1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "graphics/thumbnail.h"
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
#include "toltecs/music.h"
#include "toltecs/palette.h"
#include "toltecs/script.h"
#include "toltecs/screen.h"
#include "toltecs/sound.h"
namespace Toltecs {
/* TODO:
- Saving during an animation (AnimationPlayer) is not working correctly yet
- Maybe switch to SCUMM/Tinsel serialization approach?
*/
#define TOLTECS_SAVEGAME_VERSION 4
WARN_UNUSED_RESULT ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) {
header.version = in->readUint32LE();
if (header.version > TOLTECS_SAVEGAME_VERSION)
return kRSHEInvalidVersion;
byte descriptionLen = in->readByte();
header.description = "";
while (descriptionLen--)
header.description += (char)in->readByte();
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return kRSHEIoError;
}
// Not used yet, reserved for future usage
header.gameID = in->readByte();
header.flags = in->readUint32LE();
if (header.version >= 1) {
header.saveDate = in->readUint32LE();
header.saveTime = in->readUint32LE();
header.playTime = in->readUint32LE();
} else {
header.saveDate = 0;
header.saveTime = 0;
header.playTime = 0;
}
return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
}
void ToltecsEngine::savegame(const char *filename, const char *description) {
Common::OutSaveFile *out;
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename);
return;
}
TimeDate curTime;
g_system->getTimeAndDate(curTime);
// Header start
out->writeUint32LE(TOLTECS_SAVEGAME_VERSION);
byte descriptionLen = strlen(description);
out->writeByte(descriptionLen);
out->write(description, descriptionLen);
Graphics::saveThumbnail(*out);
// Not used yet, reserved for future usage
out->writeByte(0);
out->writeUint32LE(0);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
out->writeUint32LE(saveDate);
out->writeUint32LE(saveTime);
out->writeUint32LE(playTime);
// Header end
out->writeUint16LE(_cameraX);
out->writeUint16LE(_cameraY);
out->writeUint16LE(_cameraHeight);
out->writeUint16LE(_guiHeight);
out->writeUint16LE(_sceneWidth);
out->writeUint16LE(_sceneHeight);
out->writeUint32LE(_sceneResIndex);
out->writeUint16LE(_walkSpeedX);
out->writeUint16LE(_walkSpeedY);
out->writeUint32LE(_counter01);
out->writeUint32LE(_counter02);
out->writeByte(_movieSceneFlag ? 1 : 0);
out->writeByte(_flag01);
out->writeUint16LE(_mouseX);
out->writeUint16LE(_mouseY);
out->writeUint16LE(_mouseDisabled);
_palette->saveState(out);
_script->saveState(out);
_anim->saveState(out);
_screen->saveState(out);
_sound->saveState(out);
_music->saveState(out);
out->finalize();
delete out;
}
void ToltecsEngine::loadgame(const char *filename) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
if (!in) {
warning("Can't open file '%s', game not loaded", filename);
return;
}
SaveHeader header;
kReadSaveHeaderError errorCode = readSaveHeader(in, header);
if (errorCode != kRSHENoError) {
warning("Error loading savegame '%s'", filename);
delete in;
return;
}
_sound->stopAll();
_music->stopSequence();
g_engine->setTotalPlayTime(header.playTime * 1000);
_cameraX = in->readUint16LE();
_cameraY = in->readUint16LE();
_cameraHeight = in->readUint16LE();
_guiHeight = in->readUint16LE();
_sceneWidth = in->readUint16LE();
_sceneHeight = in->readUint16LE();
_sceneResIndex = in->readUint32LE();
_walkSpeedX = in->readUint16LE();
_walkSpeedY = in->readUint16LE();
_counter01 = in->readUint32LE();
_counter02 = in->readUint32LE();
_movieSceneFlag = in->readByte() != 0;
_flag01 = in->readByte();
_mouseX = in->readUint16LE();
_mouseY = in->readUint16LE();
_mouseDisabled = in->readUint16LE();
_system->warpMouse(_mouseX, _mouseY);
_system->showMouse(_mouseDisabled == 0);
_palette->loadState(in);
_script->loadState(in);
_anim->loadState(in);
_screen->loadState(in);
if (header.version >= 2)
_sound->loadState(in, header.version);
if (header.version >= 3)
_music->loadState(in);
delete in;
loadScene(_sceneResIndex);
_newCameraX = _cameraX;
_newCameraY = _cameraY;
}
Common::Error ToltecsEngine::loadGameState(int slot) {
const char *fileName = getSavegameFilename(slot);
loadgame(fileName);
return Common::kNoError;
}
Common::Error ToltecsEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) {
const char *fileName = getSavegameFilename(slot);
savegame(fileName, description.c_str());
return Common::kNoError;
}
const char *ToltecsEngine::getSavegameFilename(int num) {
static Common::String filename;
filename = getSavegameFilename(_targetName, num);
return filename.c_str();
}
Common::String ToltecsEngine::getSavegameFilename(const Common::String &target, int num) {
assert(num >= 0 && num <= 999);
char extension[5];
sprintf(extension, "%03d", num);
return target + "." + extension;
}
} // End of namespace Toltecs
|