File: cursor_mgr.cpp

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (106 lines) | stat: -rw-r--r-- 3,059 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "pink/cursor_mgr.h"
#include "pink/pink.h"
#include "pink/objects/pages/page.h"
#include "pink/objects/actors/cursor_actor.h"

namespace Pink {

CursorMgr::CursorMgr(PinkEngine *game, Page *page)
	: _actor(nullptr), _page(page), _game(game),
	_time(0), _isPlayingAnimation(false),
	_isSecondFrame(false), _firstFrameIndex(0)  {}

void CursorMgr::setCursor(byte index, Common::Point point, const Common::String &itemName) {
	switch (index) {
	case kClickableFirstFrameCursor:
	case kPDAClickableFirstFrameCursor:
		startAnimation(index);
		hideItem();
		break;
	case kHoldingItemCursor:
		_game->setCursor(index);
		_isPlayingAnimation = false;
		showItem(itemName, point);
		break;
	default:
		_game->setCursor(index);
		_isPlayingAnimation = false;
		hideItem();
		break;
	}
}

void CursorMgr::update() {
	if (!_isPlayingAnimation)
		return;

	uint newTime = _game->getTotalPlayTime();
	if (newTime - _time > kCursorsUpdateTime) {
		_time = newTime;
		_isSecondFrame = !_isSecondFrame;
		_game->setCursor(_firstFrameIndex + _isSecondFrame);
	}
}

void CursorMgr::setCursor(const Common::String &cursorName, Common::Point point) {
	byte index;
	if (cursorName == kCursorNameExitLeft)
		index = kExitLeftCursor;
	else if (cursorName == kCursorNameExitRight)
		index = kExitRightCursor;
	else if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp || cursorName == kCursorNameExit)
		index = kExitForwardCursor;
	else if (cursorName == kCursorNameExitBackWards)
		index = kExitDownCursor;
	else {
		warning("%s UNKNOWN CURSOR", cursorName.c_str());
		index = kExitForwardCursor;
	}

	setCursor(index, point, "");
}

void CursorMgr::hideItem() {
	if (_actor)
		_actor->setAction(kHideAction);
}

void CursorMgr::startAnimation(byte index) {
	if (_isPlayingAnimation)
		return;

	_game->setCursor(index);
	_time = _game->getTotalPlayTime();
	_firstFrameIndex = index;
	_isPlayingAnimation = true;
	_isSecondFrame = false;
}

void CursorMgr::showItem(const Common::String &itemName, Common::Point point) {
	if (!_actor)
		_actor = static_cast<CursorActor *>(_page->findActor(kCursor));
	_actor->setCursorItem(itemName, point);
}

} // End of namespace Pink