1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_CHARSET_H
#define SCUMM_CHARSET_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "graphics/sjis.h"
#include "scumm/scumm.h"
#include "scumm/gfx.h"
namespace Scumm {
class ScummEngine;
class NutRenderer;
struct VirtScreen;
static inline bool checkSJISCode(byte c) {
if ((c >= 0x80 && c <= 0x9f) || (c >= 0xe0 && c <= 0xfd))
return true;
return false;
}
class CharsetRenderer {
public:
Common::Rect _str;
int _top;
int _left, _startLeft;
int _right;
protected:
byte _color;
public:
bool _center;
bool _hasMask; // True if "removable" text is visible somewhere (should be called _hasText or so)
VirtScreenNumber _textScreenID; // ID of the virtual screen on which the text is visible.
bool _blitAlso;
bool _firstChar;
bool _disableOffsX;
protected:
ScummEngine *_vm;
int32 _curId;
public:
CharsetRenderer(ScummEngine *vm);
virtual ~CharsetRenderer();
virtual void printChar(int chr, bool ignoreCharsetMask) = 0;
virtual void drawChar(int chr, Graphics::Surface &s, int x, int y) {}
int getStringWidth(int a, const byte *str);
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
void translateColor();
virtual void setCurID(int32 id) = 0;
int getCurID() { return _curId; }
virtual int getFontHeight() = 0;
virtual int getCharHeight(byte chr) { return getFontHeight(); }
virtual int getCharWidth(uint16 chr) = 0;
virtual void setColor(byte color) { _color = color; translateColor(); }
void saveLoadWithSerializer(Common::Serializer &ser);
};
class CharsetRendererCommon : public CharsetRenderer {
protected:
const byte *_fontPtr;
int _bytesPerPixel;
int _fontHeight;
int _numChars;
byte _shadowColor;
bool _enableShadow;
public:
CharsetRendererCommon(ScummEngine *vm);
void setCurID(int32 id) override;
int getFontHeight() override;
};
class CharsetRendererPC : public CharsetRendererCommon {
enum ShadowType {
kNoShadowType,
kNormalShadowType,
kHorizontalShadowType
};
ShadowType _shadowType;
protected:
virtual void enableShadow(bool enable);
virtual void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);
public:
CharsetRendererPC(ScummEngine *vm) : CharsetRendererCommon(vm), _shadowType(kNoShadowType) { }
};
class CharsetRendererClassic : public CharsetRendererPC {
protected:
virtual void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
virtual bool prepareDraw(uint16 chr);
int _width, _height, _origWidth, _origHeight;
int _offsX, _offsY;
const byte *_charPtr;
// On which virtual screen will be drawn right now
VirtScreenNumber _drawScreen;
public:
CharsetRendererClassic(ScummEngine *vm) : CharsetRendererPC(vm) {}
void printChar(int chr, bool ignoreCharsetMask) override;
void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
int getCharWidth(uint16 chr) override;
};
#ifdef USE_RGB_COLOR
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
class CharsetRendererTownsClassic : public CharsetRendererClassic {
public:
CharsetRendererTownsClassic(ScummEngine *vm);
int getCharWidth(uint16 chr) override;
int getFontHeight() override;
private:
void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) override;
bool prepareDraw(uint16 chr) override;
void setupShadowMode();
bool useFontRomCharacter(uint16 chr);
void processCharsetColors();
uint16 _sjisCurChar;
};
#endif
#endif
class CharsetRendererNES : public CharsetRendererCommon {
protected:
byte *_trTable;
void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);
public:
CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void setCurID(int32 id) override {}
void printChar(int chr, bool ignoreCharsetMask) override;
void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
int getFontHeight() override { return 8; }
int getCharWidth(uint16 chr) override { return 8; }
};
class CharsetRendererV3 : public CharsetRendererPC {
protected:
virtual int getDrawWidthIntern(uint16 chr);
virtual int getDrawHeightIntern(uint16 chr);
virtual void setDrawCharIntern(uint16 chr) {}
const byte *_widthTable;
public:
CharsetRendererV3(ScummEngine *vm) : CharsetRendererPC(vm) {}
void printChar(int chr, bool ignoreCharsetMask) override;
void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
void setCurID(int32 id) override;
void setColor(byte color) override;
int getCharWidth(uint16 chr) override;
};
class CharsetRendererTownsV3 : public CharsetRendererV3 {
public:
CharsetRendererTownsV3(ScummEngine *vm);
int getCharWidth(uint16 chr) override;
int getFontHeight() override;
private:
void enableShadow(bool enable) override;
void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override;
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
int getDrawWidthIntern(uint16 chr) override;
int getDrawHeightIntern(uint16 chr) override;
void setDrawCharIntern(uint16 chr) override;
#endif
uint16 _sjisCurChar;
};
#ifdef USE_RGB_COLOR
class CharsetRendererPCE : public CharsetRendererV3 {
private:
void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override;
int getDrawWidthIntern(uint16 chr) override;
int getDrawHeightIntern(uint16 chr) override;
void setDrawCharIntern(uint16 chr) override;
uint16 _sjisCurChar;
public:
CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) {}
void setColor(byte color) override;
};
#endif
class CharsetRendererV2 : public CharsetRendererV3 {
protected:
bool _deleteFontPtr;
public:
CharsetRendererV2(ScummEngine *vm, Common::Language language);
~CharsetRendererV2() override;
void setCurID(int32 id) override {}
int getCharWidth(uint16 chr) override { return 8; }
};
#ifdef ENABLE_SCUMM_7_8
class CharsetRendererNut : public CharsetRenderer {
protected:
NutRenderer *_fr[5];
NutRenderer *_current;
public:
CharsetRendererNut(ScummEngine *vm);
~CharsetRendererNut() override;
void printChar(int chr, bool ignoreCharsetMask) override;
void setCurID(int32 id) override;
int getFontHeight() override;
int getCharHeight(byte chr) override;
int getCharWidth(uint16 chr) override;
};
#endif
} // End of namespace Scumm
#endif
|