File: hpl1_Diffuse_Light_Spot_pass1.fragment

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (29 lines) | stat: -rw-r--r-- 719 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//

///////////////////////////////////////////////////////
/// DIFFUSE SPOT LIGHTING FRAGMENT PROGRAM /////////////
///////////////////////////////////////////////////////

in vec4 vLightColor;
in vec2 vUv;
in vec3 vLightDir;
in vec4 vSpotlightUv;

OUTPUT

uniform sampler1D tex0; //falloffMap
uniform sampler1D tex1; //spotNegRejectMap

void main()
{
	float attenuation = texture1D(tex0, dot(vLightDir,vLightDir)).x;
	float rejectNeg = texture1D(tex1, vSpotlightUv.z + 0.5).x;

	outColor.w = attenuation * rejectNeg;
	outColor.xyz = vec3(0.0);
}