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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_SOUND_SYNC_H
#define SCI_SOUND_SYNC_H
#include "sci/engine/selector.h"
#include "sci/engine/vm_types.h"
namespace Sci {
enum AudioSyncCommands {
kSciAudioSyncStart = 0,
kSciAudioSyncNext = 1,
kSciAudioSyncStop = 2
};
class Resource;
class ResourceManager;
class SegManager;
/**
* Sync class, kDoSync and relevant functions for SCI games.
* Provides AV synchronization for animations.
*/
class Sync {
SegManager *_segMan;
ResourceManager *_resMan;
Resource *_resource;
uint _offset;
public:
Sync(ResourceManager *resMan, SegManager *segMan);
~Sync();
void start(const ResourceId id, const reg_t syncObjAddr);
void next(const reg_t syncObjAddr);
void stop();
};
} // End of namespace Sci
#endif
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