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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/core/inventory_item.h"
#include "ags/engine/ac/inventory_item.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
void InventoryItem::AGS_EngineStartup(IAGSEngine *engine) {
ScriptContainer::AGS_EngineStartup(engine);
SCRIPT_METHOD(InventoryItem::GetAtScreenXY ^ 2, InventoryItem::GetInvAtLocation);
SCRIPT_METHOD(InventoryItem::IsInteractionAvailable ^ 1, InventoryItem::CheckInteractionAvailable);
SCRIPT_METHOD(InventoryItem::GetName ^ 1, InventoryItem::GetName);
SCRIPT_METHOD(InventoryItem::GetProperty ^ 1, InventoryItem::GetProperty);
SCRIPT_METHOD(InventoryItem::GetPropertyText ^ 2, InventoryItem::GetPropertyText);
SCRIPT_METHOD(InventoryItem::GetTextProperty ^ 1, InventoryItem::GetTextProperty);
SCRIPT_METHOD(InventoryItem::RunInteraction ^ 1, InventoryItem::RunInteraction);
SCRIPT_METHOD(InventoryItem::SetName ^ 1, InventoryItem::SetName);
SCRIPT_METHOD(InventoryItem::get_CursorGraphic, InventoryItem::GetCursorGraphic);
SCRIPT_METHOD(InventoryItem::set_CursorGraphic, InventoryItem::SetCursorGraphic);
SCRIPT_METHOD(InventoryItem::get_Graphic, InventoryItem::GetGraphic);
SCRIPT_METHOD(InventoryItem::set_Graphic, InventoryItem::SetGraphic);
SCRIPT_METHOD(InventoryItem::get_ID, InventoryItem::GetID);
SCRIPT_METHOD(InventoryItem::get_Name, InventoryItem::GetName_New);
SCRIPT_METHOD(InventoryItem::set_Name, InventoryItem::SetName);
}
void InventoryItem::GetInvAtLocation(ScriptMethodParams ¶ms) {
PARAMS2(int, xx, int, yy);
params._result = AGS3::GetInvAtLocation(xx, yy);
}
void InventoryItem::CheckInteractionAvailable(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, iitem, int, mood);
params._result = AGS3::InventoryItem_CheckInteractionAvailable(iitem, mood);
}
void InventoryItem::GetName(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, iitem, char *, buff);
AGS3::InventoryItem_GetName(iitem, buff);
}
void InventoryItem::GetProperty(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, scii, const char *, property);
params._result = AGS3::InventoryItem_GetProperty(scii, property);
}
void InventoryItem::GetPropertyText(ScriptMethodParams ¶ms) {
PARAMS3(ScriptInvItem *, scii, const char *, property, char *, bufer);
AGS3::InventoryItem_GetPropertyText(scii, property, bufer);
}
void InventoryItem::GetTextProperty(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, scii, const char *, property);
params._result = AGS3::InventoryItem_GetTextProperty(scii, property);
}
void InventoryItem::RunInteraction(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, iitem, int, mood);
AGS3::InventoryItem_RunInteraction(iitem, mood);
}
void InventoryItem::SetName(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, scii, const char *, newname);
AGS3::InventoryItem_SetName(scii, newname);
}
void InventoryItem::GetCursorGraphic(ScriptMethodParams ¶ms) {
PARAMS1(ScriptInvItem *, iitem);
params._result = AGS3::InventoryItem_GetCursorGraphic(iitem);
}
void InventoryItem::SetCursorGraphic(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, iitem, int, newSprite);
AGS3::InventoryItem_SetCursorGraphic(iitem, newSprite);
}
void InventoryItem::GetGraphic(ScriptMethodParams ¶ms) {
PARAMS1(ScriptInvItem *, iitem);
params._result = AGS3::InventoryItem_GetGraphic(iitem);
}
void InventoryItem::SetGraphic(ScriptMethodParams ¶ms) {
PARAMS2(ScriptInvItem *, iitem, int, piccy);
AGS3::InventoryItem_SetGraphic(iitem, piccy);
}
void InventoryItem::GetID(ScriptMethodParams ¶ms) {
PARAMS1(ScriptInvItem *, iitem);
params._result = AGS3::InventoryItem_GetID(iitem);
}
void InventoryItem::GetName_New(ScriptMethodParams ¶ms) {
PARAMS1(ScriptInvItem *, iitem);
params._result = AGS3::InventoryItem_GetName_New(iitem);
}
} // namespace Core
} // namespace Plugins
} // namespace AGS3
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