1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/events.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/palette.h"
#include "sky/disk.h"
#include "sky/logic.h"
#include "sky/screen.h"
#include "sky/compact.h"
#include "sky/sky.h"
#include "sky/skydefs.h"
#include "sky/struc.h"
namespace Sky {
uint8 Screen::_top16Colors[16*3] = {
0, 0, 0,
38, 38, 38,
63, 63, 63,
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
54, 54, 54,
45, 47, 49,
32, 31, 41,
29, 23, 37,
23, 18, 30,
49, 11, 11,
39, 5, 5,
29, 1, 1,
63, 63, 63
};
Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) {
_system = pSystem;
_skyDisk = pDisk;
_skyCompact = skyCompact;
int i;
uint8 tmpPal[VGA_COLORS * 3];
_gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
forceRefresh();
_currentScreen = NULL;
_scrollScreen = NULL;
//blank the first 240 colors of the palette
memset(tmpPal, 0, GAME_COLORS * 3);
//set the remaining colors
for (i = 0; i < (VGA_COLORS-GAME_COLORS); i++) {
tmpPal[3 * GAME_COLORS + i * 3 + 0] = (_top16Colors[i * 3 + 0] << 2) + (_top16Colors[i * 3 + 0] >> 4);
tmpPal[3 * GAME_COLORS + i * 3 + 1] = (_top16Colors[i * 3 + 1] << 2) + (_top16Colors[i * 3 + 1] >> 4);
tmpPal[3 * GAME_COLORS + i * 3 + 2] = (_top16Colors[i * 3 + 2] << 2) + (_top16Colors[i * 3 + 2] >> 4);
}
//set the palette
_system->getPaletteManager()->setPalette(tmpPal, 0, VGA_COLORS);
_currentPalette = 0;
_seqInfo.nextFrame = _seqInfo.framesLeft = 0;
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
_seqInfo.running = false;
}
Screen::~Screen() {
free(_gameGrid);
free(_currentScreen);
free(_scrollScreen);
}
void Screen::clearScreen(bool fullscreen) {
memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, fullscreen ? FULL_SCREEN_HEIGHT : GAME_SCREEN_HEIGHT);
_system->updateScreen();
}
void Screen::setFocusRectangle(const Common::Rect& rect) {
_system->setFocusRectangle(rect);
}
//set a new palette, pal is a pointer to dos vga rgb components 0..63
void Screen::setPalette(uint8 *pal) {
convertPalette(pal, _palette);
_system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
}
void Screen::setPaletteEndian(uint8 *pal) {
#ifdef SCUMM_BIG_ENDIAN
uint8 endPalette[VGA_COLORS * 3];
for (uint16 cnt = 0; cnt < VGA_COLORS * 3; cnt++)
endPalette[cnt] = pal[cnt ^ 1];
convertPalette(endPalette, _palette);
#else
convertPalette(pal, _palette);
#endif
_system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
}
void Screen::halvePalette() {
uint8 halfPalette[VGA_COLORS * 3];
for (uint8 cnt = 0; cnt < GAME_COLORS; cnt++) {
halfPalette[cnt * 3 + 0] = _palette[cnt * 3 + 0] >> 1;
halfPalette[cnt * 3 + 1] = _palette[cnt * 3 + 1] >> 1;
halfPalette[cnt * 3 + 2] = _palette[cnt * 3 + 2] >> 1;
}
_system->getPaletteManager()->setPalette(halfPalette, 0, GAME_COLORS);
}
void Screen::setPalette(uint16 fileNum) {
uint8 *tmpPal = _skyDisk->loadFile(fileNum);
if (tmpPal) {
setPalette(tmpPal);
free(tmpPal);
} else
warning("Screen::setPalette: can't load file nr. %d",fileNum);
}
void Screen::showScreen(uint16 fileNum, bool fullscreen) {
// This is only used for static images in the floppy and cd intro
free(_currentScreen);
_currentScreen = _skyDisk->loadFile(fileNum);
if (!fullscreen) {
// make sure the last 8 lines are forced to black.
memset(_currentScreen + GAME_SCREEN_HEIGHT * GAME_SCREEN_WIDTH, 0, (FULL_SCREEN_HEIGHT - GAME_SCREEN_HEIGHT) * GAME_SCREEN_WIDTH);
}
if (_currentScreen)
showScreen(_currentScreen, fullscreen);
else
warning("Screen::showScreen: can't load file nr. %d",fileNum);
}
void Screen::showScreen(uint8 *pScreen, bool fullscreen) {
_system->copyRectToScreen(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, fullscreen ? FULL_SCREEN_HEIGHT : GAME_SCREEN_HEIGHT);
_system->updateScreen();
}
//convert 3 byte 0..63 rgb to 3 byte 0..255 rgb
void Screen::convertPalette(uint8 *inPal, uint8* outPal) {
int i;
for (i = 0; i < VGA_COLORS; i++) {
outPal[3 * i + 0] = (inPal[3 * i + 0] << 2) + (inPal[3 * i + 0] >> 4);
outPal[3 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4);
outPal[3 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4);
}
}
void Screen::recreate() {
// check the game grid for changed blocks
if (!Logic::_scriptVariables[LAYER_0_ID])
return;
uint8 *gridPos = _gameGrid;
uint8 *screenData = (uint8 *)SkyEngine::fetchItem(Logic::_scriptVariables[LAYER_0_ID]);
if (!screenData) {
error("Screen::recreate():\nSkyEngine::fetchItem(Logic::_scriptVariables[LAYER_0_ID](%X)) returned NULL", Logic::_scriptVariables[LAYER_0_ID]);
}
uint8 *screenPos = _currentScreen;
for (uint8 cnty = 0; cnty < GRID_Y; cnty++) {
for (uint8 cntx = 0; cntx < GRID_X; cntx++) {
if (gridPos[0] & 0x80) {
gridPos[0] &= 0x7F; // reset recreate flag
gridPos[0] |= 1; // set bit for flip routine
uint8 *savedScreenY = screenPos;
for (uint8 gridCntY = 0; gridCntY < GRID_H; gridCntY++) {
memcpy(screenPos, screenData, GRID_W);
screenPos += GAME_SCREEN_WIDTH;
screenData += GRID_W;
}
screenPos = savedScreenY + GRID_W;
} else {
screenPos += GRID_W;
screenData += GRID_W * GRID_H;
}
gridPos++;
}
screenPos += (GRID_H - 1) * GAME_SCREEN_WIDTH;
}
}
void Screen::flip(bool doUpdate) {
uint32 copyX, copyWidth;
copyX = copyWidth = 0;
for (uint8 cnty = 0; cnty < GRID_Y; cnty++) {
for (uint8 cntx = 0; cntx < GRID_X; cntx++) {
if (_gameGrid[cnty * GRID_X + cntx] & 1) {
_gameGrid[cnty * GRID_X + cntx] &= ~1;
if (!copyWidth)
copyX = cntx * GRID_W;
copyWidth += GRID_W;
} else if (copyWidth) {
_system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
copyWidth = 0;
}
}
if (copyWidth) {
_system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
copyWidth = 0;
}
}
if (doUpdate)
_system->updateScreen();
}
void Screen::fnDrawScreen(uint32 palette, uint32 scroll) {
// set up the new screen
fnFadeDown(scroll);
forceRefresh();
recreate();
spriteEngine();
flip(false);
fnFadeUp(palette, scroll);
}
void Screen::fnFadeDown(uint32 scroll) {
if (((scroll != 123) && (scroll != 321)) || (SkyEngine::_systemVars->systemFlags & SF_NO_SCROLL)) {
uint32 delayTime = _system->getMillis();
for (uint8 cnt = 0; cnt < 32; cnt++) {
delayTime += 20;
palette_fadedown_helper(_palette, GAME_COLORS);
_system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
int32 waitTime = (int32)delayTime - _system->getMillis();
if (waitTime < 0)
waitTime = 0;
_system->delayMillis((uint)waitTime);
}
} else {
// scrolling is performed by fnFadeUp. It's just prepared here
_scrollScreen = _currentScreen;
_currentScreen = (uint8 *)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
// the game will draw the new room into _currentScreen which
// will be scrolled into the visible screen by fnFadeUp
// fnFadeUp also frees the _scrollScreen
}
}
void Screen::palette_fadedown_helper(uint8 *pal, uint num) {
do {
if (pal[0] >= 8)
pal[0] -= 8;
else
pal[0] = 0;
if (pal[1] >= 8)
pal[1] -= 8;
else
pal[1] = 0;
if (pal[2] >= 8)
pal[2] -= 8;
else
pal[2] = 0;
pal += 3;
} while (--num);
}
void Screen::paletteFadeUp(uint16 fileNr) {
uint8 *pal = _skyDisk->loadFile(fileNr);
if (pal) {
paletteFadeUp(pal);
free(pal);
} else
warning("Screen::paletteFadeUp: Can't load palette #%d",fileNr);
}
void Screen::paletteFadeUp(uint8 *pal) {
byte tmpPal[VGA_COLORS * 3];
convertPalette(pal, tmpPal);
uint32 delayTime = _system->getMillis();
for (uint8 cnt = 1; cnt <= 32; cnt++) {
delayTime += 20;
for (uint8 colCnt = 0; colCnt < GAME_COLORS; colCnt++) {
_palette[colCnt * 3 + 0] = (tmpPal[colCnt * 3 + 0] * cnt) >> 5;
_palette[colCnt * 3 + 1] = (tmpPal[colCnt * 3 + 1] * cnt) >> 5;
_palette[colCnt * 3 + 2] = (tmpPal[colCnt * 3 + 2] * cnt) >> 5;
}
_system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
int32 waitTime = (int32)delayTime - _system->getMillis();
if (waitTime < 0)
waitTime = 0;
_system->delayMillis((uint)waitTime);
}
}
void Screen::fnFadeUp(uint32 palNum, uint32 scroll) {
//_currentScreen points to new screen,
//_scrollScreen points to graphic showing old room
if ((scroll != 123) && (scroll != 321))
scroll = 0;
if ((scroll == 0) || (SkyEngine::_systemVars->systemFlags & SF_NO_SCROLL)) {
uint8 *palette = (uint8 *)_skyCompact->fetchCpt(palNum);
if (palette == NULL)
error("Screen::fnFadeUp: can't fetch compact %X", palNum);
#ifdef SCUMM_BIG_ENDIAN
byte tmpPal[VGA_COLORS * 3];
for (uint16 cnt = 0; cnt < VGA_COLORS * 3; cnt++)
tmpPal[cnt] = palette[cnt ^ 1];
paletteFadeUp(tmpPal);
#else
paletteFadeUp(palette);
#endif
} else if (scroll == 123) { // scroll left (going right)
assert(_currentScreen && _scrollScreen);
uint8 *scrNewPtr, *scrOldPtr;
for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
scrNewPtr = _currentScreen + scrollCnt * SCROLL_JUMP;
scrOldPtr = _scrollScreen;
for (uint8 lineCnt = 0; lineCnt < GAME_SCREEN_HEIGHT; lineCnt++) {
memmove(scrOldPtr, scrOldPtr + SCROLL_JUMP, GAME_SCREEN_WIDTH - SCROLL_JUMP);
memcpy(scrOldPtr + GAME_SCREEN_WIDTH - SCROLL_JUMP, scrNewPtr, SCROLL_JUMP);
scrNewPtr += GAME_SCREEN_WIDTH;
scrOldPtr += GAME_SCREEN_WIDTH;
}
showScreen(_scrollScreen);
waitForTick();
}
showScreen(_currentScreen);
} else if (scroll == 321) { // scroll right (going left)
assert(_currentScreen && _scrollScreen);
uint8 *scrNewPtr, *scrOldPtr;
for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
scrNewPtr = _currentScreen + GAME_SCREEN_WIDTH - (scrollCnt + 1) * SCROLL_JUMP;
scrOldPtr = _scrollScreen;
for (uint8 lineCnt = 0; lineCnt < GAME_SCREEN_HEIGHT; lineCnt++) {
memmove(scrOldPtr + SCROLL_JUMP, scrOldPtr, GAME_SCREEN_WIDTH - SCROLL_JUMP);
memcpy(scrOldPtr, scrNewPtr, SCROLL_JUMP);
scrNewPtr += GAME_SCREEN_WIDTH;
scrOldPtr += GAME_SCREEN_WIDTH;
}
showScreen(_scrollScreen);
waitForTick();
}
showScreen(_currentScreen);
}
if (_scrollScreen) {
free(_scrollScreen);
_scrollScreen = NULL;
}
}
void Screen::waitForTick() {
uint32 start = _system->getMillis();
uint32 end = start + 20 - (start % 20);
uint32 remain;
Common::EventManager *eventMan = _system->getEventManager();
Common::Event event;
while (true) {
while (eventMan->pollEvent(event))
;
start = _system->getMillis();
if (start >= end)
return;
remain = end - start;
if (remain < 10) {
_system->delayMillis(remain);
return;
}
_system->delayMillis(10);
}
}
void Screen::waitForSequence() {
Common::EventManager *eventMan = _system->getEventManager();
Common::Event event;
while (_seqInfo.running) {
processSequence();
_system->delayMillis(20);
while (eventMan->pollEvent(event))
;
}
}
void Screen::startSequence(uint16 fileNum) {
_seqInfo.seqData = _skyDisk->loadFile(fileNum);
_seqInfo.nextFrame = _system->getMillis() + 60;
_seqInfo.framesLeft = _seqInfo.seqData[0];
_seqInfo.seqDataPos = _seqInfo.seqData + 1;
_seqInfo.running = true;
_seqInfo.runningItem = false;
}
void Screen::startSequenceItem(uint16 itemNum) {
_seqInfo.seqData = (uint8 *)SkyEngine::fetchItem(itemNum);
_seqInfo.nextFrame = _system->getMillis() + 60;
_seqInfo.framesLeft = _seqInfo.seqData[0] - 1;
_seqInfo.seqDataPos = _seqInfo.seqData + 1;
_seqInfo.running = true;
_seqInfo.runningItem = true;
}
void Screen::stopSequence() {
_seqInfo.running = false;
waitForTick();
waitForTick();
_seqInfo.nextFrame = _seqInfo.framesLeft = 0;
free(_seqInfo.seqData);
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
}
void Screen::processSequence() {
if (!_seqInfo.running)
return;
if (_system->getMillis() < _seqInfo.nextFrame)
return;
_seqInfo.nextFrame += 60;
memset(_seqGrid, 0, 12 * 20);
uint32 screenPos = 0;
uint8 nrToSkip, nrToDo, cnt;
do {
do {
nrToSkip = _seqInfo.seqDataPos[0];
_seqInfo.seqDataPos++;
screenPos += nrToSkip;
} while (nrToSkip == 0xFF);
do {
nrToDo = _seqInfo.seqDataPos[0];
_seqInfo.seqDataPos++;
uint8 gridSta = (uint8)((screenPos / (GAME_SCREEN_WIDTH * 16))*20 + ((screenPos % GAME_SCREEN_WIDTH) >> 4));
uint8 gridEnd = (uint8)(((screenPos+nrToDo) / (GAME_SCREEN_WIDTH * 16))*20 + (((screenPos+nrToDo) % GAME_SCREEN_WIDTH) >> 4));
gridSta = MIN(gridSta, (uint8)(12 * 20 - 1));
gridEnd = MIN(gridEnd, (uint8)(12 * 20 - 1));
if (gridEnd >= gridSta)
for (cnt = gridSta; cnt <= gridEnd; cnt++)
_seqGrid[cnt] = 1;
else {
for (cnt = gridSta; cnt < (gridSta / 20 + 1) * 20; cnt++)
_seqGrid[cnt] = 1;
for (cnt = (gridEnd / 20) * 20; cnt <= gridEnd; cnt++)
_seqGrid[cnt] = 1;
}
for (cnt = 0; cnt < nrToDo; cnt++) {
_currentScreen[screenPos] = _seqInfo.seqDataPos[0];
_seqInfo.seqDataPos++;
screenPos++;
}
} while (nrToDo == 0xFF);
} while (screenPos < (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT));
uint8 *gridPtr = _seqGrid; uint8 *scrPtr = _currentScreen; uint8 *rectPtr = NULL;
uint8 rectWid = 0, rectX = 0, rectY = 0;
for (uint8 cnty = 0; cnty < 12; cnty++) {
for (uint8 cntx = 0; cntx < 20; cntx++) {
if (*gridPtr) {
if (!rectWid) {
rectX = cntx;
rectY = cnty;
rectPtr = scrPtr;
}
rectWid++;
} else if (rectWid) {
_system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
rectWid = 0;
}
scrPtr += 16;
gridPtr++;
}
if (rectWid) {
_system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
rectWid = 0;
}
scrPtr += 15 * GAME_SCREEN_WIDTH;
}
_system->updateScreen();
_seqInfo.framesLeft--;
if (_seqInfo.framesLeft == 0) {
_seqInfo.running = false;
if (!_seqInfo.runningItem)
free(_seqInfo.seqData);
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
}
}
//- sprites.asm routines
void Screen::spriteEngine() {
doSprites(BACK);
sortSprites();
doSprites(FORE);
}
void Screen::sortSprites() {
StSortList sortList[30];
uint32 currDrawList = DRAW_LIST_NO;
uint32 loadDrawList;
bool nextDrawList = false;
while (Logic::_scriptVariables[currDrawList]) {
// big_sort_loop
uint32 spriteCnt = 0;
loadDrawList = Logic::_scriptVariables[currDrawList];
currDrawList++;
do { // a_new_draw_list:
uint16 *drawListData = (uint16 *)_skyCompact->fetchCpt(loadDrawList);
nextDrawList = false;
while ((!nextDrawList) && (drawListData[0])) {
if (drawListData[0] == 0xFFFF) {
loadDrawList = drawListData[1];
nextDrawList = true;
} else {
// process_this_id:
Compact *spriteComp = _skyCompact->fetchCpt(drawListData[0]);
if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)
(spriteComp->screen == Logic::_scriptVariables[SCREEN])) { // on current screen
DataFileHeader *spriteData =
(DataFileHeader *)SkyEngine::fetchItem(spriteComp->frame >> 6);
if (!spriteData) {
debug(9,"Missing file %d", spriteComp->frame >> 6);
spriteComp->status = 0;
} else {
sortList[spriteCnt].yCood = spriteComp->ycood + spriteData->s_offset_y + spriteData->s_height;
sortList[spriteCnt].compact = spriteComp;
sortList[spriteCnt].sprite = spriteData;
spriteCnt++;
}
}
drawListData++;
}
}
} while (nextDrawList);
// made_list:
if (spriteCnt > 1) { // bubble sort
for (uint32 cnt1 = 0; cnt1 < spriteCnt - 1; cnt1++)
for (uint32 cnt2 = cnt1 + 1; cnt2 < spriteCnt; cnt2++)
if (sortList[cnt1].yCood > sortList[cnt2].yCood) {
StSortList tmp;
tmp.yCood = sortList[cnt1].yCood;
tmp.sprite = sortList[cnt1].sprite;
tmp.compact = sortList[cnt1].compact;
sortList[cnt1].yCood = sortList[cnt2].yCood;
sortList[cnt1].sprite = sortList[cnt2].sprite;
sortList[cnt1].compact = sortList[cnt2].compact;
sortList[cnt2].yCood = tmp.yCood;
sortList[cnt2].sprite = tmp.sprite;
sortList[cnt2].compact = tmp.compact;
}
}
for (uint32 cnt = 0; cnt < spriteCnt; cnt++) {
drawSprite((uint8 *)sortList[cnt].sprite, sortList[cnt].compact);
if (sortList[cnt].compact->status & 8)
vectorToGame(0x81);
else
vectorToGame(1);
if (!(sortList[cnt].compact->status & 0x200))
verticalMask();
}
}
}
void Screen::doSprites(uint8 layer) {
uint16 drawListNum = DRAW_LIST_NO;
uint32 idNum;
uint16* drawList;
while (Logic::_scriptVariables[drawListNum]) { // std sp loop
idNum = Logic::_scriptVariables[drawListNum];
drawListNum++;
drawList = (uint16 *)_skyCompact->fetchCpt(idNum);
while (drawList[0]) {
// new_draw_list:
while ((drawList[0] != 0) && (drawList[0] != 0xFFFF)) {
// back_loop:
// not_new_list
Compact *spriteData = _skyCompact->fetchCpt(drawList[0]);
drawList++;
if ((spriteData->status & (1 << layer)) &&
(spriteData->screen == Logic::_scriptVariables[SCREEN])) {
uint8 *toBeDrawn = (uint8 *)SkyEngine::fetchItem(spriteData->frame >> 6);
if (!toBeDrawn) {
debug(9, "Spritedata %d not loaded", spriteData->frame >> 6);
spriteData->status = 0;
} else {
drawSprite(toBeDrawn, spriteData);
if (layer == BACK)
verticalMask();
if (spriteData->status & 8)
vectorToGame(0x81);
else
vectorToGame(1);
}
}
}
while (drawList[0] == 0xFFFF)
drawList = (uint16 *)_skyCompact->fetchCpt(drawList[1]);
}
}
}
void Screen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
if (spriteInfo == NULL) {
warning("Screen::drawSprite Can't draw sprite. Data %d was not loaded", sprCompact->frame >> 6);
sprCompact->status = 0;
return;
}
DataFileHeader *sprDataFile = (DataFileHeader *)spriteInfo;
_sprWidth = sprDataFile->s_width;
_sprHeight = sprDataFile->s_height;
_maskX1 = _maskX2 = 0;
uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * sprDataFile->s_sp_size;
spriteData += sizeof(DataFileHeader);
int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y;
if (spriteY < 0) {
spriteY = -spriteY;
if (_sprHeight <= (uint32)spriteY) {
_sprWidth = 0;
return;
}
_sprHeight -= spriteY;
spriteData += sprDataFile->s_width * spriteY;
spriteY = 0;
} else {
int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY;
if (botClip < 0) {
botClip = -botClip;
if (_sprHeight <= (uint32)botClip) {
_sprWidth = 0;
return;
}
_sprHeight -= botClip;
}
}
_sprY = (uint32)spriteY;
int32 spriteX = sprCompact->xcood + sprDataFile->s_offset_x - TOP_LEFT_X;
if (spriteX < 0) {
spriteX = -spriteX;
if (_sprWidth <= (uint32)spriteX) {
_sprWidth = 0;
return;
}
_sprWidth -= spriteX;
_maskX1 = spriteX;
spriteX = 0;
} else {
int32 rightClip = GAME_SCREEN_WIDTH - (sprDataFile->s_width + spriteX);
if (rightClip < 0) {
rightClip = (-rightClip) + 1;
if (_sprWidth <= (uint32)rightClip) {
_sprWidth = 0;
return;
}
_sprWidth -= rightClip;
_maskX2 = rightClip;
}
}
_sprX = (uint32)spriteX;
uint8 *screenPtr = _currentScreen + _sprY * GAME_SCREEN_WIDTH + _sprX;
if ((_sprHeight > 192) || (_sprY > 192)) {
_sprWidth = 0;
return;
}
if ((_sprX + _sprWidth > 320) || (_sprY + _sprHeight > 192)) {
warning("Screen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d",_sprX, _sprY, _sprWidth, _sprHeight);
_sprWidth = 0;
return;
}
for (uint16 cnty = 0; cnty < _sprHeight; cnty++) {
for (uint16 cntx = 0; cntx < _sprWidth; cntx++)
if (spriteData[cntx + _maskX1])
screenPtr[cntx] = spriteData[cntx + _maskX1];
spriteData += _sprWidth + _maskX2 + _maskX1;
screenPtr += GAME_SCREEN_WIDTH;
}
// Convert the sprite coordinate/size values to blocks for vertical mask and/or vector to game
_sprWidth += _sprX + GRID_W-1;
_sprHeight += _sprY + GRID_H-1;
_sprX >>= GRID_W_SHIFT;
_sprWidth >>= GRID_W_SHIFT;
_sprY >>= GRID_H_SHIFT;
_sprHeight >>= GRID_H_SHIFT;
_sprWidth -= _sprX;
_sprHeight -= _sprY;
}
void Screen::vectorToGame(uint8 gridVal) {
if (_sprWidth == 0)
return;
uint8 *trgGrid = _gameGrid + _sprY * GRID_X +_sprX;
for (uint32 cnty = 0; cnty < _sprHeight; cnty++) {
for (uint32 cntx = 0; cntx < _sprWidth; cntx++)
trgGrid[cntx] |= gridVal;
trgGrid += GRID_X;
}
}
void Screen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId) {
for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
if (grid[gridOfs]) {
if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) {
uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1;
gridVal *= GRID_W * GRID_H;
uint8 *dataSrc = (uint8 *)SkyEngine::fetchItem(Logic::_scriptVariables[layerId]) + gridVal;
uint8 *dataTrg = screenPtr;
for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {
for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++)
if (dataSrc[grdCntX])
dataTrg[grdCntX] = dataSrc[grdCntX];
dataSrc += GRID_W;
dataTrg += GAME_SCREEN_WIDTH;
}
} // dummy_end:
screenPtr -= GRID_H * GAME_SCREEN_WIDTH;
gridOfs -= GRID_X;
} else
return;
} // next_x
}
void Screen::verticalMask() {
if (_sprWidth == 0)
return;
uint32 startGridOfs = (_sprY + _sprHeight - 1) * GRID_X + _sprX;
uint8 *startScreenPtr = (_sprY + _sprHeight - 1) * GRID_H * GAME_SCREEN_WIDTH + _sprX * GRID_W + _currentScreen;
for (uint32 layerCnt = LAYER_1_ID; layerCnt <= LAYER_3_ID; layerCnt++) {
uint32 gridOfs = startGridOfs;
uint8 *screenPtr = startScreenPtr;
for (uint32 widCnt = 0; widCnt < _sprWidth; widCnt++) { // x_loop
uint32 nLayerCnt = layerCnt;
while (Logic::_scriptVariables[nLayerCnt + 3]) {
uint16 *scrGrid;
scrGrid = (uint16 *)SkyEngine::fetchItem(Logic::_scriptVariables[layerCnt + 3]);
if (scrGrid[gridOfs]) {
vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
break;
} else
nLayerCnt++;
}
// next_x:
screenPtr += GRID_W;
gridOfs++;
}
}
}
void Screen::paintBox(uint16 x, uint16 y) {
uint8 *screenPos = _currentScreen + y * GAME_SCREEN_WIDTH + x;
memset(screenPos, 255, 8);
for (uint8 cnt = 1; cnt < 8; cnt++) {
*(screenPos + cnt * GAME_SCREEN_WIDTH) = 255;
*(screenPos + cnt * GAME_SCREEN_WIDTH + 7) = 255;
}
memset(screenPos + 7 * GAME_SCREEN_WIDTH, 255, 7);
}
void Screen::showGrid(uint8 *gridBuf) {
uint32 gridData = 0;
uint8 bitsLeft = 0;
for (uint16 cnty = 0; cnty < GAME_SCREEN_HEIGHT >> 3; cnty++) {
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH >> 3; cntx++) {
if (!bitsLeft) {
bitsLeft = 32;
gridData = *(uint32 *)gridBuf;
gridBuf += 4;
}
if (gridData & 0x80000000)
paintBox(cntx << 3, cnty << 3);
bitsLeft--;
gridData <<= 1;
}
}
_system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
}
} // End of namespace Sky
|