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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_HOTSPOT_H
#define GRIM_HOTSPOT_H
#include "common/endian.h"
#include "engines/grim/pool.h"
#include "math/rect2d.h"
namespace Grim {
class Hotspot : public PoolObject<Hotspot> {
public:
Hotspot(const Common::String &name, int x, int y, int width, int height);
~Hotspot();
static int32 getStaticTag() { return MKTAG('H','O','T','S'); }
//private:
Common::String _name;
int _x;
int _y;
int _width;
int _height;
Math::Rect2d _rect;
};
}
#endif
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