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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_DYNOBJ_CC_DYNAMICARRAY_H
#define AGS_ENGINE_AC_DYNOBJ_CC_DYNAMICARRAY_H
#include "ags/lib/std/vector.h"
#include "ags/engine/ac/dynobj/cc_dynamic_object.h" // ICCDynamicObject
namespace AGS3 {
#define CC_DYNAMIC_ARRAY_TYPE_NAME "CCDynamicArray"
#define ARRAY_MANAGED_TYPE_FLAG 0x80000000
struct CCDynamicArray final : ICCDynamicObject {
// return the type name of the object
const char *GetType() override;
int Dispose(const char *address, bool force) override;
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
int Serialize(const char *address, char *buffer, int bufsize) override;
virtual void Unserialize(int index, const char *serializedData, int dataSize);
// Create managed array object and return a pointer to the beginning of a buffer
DynObjectRef Create(int numElements, int elementSize, bool isManagedType);
// Legacy support for reading and writing object values by their relative offset
const char *GetFieldPtr(const char *address, intptr_t offset) override;
void Read(const char *address, intptr_t offset, void *dest, int size) override;
uint8_t ReadInt8(const char *address, intptr_t offset) override;
int16_t ReadInt16(const char *address, intptr_t offset) override;
int32_t ReadInt32(const char *address, intptr_t offset) override;
float ReadFloat(const char *address, intptr_t offset) override;
void Write(const char *address, intptr_t offset, void *src, int size) override;
void WriteInt8(const char *address, intptr_t offset, uint8_t val) override;
void WriteInt16(const char *address, intptr_t offset, int16_t val) override;
void WriteInt32(const char *address, intptr_t offset, int32_t val) override;
void WriteFloat(const char *address, intptr_t offset, float val) override;
};
// Helper functions for setting up dynamic arrays.
namespace DynamicArrayHelpers {
// Create array of managed strings
DynObjectRef CreateStringArray(const std::vector<const char *>);
} // namespace DynamicArrayHelpers
} // namespace AGS3
#endif
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