File: winerack.h

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (76 lines) | stat: -rw-r--r-- 2,460 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * This file is dual-licensed.
 * In addition to the GPLv2 license mentioned above, MojoTouch has exclusively licensed
 * this code on November 10th, 2021, to be use in closed-source products.
 * Therefore, any contributions (commits) to it will also be dual-licensed.
 *
 */

#ifndef GROOVIE_LOGIC_WINERACK_H
#define GROOVIE_LOGIC_WINERACK_H

#include "common/random.h"
#include "common/system.h"

namespace Groovie {

/*
 * Wine rack puzzle in Clandestiny.
 * The player needs to create a path of bottles from one side to the other
 * before the ghost of Auld Sot does.
 */
class WineRackGame {
public:
	WineRackGame();
	void run(byte *scriptVariables);

private:
	void initGrid(byte difficulty);
	void placeBottle(byte pos, byte val);
	int8 calculateNextMove(byte op);
	int8 findEmptySpot();
	void sub05(int8 player, int8 *moves);
	int8 sub06(int8 *moves1, int8 *moves2);
	uint32 didPlayerWin();
	void sub10(int8 endPos, int8 pos, int unused, int player, int *val);
	void sub11(int8 pos, int8 *candidates);
	uint32 didAiWin();
	void sub13(int8 cell, int8 player, int8 *moves1, int8 *moves2);
	void sub15(int8 cell, int8 *candidates);
	void sub16(int8 cell, int8 *candidates);
	int8 countEmtpy(int8 *moves);
	int8 randomMoveStart();
	int8 randomMoveStart2();

	void testWinCondition(byte player, int baseX, int baseY);
	void testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
	void runTests();

	int _totalBottles;
	byte _wineRackGrid[100];
	byte _wineRackGrid2[100];
	Common::RandomSource _random;
};

} // End of Groovie namespace

#endif // GROOVIE_LOGIC_WINERACK_H