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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/ios7/ios7_mouse_controller.h"
#include "backends/platform/ios7/ios7_video.h"
#include <GameController/GameController.h>
@implementation MouseController {
#ifdef __IPHONE_14_0
GCMouse *_mouse;
#endif
}
@dynamic view;
@dynamic isConnected;
- (id)initWithView:(iPhoneView *)view {
self = [super initWithView:view];
if (self) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(mouseDidConnect:)
name:@"GCMouseDidConnectNotification"
object:nil];
}
return self;
}
- (void)mouseDidConnect:(NSNotification *)notification {
#ifdef __IPHONE_14_0
[self setIsConnected:YES];
_mouse = (GCMouse*)notification.object;
_mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput * _Nonnull mouse, float deltaX, float deltaY) {
CGPoint newPosition = [[self view] pointerPosition];
newPosition.x += deltaX;
newPosition.y += 0-deltaY;
[self handlePointerMoveTo:newPosition];
};
_mouse.mouseInput.leftButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:pressed at:[[self view] pointerPosition]];
};
_mouse.mouseInput.rightButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:pressed at:[[self view] pointerPosition]];
};
#endif
}
@end
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