1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Implementation from sprcache.cpp specific to Engine runtime
//
//=============================================================================
#include "ags/shared/ac/game_struct_defines.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/shared/util/compress.h"
namespace AGS3 {
//=============================================================================
// Engine-specific implementation split out of sprcache.cpp
//=============================================================================
void AGS::Shared::SpriteCache::InitNullSpriteParams(sprkey_t index) {
// make it a blue cup, to avoid crashes
_sprInfos[index].Width = _sprInfos[0].Width;
_sprInfos[index].Height = _sprInfos[0].Height;
_spriteData[index].Image = nullptr;
_spriteData[index].Size = _spriteData[0].Size;
_spriteData[index].Flags = SPRCACHEFLAG_REMAPPED;
}
} // namespace AGS3
|