1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Based on eos' math code
#ifndef COMMON_MATH_H
#define COMMON_MATH_H
#include "common/scummsys.h"
#ifdef _MSC_VER
// HACK:
// intrin.h on MSVC includes setjmp.h, which will fail compiling due to our
// forbidden symbol colde. Since we also can not assure that defining
// FORBIDDEN_SYMBOL_EXCEPTION_setjmp and FORBIDDEN_SYMBOL_EXCEPTION_longjmp
// will actually allow the symbols, since forbidden.h might be included
// earlier already we need to undefine them here...
#undef setjmp
#undef longjmp
#include <intrin.h>
// ...and redefine them here so no code can actually use it.
// This could be resolved by including intrin.h on MSVC in scummsys.h before
// the forbidden.h include. This might make sense, in case we use MSVC
// extensions like _BitScanReverse in more places. But for now this hack should
// be ok...
#ifndef FORBIDDEN_SYMBOL_EXCEPTION_setjmp
#undef setjmp
#define setjmp(a) FORBIDDEN_SYMBOL_REPLACEMENT
#endif
#ifndef FORBIDDEN_SYMBOL_EXCEPTION_longjmp
#undef longjmp
#define longjmp(a,b) FORBIDDEN_SYMBOL_REPLACEMENT
#endif
#endif
#ifndef FLT_MIN
#define FLT_MIN 1E-37f
#endif
#ifndef FLT_MAX
#define FLT_MAX 1E+37f
#endif
namespace Common {
#if defined(__GNUC__)
inline int intLog2(uint32 v) {
// This is a slightly optimized implementation of log2 for natural numbers
// targeting gcc. It also saves some binary size over our fallback
// implementation, since it does not need any table.
if (v == 0)
return -1;
else
// This is really "sizeof(unsigned int) * CHAR_BIT - 1" but using 8
// instead of CHAR_BIT is sane enough and it saves us from including
// limits.h
return (sizeof(unsigned int) * 8 - 1) - __builtin_clz(v);
}
#elif defined(_MSC_VER)
inline int intLog2(uint32 v) {
unsigned long result = 0;
unsigned char nonZero = _BitScanReverse(&result, v);
// _BitScanReverse stores the position of the MSB set in case its result
// is non zero, thus we can just return it as is.
return nonZero ? result : -1;
}
#else
// See http://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup
static const char LogTable256[256] = {
#define LT(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n
-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
LT(4), LT(5), LT(5), LT(6), LT(6), LT(6), LT(6),
LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7)
#undef LT
};
inline int intLog2(uint32 v) {
uint32 t, tt;
if ((tt = v >> 16))
return (t = tt >> 8) ? 24 + LogTable256[t] : 16 + LogTable256[tt];
else
return (t = v >> 8) ? 8 + LogTable256[t] : LogTable256[v];
}
#endif
// Round a number towards zero
// Input and Output type can be different
template<class InputT, class OutputT>
inline OutputT trunc(InputT x) {
return (x > 0) ? floor(x) : ceil(x);
}
// Round a number towards zero
// Input and Output type are the same
template<class T>
inline T trunc(T x) {
return trunc<T,T>(x);
}
// Convert radians to degrees
// Input and Output type can be different
// Upconvert everything to floats
template<class InputT, class OutputT>
inline OutputT rad2deg(InputT rad) {
return (OutputT)( (float)rad * (float)57.2957795130823); // 180.0/M_PI = 57.2957795130823
}
// Handle the case differently when the input type is double
template<class OutputT>
inline OutputT rad2deg(double rad) {
return (OutputT)( rad * 57.2957795130823);
}
// Convert radians to degrees
// Input and Output type are the same
template<class T>
inline T rad2deg(T rad) {
return rad2deg<T,T>(rad);
}
// Convert degrees to radians
// Input and Output type can be different
// Upconvert everything to floats
template<class InputT, class OutputT>
inline OutputT deg2rad(InputT deg) {
return (OutputT)( (float)deg * (float)0.0174532925199433); // M_PI/180.0 = 0.0174532925199433
}
// Handle the case differently when the input type is double
template<class OutputT>
inline OutputT deg2rad(double deg) {
return (OutputT)( deg * 0.0174532925199433);
}
// Convert degrees to radians
// Input and Output type are the same
template<class T>
inline T deg2rad(T deg) {
return deg2rad<T,T>(deg);
}
template<class T>
inline T hypotenuse(T xv, T yv) {
return (T)sqrt((double)(xv * xv + yv * yv));
}
} // End of namespace Common
#endif // COMMON_MATH_H
|