File: detection.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "engines/advancedDetector.h"
#include "common/system.h"

#include "base/plugins.h"

#include "testbed/testbed.h"
#include "testbed/testsuite.h"

static const PlainGameDescriptor testbed_setting[] = {
	{ "testbed", "Testbed: The Backend Testing Framework" },
	{ 0, 0 }
};

static const ADGameDescription testbedDescriptions[] = {
	{
		"testbed",
		"",
		AD_ENTRY1("TESTBED", 0),	// Game-data file for detection
		Common::EN_ANY,
		Common::kPlatformDOS,
		ADGF_NO_FLAGS,
		GUIO1(GUIO_NOLAUNCHLOAD)
	},
	AD_TABLE_END_MARKER
};

class TestbedMetaEngine : public AdvancedMetaEngine {
public:
	TestbedMetaEngine() : AdvancedMetaEngine(testbedDescriptions, sizeof(ADGameDescription), testbed_setting) {
		_md5Bytes = 512;
	}

	const char *getEngineId() const override {
		return "testbed";
	}

	const char *getName() const override {
		return "TestBed: The Backend Testing Framework";
	}

	const char *getOriginalCopyright() const override {
		return "Copyright (C) ScummVM";
	}

	bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription * /* desc */) const override {
		// Instantiate Engine even if the game data is not found.
		*engine = new Testbed::TestbedEngine(syst);
		return true;
	}

	const Common::AchievementsInfo getAchievementsInfo(const Common::String &target) const override {
		Common::AchievementsInfo result;
		result.platform = Common::UNK_ACHIEVEMENTS;
		result.appId = "testbed";
		Common::AchievementDescription testSuiteFinalAchievement = {"EVERYTHINGWORKS", true, "Everything works!", "Completed all available testsuites"};
		result.descriptions.push_back(testSuiteFinalAchievement);

		Common::Array<Testbed::Testsuite *> testsuiteList;
		Testbed::TestbedEngine::pushTestsuites(testsuiteList);
		for (Common::Array<Testbed::Testsuite *>::const_iterator i = testsuiteList.begin(); i != testsuiteList.end(); ++i) {
			Common::AchievementDescription it = {(*i)->getName(), false, (*i)->getDescription(), 0};
			result.descriptions.push_back(it);
			delete (*i);
		}

		return result;
	}
	
	bool hasFeature(MetaEngineFeature f) const override {
		return false;
	}
};

#if PLUGIN_ENABLED_DYNAMIC(TESTBED)
	REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
#endif