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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
#define AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
namespace AGS3 {
struct ScriptString final : AGSCCDynamicObject, ICCStringClass {
int Dispose(const char *address, bool force) override;
const char *GetType() override;
void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
DynObjectRef CreateString(const char *fromText) override;
ScriptString() = default;
ScriptString(const char *text);
ScriptString(char *text, bool take_ownership);
char *GetTextPtr() const {
return _text;
}
protected:
// Calculate and return required space for serialization, in bytes
size_t CalcSerializeSize() override;
// Write object data into the provided stream
void Serialize(const char *address, AGS::Shared::Stream *out) override;
private:
// TODO: the preallocated text buffer may be assigned externally;
// find out if it's possible to refactor while keeping same functionality
char *_text = nullptr;
size_t _len = 0;
};
} // namespace AGS3
#endif
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