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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(WIN32) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
// For _tcscat
#define FORBIDDEN_SYMBOL_EXCEPTION_strcat
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tchar.h>
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "backends/saves/windows/windows-saves.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
WindowsSaveFileManager::WindowsSaveFileManager(bool isPortable) {
TCHAR defaultSavepath[MAX_PATH];
if (isPortable) {
Win32::getProcessDirectory(defaultSavepath, MAX_PATH);
} else {
// Use the Application Data directory of the user profile
if (!Win32::getApplicationDataDirectory(defaultSavepath)) {
return;
}
}
_tcscat(defaultSavepath, TEXT("\\Saved games"));
if (!CreateDirectory(defaultSavepath, nullptr)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM Saved games folder");
}
ConfMan.registerDefault("savepath", Win32::tcharToString(defaultSavepath));
}
#endif
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