File: hpl1_Fallback02_DIffuse_Light_Spot_p2.fragment

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//Fallback02_Diffuse_Light_Spot_p2.fragment

in vec4 vLightColor;
in float vRejectUv;

OUTPUT

uniform sampler1D tex0; //spotNegRejectMap

void main() {
	outColor = texture1D(tex0, vRejectUv).r * vLightColor;
}