio::Mixer *_mixer;
Audio::SoundHandle _handle;
Common::Mutex _mutex;
#pragma mark -
#pragma mark AudioStream implementation
public:
int readBuffer(Audio::st_sample_t *buffer, const int numSamples) override;
bool isStereo() const override { return true; }
int getRate() const override { return _mixer->getOutputRate(); }
bool endOfData() const override { return _numActiveChannels == 0; }
bool endOfStream() const override { return false; }
private:
/**
* Determines the number of channels that will be mixed together during a
* call to readBuffer.
*/
int16 getNumChannelsToMix() const;
/**
* Determines whether or not the given audio channel will be mixed into the
* output stream.
*/
bool channelShouldMix(const AudioChannel &channel) const;
/**
* Mixes audio from the given source stream into the target buffer using the
* given rate converter.
*/
int writeAudioInternal(Audio::AudioStream &sourceStream, Audio::RateConverter &converter, Audio::st_sample_t *targetBuffer, const int numSamples, const Audio::st_volume_t leftVolume, const Audio::st_volume_t rightVolume);
#pragma mark -
#pragma mark Channel management
public:
/**
* Gets the number of currently active channels.
*/
inline uint8 getNumActiveChannels() const {
Common::StackLock lock(_mutex);
return _numActiveChannels;
}
/**
* Gets the number of currently active channels that are playing from
* unlocked resources.
*
* @note In SSCI, this function would actually return the number of channels
* whose audio data were not loaded into memory. In practice, the signal for
* placing audio data into memory was a call to kLock, so since we do not
* follow how SSCI works when it comes to resource management, the lock
* state is used as an (apparently) successful proxy for this information
* instead.
*/
uint8 getNumUnlockedChannels() const;
/**
* Finds a channel that is already configured for the given audio sample.
*
* @param startIndex The location of the audio resource information in the
* arguments list.
*/
int16 findChannelByArgs(int argc, const reg_t *argv, const int startIndex, const reg_t soundNode) const;
/**
* Finds a channel that is already configured for the given audio sample.
*/
int16 findChannelById(const ResourceId resourceId, const reg_t soundNode = NULL_REG) const;
/**
* Sets or clears a lock on the given resource ID.
*/
void lockResource(const ResourceId resourceId, const bool lock);
private:
typedef Common::Array<ResourceId> LockList;
typedef Common::Array<Resource *> UnlockList;
/**
* The audio channels.
*/
Common::Array<AudioChannel> _channels;
/**
* The number of active audio channels in the mixer. Being active is not the
* same as playing; active channels may be paused.
*/
uint8 _numActiveChannels;
/**
* Whether or not we are in the audio thread.
*
* This flag is used instead of passing a parameter to `freeUnusedChannels`
* because a parameter would require forwarding through the public method
* `stop`, and there is not currently any reason for this implementation
* detail to be exposed.
*/
bool _inAudioThread;
/**
* The list of resources from freed channels that need to be unlocked from
* the main thread.
*/
UnlockList _resourcesToUnlock;
/**
* The list of resource IDs that have been locked by game scripts.
*/
LockList _lockedResourceIds;
/**
* Gets the audio channel at the given index.
*/
inline AudioChannel &getChannel(const int16 channelIndex) {
Common::StackLock lock(_mutex);
assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
return _channels[channelIndex];
}
/**
* Gets the audio channel at the given index.
*/
inline const AudioChannel &getChannel(const int16 channelIndex) const {
Common::StackLock lock(_mutex);
assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
return _channels[channelIndex];
}
/**
* Frees all non-looping channels that have reached the end of their stream.
*/
void freeUnusedChannels();
/**
* Frees resources allocated to the given channel.
*/
void freeChannel(const int16 channelIndex);
/**
* Unlocks all resources that were freed by the audio thread.
*/
void unlockResources();
#pragma mark -
#pragma mark Script compatibility
public:
/**
* Gets the (fake) sample rate of the hardware DAC. For script compatibility
* only.
*/
inline uint16 getSampleRate() const {
return _globalSampleRate;
}
/**
* Sets the (fake) sample rate of the hardware DAC. For script compatibility
* only.
*/
void setSampleRate(uint16 rate);
/**
* Gets the (fake) bit depth of the hardware DAC. For script compatibility
* only.
*/
inline uint8 getBitDepth() const {
return _globalBitDepth;
}
/**
* Sets the (fake) sample rate of the hardware DAC. For script compatibility
* only.
*/
void setBitDepth(uint8 depth);
/**
* Gets the (fake) number of output (speaker) channels of the hardware DAC.
* For script compatibility only.
*/
inline uint8 getNumOutputChannels() const {
return _globalNumOutputChannels;
}
/**
* Sets the (fake) number of output (speaker) channels of the hardware DAC.
* For script compatibility only.
*/
void setNumOutputChannels(int16 numChannels);
/**
* Gets the (fake) number of preloaded channels. For script compatibility
* only.
*/
inline uint8 getPreload() const {
return _preload;
}
/**
* Sets the (fake) number of preloaded channels. For script compatibility
* only.
*/
inline void setPreload(uint8 preload) {
_preload = preload;
}
private:
/**
* The hardware DAC sample rate. Stored only for script compatibility.
*/
uint16 _globalSampleRate;
/**
* The maximum allowed sample rate of the system mixer. Stored only for
* script compatibility.
*/
uint16 _maxAllowedSampleRate;
/**
* The hardware DAC bit depth. Stored only for script compatibility.
*/
uint8 _globalBitDepth;
/**
* The maximum allowed bit depth of the system mixer. Stored only for script
* compatibility.
*/
uint8 _maxAllowedBitDepth;
/**
* The hardware DAC output (speaker) channel configuration. Stored only for
* script compatibility.
*/
uint8 _globalNumOutputChannels;
/**
* The maximum allowed number of output (speaker) channels of the system
* mixer. Stored only for script compatibility.
*/
uint8 _maxAllowedOutputChannels;
/**
* The number of audio channels that should have their data preloaded into
* memory instead of streaming from disk. 1 = all channels, 2 = 2nd active
* channel and above, etc. Stored only for script compatibility.
*/
uint8 _preload;
#pragma mark -
#pragma mark Robot
public:
bool playRobotAudio(const RobotAudioStream::RobotAudioPacket &packet);
bool queryRobotAudio(RobotAudioStream::StreamState &outStatus) const;
bool finishRobotAudio();
bool stopRobotAudio();
private:
/**
* Finds a channel that is configured for robot playback.
*/
int16 findRobotChannel() const;
/**
* When true, channels marked as robot audio will not be played.
*/
bool _robotAudioPaused;
#pragma mark -
#pragma mark Playback
public:
/**
* Starts or resumes playback of an audio channel.
*/
uint16 play(int16 channelIndex, const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor);
/**
* Resumes playback of a paused audio channel, or of the entire audio
* player.
*/
bool resume(const int16 channelIndex);
bool resume(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
Common::StackLock lock(_mutex);
return resume(findChannelById(resourceId, soundNode));
}
/**
* Pauses an audio channel, or the entire audio player.
*/
bool pause(const int16 channelIndex);
bool pause(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
Common::StackLock lock(_mutex);
return pause(findChannelById(resourceId, soundNode));
}
/**
* Stops and unloads an audio channel, or the entire audio player.
*/
int16 stop(const int16 channelIndex);
int16 stop(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
Common::StackLock lock(_mutex);
return stop(findChannelById(resourceId, soundNode));
}
/**
* Restarts playback of the given audio resource.
*/
uint16 restart(const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor);
/**
* Returns the playback position for the given channel number, in ticks.
*/
int16 getPosition(const int16 channelIndex) const;
int16 getPosition(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
Common::StackLock lock(_mutex);
return getPosition(findChannelById(resourceId, soundNode));
}
/**
* Sets whether or not the given channel should loop.
*/
void setLoop(const int16 channelIndex, const bool loop);
void setLoop(const ResourceId resourceId, const reg_t soundNode, const bool loop) {
Common::StackLock lock(_mutex);
setLoop(findChannelById(resourceId, soundNode), loop);
}
/**
* Sets the stereo panning for the given channel.
*/
void setPan(const int16 channelIndex, const int16 pan) {
Common::StackLock lock(_mutex);
getChannel(channelIndex).pan = pan;
}
private:
/**
* The tick when audio was globally paused.
*/
uint32 _pausedAtTick;
/**
* The tick when audio was globally started.
*/
uint32 _startedAtTick;
#pragma mark -
#pragma mark Effects
public:
/**
* Gets the volume for a given channel. Passing `kAllChannels` will get the
* global volume.
*/
int16 getVolume(const int16 channelIndex) const;
int16 getVolume(const ResourceId resourceId, const reg_t soundNode) const {
Common::StackLock lock(_mutex);
return getVolume(findChannelById(resourceId, soundNode));
}
/**
* Sets the volume of an audio channel. Passing `kAllChannels` will set the
* global volume.
*/
void setVolume(const int16 channelIndex, int16 volume);
void setVolume(const ResourceId resourceId, const reg_t soundNode, const int16 volume) {
Common::StackLock lock(_mutex);
setVolume(findChannelById(resourceId, soundNode), volume);
}
/**
* Sets the master volume for digital audio playback.
*/
void setMasterVolume(const int16 volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume * Audio::Mixer::kMaxChannelVolume / kMaxVolume);
}
/**
* Initiate an immediate fade of the given channel.
*/
bool fadeChannel(const int16 channelIndex, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade);
bool fadeChannel(const ResourceId resourceId, const reg_t soundNode, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade) {
Common::StackLock lock(_mutex);
return fadeChannel(findChannelById(resourceId, soundNode), targetVolume, speed, steps, stopAfterFade);
}
/**
* Gets whether attenuated mixing mode is active.
*/
inline bool getAttenuatedMixing() const {
return _attenuatedMixing;
}
/**
* Sets the attenuated mixing mode.
*/
void setAttenuatedMixing(bool attenuated) {
Common::StackLock lock(_mutex);
_attenuatedMixing = attenuated;
}
private:
/**
* If true, audio will be mixed by reducing the target buffer by half every
* time a new channel is mixed in. The final channel is not attenuated.
*/
bool _attenuatedMixing;
/**
* When true, a modified attenuation algorithm is used (`A/4 + B`) instead
* of standard linear attenuation (`A/2 + B/2`).
*/
bool _useModifiedAttenuation;
/**
* Processes an audio fade for the given channel.
*
* @returns true if the fade was completed and the channel was stopped.
*/
bool processFade(const int16 channelIndex);
#pragma mark -
#pragma mark Signal monitoring
public:
/**
* Returns whether the currently monitored audio channel contains any signal
* within the next audio frame.
*/
bool hasSignal() const;
private:
/**
* The index of the channel being monitored for signal, or -1 if no channel
* is monitored. When a channel is monitored, it also causes the engine to
* play only the monitored channel.
*/
int16 _monitoredChannelIndex;
/**
* The data buffer holding decompressed audio data for the channel that will
* be monitored for an audio signal.
*/
Common::Array<Audio::st_sample_t> _monitoredBuffer;
/**
* The number of valid audio samples in the signal monitoring buffer.
*/
int _numMonitoredSamples;
#pragma mark -
#pragma mark Kernel
public:
reg_t kernelPlay(const bool autoPlay, const int argc, const reg_t *const argv);
reg_t kernelStop(const int argc, const reg_t *const argv);
reg_t kernelPause(const int argc, const reg_t *const argv);
reg_t kernelResume(const int argc, const reg_t *const argv);
reg_t kernelPosition(const int argc, const reg_t *const argv);
reg_t kernelVolume(const int argc, const reg_t *const argv);
reg_t kernelMixing(const int argc, const reg_t *const argv);
reg_t kernelFade(const int argc, const reg_t *const argv);
void kernelLoop(const int argc, const reg_t *const argv);
void kernelPan(const int argc, const reg_t *const argv);
void kernelPanOff(const int argc, const reg_t *const argv);
#pragma mark -
#pragma mark Debugging
public:
void printAudioList(Console *con) const;
};
} // End of namespace Sci
#endif
|