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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/objects/actors/supporting_actor.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/seq_timer.h"
#include "pink/objects/sequences/sequencer.h"
namespace Pink {
SeqTimer::SeqTimer()
: _sequencer(nullptr), _updatesToMessage(0), _period(0),
_range(0) {}
void SeqTimer::deserialize(Archive &archive) {
_actor = archive.readString();
_period = archive.readDWORD();
_range = archive.readDWORD();
_sequencer = static_cast<Sequencer *>(archive.readObject());
}
void SeqTimer::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\tSeqTimer: _actor=%s _period=%u _range=%u", _actor.c_str(), _period, _range);
}
void SeqTimer::update() {
Page *page = _sequencer->getPage();
Common::RandomSource &rnd = page->getGame()->getRnd();
if (_updatesToMessage--)
return;
_updatesToMessage = _range ? _period + rnd.getRandomNumber(_range) : _period;
Actor *actor = page->findActor(_actor);
if (actor && !_sequencer->findState(_actor)) {
actor->onTimerMessage();
}
}
} // End of namespace Pink
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