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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug-channels.h"
#include "common/file.h"
#include "common/str.h"
#include "common/system.h"
#include "common/util.h"
#include "scumm/actor.h"
#include "scumm/boxes.h"
#include "scumm/debugger.h"
#include "scumm/imuse/imuse.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
namespace Scumm {
void debugC(int channel, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
// FIXME: Still spew all debug at -d9, for crashes in startup etc.
// Add setting from commandline ( / abstract channel interface)
if (!DebugMan.isDebugChannelEnabled(channel) && (gDebugLevel < 9))
return;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
debug("%s", buf);
}
ScummDebugger::ScummDebugger(ScummEngine *s)
: GUI::Debugger() {
_vm = s;
// Register variables
registerVar("scumm_speed", &_vm->_fastMode);
registerVar("scumm_room", &_vm->_currentRoom);
registerVar("scumm_roomresource", &_vm->_roomResource);
registerVar("scumm_vars", &_vm->_scummVars, _vm->_numVariables);
// Register commands
registerCmd("continue", WRAP_METHOD(ScummDebugger, cmdExit));
registerCmd("restart", WRAP_METHOD(ScummDebugger, Cmd_Restart));
registerCmd("actor", WRAP_METHOD(ScummDebugger, Cmd_Actor));
registerCmd("actors", WRAP_METHOD(ScummDebugger, Cmd_PrintActor));
registerCmd("box", WRAP_METHOD(ScummDebugger, Cmd_PrintBox));
registerCmd("matrix", WRAP_METHOD(ScummDebugger, Cmd_PrintBoxMatrix));
registerCmd("camera", WRAP_METHOD(ScummDebugger, Cmd_Camera));
registerCmd("room", WRAP_METHOD(ScummDebugger, Cmd_Room));
registerCmd("objects", WRAP_METHOD(ScummDebugger, Cmd_PrintObjects));
registerCmd("object", WRAP_METHOD(ScummDebugger, Cmd_Object));
registerCmd("script", WRAP_METHOD(ScummDebugger, Cmd_Script));
registerCmd("scr", WRAP_METHOD(ScummDebugger, Cmd_Script));
registerCmd("scripts", WRAP_METHOD(ScummDebugger, Cmd_PrintScript));
registerCmd("importres", WRAP_METHOD(ScummDebugger, Cmd_ImportRes));
if (_vm->_game.id == GID_LOOM)
registerCmd("drafts", WRAP_METHOD(ScummDebugger, Cmd_PrintDraft));
if (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformSegaCD)
registerCmd("passcode", WRAP_METHOD(ScummDebugger, Cmd_Passcode));
registerCmd("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame));
registerCmd("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame));
registerCmd("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug));
registerCmd("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
registerCmd("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
registerCmd("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
registerCmd("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors));
}
ScummDebugger::~ScummDebugger() {
// we need this destructor, even if it is empty, for __SYMBIAN32__
}
void ScummDebugger::preEnter() {
}
void ScummDebugger::postEnter() {
// Runtime debug level change is dealt with by the base class "debuglevel" command
// but need to ensure that the _debugMode parameter is updated in sync.
_vm->_debugMode = (gDebugLevel >= 0);
// Boot params often need debugging switched on to work
if (_vm->_bootParam)
_vm->_debugMode = true;
}
///////////////////////////////////////////////////
// Now the fun stuff:
// Commands
bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
_vm->restart();
detach();
return false;
}
bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
if (!_vm->_imuse && !_vm->_musicEngine) {
debugPrintf("No iMuse engine is active.\n");
return true;
}
if (argc > 1) {
if (!strcmp(argv[1], "panic")) {
_vm->_musicEngine->stopAllSounds();
debugPrintf("AAAIIIEEEEEE!\n");
debugPrintf("Shutting down all music tracks\n");
return true;
} else if (!strcmp(argv[1], "play")) {
if (argc > 2 && (!strcmp(argv[2], "random") || atoi(argv[2]) != 0)) {
int sound = atoi(argv[2]);
if (!strcmp(argv[2], "random")) {
debugPrintf("Selecting from %d songs...\n", _vm->_numSounds);
sound = _vm->_rnd.getRandomNumber(_vm->_numSounds);
}
if (_vm->getResourceAddress(rtSound, sound))
_vm->_musicEngine->startSound(sound);
debugPrintf("Attempted to start music %d.\n", sound);
} else {
debugPrintf("Specify a music resource # from 1-255.\n");
}
return true;
} else if (!strcmp(argv[1], "stop")) {
if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) {
if (!strcmp(argv[2], "all")) {
_vm->_musicEngine->stopAllSounds();
debugPrintf("Shutting down all music tracks.\n");
} else {
_vm->_musicEngine->stopSound(atoi(argv[2]));
debugPrintf("Attempted to stop music %d.\n", atoi(argv[2]));
}
} else {
debugPrintf("Specify a music resource # or \"all\".\n");
}
return true;
}
}
debugPrintf("Available iMuse commands:\n");
debugPrintf(" panic - Stop all music tracks\n");
debugPrintf(" play # - Play a music resource\n");
debugPrintf(" stop # - Stop a music resource\n");
return true;
}
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
_vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room;
_vm->_sound->stopAllSounds();
_vm->startScene(room, 0, 0);
_vm->_fullRedraw = true;
return false;
} else {
debugPrintf("Current room: %d [%d] - use 'room <roomnum>' to switch\n", _vm->_currentRoom, _vm->_roomResource);
return true;
}
}
bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) {
if (argc > 1) {
int slot = atoi(argv[1]);
_vm->requestLoad(slot);
detach();
return false;
}
debugPrintf("Syntax: loadgame <slotnum>\n");
return true;
}
bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) {
if (argc > 2) {
int slot = atoi(argv[1]);
_vm->requestSave(slot, argv[2]);
} else
debugPrintf("Syntax: savegame <slotnum> <name>\n");
return true;
}
bool ScummDebugger::Cmd_Show(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: show <parameter>\n");
return true;
}
if (!strcmp(argv[1], "hex")) {
_vm->_hexdumpScripts = true;
debugPrintf("Script hex dumping on\n");
} else if (!strncmp(argv[1], "sta", 3)) {
_vm->_showStack = 1;
debugPrintf("Stack tracing on\n");
} else {
debugPrintf("Unknown show parameter '%s'\nParameters are 'hex' for hex dumping and 'sta' for stack tracing\n", argv[1]);
}
return true;
}
bool ScummDebugger::Cmd_Hide(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: hide <parameter>\n");
return true;
}
if (!strcmp(argv[1], "hex")) {
_vm->_hexdumpScripts = false;
debugPrintf("Script hex dumping off\n");
} else if (!strncmp(argv[1], "sta", 3)) {
_vm->_showStack = 0;
debugPrintf("Stack tracing off\n");
} else {
debugPrintf("Unknown hide parameter '%s'\nParameters are 'hex' to turn off hex dumping and 'sta' to turn off stack tracing\n", argv[1]);
}
return true;
}
bool ScummDebugger::Cmd_Script(int argc, const char** argv) {
int scriptnum;
if (argc < 3) {
debugPrintf("Syntax: script <scriptnum> <command>\n");
return true;
}
scriptnum = atoi(argv[1]);
// FIXME: what is the max range on these?
// if (scriptnum >= _vm->_numScripts) {
// debugPrintf("Script number %d is out of range (range: 1 - %d)\n", scriptnum, _vm->_numScripts);
// return true;
//}
if ((!strcmp(argv[2], "kill")) || (!strcmp(argv[2], "stop"))) {
_vm->stopScript(scriptnum);
} else if ((!strcmp(argv[2], "run")) || (!strcmp(argv[2], "start"))) {
_vm->runScript(scriptnum, 0, 0, 0);
return false;
} else {
debugPrintf("Unknown script command '%s'\nUse <kill/stop | run/start> as command\n", argv[2]);
}
return true;
}
bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) {
Common::File file;
uint32 size;
int resnum;
if (argc != 4) {
debugPrintf("Syntax: importres <restype> <filename> <resnum>\n");
return true;
}
resnum = atoi(argv[3]);
// FIXME add bounds check
if (!strncmp(argv[1], "scr", 3)) {
file.open(argv[2]);
if (file.isOpen() == false) {
debugPrintf("Could not open file %s\n", argv[2]);
return true;
}
if (_vm->_game.features & GF_SMALL_HEADER) {
size = file.readUint16LE();
file.seek(-2, SEEK_CUR);
#if 0
// FIXME: This never was executed due to duplicated if condition
} else if (_vm->_game.features & GF_SMALL_HEADER) {
if (_vm->_game.version == 4)
file.seek(8, SEEK_CUR);
size = file.readUint32LE();
file.readUint16LE();
file.seek(-6, SEEK_CUR);
#endif
} else {
file.readUint32BE();
size = file.readUint32BE();
file.seek(-8, SEEK_CUR);
}
file.read(_vm->_res->createResource(rtScript, resnum, size), size);
} else
debugPrintf("Unknown importres type '%s'\n", argv[1]);
return true;
}
bool ScummDebugger::Cmd_PrintScript(int argc, const char **argv) {
int i;
ScriptSlot *ss = _vm->vm.slot;
debugPrintf("+-----------------------------------+\n");
debugPrintf("|# | num|offst|sta|typ|fr|rec|fc|cut|\n");
debugPrintf("+--+----+-----+---+---+--+---+--+---+\n");
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (ss->number) {
debugPrintf("|%2d|%4d|%05x|%3d|%3d|%2d|%3d|%2d|%3d|\n",
i, ss->number, ss->offs, ss->status, ss->where,
ss->freezeResistant, ss->recursive,
ss->freezeCount, ss->cutsceneOverride);
}
}
debugPrintf("+-----------------------------------+\n");
return true;
}
bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
Actor *a;
int actnum;
int value = 0, value2 = 0;
if (argc < 3) {
debugPrintf("Syntax: actor <actornum> <command> <parameter>\n");
return true;
}
actnum = atoi(argv[1]);
if (actnum >= _vm->_numActors) {
debugPrintf("Actor %d is out of range (range: 1 - %d)\n", actnum, _vm->_numActors);
return true;
}
a = _vm->_actors[actnum];
if (argc > 3)
value = atoi(argv[3]);
if (argc > 4)
value2 = atoi(argv[4]);
if (!strcmp(argv[2], "animvar")) {
a->setAnimVar(value, value2);
debugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
} else if (!strcmp(argv[2], "anim")) {
a->animateActor(value);
debugPrintf("Actor[%d].animateActor(%d)\n", actnum, value);
} else if (!strcmp(argv[2], "ignoreboxes")) {
a->_ignoreBoxes = (value > 0);
debugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
} else if (!strcmp(argv[2], "x")) {
a->putActor(value, a->getRealPos().y);
debugPrintf("Actor[%d].x = %d\n", actnum, a->getRealPos().x);
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "y")) {
a->putActor(a->getRealPos().x, value);
debugPrintf("Actor[%d].y = %d\n", actnum, a->getRealPos().y);
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "_elevation")) {
a->setElevation(value);
debugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation());
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "costume")) {
if (value >= (int)_vm->_res->_types[rtCostume].size())
debugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->_types[rtCostume].size());
else {
a->setActorCostume(value);
_vm->_fullRedraw = true;
debugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
debugPrintf("Name of actor %d: %s\n", actnum,
_vm->getObjOrActorName(_vm->actorToObj(actnum)));
} else if (!strcmp(argv[2], "condmask")) {
if (argc > 3) {
a->_heCondMask = value;
}
debugPrintf("Actor[%d]._heCondMask = 0x%X\n", actnum, a->_heCondMask);
} else {
debugPrintf("Unknown actor command '%s'\nUse <ignoreboxes |costume> as command\n", argv[2]);
}
return true;
}
bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
int i;
Actor *a;
debugPrintf("+----------------------------------------------------------------------------+\n");
debugPrintf("|# | name | x | y | w | h |elev|cos|box|mov| zp|frm|scl|dir| cls |\n");
debugPrintf("+--+------------+----+----+---+---+----+---+---+---+---+---+---+---+---------+\n");
for (i = 1; i < _vm->_numActors; i++) {
a = _vm->_actors[i];
const byte *name = _vm->getObjOrActorName(_vm->actorToObj(a->_number));
if (a->_visible)
debugPrintf("|%2d|%-12.12s|%4d|%4d|%3d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%08x|\n",
a->_number, name, a->getRealPos().x, a->getRealPos().y, a->_width, a->_bottom - a->_top,
a->getElevation(),
a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
a->_scalex, a->getFacing(), _vm->_classData[a->_number]);
}
debugPrintf("\n");
return true;
}
bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) {
int i;
ObjectData *o;
debugPrintf("Objects in current room\n");
debugPrintf("+-----------------------------------------------------------+\n");
debugPrintf("|num | name | x | y |width|height|state|fl| cls |\n");
debugPrintf("+----+------------+----+----+-----+------+-----+--+---------+\n");
for (i = 1; i < _vm->_numLocalObjects; i++) {
o = &(_vm->_objs[i]);
if (o->obj_nr == 0)
continue;
int classData = (_vm->_game.version != 0 ? _vm->_classData[o->obj_nr] : 0);
const byte *name = _vm->getObjOrActorName(o->obj_nr);
debugPrintf("|%4d|%-12.12s|%4d|%4d|%5d|%6d|%5d|%2d|$%08x|\n",
o->obj_nr, name, o->x_pos, o->y_pos, o->width, o->height, o->state,
o->fl_object_index, classData);
}
debugPrintf("\n");
return true;
}
bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
int i;
int obj;
if (argc < 3) {
debugPrintf("Syntax: object <objectnum> <command> <parameter>\n");
return true;
}
obj = atoi(argv[1]);
if (_vm->_game.version != 0 && obj >= _vm->_numGlobalObjects) {
debugPrintf("Object %d is out of range (range: 1 - %d)\n", obj, _vm->_numGlobalObjects);
return true;
}
if (!strcmp(argv[2], "pickup")) {
for (i = 0; i < _vm->_numInventory; i++) {
if (_vm->_inventory[i] == (uint16)obj) {
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
_vm->runInventoryScript(obj);
return true;
}
}
if (argc == 3)
_vm->addObjectToInventory(obj, _vm->_currentRoom);
else
_vm->addObjectToInventory(obj, atoi(argv[3]));
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
_vm->putClass(obj, kObjectClassUntouchable, 1);
_vm->putState(obj, 1);
_vm->markObjectRectAsDirty(obj);
_vm->clearDrawObjectQueue();
_vm->runInventoryScript(obj);
} else if (!strcmp(argv[2], "state")) {
if (argc == 4) {
_vm->putState(obj, atoi(argv[3]));
//is BgNeedsRedraw enough?
_vm->_bgNeedsRedraw = true;
} else {
debugPrintf("State of object %d: %d\n", obj, _vm->getState(obj));
}
} else if (!strcmp(argv[2], "name")) {
debugPrintf("Name of object %d: %s\n", obj, _vm->getObjOrActorName(obj));
} else {
debugPrintf("Unknown object command '%s'\nUse <pickup | state | name> as command\n", argv[2]);
}
return true;
}
bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
const Common::DebugManager::DebugChannelList &lvls = DebugMan.listDebugChannels();
// No parameters given: Print out a list of all channels and their status
if (argc <= 1) {
debugPrintf("Available debug channels:\n");
for (Common::DebugManager::DebugChannelList::const_iterator i = lvls.begin(); i != lvls.end(); ++i) {
debugPrintf("%c%s - %s (%s)\n", i->enabled ? '+' : ' ',
i->name.c_str(), i->description.c_str(),
i->enabled ? "enabled" : "disabled");
}
return true;
}
// Enable or disable channel?
bool result = false;
if (argv[1][0] == '+') {
result = DebugMan.enableDebugChannel(argv[1] + 1);
} else if (argv[1][0] == '-') {
result = DebugMan.disableDebugChannel(argv[1] + 1);
}
if (result) {
debugPrintf("%s %s\n", (argv[1][0] == '+') ? "Enabled" : "Disabled", argv[1] + 1);
} else {
debugPrintf("Usage: debug [+CHANNEL|-CHANNEL]\n");
debugPrintf("Enables or disables the given debug channel.\n");
debugPrintf("When used without parameters, lists all available debug channels and their status.\n");
}
return true;
}
bool ScummDebugger::Cmd_Camera(int argc, const char **argv) {
debugPrintf("Camera: cur (%d,%d) - dest (%d,%d) - accel (%d,%d) -- last (%d,%d)\n",
_vm->camera._cur.x, _vm->camera._cur.y, _vm->camera._dest.x, _vm->camera._dest.y,
_vm->camera._accel.x, _vm->camera._accel.y, _vm->camera._last.x, _vm->camera._last.y);
return true;
}
bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) {
int num, i = 0;
if (argc > 1) {
for (i = 1; i < argc; i++)
printBox(atoi(argv[i]));
} else {
num = _vm->getNumBoxes();
debugPrintf("\nWalk boxes:\n");
for (i = 0; i < num; i++)
printBox(i);
}
return true;
}
bool ScummDebugger::Cmd_PrintBoxMatrix(int argc, const char **argv) {
byte *boxm = _vm->getBoxMatrixBaseAddr();
int num = _vm->getNumBoxes();
int i, j;
debugPrintf("Walk matrix:\n");
if (_vm->_game.version <= 2)
boxm += num;
for (i = 0; i < num; i++) {
debugPrintf("%d: ", i);
if (_vm->_game.version <= 2) {
for (j = 0; j < num; j++)
debugPrintf("[%d] ", *boxm++);
} else {
while (*boxm != 0xFF) {
debugPrintf("[%d-%d=>%d] ", boxm[0], boxm[1], boxm[2]);
boxm += 3;
}
boxm++;
}
debugPrintf("\n");
}
return true;
}
void ScummDebugger::printBox(int box) {
if (box < 0 || box >= _vm->getNumBoxes()) {
debugPrintf("%d is not a valid box!\n", box);
return;
}
BoxCoords coords;
int flags = _vm->getBoxFlags(box);
int mask = _vm->getMaskFromBox(box);
int scale = _vm->getBoxScale(box);
coords = _vm->getBoxCoordinates(box);
// Print out coords, flags, zbuffer mask
debugPrintf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n",
box,
coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
flags, mask, scale);
// Draw the box
drawBox(box);
}
/************ ENDER: Temporary debug code for boxen **************/
static int gfxPrimitivesCompareInt(const void *a, const void *b);
static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) {
VirtScreen *vs = &scumm->_virtscr[kMainVirtScreen];
byte *ptr;
// Clip y
y += scumm->_screenTop;
if (y < 0 || y >= scumm->_screenHeight)
return;
if (x2 < x1)
SWAP(x2, x1);
// Clip x1 / x2
const int left = scumm->_screenStartStrip * 8;
const int right = scumm->_screenEndStrip * 8;
if (x1 < left)
x1 = left;
if (x2 >= right)
x2 = right - 1;
ptr = (byte *)vs->getBasePtr(x1, y);
while (x1++ <= x2) {
*ptr++ = color;
}
}
static int gfxPrimitivesCompareInt(const void *a, const void *b) {
return (*(const int *)a) - (*(const int *)b);
}
static void fillQuad(ScummEngine *scumm, Common::Point v[4], int color) {
const int N = 4;
int i;
int y;
int miny, maxy;
Common::Point pt1, pt2;
int polyInts[N];
// Determine Y maxima
miny = maxy = v[0].y;
for (i = 1; i < N; i++) {
if (v[i].y < miny) {
miny = v[i].y;
} else if (v[i].y > maxy) {
maxy = v[i].y;
}
}
// Draw, scanning y
for (y = miny; y <= maxy; y++) {
int ints = 0;
for (i = 0; i < N; i++) {
int ind1 = i;
int ind2 = (i + 1) % N;
pt1 = v[ind1];
pt2 = v[ind2];
if (pt1.y > pt2.y) {
SWAP(pt1, pt2);
}
if (pt1.y <= y && y <= pt2.y) {
if (y == pt1.y && y == pt2.y) {
hlineColor(scumm, pt1.x, pt2.x, y, color);
} else if ((y >= pt1.y) && (y < pt2.y)) {
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
} else if ((y == maxy) && (y > pt1.y) && (y <= pt2.y)) {
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
}
}
}
qsort(polyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
for (i = 0; i < ints; i += 2) {
hlineColor(scumm, polyInts[i], polyInts[i + 1], y, color);
}
}
return;
}
void ScummDebugger::drawBox(int box) {
BoxCoords coords;
Common::Point r[4];
coords = _vm->getBoxCoordinates(box);
r[0] = coords.ul;
r[1] = coords.ur;
r[2] = coords.lr;
r[3] = coords.ll;
if (_vm->_game.version <= 2) {
for (int i = 0; i < 4; ++i) {
r[i].x *= V12_X_MULTIPLIER;
r[i].y *= V12_Y_MULTIPLIER;
}
}
// TODO - maybe use different colors for each box, and/or print the box number inside it?
fillQuad(_vm, r, 13);
VirtScreen *vs = _vm->findVirtScreen(coords.ul.y);
if (vs != NULL)
_vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h);
_vm->drawDirtyScreenParts();
_vm->_system->updateScreen();
}
bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
const char *names[] = {
"Opening", "Straw to Gold", "Dyeing",
"Night Vision", "Twisting", "Sleep",
"Emptying", "Invisibility", "Terror",
"Sharpening", "Reflection", "Healing",
"Silence", "Shaping", "Unmaking",
"Transcendence"
};
const char *notes = "cdefgabC";
int i, base, draft;
if (_vm->_game.id != GID_LOOM) {
debugPrintf("Command only works with Loom/LoomCD\n");
return true;
}
// There are 16 drafts, stored from variable 50, 55 or 100 and upwards.
// Each draft occupies two variables, the first of which contains the
// notes for the draft and a number of flags.
//
// +---+---+---+---+-----+-----+-----+-----+
// | A | B | C | D | 444 | 333 | 222 | 111 |
// +---+---+---+---+-----+-----+-----+-----+
//
// A Unknown
// B The player has used the draft successfully at least once
// C The player has knowledge of the draft
// D Unknown
// 444 The fourth note
// 333 The third note
// 222 The second note
// 111 The first note
//
// I don't yet know what the second variable is used for. Possibly to
// store information on where and/or how the draft can be used. They
// appear to remain constant throughout the game.
if (_vm->_game.version == 4 || _vm->_game.platform == Common::kPlatformPCEngine) {
// DOS CD version / PC-Engine version
base = 100;
} else if (_vm->_game.platform == Common::kPlatformMacintosh) {
// Macintosh version
base = 55;
} else {
// All (?) other versions
base = 50;
}
if (argc == 2) {
// We had to debug a problem at the end of the game that only
// happened if you interrupted the intro at a specific point.
// That made it useful with a command to learn all the drafts
// and notes.
if (strcmp(argv[1], "learn") == 0) {
for (i = 0; i < 16; i++)
_vm->_scummVars[base + 2 * i] |= 0x2000;
_vm->_scummVars[base + 72] = 8;
// In theory, we could run script 18 here to redraw
// the distaff, but I don't know if that's a safe
// thing to do.
debugPrintf("Learned all drafts and notes.\n");
return true;
}
}
// Probably the most useful command for ordinary use: list the drafts.
for (i = 0; i < 16; i++) {
draft = _vm->_scummVars[base + i * 2];
debugPrintf("%d %-13s %c%c%c%c %c%c\n",
base + 2 * i,
names[i],
notes[draft & 0x0007],
notes[(draft & 0x0038) >> 3],
notes[(draft & 0x01c0) >> 6],
notes[(draft & 0x0e00) >> 9],
(draft & 0x2000) ? 'K' : ' ',
(draft & 0x4000) ? 'U' : ' ');
}
return true;
}
bool ScummDebugger::Cmd_Passcode(int argc, const char **argv) {
if (argc > 1) {
_vm->_bootParam = atoi(argv[1]);
int args[16];
memset(args, 0, sizeof(args));
args[0] = _vm->_bootParam;
_vm->runScript(61, 0, 0, args);
if (_vm->_bootParam != _vm->_scummVars[411]){
debugPrintf("Invalid Passcode\n");
return true;
}
_vm->_bootParam = 0;
detach();
} else {
debugPrintf("Current Passcode is %d \nUse 'passcode <SEGA CD Passcode>'\n",_vm->_scummVars[411]);
return true;
}
return false;
}
bool ScummDebugger::Cmd_ResetCursors(int argc, const char **argv) {
_vm->resetCursors();
detach();
return false;
}
} // End of namespace Scumm
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