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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/speech.h"
#include "ags/engine/ac/asset_helper.h"
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_audio.h"
#include "ags/engine/ac/global_display.h"
#include "ags/engine/ac/dynobj/cc_dynamic_object.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/script_overlay.h"
#include "ags/engine/ac/game_setup.h"
#include "ags/engine/ac/game_state.h"
#include "ags/shared/core/asset_manager.h"
#include "ags/engine/main/engine.h"
#include "ags/shared/util/path.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
int user_to_internal_skip_speech(SkipSpeechStyle userval) {
switch (userval) {
case kSkipSpeechNone:
return SKIP_NONE;
case kSkipSpeechKeyMouseTime:
return SKIP_AUTOTIMER | SKIP_KEYPRESS | SKIP_MOUSECLICK;
case kSkipSpeechKeyTime:
return SKIP_AUTOTIMER | SKIP_KEYPRESS;
case kSkipSpeechTime:
return SKIP_AUTOTIMER;
case kSkipSpeechKeyMouse:
return SKIP_KEYPRESS | SKIP_MOUSECLICK;
case kSkipSpeechMouseTime:
return SKIP_AUTOTIMER | SKIP_MOUSECLICK;
case kSkipSpeechKey:
return SKIP_KEYPRESS;
case kSkipSpeechMouse:
return SKIP_MOUSECLICK;
default:
quit("user_to_internal_skip_speech: unknown userval");
return SKIP_NONE;
}
}
SkipSpeechStyle internal_skip_speech_to_user(int internal_val) {
if (internal_val & SKIP_AUTOTIMER) {
internal_val &= ~SKIP_AUTOTIMER;
if (internal_val == (SKIP_KEYPRESS | SKIP_MOUSECLICK)) {
return kSkipSpeechKeyMouseTime;
} else if (internal_val == SKIP_KEYPRESS) {
return kSkipSpeechKeyTime;
} else if (internal_val == SKIP_MOUSECLICK) {
return kSkipSpeechMouseTime;
}
return kSkipSpeechTime;
} else {
if (internal_val == (SKIP_KEYPRESS | SKIP_MOUSECLICK)) {
return kSkipSpeechKeyMouse;
} else if (internal_val == SKIP_KEYPRESS) {
return kSkipSpeechKey;
} else if (internal_val == SKIP_MOUSECLICK) {
return kSkipSpeechMouse;
}
}
return kSkipSpeechNone;
}
bool init_voicepak(const String &name) {
if (_GP(usetup).no_speech_pack) return false; // voice-over disabled
String speech_file = name.IsEmpty() ? "speech.vox" : String::FromFormat("sp_%s.vox", name.GetCStr());
if (_GP(ResPaths).SpeechPak.Name.CompareNoCase(speech_file) == 0)
return true; // same pak already assigned
// First remove existing voice packs
_GP(play).voice_avail = false;
_GP(AssetMgr)->RemoveLibrary(_GP(ResPaths).SpeechPak.Path);
_GP(AssetMgr)->RemoveLibrary(_GP(ResPaths).VoiceDirSub);
// Now check for the new packs and add if they exist
String speech_filepath = find_assetlib(speech_file);
if (!speech_filepath.IsEmpty()) {
Debug::Printf(kDbgMsg_Info, "Voice pack found: %s", speech_file.GetCStr());
_GP(play).voice_avail = true;
} else {
Debug::Printf(kDbgMsg_Error, "Unable to init voice pack '%s', file not found or of unknown format.",
speech_file.GetCStr());
}
String speech_subdir = "";
if (!_GP(ResPaths).VoiceDir2.IsEmpty() &&
!_GP(ResPaths).VoiceDir2.IsEmpty() && Path::ComparePaths(_GP(ResPaths).DataDir, _GP(ResPaths).VoiceDir2) != 0) {
// If we have custom voice directory set, we will enable voice-over even if speech.vox does not exist
speech_subdir = name.IsEmpty() ? _GP(ResPaths).VoiceDir2 : Path::ConcatPaths(_GP(ResPaths).VoiceDir2, name);
if (File::IsDirectory(speech_subdir)) {
Debug::Printf(kDbgMsg_Info, "Optional voice directory is defined: %s", speech_subdir.GetCStr());
_GP(play).voice_avail = true;
}
}
// Save new resource locations and register asset libraries
_G(VoicePakName) = name;
_G(VoiceAssetPath) = name.IsEmpty() ? "" : String::FromFormat("%s/", name.GetCStr());
_GP(ResPaths).SpeechPak.Name = speech_file;
_GP(ResPaths).SpeechPak.Path = speech_filepath;
_GP(ResPaths).VoiceDirSub = speech_subdir;
_GP(AssetMgr)->AddLibrary(_GP(ResPaths).VoiceDirSub, "voice");
_GP(AssetMgr)->AddLibrary(_GP(ResPaths).SpeechPak.Path, "voice");
return _GP(play).voice_avail;
}
String get_voicepak_name() {
return _G(VoicePakName);
}
String get_voice_assetpath() {
return _G(VoiceAssetPath);
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
ScriptOverlay *Speech_GetTextOverlay() {
return const_cast<ScriptOverlay*>((const ScriptOverlay*)ccGetObjectAddressFromHandle(_GP(play).speech_text_schandle));
}
ScriptOverlay *Speech_GetPortraitOverlay() {
return const_cast<ScriptOverlay*>((const ScriptOverlay*)ccGetObjectAddressFromHandle(_GP(play).speech_face_schandle));
}
RuntimeScriptValue Sc_Speech_GetAnimationStopTimeMargin(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).close_mouth_speech_time);
}
RuntimeScriptValue Sc_Speech_SetAnimationStopTimeMargin(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(play).close_mouth_speech_time);
}
RuntimeScriptValue Sc_Speech_GetCustomPortraitPlacement(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).speech_portrait_placement);
}
RuntimeScriptValue Sc_Speech_SetCustomPortraitPlacement(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(play).speech_portrait_placement);
}
RuntimeScriptValue Sc_Speech_GetDisplayPostTimeMs(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).speech_display_post_time_ms);
}
RuntimeScriptValue Sc_Speech_SetDisplayPostTimeMs(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(play).speech_display_post_time_ms);
}
RuntimeScriptValue Sc_Speech_GetGlobalSpeechAnimationDelay(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).talkanim_speed);
}
RuntimeScriptValue Sc_Speech_SetGlobalSpeechAnimationDelay(const RuntimeScriptValue *params, int32_t param_count) {
if (_GP(game).options[OPT_GLOBALTALKANIMSPD] == 0) {
debug_script_warn("Speech.GlobalSpeechAnimationDelay cannot be set when global speech animation speed is not enabled; set Speech.UseGlobalSpeechAnimationDelay first!");
return RuntimeScriptValue();
}
API_VARSET_PINT(_GP(play).talkanim_speed);
}
RuntimeScriptValue Sc_Speech_GetPortraitXOffset(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).speech_portrait_x);
}
RuntimeScriptValue Sc_Speech_SetPortraitXOffset(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(play).speech_portrait_x);
}
RuntimeScriptValue Sc_Speech_GetPortraitY(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).speech_portrait_y);
}
RuntimeScriptValue Sc_Speech_SetPortraitY(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(play).speech_portrait_y);
}
RuntimeScriptValue Sc_Speech_GetStyle(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(game).options[OPT_SPEECHTYPE]);
}
extern RuntimeScriptValue Sc_SetSpeechStyle(const RuntimeScriptValue *params, int32_t param_count);
RuntimeScriptValue Sc_Speech_GetSkipKey(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).skip_speech_specific_key);
}
RuntimeScriptValue Sc_Speech_SetSkipKey(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(play).skip_speech_specific_key);
}
RuntimeScriptValue Sc_Speech_GetSkipStyle(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetSkipSpeech);
}
extern RuntimeScriptValue Sc_SetSkipSpeech(const RuntimeScriptValue *params, int32_t param_count);
RuntimeScriptValue Sc_Speech_GetTextAlignment(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(play).speech_text_align);
}
RuntimeScriptValue Sc_Speech_SetTextAlignment_Old(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_VARIABLE_VALUE(_GP(play).speech_text_align);
_GP(play).speech_text_align = ReadScriptAlignment(params[0].IValue);
return RuntimeScriptValue();
}
RuntimeScriptValue Sc_Speech_SetTextAlignment(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_VARIABLE_VALUE(_GP(play).speech_text_align);
_GP(play).speech_text_align = (HorAlignment)params[0].IValue;
return RuntimeScriptValue();
}
RuntimeScriptValue Sc_Speech_GetUseGlobalSpeechAnimationDelay(const RuntimeScriptValue *params, int32_t param_count) {
API_VARGET_INT(_GP(game).options[OPT_GLOBALTALKANIMSPD]);
}
RuntimeScriptValue Sc_Speech_SetUseGlobalSpeechAnimationDelay(const RuntimeScriptValue *params, int32_t param_count) {
API_VARSET_PINT(_GP(game).options[OPT_GLOBALTALKANIMSPD]);
}
RuntimeScriptValue Sc_Speech_GetVoiceMode(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetVoiceMode);
}
RuntimeScriptValue Sc_Speech_GetTextOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO(ScriptOverlay, Speech_GetTextOverlay);
}
RuntimeScriptValue Sc_Speech_GetPortraitOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO(ScriptOverlay, Speech_GetPortraitOverlay);
}
extern RuntimeScriptValue Sc_SetVoiceMode(const RuntimeScriptValue *params, int32_t param_count);
void RegisterSpeechAPI(ScriptAPIVersion base_api, ScriptAPIVersion /*compat_api*/) {
ccAddExternalStaticFunction("Speech::get_AnimationStopTimeMargin", Sc_Speech_GetAnimationStopTimeMargin);
ccAddExternalStaticFunction("Speech::set_AnimationStopTimeMargin", Sc_Speech_SetAnimationStopTimeMargin);
ccAddExternalStaticFunction("Speech::get_CustomPortraitPlacement", Sc_Speech_GetCustomPortraitPlacement);
ccAddExternalStaticFunction("Speech::set_CustomPortraitPlacement", Sc_Speech_SetCustomPortraitPlacement);
ccAddExternalStaticFunction("Speech::get_DisplayPostTimeMs", Sc_Speech_GetDisplayPostTimeMs);
ccAddExternalStaticFunction("Speech::set_DisplayPostTimeMs", Sc_Speech_SetDisplayPostTimeMs);
ccAddExternalStaticFunction("Speech::get_GlobalSpeechAnimationDelay", Sc_Speech_GetGlobalSpeechAnimationDelay);
ccAddExternalStaticFunction("Speech::set_GlobalSpeechAnimationDelay", Sc_Speech_SetGlobalSpeechAnimationDelay);
ccAddExternalStaticFunction("Speech::get_PortraitOverlay", Sc_Speech_GetPortraitOverlay);
ccAddExternalStaticFunction("Speech::get_PortraitXOffset", Sc_Speech_GetPortraitXOffset);
ccAddExternalStaticFunction("Speech::set_PortraitXOffset", Sc_Speech_SetPortraitXOffset);
ccAddExternalStaticFunction("Speech::get_PortraitY", Sc_Speech_GetPortraitY);
ccAddExternalStaticFunction("Speech::set_PortraitY", Sc_Speech_SetPortraitY);
ccAddExternalStaticFunction("Speech::get_SkipKey", Sc_Speech_GetSkipKey);
ccAddExternalStaticFunction("Speech::set_SkipKey", Sc_Speech_SetSkipKey);
ccAddExternalStaticFunction("Speech::get_SkipStyle", Sc_Speech_GetSkipStyle);
ccAddExternalStaticFunction("Speech::set_SkipStyle", Sc_SetSkipSpeech);
ccAddExternalStaticFunction("Speech::get_Style", Sc_Speech_GetStyle);
ccAddExternalStaticFunction("Speech::set_Style", Sc_SetSpeechStyle);
ccAddExternalStaticFunction("Speech::get_TextAlignment", Sc_Speech_GetTextAlignment);
if (base_api < kScriptAPI_v350)
ccAddExternalStaticFunction("Speech::set_TextAlignment", Sc_Speech_SetTextAlignment_Old);
else
ccAddExternalStaticFunction("Speech::set_TextAlignment", Sc_Speech_SetTextAlignment);
ccAddExternalStaticFunction("Speech::get_TextOverlay", Sc_Speech_GetTextOverlay);
ccAddExternalStaticFunction("Speech::get_UseGlobalSpeechAnimationDelay", Sc_Speech_GetUseGlobalSpeechAnimationDelay);
ccAddExternalStaticFunction("Speech::set_UseGlobalSpeechAnimationDelay", Sc_Speech_SetUseGlobalSpeechAnimationDelay);
ccAddExternalStaticFunction("Speech::get_VoiceMode", Sc_Speech_GetVoiceMode);
ccAddExternalStaticFunction("Speech::set_VoiceMode", Sc_SetVoiceMode);
/* -- Don't register more unsafe plugin symbols until new plugin interface is designed --*/
}
} // namespace AGS3
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