File: sprite.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ags/shared/ac/common.h"
#include "ags/engine/ac/draw.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/sprite.h"
#include "ags/engine/ac/system.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/plugins/ags_plugin.h"
#include "ags/plugins/plugin_engine.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/gfx/graphics_driver.h"

namespace AGS3 {

using namespace AGS::Shared;
using namespace AGS::Engine;

void get_new_size_for_sprite(int ee, int ww, int hh, int &newwid, int &newhit) {
	newwid = ww;
	newhit = hh;
	const SpriteInfo &spinfo = _GP(game).SpriteInfos[ee];
	if (!_GP(game).AllowRelativeRes() || !spinfo.IsRelativeRes())
		return;
	ctx_data_to_game_size(newwid, newhit, spinfo.IsLegacyHiRes());
}

// set any alpha-transparent pixels in the image to the appropriate
// RGB mask value so that the blit calls work correctly
void set_rgb_mask_using_alpha_channel(Bitmap *image) {
	int x, y;

	for (y = 0; y < image->GetHeight(); y++) {
		unsigned int *psrc = (unsigned int *)image->GetScanLine(y);

		for (x = 0; x < image->GetWidth(); x++) {
			if ((psrc[x] & 0xff000000) == 0x00000000)
				psrc[x] = MASK_COLOR_32;
		}
	}
}

// from is a 32-bit RGBA image, to is a 15/16/24-bit destination image
Bitmap *remove_alpha_channel(Bitmap *from) {
	const int game_cd = _GP(game).GetColorDepth();
	Bitmap *to = BitmapHelper::CreateBitmap(from->GetWidth(), from->GetHeight(), game_cd);
	const int maskcol = to->GetMaskColor();
	int y, x;
	unsigned int c, b, g, r;

	if (game_cd == 24) { // 32-to-24
		for (y = 0; y < from->GetHeight(); y++) {
			unsigned int *psrc = (unsigned int *)from->GetScanLine(y);
			unsigned char *pdest = (unsigned char *)to->GetScanLine(y);

			for (x = 0; x < from->GetWidth(); x++) {
				c = psrc[x];
				// less than 50% opaque, remove the pixel
				if (((c >> 24) & 0x00ff) < 128)
					c = maskcol;

				// copy the RGB values across
				memcpy(&pdest[x * 3], &c, 3);
			}
		}
	} else if (game_cd > 8) { // 32 to 15 or 16
		for (y = 0; y < from->GetHeight(); y++) {
			unsigned int *psrc = (unsigned int *)from->GetScanLine(y);
			unsigned short *pdest = (unsigned short *)to->GetScanLine(y);

			for (x = 0; x < from->GetWidth(); x++) {
				c = psrc[x];
				// less than 50% opaque, remove the pixel
				if (((c >> 24) & 0x00ff) < 128)
					pdest[x] = maskcol;
				else {
					// otherwise, copy it across
					r = (c >> 16) & 0x00ff;
					g = (c >> 8) & 0x00ff;
					b = c & 0x00ff;
					pdest[x] = makecol_depth(game_cd, r, g, b);
				}
			}
		}
	} else { // 32 to 8-bit game
		// TODO: consider similar to above approach if this becomes a wanted feature
		to->Blit(from);
	}
	return to;
}

void pre_save_sprite(Bitmap * /*image*/) {
	// not used, we don't save
}

// these vars are global to help with debugging
Bitmap *tmpdbl, *curspr;
int newwid, newhit;
void initialize_sprite(int ee) {

	if ((ee < 0) || ((size_t)ee > _GP(spriteset).GetSpriteSlotCount()))
		quit("initialize_sprite: invalid sprite number");

	if ((_GP(spriteset)[ee] == nullptr) && (ee > 0)) {
		// replace empty sprites with blue cups, to avoid crashes
		_GP(spriteset).RemapSpriteToSprite0(ee);
	} else if (_GP(spriteset)[ee] == nullptr) {
		_GP(game).SpriteInfos[ee].Width = 0;
		_GP(game).SpriteInfos[ee].Height = 0;
	} else {
		// stretch sprites to correct resolution
		int oldeip = _G(our_eip);
		_G(our_eip) = 4300;

		if (_GP(game).SpriteInfos[ee].Flags & SPF_HADALPHACHANNEL) {
			// we stripped the alpha channel out last time, put
			// it back so that we can remove it properly again
			_GP(game).SpriteInfos[ee].Flags |= SPF_ALPHACHANNEL;
		}

		curspr = _GP(spriteset)[ee];
		get_new_size_for_sprite(ee, curspr->GetWidth(), curspr->GetHeight(), newwid, newhit);

		_G(eip_guinum) = ee;
		_G(eip_guiobj) = newwid;

		if ((newwid != curspr->GetWidth()) || (newhit != curspr->GetHeight())) {
			tmpdbl = BitmapHelper::CreateTransparentBitmap(newwid, newhit, curspr->GetColorDepth());
			if (tmpdbl == nullptr)
				quit("Not enough memory to load sprite graphics");
			tmpdbl->StretchBlt(curspr, RectWH(0, 0, tmpdbl->GetWidth(), tmpdbl->GetHeight()), Shared::kBitmap_Transparency);
			delete curspr;
			_GP(spriteset).SubstituteBitmap(ee, tmpdbl);
		}

		_GP(game).SpriteInfos[ee].Width = _GP(spriteset)[ee]->GetWidth();
		_GP(game).SpriteInfos[ee].Height = _GP(spriteset)[ee]->GetHeight();

		_GP(spriteset).SubstituteBitmap(ee, PrepareSpriteForUse(_GP(spriteset)[ee], (_GP(game).SpriteInfos[ee].Flags & SPF_ALPHACHANNEL) != 0));

		if (_GP(game).GetColorDepth() < 32) {
			_GP(game).SpriteInfos[ee].Flags &= ~SPF_ALPHACHANNEL;
			// save the fact that it had one for the next time this
			// is re-loaded from disk
			_GP(game).SpriteInfos[ee].Flags |= SPF_HADALPHACHANNEL;
		}

		pl_run_plugin_hooks(AGSE_SPRITELOAD, ee);
		update_polled_stuff_if_runtime();

		_G(our_eip) = oldeip;
	}
}

} // namespace AGS3