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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv2 license mentioned above, MojoTouch has exclusively licensed
* this code on November 10th, 2021, to be use in closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef GROOVIE_LOGIC_WINERACK_H
#define GROOVIE_LOGIC_WINERACK_H
#include "common/random.h"
#include "common/system.h"
namespace Groovie {
/*
* Wine rack puzzle in Clandestiny.
* The player needs to create a path of bottles from one side to the other
* before the ghost of Auld Sot does.
*/
class WineRackGame {
public:
WineRackGame();
void run(byte *scriptVariables);
private:
void initGrid(byte difficulty);
void placeBottle(byte pos, byte val);
int8 calculateNextMove(byte op);
int8 findEmptySpot();
void sub05(int8 player, int8 *moves);
int8 sub06(int8 *moves1, int8 *moves2);
uint32 didPlayerWin();
void sub10(int8 endPos, int8 pos, int unused, int player, int *val);
void sub11(int8 pos, int8 *candidates);
uint32 didAiWin();
void sub13(int8 cell, int8 player, int8 *moves1, int8 *moves2);
void sub15(int8 cell, int8 *candidates);
void sub16(int8 cell, int8 *candidates);
int8 countEmtpy(int8 *moves);
int8 randomMoveStart();
int8 randomMoveStart2();
void testWinCondition(byte player, int baseX, int baseY);
void testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
void runTests();
int _totalBottles;
byte _wineRackGrid[100];
byte _wineRackGrid2[100];
Common::RandomSource _random;
};
} // End of Groovie namespace
#endif // GROOVIE_LOGIC_WINERACK_H
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