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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_OVERLAY_H
#define GRIM_OVERLAY_H
#include "common/endian.h"
#include "engines/grim/pool.h"
namespace Grim {
class Material;
class Overlay : public PoolObject<Overlay> {
public:
Overlay(const Common::String &filename, Common::SeekableReadStream *data);
~Overlay();
void draw();
void setPos(float x, float y) { _x = x; _y = y; }
void setLayer(int layer) { _layer = layer; }
int getWidth() const;
int getHeight() const;
static int32 getStaticTag() { return MKTAG('O','V','E','R'); }
//private:
Material *_material;
float _x;
float _y;
int _layer = 0;
};
}
#endif
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