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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_LUA_REMASTERED
#define GRIM_LUA_REMASTERED
#include "engines/grim/lua_v1.h"
#include "engines/grim/remastered/commentary.h"
namespace Grim {
class Lua_Remastered : public Lua_V1 {
public:
typedef Lua_Remastered LuaClass;
void registerOpcodes() override;
protected:
// Overrides from Lua_V1
DECLARE_LUA_OPCODE(GetFontDimensions) override;
DECLARE_LUA_OPCODE(GetTextObjectDimensions) override;
DECLARE_LUA_OPCODE(Load) override;
DECLARE_LUA_OPCODE(Save) override;
// Remastered
DECLARE_LUA_OPCODE(GetPlatform);
DECLARE_LUA_OPCODE(GetLanguage);
DECLARE_LUA_OPCODE(PreloadCursors);
DECLARE_LUA_OPCODE(ReadRegistryIntValue);
DECLARE_LUA_OPCODE(WidescreenCorrectionFactor);
DECLARE_LUA_OPCODE(InitiateFindSaveGames);
DECLARE_LUA_OPCODE(FindSaveGames);
DECLARE_LUA_OPCODE(GetFindSaveGameStatus);
DECLARE_LUA_OPCODE(AreAchievementsInstalled);
DECLARE_LUA_OPCODE(UnlockAchievement);
DECLARE_LUA_OPCODE(ImGetCommentaryVol);
DECLARE_LUA_OPCODE(ImSetCommentaryVol);
DECLARE_LUA_OPCODE(SetMouseSpeedScale);
DECLARE_LUA_OPCODE(SetResolutionScaling);
DECLARE_LUA_OPCODE(SetAdvancedLighting);
DECLARE_LUA_OPCODE(SetLanguage);
DECLARE_LUA_OPCODE(PlayCurrentCommentary);
DECLARE_LUA_OPCODE(IsPlayingCommentary);
DECLARE_LUA_OPCODE(EnableCommentary);
DECLARE_LUA_OPCODE(ClearCommentary);
DECLARE_LUA_OPCODE(HasHeardCommentary);
DECLARE_LUA_OPCODE(SetCommentary);
DECLARE_LUA_OPCODE(LoadRemappedKeys);
DECLARE_LUA_OPCODE(GlobalSaveResolved);
DECLARE_LUA_OPCODE(StopCommentaryImmediately);
DECLARE_LUA_OPCODE(DestroyAllUIButtonsImmediately);
DECLARE_LUA_OPCODE(UpdateUIButtons);
DECLARE_LUA_OPCODE(OverlayClearCache);
DECLARE_LUA_OPCODE(GetGameRenderMode);
DECLARE_LUA_OPCODE(SetGameRenderMode);
DECLARE_LUA_OPCODE(OverlayMove);
DECLARE_LUA_OPCODE(OverlayCreate);
DECLARE_LUA_OPCODE(OverlayDestroy);
DECLARE_LUA_OPCODE(OverlayFade);
DECLARE_LUA_OPCODE(OverlayGetScreenSize);
DECLARE_LUA_OPCODE(OverlayDimensions);
DECLARE_LUA_OPCODE(AddHotspot);
DECLARE_LUA_OPCODE(LinkHotspot);
DECLARE_LUA_OPCODE(RemoveHotspot);
DECLARE_LUA_OPCODE(UpdateHotspot);
DECLARE_LUA_OPCODE(QueryActiveHotspots);
DECLARE_LUA_OPCODE(HideMouseCursor);
DECLARE_LUA_OPCODE(SetCursor);
DECLARE_LUA_OPCODE(ShowCursor);
DECLARE_LUA_OPCODE(UpdateMouseCursor);
DECLARE_LUA_OPCODE(GetCursorPosition);
DECLARE_LUA_OPCODE(UnlockCutscene);
DECLARE_LUA_OPCODE(IsCutsceneUnlocked);
DECLARE_LUA_OPCODE(SetActorHKHackMode);
DECLARE_LUA_OPCODE(CacheCurrentWalkVector);
DECLARE_LUA_OPCODE(UnlockConcept);
DECLARE_LUA_OPCODE(IsConceptUnlocked);
DECLARE_LUA_OPCODE(SaveRegistryToDisk);
DECLARE_LUA_OPCODE(GetRemappedKeyName);
DECLARE_LUA_OPCODE(GetRemappedKeyHint);
DECLARE_LUA_OPCODE(SetKeyMappingMode);
DECLARE_LUA_OPCODE(ResetKeyMappingToDefault);
DECLARE_LUA_OPCODE(SaveRemappedKeys);
DECLARE_LUA_OPCODE(New);
DECLARE_LUA_OPCODE(RemoveBorders);
DECLARE_LUA_OPCODE(GetSaveStatus);
DECLARE_LUA_OPCODE(StartCheckOfCrossSaveStatus);
DECLARE_LUA_OPCODE(GetCrossSaveStatus);
DECLARE_LUA_OPCODE(GetFloorWalkPos);
DECLARE_LUA_OPCODE(CursorMovieEnabled);
};
} // end of namespace Grim
#endif
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